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authorPatrick Gansterer <paroga@paroga.com>2013-08-05 12:57:58 +0200
committerPatrick Gansterer <paroga@paroga.com>2013-08-05 13:38:26 +0200
commitb02f09d4348afedbf9bd6d579344573e3b08b99f (patch)
tree63952ab64928dad62bea525e0b7020d0c0d05413 /Source/cmGlobalVisualStudio11Generator.h
parent4b15dc855d8f5347169391b6a1a86320f2efaae4 (diff)
downloadcmake-b02f09d4348afedbf9bd6d579344573e3b08b99f.tar.gz
VS: Replace ArchitectureId with PlatformName
Since we do not need the information about the target architecture we can use the PlatformName only to specify the this information. This also removes setting of the MSVC_*_ARCHITECTURE_ID variable which is not required, because this variable gets set by the compiler detection code in CMAKE_DETERMINE_COMPILER_ID_CHECK().
Diffstat (limited to 'Source/cmGlobalVisualStudio11Generator.h')
-rw-r--r--Source/cmGlobalVisualStudio11Generator.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/cmGlobalVisualStudio11Generator.h b/Source/cmGlobalVisualStudio11Generator.h
index 174f1ccb0e..b61366a38a 100644
--- a/Source/cmGlobalVisualStudio11Generator.h
+++ b/Source/cmGlobalVisualStudio11Generator.h
@@ -21,7 +21,7 @@ class cmGlobalVisualStudio11Generator:
{
public:
cmGlobalVisualStudio11Generator(const char* name,
- const char* architectureId, const char* additionalPlatformDefinition);
+ const char* platformName, const char* additionalPlatformDefinition);
static cmGlobalGeneratorFactory* NewFactory();
virtual void WriteSLNHeader(std::ostream& fout);