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authorBrad King <brad.king@kitware.com>2012-03-07 14:04:33 -0500
committerBrad King <brad.king@kitware.com>2012-03-09 15:16:02 -0500
commitd57047de33e096eac6fc84976c733b7941c9add3 (patch)
treed1c9a84831140591d95919bea4683d9408a0a611 /Source/cmGlobalVisualStudioGenerator.h
parent3baaf6ccecb9117b613fc89cd37206960298dfaa (diff)
downloadcmake-d57047de33e096eac6fc84976c733b7941c9add3.tar.gz
Pre-compute object file names before VS project generation
Implement cmGlobalGenerator::ComputeTargetObjects in the VS generator to pre-compute all the object file names. Use the results during generation instead of re-computing it later.
Diffstat (limited to 'Source/cmGlobalVisualStudioGenerator.h')
-rw-r--r--Source/cmGlobalVisualStudioGenerator.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/Source/cmGlobalVisualStudioGenerator.h b/Source/cmGlobalVisualStudioGenerator.h
index bc96f4e0a1..b62ba229d3 100644
--- a/Source/cmGlobalVisualStudioGenerator.h
+++ b/Source/cmGlobalVisualStudioGenerator.h
@@ -97,6 +97,8 @@ protected:
typedef std::map<cmTarget*, cmStdString> UtilityDependsMap;
UtilityDependsMap UtilityDepends;
private:
+ void ComputeTargetObjects(cmGeneratorTarget* gt) const;
+
void FollowLinkDepends(cmTarget* target, std::set<cmTarget*>& linked);
class TargetSetMap: public std::map<cmTarget*, TargetSet> {};