/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying file Copyright.txt or https://cmake.org/licensing for details. */ #pragma once #include "cmConfigure.h" // IWYU pragma: keep #include #include #include "cmGeneratorTarget.h" #include "cmNinjaTargetGenerator.h" class cmNinjaNormalTargetGenerator : public cmNinjaTargetGenerator { public: cmNinjaNormalTargetGenerator(cmGeneratorTarget* target); ~cmNinjaNormalTargetGenerator() override; void Generate(const std::string& config) override; private: std::string LanguageLinkerRule(const std::string& config) const; std::string LanguageLinkerDeviceRule(const std::string& config) const; std::string LanguageLinkerCudaDeviceRule(const std::string& config) const; std::string LanguageLinkerCudaDeviceCompileRule( const std::string& config) const; std::string LanguageLinkerCudaFatbinaryRule(const std::string& config) const; std::string TextStubsGeneratorRule(const std::string& config) const; bool CheckUseResponseFileForLibraries(const std::string& config) const; const char* GetVisibleTypeName() const; void WriteLanguagesRules(const std::string& config); void WriteLinkRule(bool useResponseFile, const std::string& config); void WriteDeviceLinkRules(const std::string& config); void WriteNvidiaDeviceLinkRule(bool useResponseFile, const std::string& config); void WriteLinkStatement(const std::string& config, const std::string& fileConfig, bool firstForConfig); void WriteDeviceLinkStatement(const std::string& config, const std::string& fileConfig, bool firstForConfig); void WriteDeviceLinkStatements(const std::string& config, const std::vector& architectures, const std::string& output); void WriteNvidiaDeviceLinkStatement(const std::string& config, const std::string& fileConfig, const std::string& outputDir, const std::string& output); void WriteObjectLibStatement(const std::string& config); std::vector ComputeLinkCmd(const std::string& config); std::vector ComputeDeviceLinkCmd(); // Target name info. cmGeneratorTarget::Names TargetNames(const std::string& config) const; std::string TargetLinkLanguage(const std::string& config) const; std::string DeviceLinkObject; };