# BundleUtilities.cmake # # A collection of CMake utility functions useful for dealing with .app bundles # on the Mac and bundle-like directories on any OS. # # The following functions are provided by this script: # get_bundle_main_executable # get_dotapp_dir # get_bundle_and_executable # get_bundle_all_executables # get_item_key # clear_bundle_keys # set_bundle_key_values # get_bundle_keys # copy_resolved_item_into_bundle # copy_resolved_framework_into_bundle # fixup_bundle_item # fixup_bundle # copy_and_fixup_bundle # verify_bundle_prerequisites # verify_bundle_symlinks # verify_app # # Requires CMake 2.6 or greater because it uses function, break and # PARENT_SCOPE. Also depends on GetPrerequisites.cmake. #============================================================================= # Copyright 2008-2009 Kitware, Inc. # # Distributed under the OSI-approved BSD License (the "License"); # see accompanying file Copyright.txt for details. # # This software is distributed WITHOUT ANY WARRANTY; without even the # implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. # See the License for more information. #============================================================================= # (To distributed this file outside of CMake, substitute the full # License text for the above reference.) # The functions defined in this file depend on the get_prerequisites function # (and possibly others) found in: # get_filename_component(BundleUtilities_cmake_dir "${CMAKE_CURRENT_LIST_FILE}" PATH) include("${BundleUtilities_cmake_dir}/GetPrerequisites.cmake") # get_bundle_main_executable # # The result will be the full path name of the bundle's main executable file # or an "error:" prefixed string if it could not be determined. # function(get_bundle_main_executable bundle result_var) set(result "error: '${bundle}/Contents/Info.plist' file does not exist") if(EXISTS "${bundle}/Contents/Info.plist") set(result "error: no CFBundleExecutable in '${bundle}/Contents/Info.plist' file") set(line_is_main_executable 0) set(bundle_executable "") # Read Info.plist as a list of lines: # set(eol_char "E") file(READ "${bundle}/Contents/Info.plist" info_plist) string(REGEX REPLACE ";" "\\\\;" info_plist "${info_plist}") string(REGEX REPLACE "\n" "${eol_char};" info_plist "${info_plist}") # Scan the lines for "CFBundleExecutable" - the line after that # is the name of the main executable. # foreach(line ${info_plist}) if(line_is_main_executable) string(REGEX REPLACE "^.*(.*).*$" "\\1" bundle_executable "${line}") break() endif(line_is_main_executable) if(line MATCHES "^.*CFBundleExecutable.*$") set(line_is_main_executable 1) endif(line MATCHES "^.*CFBundleExecutable.*$") endforeach(line) if(NOT "${bundle_executable}" STREQUAL "") if(EXISTS "${bundle}/Contents/MacOS/${bundle_executable}") set(result "${bundle}/Contents/MacOS/${bundle_executable}") else(EXISTS "${bundle}/Contents/MacOS/${bundle_executable}") # Ultimate goal: # If not in "Contents/MacOS" then scan the bundle for matching files. If # there is only one executable file that matches, then use it, otherwise # it's an error... # #file(GLOB_RECURSE file_list "${bundle}/${bundle_executable}") # But for now, pragmatically, it's an error. Expect the main executable # for the bundle to be in Contents/MacOS, it's an error if it's not: # set(result "error: '${bundle}/Contents/MacOS/${bundle_executable}' does not exist") endif(EXISTS "${bundle}/Contents/MacOS/${bundle_executable}") endif(NOT "${bundle_executable}" STREQUAL "") else(EXISTS "${bundle}/Contents/Info.plist") # # More inclusive technique... (This one would work on Windows and Linux # too, if a developer followed the typical Mac bundle naming convention...) # # If there is no Info.plist file, try to find an executable with the same # base name as the .app directory: # endif(EXISTS "${bundle}/Contents/Info.plist") set(${result_var} "${result}" PARENT_SCOPE) endfunction(get_bundle_main_executable) # get_dotapp_dir # # Returns the nearest parent dir whose name ends with ".app" given the full path # to an executable. If there is no such parent dir, then return a dir at the same # level as the executable, named with the executable's base name and ending with # ".app" # # The returned directory may or may not exist. # function(get_dotapp_dir exe dotapp_dir_var) set(s "${exe}") set(has_dotapp_parent 0) if(s MATCHES "^.*/.*\\.app/.*$") set(has_dotapp_parent 1) endif(s MATCHES "^.*/.*\\.app/.*$") set(done 0) while(NOT ${done}) get_filename_component(snamewe "${s}" NAME_WE) get_filename_component(sname "${s}" NAME) get_filename_component(sdir "${s}" PATH) if(has_dotapp_parent) # If there is a ".app" parent directory, # ascend until we hit it: # (typical of a Mac bundle executable) # set(s "${sdir}") if(sname MATCHES "\\.app$") set(done 1) set(dotapp_dir "${sdir}/${sname}") endif(sname MATCHES "\\.app$") else(has_dotapp_parent) # Otherwise use a directory named the same # as the exe, but with a ".app" extension: # (typical of a non-bundle executable on Mac, Windows or Linux) # set(done 1) set(dotapp_dir "${sdir}/${snamewe}.app") endif(has_dotapp_parent) endwhile(NOT ${done}) set(${dotapp_dir_var} "${dotapp_dir}" PARENT_SCOPE) endfunction(get_dotapp_dir) # get_bundle_and_executable # # Takes either a ".app" directory name or the name of an executable # nested inside a ".app" directory and returns the path to the ".app" # directory in ${bundle_var} and the path to its main executable in # ${executable_var} # function(get_bundle_and_executable app bundle_var executable_var valid_var) set(valid 0) if(EXISTS "${app}") # Is it a directory ending in .app? if(IS_DIRECTORY "${app}") if(app MATCHES "\\.app$") get_bundle_main_executable("${app}" executable) if(EXISTS "${app}" AND EXISTS "${executable}") set(${bundle_var} "${app}" PARENT_SCOPE) set(${executable_var} "${executable}" PARENT_SCOPE) set(valid 1) #message(STATUS "info: handled .app directory case...") else(EXISTS "${app}" AND EXISTS "${executable}") message(STATUS "warning: *NOT* handled - .app directory case...") endif(EXISTS "${app}" AND EXISTS "${executable}") else(app MATCHES "\\.app$") message(STATUS "warning: *NOT* handled - directory but not .app case...") endif(app MATCHES "\\.app$") else(IS_DIRECTORY "${app}") # Is it an executable file? is_file_executable("${app}" is_executable) if(is_executable) get_dotapp_dir("${app}" dotapp_dir) if(EXISTS "${dotapp_dir}") set(${bundle_var} "${dotapp_dir}" PARENT_SCOPE) set(${executable_var} "${app}" PARENT_SCOPE) set(valid 1) #message(STATUS "info: handled executable file in .app dir case...") else() get_filename_component(app_dir "${app}" PATH) set(${bundle_var} "${app_dir}" PARENT_SCOPE) set(${executable_var} "${app}" PARENT_SCOPE) set(valid 1) #message(STATUS "info: handled executable file in any dir case...") endif() else(is_executable) message(STATUS "warning: *NOT* handled - not .app dir, not executable file...") endif(is_executable) endif(IS_DIRECTORY "${app}") else(EXISTS "${app}") message(STATUS "warning: *NOT* handled - directory/file does not exist...") endif(EXISTS "${app}") if(NOT valid) set(${bundle_var} "error: not a bundle" PARENT_SCOPE) set(${executable_var} "error: not a bundle" PARENT_SCOPE) endif(NOT valid) set(${valid_var} ${valid} PARENT_SCOPE) endfunction(get_bundle_and_executable) # get_bundle_all_executables # # Scans the given bundle recursively for all executable files and accumulates # them into a variable. # function(get_bundle_all_executables bundle exes_var) set(exes "") file(GLOB_RECURSE file_list "${bundle}/*") foreach(f ${file_list}) is_file_executable("${f}" is_executable) if(is_executable) set(exes ${exes} "${f}") endif(is_executable) endforeach(f) set(${exes_var} "${exes}" PARENT_SCOPE) endfunction(get_bundle_all_executables) # get_item_key # # Given a file (item) name, generate a key that should be unique considering the set of # libraries that need copying or fixing up to make a bundle standalone. This is # essentially the file name including extension with "." replaced by "_" # # This key is used as a prefix for CMake variables so that we can associate a set # of variables with a given item based on its key. # function(get_item_key item key_var) get_filename_component(item_name "${item}" NAME) if(WIN32) string(TOLOWER "${item_name}" item_name) endif() string(REGEX REPLACE "\\." "_" ${key_var} "${item_name}") set(${key_var} ${${key_var}} PARENT_SCOPE) endfunction(get_item_key) # clear_bundle_keys # # Loop over the list of keys, clearing all the variables associated with each # key. After the loop, clear the list of keys itself. # # Caller of get_bundle_keys should call clear_bundle_keys when done with list # of keys. # function(clear_bundle_keys keys_var) foreach(key ${${keys_var}}) set(${key}_ITEM PARENT_SCOPE) set(${key}_RESOLVED_ITEM PARENT_SCOPE) set(${key}_DEFAULT_EMBEDDED_PATH PARENT_SCOPE) set(${key}_EMBEDDED_ITEM PARENT_SCOPE) set(${key}_RESOLVED_EMBEDDED_ITEM PARENT_SCOPE) set(${key}_COPYFLAG PARENT_SCOPE) endforeach(key) set(${keys_var} PARENT_SCOPE) endfunction(clear_bundle_keys) # set_bundle_key_values # # Add a key to the list (if necessary) for the given item. If added, # also set all the variables associated with that key. # function(set_bundle_key_values keys_var context item exepath dirs copyflag) get_filename_component(item_name "${item}" NAME) get_item_key("${item}" key) list(LENGTH ${keys_var} length_before) gp_append_unique(${keys_var} "${key}") list(LENGTH ${keys_var} length_after) if(NOT length_before EQUAL length_after) gp_resolve_item("${context}" "${item}" "${exepath}" "${dirs}" resolved_item) gp_item_default_embedded_path("${item}" default_embedded_path) if(item MATCHES "[^/]+\\.framework/") # For frameworks, construct the name under the embedded path from the # opening "${item_name}.framework/" to the closing "/${item_name}": # string(REGEX REPLACE "^.*(${item_name}.framework/.*/${item_name}).*$" "${default_embedded_path}/\\1" embedded_item "${item}") else(item MATCHES "[^/]+\\.framework/") # For other items, just use the same name as the original, but in the # embedded path: # set(embedded_item "${default_embedded_path}/${item_name}") endif(item MATCHES "[^/]+\\.framework/") # Replace @executable_path and resolve ".." references: # string(REPLACE "@executable_path" "${exepath}" resolved_embedded_item "${embedded_item}") get_filename_component(resolved_embedded_item "${resolved_embedded_item}" ABSOLUTE) # *But* -- if we are not copying, then force resolved_embedded_item to be # the same as resolved_item. In the case of multiple executables in the # original bundle, using the default_embedded_path results in looking for # the resolved executable next to the main bundle executable. This is here # so that exes in the other sibling directories (like "bin") get fixed up # properly... # if(NOT copyflag) set(resolved_embedded_item "${resolved_item}") endif(NOT copyflag) set(${keys_var} ${${keys_var}} PARENT_SCOPE) set(${key}_ITEM "${item}" PARENT_SCOPE) set(${key}_RESOLVED_ITEM "${resolved_item}" PARENT_SCOPE) set(${key}_DEFAULT_EMBEDDED_PATH "${default_embedded_path}" PARENT_SCOPE) set(${key}_EMBEDDED_ITEM "${embedded_item}" PARENT_SCOPE) set(${key}_RESOLVED_EMBEDDED_ITEM "${resolved_embedded_item}" PARENT_SCOPE) set(${key}_COPYFLAG "${copyflag}" PARENT_SCOPE) else(NOT length_before EQUAL length_after) #message("warning: item key '${key}' already in the list, subsequent references assumed identical to first") endif(NOT length_before EQUAL length_after) endfunction(set_bundle_key_values) # get_bundle_keys # # Loop over all the executable and library files within the bundle (and given as # extra "${libs}") and accumulate a list of keys representing them. Set values # associated with each key such that we can loop over all of them and copy # prerequisite libs into the bundle and then do appropriate install_name_tool # fixups. # function(get_bundle_keys app libs dirs keys_var) set(${keys_var} PARENT_SCOPE) get_bundle_and_executable("${app}" bundle executable valid) if(valid) # Always use the exepath of the main bundle executable for @executable_path # replacements: # get_filename_component(exepath "${executable}" PATH) # But do fixups on all executables in the bundle: # get_bundle_all_executables("${bundle}" exes) # For each extra lib, accumulate a key as well and then also accumulate # any of its prerequisites. (Extra libs are typically dynamically loaded # plugins: libraries that are prerequisites for full runtime functionality # but that do not show up in otool -L output...) # foreach(lib ${libs}) set_bundle_key_values(${keys_var} "${lib}" "${lib}" "${exepath}" "${dirs}" 1) set(prereqs "") get_prerequisites("${lib}" prereqs 1 1 "${exepath}" "${dirs}") foreach(pr ${prereqs}) set_bundle_key_values(${keys_var} "${lib}" "${pr}" "${exepath}" "${dirs}" 1) endforeach(pr) endforeach(lib) # For each executable found in the bundle, accumulate keys as we go. # The list of keys should be complete when all prerequisites of all # binaries in the bundle have been analyzed. # foreach(exe ${exes}) # Add the exe itself to the keys: # set_bundle_key_values(${keys_var} "${exe}" "${exe}" "${exepath}" "${dirs}" 0) # Add each prerequisite to the keys: # set(prereqs "") get_prerequisites("${exe}" prereqs 1 1 "${exepath}" "${dirs}") foreach(pr ${prereqs}) set_bundle_key_values(${keys_var} "${exe}" "${pr}" "${exepath}" "${dirs}" 1) endforeach(pr) endforeach(exe) # Propagate values to caller's scope: # set(${keys_var} ${${keys_var}} PARENT_SCOPE) foreach(key ${${keys_var}}) set(${key}_ITEM "${${key}_ITEM}" PARENT_SCOPE) set(${key}_RESOLVED_ITEM "${${key}_RESOLVED_ITEM}" PARENT_SCOPE) set(${key}_DEFAULT_EMBEDDED_PATH "${${key}_DEFAULT_EMBEDDED_PATH}" PARENT_SCOPE) set(${key}_EMBEDDED_ITEM "${${key}_EMBEDDED_ITEM}" PARENT_SCOPE) set(${key}_RESOLVED_EMBEDDED_ITEM "${${key}_RESOLVED_EMBEDDED_ITEM}" PARENT_SCOPE) set(${key}_COPYFLAG "${${key}_COPYFLAG}" PARENT_SCOPE) endforeach(key) endif(valid) endfunction(get_bundle_keys) # copy_resolved_item_into_bundle # # Copy a resolved item into the bundle if necessary. Copy is not necessary if # the resolved_item is "the same as" the resolved_embedded_item. # function(copy_resolved_item_into_bundle resolved_item resolved_embedded_item) if(WIN32) # ignore case on Windows string(TOLOWER "${resolved_item}" resolved_item_compare) string(TOLOWER "${resolved_embedded_item}" resolved_embedded_item_compare) else() set(resolved_item_compare "${resolved_item}") set(resolved_embedded_item_compare "${resolved_embedded_item}") endif() if("${resolved_item_compare}" STREQUAL "${resolved_embedded_item_compare}") message(STATUS "warning: resolved_item == resolved_embedded_item - not copying...") else() #message(STATUS "copying COMMAND ${CMAKE_COMMAND} -E copy ${resolved_item} ${resolved_embedded_item}") execute_process(COMMAND ${CMAKE_COMMAND} -E copy "${resolved_item}" "${resolved_embedded_item}") endif() if(UNIX AND NOT APPLE) file(RPATH_REMOVE FILE "${resolved_embedded_item}") endif(UNIX AND NOT APPLE) endfunction(copy_resolved_item_into_bundle) # copy_resolved_framework_into_bundle # # Copy a resolved framework into the bundle if necessary. Copy is not necessary # if the resolved_item is "the same as" the resolved_embedded_item. # # By default, BU_COPY_FULL_FRAMEWORK_CONTENTS is not set. If you want full # frameworks embedded in your bundles, set BU_COPY_FULL_FRAMEWORK_CONTENTS to # ON before calling fixup_bundle. By default, # copy_resolved_framework_into_bundle copies the framework dylib itself plus # any framework Resources. # function(copy_resolved_framework_into_bundle resolved_item resolved_embedded_item) if(WIN32) # ignore case on Windows string(TOLOWER "${resolved_item}" resolved_item_compare) string(TOLOWER "${resolved_embedded_item}" resolved_embedded_item_compare) else() set(resolved_item_compare "${resolved_item}") set(resolved_embedded_item_compare "${resolved_embedded_item}") endif() if("${resolved_item_compare}" STREQUAL "${resolved_embedded_item_compare}") message(STATUS "warning: resolved_item == resolved_embedded_item - not copying...") else() if(BU_COPY_FULL_FRAMEWORK_CONTENTS) # Full Framework (everything): get_filename_component(resolved_dir "${resolved_item}" PATH) get_filename_component(resolved_dir "${resolved_dir}/../.." ABSOLUTE) get_filename_component(resolved_embedded_dir "${resolved_embedded_item}" PATH) get_filename_component(resolved_embedded_dir "${resolved_embedded_dir}/../.." ABSOLUTE) #message(STATUS "copying COMMAND ${CMAKE_COMMAND} -E copy_directory '${resolved_dir}' '${resolved_embedded_dir}'") execute_process(COMMAND ${CMAKE_COMMAND} -E copy_directory "${resolved_dir}" "${resolved_embedded_dir}") else() # Framework lib itself: #message(STATUS "copying COMMAND ${CMAKE_COMMAND} -E copy ${resolved_item} ${resolved_embedded_item}") execute_process(COMMAND ${CMAKE_COMMAND} -E copy "${resolved_item}" "${resolved_embedded_item}") # Plus Resources, if they exist: string(REGEX REPLACE "^(.*)/[^/]+/[^/]+/[^/]+$" "\\1/Resources" resolved_resources "${resolved_item}") string(REGEX REPLACE "^(.*)/[^/]+/[^/]+/[^/]+$" "\\1/Resources" resolved_embedded_resources "${resolved_embedded_item}") if(EXISTS "${resolved_resources}") #message(STATUS "copying COMMAND ${CMAKE_COMMAND} -E copy_directory '${resolved_resources}' '${resolved_embedded_resources}'") execute_process(COMMAND ${CMAKE_COMMAND} -E copy_directory "${resolved_resources}" "${resolved_embedded_resources}") endif() endif() endif() if(UNIX AND NOT APPLE) file(RPATH_REMOVE FILE "${resolved_embedded_item}") endif(UNIX AND NOT APPLE) endfunction(copy_resolved_framework_into_bundle) # fixup_bundle_item # # Get the direct/non-system prerequisites of the resolved embedded item. For each # prerequisite, change the way it is referenced to the value of the _EMBEDDED_ITEM # keyed variable for that prerequisite. (Most likely changing to an "@executable_path" # style reference.) # # Also, change the id of the item being fixed up to its own _EMBEDDED_ITEM value. # # Accumulate changes in a local variable and make *one* call to install_name_tool # at the end of the function with all the changes at once. # function(fixup_bundle_item resolved_embedded_item exepath dirs) # This item's key is "ikey": # get_item_key("${resolved_embedded_item}" ikey) set(prereqs "") get_prerequisites("${resolved_embedded_item}" prereqs 1 0 "${exepath}" "${dirs}") set(changes "") foreach(pr ${prereqs}) # Each referenced item's key is "rkey" in the loop: # get_item_key("${pr}" rkey) if(NOT "${${rkey}_EMBEDDED_ITEM}" STREQUAL "") set(changes ${changes} "-change" "${pr}" "${${rkey}_EMBEDDED_ITEM}") else(NOT "${${rkey}_EMBEDDED_ITEM}" STREQUAL "") message("warning: unexpected reference to '${pr}'") endif(NOT "${${rkey}_EMBEDDED_ITEM}" STREQUAL "") endforeach(pr) # Change this item's id and all of its references in one call # to install_name_tool: # execute_process(COMMAND install_name_tool ${changes} -id "${${ikey}_EMBEDDED_ITEM}" "${resolved_embedded_item}" ) endfunction(fixup_bundle_item) # fixup_bundle # # Fix up a bundle in-place and make it standalone, such that it can be drag-n-drop # copied to another machine and run on that machine as long as all of the system # libraries are compatible. # # Gather all the keys for all the executables and libraries in a bundle, and then, # for each key, copy each prerequisite into the bundle. Then fix each one up according # to its own list of prerequisites. # # Then clear all the keys and call verify_app on the final bundle to ensure that # it is truly standalone. # function(fixup_bundle app libs dirs) message(STATUS "fixup_bundle") message(STATUS " app='${app}'") message(STATUS " libs='${libs}'") message(STATUS " dirs='${dirs}'") get_bundle_and_executable("${app}" bundle executable valid) if(valid) get_filename_component(exepath "${executable}" PATH) message(STATUS "fixup_bundle: preparing...") get_bundle_keys("${app}" "${libs}" "${dirs}" keys) message(STATUS "fixup_bundle: copying...") list(LENGTH keys n) math(EXPR n ${n}*2) set(i 0) foreach(key ${keys}) math(EXPR i ${i}+1) if(${${key}_COPYFLAG}) message(STATUS "${i}/${n}: copying '${${key}_RESOLVED_ITEM}'") else(${${key}_COPYFLAG}) message(STATUS "${i}/${n}: *NOT* copying '${${key}_RESOLVED_ITEM}'") endif(${${key}_COPYFLAG}) set(show_status 0) if(show_status) message(STATUS "key='${key}'") message(STATUS "item='${${key}_ITEM}'") message(STATUS "resolved_item='${${key}_RESOLVED_ITEM}'") message(STATUS "default_embedded_path='${${key}_DEFAULT_EMBEDDED_PATH}'") message(STATUS "embedded_item='${${key}_EMBEDDED_ITEM}'") message(STATUS "resolved_embedded_item='${${key}_RESOLVED_EMBEDDED_ITEM}'") message(STATUS "copyflag='${${key}_COPYFLAG}'") message(STATUS "") endif(show_status) if(${${key}_COPYFLAG}) set(item "${${key}_ITEM}") if(item MATCHES "[^/]+\\.framework/") copy_resolved_framework_into_bundle("${${key}_RESOLVED_ITEM}" "${${key}_RESOLVED_EMBEDDED_ITEM}") else() copy_resolved_item_into_bundle("${${key}_RESOLVED_ITEM}" "${${key}_RESOLVED_EMBEDDED_ITEM}") endif() endif(${${key}_COPYFLAG}) endforeach(key) message(STATUS "fixup_bundle: fixing...") foreach(key ${keys}) math(EXPR i ${i}+1) if(APPLE) message(STATUS "${i}/${n}: fixing up '${${key}_RESOLVED_EMBEDDED_ITEM}'") fixup_bundle_item("${${key}_RESOLVED_EMBEDDED_ITEM}" "${exepath}" "${dirs}") else(APPLE) message(STATUS "${i}/${n}: fix-up not required on this platform '${${key}_RESOLVED_EMBEDDED_ITEM}'") endif(APPLE) endforeach(key) message(STATUS "fixup_bundle: cleaning up...") clear_bundle_keys(keys) message(STATUS "fixup_bundle: verifying...") verify_app("${app}") else(valid) message(SEND_ERROR "error: fixup_bundle: not a valid bundle") endif(valid) message(STATUS "fixup_bundle: done") endfunction(fixup_bundle) # copy_and_fixup_bundle # # Makes a copy of the bundle "src" at location "dst" and then fixes up the # new copied bundle in-place at "dst"... # function(copy_and_fixup_bundle src dst libs dirs) execute_process(COMMAND ${CMAKE_COMMAND} -E copy_directory "${src}" "${dst}") fixup_bundle("${dst}" "${libs}" "${dirs}") endfunction(copy_and_fixup_bundle) # verify_bundle_prerequisites # # Verifies that the sum of all prerequisites of all files inside the bundle # are contained within the bundle or are "system" libraries, presumed to exist # everywhere. # function(verify_bundle_prerequisites bundle result_var info_var) set(result 1) set(info "") set(count 0) get_bundle_main_executable("${bundle}" main_bundle_exe) file(GLOB_RECURSE file_list "${bundle}/*") foreach(f ${file_list}) is_file_executable("${f}" is_executable) if(is_executable) get_filename_component(exepath "${f}" PATH) math(EXPR count "${count} + 1") message(STATUS "executable file ${count}: ${f}") set(prereqs "") get_prerequisites("${f}" prereqs 1 1 "${exepath}" "") # On the Mac, # "embedded" and "system" prerequisites are fine... anything else means # the bundle's prerequisites are not verified (i.e., the bundle is not # really "standalone") # # On Windows (and others? Linux/Unix/...?) # "local" and "system" prereqs are fine... # set(external_prereqs "") foreach(p ${prereqs}) set(p_type "") gp_file_type("${f}" "${p}" p_type) if(APPLE) if(NOT "${p_type}" STREQUAL "embedded" AND NOT "${p_type}" STREQUAL "system") set(external_prereqs ${external_prereqs} "${p}") endif() else() if(NOT "${p_type}" STREQUAL "local" AND NOT "${p_type}" STREQUAL "system") set(external_prereqs ${external_prereqs} "${p}") endif() endif() endforeach(p) if(external_prereqs) # Found non-system/somehow-unacceptable prerequisites: set(result 0) set(info ${info} "external prerequisites found:\nf='${f}'\nexternal_prereqs='${external_prereqs}'\n") endif(external_prereqs) endif(is_executable) endforeach(f) if(result) set(info "Verified ${count} executable files in '${bundle}'") endif(result) set(${result_var} "${result}" PARENT_SCOPE) set(${info_var} "${info}" PARENT_SCOPE) endfunction(verify_bundle_prerequisites) # verify_bundle_symlinks # # Verifies that any symlinks found in the bundle point to other files that are # already also in the bundle... Anything that points to an external file causes # this function to fail the verification. # function(verify_bundle_symlinks bundle result_var info_var) set(result 1) set(info "") set(count 0) # TODO: implement this function for real... # Right now, it is just a stub that verifies unconditionally... set(${result_var} "${result}" PARENT_SCOPE) set(${info_var} "${info}" PARENT_SCOPE) endfunction(verify_bundle_symlinks) # verify_app # # Verifies that an application appears valid based on running analysis tools on it. # Calls message/FATAL_ERROR if the application is not verified. # function(verify_app app) set(verified 0) set(info "") get_bundle_and_executable("${app}" bundle executable valid) message(STATUS "===========================================================================") message(STATUS "Analyzing app='${app}'") message(STATUS "bundle='${bundle}'") message(STATUS "executable='${executable}'") message(STATUS "valid='${valid}'") # Verify that the bundle does not have any "external" prerequisites: # verify_bundle_prerequisites("${bundle}" verified info) message(STATUS "verified='${verified}'") message(STATUS "info='${info}'") message(STATUS "") if(verified) # Verify that the bundle does not have any symlinks to external files: # verify_bundle_symlinks("${bundle}" verified info) message(STATUS "verified='${verified}'") message(STATUS "info='${info}'") message(STATUS "") endif(verified) if(NOT verified) message(FATAL_ERROR "error: verify_app failed") endif(NOT verified) endfunction(verify_app)