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authorBrad King <brad.king@kitware.com>2019-10-03 13:34:42 -0400
committerBrad King <brad.king@kitware.com>2019-10-03 14:55:22 -0400
commit83c1657ff7fda3dc86b49bc9039f59449f2d8ae4 (patch)
treeaa13cfff76c4134309428293f6e69aed364febac /Source/cmMakefileExecutableTargetGenerator.cxx
parentd918b4a545fefd1593753189d83ec8590f430579 (diff)
downloadcmake-83c1657ff7fda3dc86b49bc9039f59449f2d8ae4.tar.gz
Unity build: Generate sources during Compute step
The unity build sources need to be added for all generators. Create them during `cmGlobalGenerator::Compute` to avoid duplicating the calls in every generator. We already handle Qt autogen there too. Issue: #19789
Diffstat (limited to 'Source/cmMakefileExecutableTargetGenerator.cxx')
-rw-r--r--Source/cmMakefileExecutableTargetGenerator.cxx1
1 files changed, 0 insertions, 1 deletions
diff --git a/Source/cmMakefileExecutableTargetGenerator.cxx b/Source/cmMakefileExecutableTargetGenerator.cxx
index 91bd47e101..0b225cb5bc 100644
--- a/Source/cmMakefileExecutableTargetGenerator.cxx
+++ b/Source/cmMakefileExecutableTargetGenerator.cxx
@@ -41,7 +41,6 @@ cmMakefileExecutableTargetGenerator::cmMakefileExecutableTargetGenerator(
cm::make_unique<cmOSXBundleGenerator>(target, this->ConfigName);
this->OSXBundleGenerator->SetMacContentFolders(&this->MacContentFolders);
- this->LocalGenerator->AddUnityBuild(target, this->ConfigName);
this->LocalGenerator->AddPchDependencies(target, this->ConfigName);
}