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authorKitware Robot <kwrobot@kitware.com>2018-10-22 10:31:08 -0400
committerKyle Edwards <kyle.edwards@kitware.com>2018-10-22 11:09:34 -0400
commitdf4ed1e9ffcdb6b99ccff9e6f44808fdd2abda56 (patch)
tree4617dc2407a2e8e9c2bfdf77f09bdd396a9823e0 /Modules/FindosgManipulator.cmake
parent7115aa6c2249ec368fe0dfbd257a22eb0e04042d (diff)
downloadcmake-df4ed1e9ffcdb6b99ccff9e6f44808fdd2abda56.tar.gz
Help: Convert remaining modules to block-style comments
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# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
# file Copyright.txt or https://cmake.org/licensing for details.
-#.rst:
-# FindosgManipulator
-# ------------------
-#
-#
-#
-# This is part of the Findosg* suite used to find OpenSceneGraph
-# components. Each component is separate and you must opt in to each
-# module. You must also opt into OpenGL and OpenThreads (and Producer
-# if needed) as these modules won't do it for you. This is to allow you
-# control over your own system piece by piece in case you need to opt
-# out of certain components or change the Find behavior for a particular
-# module (perhaps because the default FindOpenGL.cmake module doesn't
-# work with your system as an example). If you want to use a more
-# convenient module that includes everything, use the
-# FindOpenSceneGraph.cmake instead of the Findosg*.cmake modules.
-#
-# Locate osgManipulator This module defines
-#
-# OSGMANIPULATOR_FOUND - Was osgManipulator found?
-# OSGMANIPULATOR_INCLUDE_DIR - Where to find the headers
-# OSGMANIPULATOR_LIBRARIES - The libraries to link for osgManipulator
-# (use this)
-#
-# OSGMANIPULATOR_LIBRARY - The osgManipulator library
-# OSGMANIPULATOR_LIBRARY_DEBUG - The osgManipulator debug library
-#
-# $OSGDIR is an environment variable that would correspond to the
-# ./configure --prefix=$OSGDIR used in building osg.
-#
-# Created by Eric Wing.
+#[=======================================================================[.rst:
+FindosgManipulator
+------------------
+
+
+
+This is part of the Findosg* suite used to find OpenSceneGraph
+components. Each component is separate and you must opt in to each
+module. You must also opt into OpenGL and OpenThreads (and Producer
+if needed) as these modules won't do it for you. This is to allow you
+control over your own system piece by piece in case you need to opt
+out of certain components or change the Find behavior for a particular
+module (perhaps because the default FindOpenGL.cmake module doesn't
+work with your system as an example). If you want to use a more
+convenient module that includes everything, use the
+FindOpenSceneGraph.cmake instead of the Findosg*.cmake modules.
+
+Locate osgManipulator This module defines
+
+OSGMANIPULATOR_FOUND - Was osgManipulator found?
+OSGMANIPULATOR_INCLUDE_DIR - Where to find the headers
+OSGMANIPULATOR_LIBRARIES - The libraries to link for osgManipulator
+(use this)
+
+OSGMANIPULATOR_LIBRARY - The osgManipulator library
+OSGMANIPULATOR_LIBRARY_DEBUG - The osgManipulator debug library
+
+$OSGDIR is an environment variable that would correspond to the
+./configure --prefix=$OSGDIR used in building osg.
+
+Created by Eric Wing.
+#]=======================================================================]
# Header files are presumed to be included like
# #include <osg/PositionAttitudeTransform>