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author | Brad King <brad.king@kitware.com> | 2019-10-03 13:34:42 -0400 |
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committer | Brad King <brad.king@kitware.com> | 2019-10-03 14:55:22 -0400 |
commit | 83c1657ff7fda3dc86b49bc9039f59449f2d8ae4 (patch) | |
tree | aa13cfff76c4134309428293f6e69aed364febac /Source/cmGlobalGenerator.h | |
parent | d918b4a545fefd1593753189d83ec8590f430579 (diff) | |
download | cmake-83c1657ff7fda3dc86b49bc9039f59449f2d8ae4.tar.gz |
Unity build: Generate sources during Compute step
The unity build sources need to be added for all generators. Create
them during `cmGlobalGenerator::Compute` to avoid duplicating the calls
in every generator. We already handle Qt autogen there too.
Issue: #19789
Diffstat (limited to 'Source/cmGlobalGenerator.h')
-rw-r--r-- | Source/cmGlobalGenerator.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/Source/cmGlobalGenerator.h b/Source/cmGlobalGenerator.h index b7a8ac7cad..9e30b8f40b 100644 --- a/Source/cmGlobalGenerator.h +++ b/Source/cmGlobalGenerator.h @@ -503,6 +503,8 @@ protected: /// @return true on success bool QtAutoGen(); + bool AddAutomaticSources(); + std::string SelectMakeProgram(const std::string& makeProgram, const std::string& makeDefault = "") const; |