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-rw-r--r--Tests/VSWinStorePhone/Direct3DApp1/DirectXHelper.h45
1 files changed, 45 insertions, 0 deletions
diff --git a/Tests/VSWinStorePhone/Direct3DApp1/DirectXHelper.h b/Tests/VSWinStorePhone/Direct3DApp1/DirectXHelper.h
new file mode 100644
index 0000000000..d411a9b815
--- /dev/null
+++ b/Tests/VSWinStorePhone/Direct3DApp1/DirectXHelper.h
@@ -0,0 +1,45 @@
+#pragma once
+
+#include <wrl/client.h>
+#include <ppl.h>
+#include <ppltasks.h>
+
+namespace DX
+{
+ inline void ThrowIfFailed(HRESULT hr)
+ {
+ if (FAILED(hr))
+ {
+ // Set a breakpoint on this line to catch Win32 API errors.
+ throw Platform::Exception::CreateException(hr);
+ }
+ }
+
+ // Function that reads from a binary file asynchronously.
+ inline Concurrency::task<Platform::Array<byte>^> ReadDataAsync(Platform::String^ filename)
+ {
+ using namespace Windows::Storage;
+ using namespace Concurrency;
+
+ auto folder = Windows::ApplicationModel::Package::Current->InstalledLocation;
+
+ return create_task(folder->GetFileAsync(filename)).then([] (StorageFile^ file)
+ {
+#if !PHONE
+ return FileIO::ReadBufferAsync(file);
+#else
+ return file->OpenReadAsync();
+ }).then([](Streams::IRandomAccessStreamWithContentType^ stream)
+ {
+ unsigned int bufferSize = static_cast<unsigned int>(stream->Size);
+ auto fileBuffer = ref new Streams::Buffer(bufferSize);
+ return stream->ReadAsync(fileBuffer, bufferSize, Streams::InputStreamOptions::None);
+#endif
+ }).then([] (Streams::IBuffer^ fileBuffer) -> Platform::Array<byte>^
+ {
+ auto fileData = ref new Platform::Array<byte>(fileBuffer->Length);
+ Streams::DataReader::FromBuffer(fileBuffer)->ReadBytes(fileData);
+ return fileData;
+ });
+ }
+}