/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying file Copyright.txt or https://cmake.org/licensing for details. */ #pragma once #include "cmConfigure.h" // IWYU pragma: keep #include #include #include #include #include "cmGlobalVisualStudio10Generator.h" #include "cmTransformDepfile.h" class cmGlobalGeneratorFactory; class cmMakefile; class cmake; /** \class cmGlobalVisualStudio11Generator */ class cmGlobalVisualStudio11Generator : public cmGlobalVisualStudio10Generator { public: static std::unique_ptr NewFactory(); bool MatchesGeneratorName(const std::string& name) const override; void EnableLanguage(std::vector const& languages, cmMakefile*, bool optional) override; bool SupportsCustomCommandDepfile() const override { return true; } cm::optional DepfileFormat() const override { return cmDepfileFormat::MSBuildAdditionalInputs; } protected: cmGlobalVisualStudio11Generator(cmake* cm, const std::string& name, std::string const& platformInGeneratorName); bool InitializeWindowsPhone(cmMakefile* mf) override; bool InitializeWindowsStore(cmMakefile* mf) override; bool SelectWindowsPhoneToolset(std::string& toolset) const override; bool SelectWindowsStoreToolset(std::string& toolset) const override; // Used to verify that the Desktop toolset for the current generator is // installed on the machine. virtual bool IsWindowsDesktopToolsetInstalled() const; // These aren't virtual because we need to check if the selected version // of the toolset is installed bool IsWindowsPhoneToolsetInstalled() const; bool IsWindowsStoreToolsetInstalled() const; bool UseFolderProperty() const override; static std::set GetInstalledWindowsCESDKs(); /** Return true if target system supports debugging deployment. */ bool TargetSystemSupportsDeployment() const override; private: class Factory; friend class Factory; };