# Distributed under the OSI-approved BSD 3-Clause License. See accompanying # file Copyright.txt or https://cmake.org/licensing for details. # This file sets the basic flags for the C# language in CMake. # It also loads the available platform file for the system-compiler # if it exists. set(CMAKE_BASE_NAME) get_filename_component(CMAKE_BASE_NAME "${CMAKE_CSharp_COMPILER}" NAME_WE) set(CMAKE_BUILD_TYPE_INIT Debug) set(CMAKE_CSharp_FLAGS_INIT "/define:TRACE") set(CMAKE_CSharp_FLAGS_DEBUG_INIT "/debug:full /optimize- /warn:3 /errorreport:prompt /define:DEBUG") set(CMAKE_CSharp_FLAGS_RELEASE_INIT "/debug:none /optimize /warn:1 /errorreport:queue") set(CMAKE_CSharp_FLAGS_RELWITHDEBINFO_INIT "/debug:full /optimize-") set(CMAKE_CSharp_FLAGS_MINSIZEREL_INIT "/debug:none /optimize") set(CMAKE_CSharp_LINKER_SUPPORTS_PDB ON) set(CMAKE_CSharp_STANDARD_LIBRARIES_INIT "System") if(CMAKE_SIZEOF_VOID_P EQUAL 4) set(CMAKE_CSharp_FLAGS_INIT "/platform:x86 ${CMAKE_CSharp_FLAGS_INIT}") else() set(CMAKE_CSharp_FLAGS_INIT "/platform:x64 ${CMAKE_CSharp_FLAGS_INIT}") endif() # This should be included before the _INIT variables are # used to initialize the cache. Since the rule variables # have if blocks on them, users can still define them here. # But, it should still be after the platform file so changes can # be made to those values. # for most systems a module is the same as a shared library # so unless the variable CMAKE_MODULE_EXISTS is set just # copy the values from the LIBRARY variables if(NOT CMAKE_MODULE_EXISTS) set(CMAKE_SHARED_MODULE_CSharp_FLAGS ${CMAKE_SHARED_LIBRARY_CSharp_FLAGS}) set(CMAKE_SHARED_MODULE_CREATE_CSharp_FLAGS ${CMAKE_SHARED_LIBRARY_CREATE_CSharp_FLAGS}) endif() # add the flags to the cache based # on the initial values computed in the platform/*.cmake files # use _INIT variables so that this only happens the first time # and you can set these flags in the cmake cache set(CMAKE_CSharp_FLAGS_INIT "$ENV{CSFLAGS} ${CMAKE_CSharp_FLAGS_INIT}") cmake_initialize_per_config_variable(CMAKE_CSharp_FLAGS "Flags used by the C# compiler") if(CMAKE_CSharp_STANDARD_LIBRARIES_INIT) set(CMAKE_CSharp_STANDARD_LIBRARIES "${CMAKE_CSharp_STANDARD_LIBRARIES_INIT}" CACHE STRING "Libraries linked by default with all C# applications.") mark_as_advanced(CMAKE_CSharp_STANDARD_LIBRARIES) endif() # set missing flags (if they are not defined). This is needed in the # unlikely case that you have only C# and no C/C++ targets in your # project. cmake_initialize_per_config_variable(CMAKE_EXE_LINKER_FLAGS "Flags used by the linker") cmake_initialize_per_config_variable(CMAKE_SHARED_LINKER_FLAGS "Flags used by the linker during the creation of shared libraries") set(CMAKE_CSharp_CREATE_SHARED_LIBRARY "CSharp_NO_CREATE_SHARED_LIBRARY") set(CMAKE_CSharp_CREATE_SHARED_MODULE "CSharp_NO_CREATE_SHARED_MODULE") set(CMAKE_CSharp_LINK_EXECUTABLE "CSharp_NO_LINK_EXECUTABLE") set(CMAKE_CSharp_USE_RESPONSE_FILE_FOR_OBJECTS 1) set(CMAKE_CSharp_INFORMATION_LOADED 1)