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authorGregor Jasny <gjasny@googlemail.com>2017-06-29 14:19:23 +0200
committerBrad King <brad.king@kitware.com>2017-06-29 09:52:44 -0400
commitc2a6df94ed639de2192c8baf2350efb2a4fd9c50 (patch)
treebd67ce25ac2c4adf44f58284f018ad6a30ebff48 /Source/cmGlobalXCodeGenerator.h
parent372de3f8039f69b3a2edcf7120083ec4097f8bd3 (diff)
downloadcmake-c2a6df94ed639de2192c8baf2350efb2a4fd9c50.tar.gz
Xcode: Use correct Object Library paths for cross-SDK builds
When calculating Object Library paths take a look at the `XCODE_EMIT_EFFECTIVE_PLATFORM_NAME` property to enable builds with different SDKs. Otherwise a hard-coded architecture could be chosen. Fixes: #16040
Diffstat (limited to 'Source/cmGlobalXCodeGenerator.h')
-rw-r--r--Source/cmGlobalXCodeGenerator.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/cmGlobalXCodeGenerator.h b/Source/cmGlobalXCodeGenerator.h
index f38fa3c3b2..e69793bcc2 100644
--- a/Source/cmGlobalXCodeGenerator.h
+++ b/Source/cmGlobalXCodeGenerator.h
@@ -247,7 +247,7 @@ private:
const cmGeneratorTarget* t) const;
void ComputeArchitectures(cmMakefile* mf);
- void ComputeObjectDirArch();
+ void ComputeObjectDirArch(cmMakefile* mf);
void addObject(cmXCodeObject* obj);
std::string PostBuildMakeTarget(std::string const& tName,