From 7bbaa4283de26864b2e55e819db0884771585467 Mon Sep 17 00:00:00 2001 From: Kitware Robot Date: Mon, 13 Aug 2012 13:42:58 -0400 Subject: Remove trailing whitespace from most CMake and C/C++ code Our Git commit hooks disallow modification or addition of lines with trailing whitespace. Wipe out all remnants of trailing whitespace everywhere except third-party code. Run the following shell code: git ls-files -z -- \ bootstrap doxygen.config '*.readme' \ '*.c' '*.cmake' '*.cpp' '*.cxx' \ '*.el' '*.f' '*.f90' '*.h' '*.in' '*.in.l' '*.java' \ '*.mm' '*.pike' '*.py' '*.txt' '*.vim' | egrep -z -v '^(Utilities/cm|Source/(kwsys|CursesDialog/form)/)' | egrep -z -v '^(Modules/CPack\..*\.in)' | xargs -0 sed -i 's/ \+$//' --- Modules/FindSDL.cmake | 38 +++++++++++++++++++------------------- 1 file changed, 19 insertions(+), 19 deletions(-) (limited to 'Modules/FindSDL.cmake') diff --git a/Modules/FindSDL.cmake b/Modules/FindSDL.cmake index 1c04726ea9..363591f0c2 100644 --- a/Modules/FindSDL.cmake +++ b/Modules/FindSDL.cmake @@ -6,22 +6,22 @@ # # This module responds to the the flag: # SDL_BUILDING_LIBRARY -# If this is defined, then no SDL_main will be linked in because +# If this is defined, then no SDL_main will be linked in because # only applications need main(). # Otherwise, it is assumed you are building an application and this # module will attempt to locate and set the the proper link flags # as part of the returned SDL_LIBRARY variable. # -# Don't forget to include SDLmain.h and SDLmain.m your project for the +# Don't forget to include SDLmain.h and SDLmain.m your project for the # OS X framework based version. (Other versions link to -lSDLmain which -# this module will try to find on your behalf.) Also for OS X, this +# this module will try to find on your behalf.) Also for OS X, this # module will automatically add the -framework Cocoa on your behalf. # # # Additional Note: If you see an empty SDL_LIBRARY_TEMP in your configuration -# and no SDL_LIBRARY, it means CMake did not find your SDL library -# (SDL.dll, libsdl.so, SDL.framework, etc). -# Set SDL_LIBRARY_TEMP to point to your SDL library, and configure again. +# and no SDL_LIBRARY, it means CMake did not find your SDL library +# (SDL.dll, libsdl.so, SDL.framework, etc). +# Set SDL_LIBRARY_TEMP to point to your SDL library, and configure again. # Similarly, if you see an empty SDLMAIN_LIBRARY, you should set this value # as appropriate. These values are used to generate the final SDL_LIBRARY # variable, but when these values are unset, SDL_LIBRARY does not get created. @@ -32,18 +32,18 @@ # used in building SDL. # l.e.galup 9-20-02 # -# Modified by Eric Wing. +# Modified by Eric Wing. # Added code to assist with automated building by using environmental variables # and providing a more controlled/consistent search behavior. -# Added new modifications to recognize OS X frameworks and -# additional Unix paths (FreeBSD, etc). +# Added new modifications to recognize OS X frameworks and +# additional Unix paths (FreeBSD, etc). # Also corrected the header search path to follow "proper" SDL guidelines. # Added a search for SDLmain which is needed by some platforms. # Added a search for threads which is needed by some platforms. # Added needed compile switches for MinGW. # # On OSX, this will prefer the Framework version (if found) over others. -# People will have to manually change the cache values of +# People will have to manually change the cache values of # SDL_LIBRARY to override this selection or set the CMake environment # CMAKE_INCLUDE_PATH to modify the search paths. # @@ -84,7 +84,7 @@ FIND_PATH(SDL_INCLUDE_DIR SDL.h # SDL-1.1 is the name used by FreeBSD ports... # don't confuse it for the version number. -FIND_LIBRARY(SDL_LIBRARY_TEMP +FIND_LIBRARY(SDL_LIBRARY_TEMP NAMES SDL SDL-1.1 HINTS $ENV{SDLDIR} @@ -98,11 +98,11 @@ FIND_LIBRARY(SDL_LIBRARY_TEMP IF(NOT SDL_BUILDING_LIBRARY) IF(NOT ${SDL_INCLUDE_DIR} MATCHES ".framework") - # Non-OS X framework versions expect you to also dynamically link to - # SDLmain. This is mainly for Windows and OS X. Other (Unix) platforms + # Non-OS X framework versions expect you to also dynamically link to + # SDLmain. This is mainly for Windows and OS X. Other (Unix) platforms # seem to provide SDLmain for compatibility even though they don't # necessarily need it. - FIND_LIBRARY(SDLMAIN_LIBRARY + FIND_LIBRARY(SDLMAIN_LIBRARY NAMES SDLmain SDLmain-1.1 HINTS $ENV{SDLDIR} @@ -117,8 +117,8 @@ IF(NOT SDL_BUILDING_LIBRARY) ENDIF(NOT SDL_BUILDING_LIBRARY) # SDL may require threads on your system. -# The Apple build may not need an explicit flag because one of the -# frameworks may already provide it. +# The Apple build may not need an explicit flag because one of the +# frameworks may already provide it. # But for non-OSX systems, I will use the CMake Threads package. IF(NOT APPLE) FIND_PACKAGE(Threads) @@ -140,15 +140,15 @@ IF(SDL_LIBRARY_TEMP) ENDIF(NOT SDL_BUILDING_LIBRARY) # For OS X, SDL uses Cocoa as a backend so it must link to Cocoa. - # CMake doesn't display the -framework Cocoa string in the UI even + # CMake doesn't display the -framework Cocoa string in the UI even # though it actually is there if I modify a pre-used variable. # I think it has something to do with the CACHE STRING. - # So I use a temporary variable until the end so I can set the + # So I use a temporary variable until the end so I can set the # "real" variable in one-shot. IF(APPLE) SET(SDL_LIBRARY_TEMP ${SDL_LIBRARY_TEMP} "-framework Cocoa") ENDIF(APPLE) - + # For threads, as mentioned Apple doesn't need this. # In fact, there seems to be a problem if I used the Threads package # and try using this line, so I'm just skipping it entirely for OS X. -- cgit v1.2.1