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author | Kitware Robot <kwrobot@kitware.com> | 2018-10-22 10:31:08 -0400 |
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committer | Kyle Edwards <kyle.edwards@kitware.com> | 2018-10-22 11:09:34 -0400 |
commit | df4ed1e9ffcdb6b99ccff9e6f44808fdd2abda56 (patch) | |
tree | 4617dc2407a2e8e9c2bfdf77f09bdd396a9823e0 /Modules/FindosgSim.cmake | |
parent | 7115aa6c2249ec368fe0dfbd257a22eb0e04042d (diff) | |
download | cmake-df4ed1e9ffcdb6b99ccff9e6f44808fdd2abda56.tar.gz |
Help: Convert remaining modules to block-style comments
Diffstat (limited to 'Modules/FindosgSim.cmake')
-rw-r--r-- | Modules/FindosgSim.cmake | 61 |
1 files changed, 31 insertions, 30 deletions
diff --git a/Modules/FindosgSim.cmake b/Modules/FindosgSim.cmake index 15426a2731..43ba542115 100644 --- a/Modules/FindosgSim.cmake +++ b/Modules/FindosgSim.cmake @@ -1,36 +1,37 @@ # Distributed under the OSI-approved BSD 3-Clause License. See accompanying # file Copyright.txt or https://cmake.org/licensing for details. -#.rst: -# FindosgSim -# ---------- -# -# -# -# This is part of the Findosg* suite used to find OpenSceneGraph -# components. Each component is separate and you must opt in to each -# module. You must also opt into OpenGL and OpenThreads (and Producer -# if needed) as these modules won't do it for you. This is to allow you -# control over your own system piece by piece in case you need to opt -# out of certain components or change the Find behavior for a particular -# module (perhaps because the default FindOpenGL.cmake module doesn't -# work with your system as an example). If you want to use a more -# convenient module that includes everything, use the -# FindOpenSceneGraph.cmake instead of the Findosg*.cmake modules. -# -# Locate osgSim This module defines -# -# OSGSIM_FOUND - Was osgSim found? OSGSIM_INCLUDE_DIR - Where to find -# the headers OSGSIM_LIBRARIES - The libraries to link for osgSim (use -# this) -# -# OSGSIM_LIBRARY - The osgSim library OSGSIM_LIBRARY_DEBUG - The osgSim -# debug library -# -# $OSGDIR is an environment variable that would correspond to the -# ./configure --prefix=$OSGDIR used in building osg. -# -# Created by Eric Wing. +#[=======================================================================[.rst: +FindosgSim +---------- + + + +This is part of the Findosg* suite used to find OpenSceneGraph +components. Each component is separate and you must opt in to each +module. You must also opt into OpenGL and OpenThreads (and Producer +if needed) as these modules won't do it for you. This is to allow you +control over your own system piece by piece in case you need to opt +out of certain components or change the Find behavior for a particular +module (perhaps because the default FindOpenGL.cmake module doesn't +work with your system as an example). If you want to use a more +convenient module that includes everything, use the +FindOpenSceneGraph.cmake instead of the Findosg*.cmake modules. + +Locate osgSim This module defines + +OSGSIM_FOUND - Was osgSim found? OSGSIM_INCLUDE_DIR - Where to find +the headers OSGSIM_LIBRARIES - The libraries to link for osgSim (use +this) + +OSGSIM_LIBRARY - The osgSim library OSGSIM_LIBRARY_DEBUG - The osgSim +debug library + +$OSGDIR is an environment variable that would correspond to the +./configure --prefix=$OSGDIR used in building osg. + +Created by Eric Wing. +#]=======================================================================] # Header files are presumed to be included like # #include <osg/PositionAttitudeTransform> |