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author | Stephen Kelly <steveire@gmail.com> | 2013-01-20 12:28:59 +0100 |
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committer | Stephen Kelly <steveire@gmail.com> | 2013-01-21 09:12:22 +0100 |
commit | 0d46e9a0297d78dabc9988604a15c0096c702855 (patch) | |
tree | 1f948251b0c737c1bb31ddd81a592936669b83a0 /Source/cmFLTKWrapUICommand.cxx | |
parent | 5e572619c67c5ba38a68179111f7dea9648690ab (diff) | |
download | cmake-0d46e9a0297d78dabc9988604a15c0096c702855.tar.gz |
Store includes from the same include_directories call together.
Otherwise, we get a separate IncludeDirectoriesEntry for each include,
and that causes unnecessary and confusing splitting in the output when
debugging the INCLUDE_DIRECTORIES property.
Diffstat (limited to 'Source/cmFLTKWrapUICommand.cxx')
-rw-r--r-- | Source/cmFLTKWrapUICommand.cxx | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/Source/cmFLTKWrapUICommand.cxx b/Source/cmFLTKWrapUICommand.cxx index a4aa75a7db..b08c335ac8 100644 --- a/Source/cmFLTKWrapUICommand.cxx +++ b/Source/cmFLTKWrapUICommand.cxx @@ -37,9 +37,13 @@ bool cmFLTKWrapUICommand // get the list of GUI files from which .cxx and .h will be generated std::string outputDirectory = this->Makefile->GetCurrentOutputDirectory(); + { // Some of the generated files are *.h so the directory "GUI" // where they are created have to be added to the include path - this->Makefile->AddIncludeDirectory( outputDirectory.c_str() ); + std::vector<std::string> outputDirectories; + outputDirectories.push_back(outputDirectory); + this->Makefile->AddIncludeDirectories( outputDirectories ); + } for(std::vector<std::string>::iterator i = (newArgs.begin() + 1); i != newArgs.end(); i++) |