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+/*============================================================================
+ CMake - Cross Platform Makefile Generator
+ Copyright 2000-2009 Kitware, Inc., Insight Software Consortium
+
+ Distributed under the OSI-approved BSD License (the "License");
+ see accompanying file Copyright.txt for details.
+
+ This software is distributed WITHOUT ANY WARRANTY; without even the
+ implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ See the License for more information.
+============================================================================*/
+#include "windows.h" // this must be first to define GetCurrentDirectory
+#include "cmGlobalVisualStudio10Generator.h"
+#include "cmLocalVisualStudio10Generator.h"
+#include "cmMakefile.h"
+#include "cmSourceFile.h"
+#include "cmVisualStudioSlnData.h"
+#include "cmVisualStudioSlnParser.h"
+#include "cmake.h"
+
+static const char vs10generatorName[] = "Visual Studio 10 2010";
+
+// Map generator name without year to name with year.
+static const char* cmVS10GenName(const std::string& name, std::string& genName)
+{
+ if(strncmp(name.c_str(), vs10generatorName,
+ sizeof(vs10generatorName)-6) != 0)
+ {
+ return 0;
+ }
+ const char* p = name.c_str() + sizeof(vs10generatorName) - 6;
+ if(cmHasLiteralPrefix(p, " 2010"))
+ {
+ p += 5;
+ }
+ genName = std::string(vs10generatorName) + p;
+ return p;
+}
+
+class cmGlobalVisualStudio10Generator::Factory
+ : public cmGlobalGeneratorFactory
+{
+public:
+ virtual cmGlobalGenerator* CreateGlobalGenerator(
+ const std::string& name) const
+ {
+ std::string genName;
+ const char* p = cmVS10GenName(name, genName);
+ if(!p)
+ { return 0; }
+ if(!*p)
+ {
+ return new cmGlobalVisualStudio10Generator(
+ genName, "");
+ }
+ if(*p++ != ' ')
+ { return 0; }
+ if(strcmp(p, "Win64") == 0)
+ {
+ return new cmGlobalVisualStudio10Generator(
+ genName, "x64");
+ }
+ if(strcmp(p, "IA64") == 0)
+ {
+ return new cmGlobalVisualStudio10Generator(
+ genName, "Itanium");
+ }
+ return 0;
+ }
+
+ virtual void GetDocumentation(cmDocumentationEntry& entry) const
+ {
+ entry.Name = vs10generatorName;
+ entry.Brief = "Generates Visual Studio 10 (VS 2010) project files.";
+ }
+
+ virtual void GetGenerators(std::vector<std::string>& names) const
+ {
+ names.push_back(vs10generatorName);
+ names.push_back(vs10generatorName + std::string(" IA64"));
+ names.push_back(vs10generatorName + std::string(" Win64"));
+ }
+};
+
+//----------------------------------------------------------------------------
+cmGlobalGeneratorFactory* cmGlobalVisualStudio10Generator::NewFactory()
+{
+ return new Factory;
+}
+
+//----------------------------------------------------------------------------
+cmGlobalVisualStudio10Generator::cmGlobalVisualStudio10Generator(
+ const std::string& name, const std::string& platformName)
+ : cmGlobalVisualStudio8Generator(name, platformName)
+{
+ std::string vc10Express;
+ this->ExpressEdition = cmSystemTools::ReadRegistryValue(
+ "HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\VCExpress\\10.0\\Setup\\VC;"
+ "ProductDir", vc10Express, cmSystemTools::KeyWOW64_32);
+ this->SystemIsWindowsCE = false;
+ this->SystemIsWindowsPhone = false;
+ this->SystemIsWindowsStore = false;
+ this->MSBuildCommandInitialized = false;
+}
+
+//----------------------------------------------------------------------------
+bool
+cmGlobalVisualStudio10Generator::MatchesGeneratorName(
+ const std::string& name) const
+{
+ std::string genName;
+ if(cmVS10GenName(name, genName))
+ {
+ return genName == this->GetName();
+ }
+ return false;
+}
+
+//----------------------------------------------------------------------------
+bool cmGlobalVisualStudio10Generator::SetSystemName(std::string const& s,
+ cmMakefile* mf)
+{
+ this->SystemName = s;
+ this->SystemVersion = mf->GetSafeDefinition("CMAKE_SYSTEM_VERSION");
+ if(!this->InitializeSystem(mf))
+ {
+ return false;
+ }
+ return this->cmGlobalVisualStudio8Generator::SetSystemName(s, mf);
+}
+
+//----------------------------------------------------------------------------
+bool
+cmGlobalVisualStudio10Generator::SetGeneratorPlatform(std::string const& p,
+ cmMakefile* mf)
+{
+ if(!this->cmGlobalVisualStudio8Generator::SetGeneratorPlatform(p, mf))
+ {
+ return false;
+ }
+ if(this->GetPlatformName() == "Itanium" || this->GetPlatformName() == "x64")
+ {
+ if(this->IsExpressEdition() && !this->Find64BitTools(mf))
+ {
+ return false;
+ }
+ }
+ return true;
+}
+
+//----------------------------------------------------------------------------
+bool
+cmGlobalVisualStudio10Generator::SetGeneratorToolset(std::string const& ts,
+ cmMakefile* mf)
+{
+ if (this->SystemIsWindowsCE && ts.empty() &&
+ this->DefaultPlatformToolset.empty())
+ {
+ cmOStringStream e;
+ e << this->GetName() << " Windows CE version '" << this->SystemVersion
+ << "' requires CMAKE_GENERATOR_TOOLSET to be set.";
+ mf->IssueMessage(cmake::FATAL_ERROR, e.str());
+ return false;
+ }
+
+ this->GeneratorToolset = ts;
+ if(const char* toolset = this->GetPlatformToolset())
+ {
+ mf->AddDefinition("CMAKE_VS_PLATFORM_TOOLSET", toolset);
+ }
+ return true;
+}
+
+//----------------------------------------------------------------------------
+bool cmGlobalVisualStudio10Generator::InitializeSystem(cmMakefile* mf)
+{
+ if (this->SystemName == "WindowsCE")
+ {
+ this->SystemIsWindowsCE = true;
+ if (!this->InitializeWindowsCE(mf))
+ {
+ return false;
+ }
+ }
+ else if(this->SystemName == "WindowsPhone")
+ {
+ this->SystemIsWindowsPhone = true;
+ if(!this->InitializeWindowsPhone(mf))
+ {
+ return false;
+ }
+ }
+ else if(this->SystemName == "WindowsStore")
+ {
+ this->SystemIsWindowsStore = true;
+ if(!this->InitializeWindowsStore(mf))
+ {
+ return false;
+ }
+ }
+ else if(this->SystemName == "Android")
+ {
+ if(this->DefaultPlatformName != "Win32")
+ {
+ cmOStringStream e;
+ e << "CMAKE_SYSTEM_NAME is 'Android' but CMAKE_GENERATOR "
+ << "specifies a platform too: '" << this->GetName() << "'";
+ mf->IssueMessage(cmake::FATAL_ERROR, e.str());
+ return false;
+ }
+ std::string v = this->GetInstalledNsightTegraVersion();
+ if(v.empty())
+ {
+ mf->IssueMessage(cmake::FATAL_ERROR,
+ "CMAKE_SYSTEM_NAME is 'Android' but "
+ "'NVIDIA Nsight Tegra Visual Studio Edition' "
+ "is not installed.");
+ return false;
+ }
+ this->DefaultPlatformName = "Tegra-Android";
+ this->DefaultPlatformToolset = "Default";
+ this->NsightTegraVersion = v;
+ mf->AddDefinition("CMAKE_VS_NsightTegra_VERSION", v.c_str());
+ }
+
+ return true;
+}
+
+//----------------------------------------------------------------------------
+bool cmGlobalVisualStudio10Generator::InitializeWindowsCE(cmMakefile* mf)
+{
+ if (this->DefaultPlatformName != "Win32")
+ {
+ cmOStringStream e;
+ e << "CMAKE_SYSTEM_NAME is 'WindowsCE' but CMAKE_GENERATOR "
+ << "specifies a platform too: '" << this->GetName() << "'";
+ mf->IssueMessage(cmake::FATAL_ERROR, e.str());
+ return false;
+ }
+
+ this->DefaultPlatformToolset = this->SelectWindowsCEToolset();
+
+ return true;
+}
+
+//----------------------------------------------------------------------------
+bool cmGlobalVisualStudio10Generator::InitializeWindowsPhone(cmMakefile* mf)
+{
+ cmOStringStream e;
+ e << this->GetName() << " does not support Windows Phone.";
+ mf->IssueMessage(cmake::FATAL_ERROR, e.str());
+ return false;
+}
+
+//----------------------------------------------------------------------------
+bool cmGlobalVisualStudio10Generator::InitializeWindowsStore(cmMakefile* mf)
+{
+ cmOStringStream e;
+ e << this->GetName() << " does not support Windows Store.";
+ mf->IssueMessage(cmake::FATAL_ERROR, e.str());
+ return false;
+}
+
+//----------------------------------------------------------------------------
+std::string cmGlobalVisualStudio10Generator::SelectWindowsCEToolset() const
+{
+ if (this->SystemVersion == "8.0")
+ {
+ return "CE800";
+ }
+ return "";
+}
+
+//----------------------------------------------------------------------------
+void cmGlobalVisualStudio10Generator::WriteSLNHeader(std::ostream& fout)
+{
+ fout << "Microsoft Visual Studio Solution File, Format Version 11.00\n";
+ if (this->ExpressEdition)
+ {
+ fout << "# Visual C++ Express 2010\n";
+ }
+ else
+ {
+ fout << "# Visual Studio 2010\n";
+ }
+}
+
+///! Create a local generator appropriate to this Global Generator
+cmLocalGenerator *cmGlobalVisualStudio10Generator::CreateLocalGenerator()
+{
+ cmLocalVisualStudio10Generator* lg =
+ new cmLocalVisualStudio10Generator(cmLocalVisualStudioGenerator::VS10);
+ lg->SetGlobalGenerator(this);
+ return lg;
+}
+
+//----------------------------------------------------------------------------
+void cmGlobalVisualStudio10Generator::Generate()
+{
+ this->LongestSource = LongestSourcePath();
+ this->cmGlobalVisualStudio8Generator::Generate();
+ if(this->LongestSource.Length > 0)
+ {
+ cmMakefile* mf = this->LongestSource.Target->GetMakefile();
+ cmOStringStream e;
+ e <<
+ "The binary and/or source directory paths may be too long to generate "
+ "Visual Studio 10 files for this project. "
+ "Consider choosing shorter directory names to build this project with "
+ "Visual Studio 10. "
+ "A more detailed explanation follows."
+ "\n"
+ "There is a bug in the VS 10 IDE that renders property dialog fields "
+ "blank for files referenced by full path in the project file. "
+ "However, CMake must reference at least one file by full path:\n"
+ " " << this->LongestSource.SourceFile->GetFullPath() << "\n"
+ "This is because some Visual Studio tools would append the relative "
+ "path to the end of the referencing directory path, as in:\n"
+ " " << mf->GetCurrentOutputDirectory() << "/"
+ << this->LongestSource.SourceRel << "\n"
+ "and then incorrectly complain that the file does not exist because "
+ "the path length is too long for some internal buffer or API. "
+ "To avoid this problem CMake must use a full path for this file "
+ "which then triggers the VS 10 property dialog bug.";
+ mf->IssueMessage(cmake::WARNING, e.str().c_str());
+ }
+}
+
+//----------------------------------------------------------------------------
+void cmGlobalVisualStudio10Generator
+::EnableLanguage(std::vector<std::string>const & lang,
+ cmMakefile *mf, bool optional)
+{
+ cmGlobalVisualStudio8Generator::EnableLanguage(lang, mf, optional);
+}
+
+//----------------------------------------------------------------------------
+const char* cmGlobalVisualStudio10Generator::GetPlatformToolset() const
+{
+ if(!this->GeneratorToolset.empty())
+ {
+ return this->GeneratorToolset.c_str();
+ }
+ if(!this->DefaultPlatformToolset.empty())
+ {
+ return this->DefaultPlatformToolset.c_str();
+ }
+ return 0;
+}
+
+//----------------------------------------------------------------------------
+std::string cmGlobalVisualStudio10Generator::GetUserMacrosDirectory()
+{
+ std::string base;
+ std::string path;
+
+ // base begins with the VisualStudioProjectsLocation reg value...
+ if (cmSystemTools::ReadRegistryValue(
+ "HKEY_CURRENT_USER\\Software\\Microsoft\\VisualStudio\\10.0;"
+ "VisualStudioProjectsLocation",
+ base))
+ {
+ cmSystemTools::ConvertToUnixSlashes(base);
+
+ // 9.0 macros folder:
+ path = base + "/VSMacros80";
+ // *NOT* a typo; right now in Visual Studio 2008 beta the macros
+ // folder is VSMacros80... They may change it to 90 before final
+ // release of 2008 or they may not... we'll have to keep our eyes
+ // on it
+ }
+
+ // path is (correctly) still empty if we did not read the base value from
+ // the Registry value
+ return path;
+}
+
+//----------------------------------------------------------------------------
+std::string cmGlobalVisualStudio10Generator::GetUserMacrosRegKeyBase()
+{
+ return "Software\\Microsoft\\VisualStudio\\10.0\\vsmacros";
+}
+
+//----------------------------------------------------------------------------
+void cmGlobalVisualStudio10Generator::FindMakeProgram(cmMakefile* mf)
+{
+ this->cmGlobalVisualStudio8Generator::FindMakeProgram(mf);
+ mf->AddDefinition("CMAKE_VS_MSBUILD_COMMAND",
+ this->GetMSBuildCommand().c_str());
+}
+
+//----------------------------------------------------------------------------
+std::string const& cmGlobalVisualStudio10Generator::GetMSBuildCommand()
+{
+ if(!this->MSBuildCommandInitialized)
+ {
+ this->MSBuildCommandInitialized = true;
+ this->MSBuildCommand = this->FindMSBuildCommand();
+ }
+ return this->MSBuildCommand;
+}
+
+//----------------------------------------------------------------------------
+std::string cmGlobalVisualStudio10Generator::FindMSBuildCommand()
+{
+ std::string msbuild;
+ std::string mskey =
+ "HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\MSBuild\\ToolsVersions\\";
+ mskey += this->GetToolsVersion();
+ mskey += ";MSBuildToolsPath";
+ if(cmSystemTools::ReadRegistryValue(mskey.c_str(), msbuild,
+ cmSystemTools::KeyWOW64_32))
+ {
+ cmSystemTools::ConvertToUnixSlashes(msbuild);
+ msbuild += "/";
+ }
+ msbuild += "MSBuild.exe";
+ return msbuild;
+}
+
+//----------------------------------------------------------------------------
+std::string cmGlobalVisualStudio10Generator::FindDevEnvCommand()
+{
+ if(this->ExpressEdition)
+ {
+ // Visual Studio Express >= 10 do not have "devenv.com" or
+ // "VCExpress.exe" that we can use to build reliably.
+ // Tell the caller it needs to use MSBuild instead.
+ return "";
+ }
+ // Skip over the cmGlobalVisualStudio8Generator implementation because
+ // we expect a real devenv and do not want to look for VCExpress.
+ return this->cmGlobalVisualStudio71Generator::FindDevEnvCommand();
+}
+
+//----------------------------------------------------------------------------
+void cmGlobalVisualStudio10Generator::GenerateBuildCommand(
+ std::vector<std::string>& makeCommand,
+ const std::string& makeProgram,
+ const std::string& projectName,
+ const std::string& projectDir,
+ const std::string& targetName,
+ const std::string& config,
+ bool fast,
+ std::vector<std::string> const& makeOptions)
+{
+ // Select the caller- or user-preferred make program, else MSBuild.
+ std::string makeProgramSelected =
+ this->SelectMakeProgram(makeProgram, this->GetMSBuildCommand());
+
+ // Check if the caller explicitly requested a devenv tool.
+ std::string makeProgramLower = makeProgramSelected;
+ cmSystemTools::LowerCase(makeProgramLower);
+ bool useDevEnv =
+ (makeProgramLower.find("devenv") != std::string::npos ||
+ makeProgramLower.find("vcexpress") != std::string::npos);
+
+ // MSBuild is preferred (and required for VS Express), but if the .sln has
+ // an Intel Fortran .vfproj then we have to use devenv. Parse it to find out.
+ cmSlnData slnData;
+ {
+ std::string slnFile;
+ if(!projectDir.empty())
+ {
+ slnFile = projectDir;
+ slnFile += "/";
+ }
+ slnFile += projectName;
+ slnFile += ".sln";
+ cmVisualStudioSlnParser parser;
+ if(parser.ParseFile(slnFile, slnData,
+ cmVisualStudioSlnParser::DataGroupProjects))
+ {
+ std::vector<cmSlnProjectEntry> slnProjects = slnData.GetProjects();
+ for(std::vector<cmSlnProjectEntry>::iterator i = slnProjects.begin();
+ !useDevEnv && i != slnProjects.end(); ++i)
+ {
+ std::string proj = i->GetRelativePath();
+ if(proj.size() > 7 &&
+ proj.substr(proj.size()-7) == ".vfproj")
+ {
+ useDevEnv = true;
+ }
+ }
+ }
+ }
+ if(useDevEnv)
+ {
+ // Use devenv to build solutions containing Intel Fortran projects.
+ cmGlobalVisualStudio7Generator::GenerateBuildCommand(
+ makeCommand, makeProgram, projectName, projectDir,
+ targetName, config, fast, makeOptions);
+ return;
+ }
+
+ makeCommand.push_back(makeProgramSelected);
+
+ std::string realTarget = targetName;
+ // msbuild.exe CxxOnly.sln /t:Build /p:Configuration=Debug /target:ALL_BUILD
+ if(realTarget.empty())
+ {
+ realTarget = "ALL_BUILD";
+ }
+ if ( realTarget == "clean" )
+ {
+ makeCommand.push_back(std::string(projectName)+".sln");
+ makeCommand.push_back("/t:Clean");
+ }
+ else
+ {
+ std::string targetProject(realTarget);
+ targetProject += ".vcxproj";
+ if (targetProject.find('/') == std::string::npos)
+ {
+ // it might be in a subdir
+ if (cmSlnProjectEntry const* proj =
+ slnData.GetProjectByName(realTarget))
+ {
+ targetProject = proj->GetRelativePath();
+ cmSystemTools::ConvertToUnixSlashes(targetProject);
+ }
+ }
+ makeCommand.push_back(targetProject);
+ }
+ std::string configArg = "/p:Configuration=";
+ if(!config.empty())
+ {
+ configArg += config;
+ }
+ else
+ {
+ configArg += "Debug";
+ }
+ makeCommand.push_back(configArg);
+ makeCommand.push_back(std::string("/p:VisualStudioVersion=")+
+ this->GetIDEVersion());
+ makeCommand.insert(makeCommand.end(),
+ makeOptions.begin(), makeOptions.end());
+}
+
+//----------------------------------------------------------------------------
+bool cmGlobalVisualStudio10Generator::Find64BitTools(cmMakefile* mf)
+{
+ if(this->GetPlatformToolset())
+ {
+ return true;
+ }
+ // This edition does not come with 64-bit tools. Look for them.
+ //
+ // TODO: Detect available tools? x64\v100 exists but does not work?
+ // HKLM\\SOFTWARE\\Microsoft\\MSBuild\\ToolsVersions\\4.0;VCTargetsPath
+ // c:/Program Files (x86)/MSBuild/Microsoft.Cpp/v4.0/Platforms/
+ // {Itanium,Win32,x64}/PlatformToolsets/{v100,v90,Windows7.1SDK}
+ std::string winSDK_7_1;
+ if(cmSystemTools::ReadRegistryValue(
+ "HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Microsoft SDKs\\"
+ "Windows\\v7.1;InstallationFolder", winSDK_7_1))
+ {
+ cmOStringStream m;
+ m << "Found Windows SDK v7.1: " << winSDK_7_1;
+ mf->DisplayStatus(m.str().c_str(), -1);
+ this->DefaultPlatformToolset = "Windows7.1SDK";
+ return true;
+ }
+ else
+ {
+ cmOStringStream e;
+ e << "Cannot enable 64-bit tools with Visual Studio 2010 Express.\n"
+ << "Install the Microsoft Windows SDK v7.1 to get 64-bit tools:\n"
+ << " http://msdn.microsoft.com/en-us/windows/bb980924.aspx";
+ mf->IssueMessage(cmake::FATAL_ERROR, e.str().c_str());
+ cmSystemTools::SetFatalErrorOccured();
+ return false;
+ }
+}
+
+//----------------------------------------------------------------------------
+std::string
+cmGlobalVisualStudio10Generator
+::GenerateRuleFile(std::string const& output) const
+{
+ // The VS 10 generator needs to create the .rule files on disk.
+ // Hide them away under the CMakeFiles directory.
+ std::string ruleDir = this->GetCMakeInstance()->GetHomeOutputDirectory();
+ ruleDir += cmake::GetCMakeFilesDirectory();
+ ruleDir += "/";
+ ruleDir += cmSystemTools::ComputeStringMD5(
+ cmSystemTools::GetFilenamePath(output).c_str());
+ std::string ruleFile = ruleDir + "/";
+ ruleFile += cmSystemTools::GetFilenameName(output);
+ ruleFile += ".rule";
+ return ruleFile;
+}
+
+//----------------------------------------------------------------------------
+void cmGlobalVisualStudio10Generator::PathTooLong(
+ cmTarget* target, cmSourceFile const* sf, std::string const& sfRel)
+{
+ size_t len = (strlen(target->GetMakefile()->GetCurrentOutputDirectory()) +
+ 1 + sfRel.length());
+ if(len > this->LongestSource.Length)
+ {
+ this->LongestSource.Length = len;
+ this->LongestSource.Target = target;
+ this->LongestSource.SourceFile = sf;
+ this->LongestSource.SourceRel = sfRel;
+ }
+}
+
+//----------------------------------------------------------------------------
+bool cmGlobalVisualStudio10Generator::UseFolderProperty()
+{
+ return IsExpressEdition() ? false : cmGlobalGenerator::UseFolderProperty();
+}
+
+//----------------------------------------------------------------------------
+bool cmGlobalVisualStudio10Generator::IsNsightTegra() const
+{
+ return !this->NsightTegraVersion.empty();
+}
+
+//----------------------------------------------------------------------------
+std::string cmGlobalVisualStudio10Generator::GetNsightTegraVersion() const
+{
+ return this->NsightTegraVersion;
+}
+
+//----------------------------------------------------------------------------
+std::string cmGlobalVisualStudio10Generator::GetInstalledNsightTegraVersion()
+{
+ std::string version;
+ cmSystemTools::ReadRegistryValue(
+ "HKEY_LOCAL_MACHINE\\SOFTWARE\\NVIDIA Corporation\\Nsight Tegra;"
+ "Version", version, cmSystemTools::KeyWOW64_32);
+ return version;
+}