/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying file Copyright.txt or https://cmake.org/licensing for details. */ #pragma once #include "cmConfigure.h" // IWYU pragma: keep #include #include #include #include #include // -- Types class cmWorkerPoolInternal; /** @class cmWorkerPool * @brief Thread pool with job queue */ class cmWorkerPool { public: /** * Return value and output of an external process. */ struct ProcessResultT { void reset(); bool error() const { return (this->ExitStatus != 0) || (this->TermSignal != 0) || !this->ErrorMessage.empty(); } std::int64_t ExitStatus = 0; int TermSignal = 0; std::string StdOut; std::string StdErr; std::string ErrorMessage; }; /** * Abstract job class for concurrent job processing. */ class JobT { public: JobT(JobT const&) = delete; JobT& operator=(JobT const&) = delete; /** * Virtual destructor. */ virtual ~JobT(); /** * Fence job flag * * Fence jobs require that: * - all jobs before in the queue have been processed * - no jobs later in the queue will be processed before this job was * processed */ bool IsFence() const { return this->Fence_; } protected: /** * Protected default constructor */ JobT(bool fence = false) : Fence_(fence) { } /** * Abstract processing interface that must be implement in derived classes. */ virtual void Process() = 0; /** * Get the worker pool. * Only valid during the JobT::Process() call! */ cmWorkerPool* Pool() const { return this->Pool_; } /** * Get the user data. * Only valid during the JobT::Process() call! */ void* UserData() const { return this->Pool_->UserData(); } /** * Get the worker index. * This is the index of the thread processing this job and is in the range * [0..ThreadCount). * Concurrently processing jobs will never have the same WorkerIndex(). * Only valid during the JobT::Process() call! */ unsigned int WorkerIndex() const { return this->WorkerIndex_; } /** * Run an external read only process. * Use only during JobT::Process() call! */ bool RunProcess(ProcessResultT& result, std::vector const& command, std::string const& workingDirectory); private: //! Needs access to Work() friend class cmWorkerPoolInternal; //! Worker thread entry method. void Work(cmWorkerPool* pool, unsigned int workerIndex) { this->Pool_ = pool; this->WorkerIndex_ = workerIndex; this->Process(); } cmWorkerPool* Pool_ = nullptr; unsigned int WorkerIndex_ = 0; bool Fence_ = false; }; /** * Job handle type */ using JobHandleT = std::unique_ptr; /** * Fence job base class */ class JobFenceT : public JobT { public: JobFenceT() : JobT(true) { } //! Does nothing void Process() override {} }; /** * Fence job that aborts the worker pool. * * Useful as the last job in the job queue. */ class JobEndT : JobFenceT { public: //! Does nothing void Process() override { this->Pool()->Abort(); } }; // -- Methods cmWorkerPool(); ~cmWorkerPool(); /** * Number of worker threads. */ unsigned int ThreadCount() const { return this->ThreadCount_; } /** * Set the number of worker threads. * * Calling this method during Process() has no effect. */ void SetThreadCount(unsigned int threadCount); /** * Blocking function that starts threads to process all Jobs in the queue. * * This method blocks until a job calls the Abort() method. * @arg threadCount Number of threads to process jobs. * @arg userData Common user data pointer available in all Jobs. */ bool Process(void* userData = nullptr); /** * User data reference passed to Process(). * * Only valid during Process(). */ void* UserData() const { return this->UserData_; } // -- Job processing interface /** * Clears the job queue and aborts all worker threads. * * This method is thread safe and can be called from inside a job. */ void Abort(); /** * Push job to the queue. * * This method is thread safe and can be called from inside a job or before * Process(). */ bool PushJob(JobHandleT&& jobHandle); /** * Push job to the queue * * This method is thread safe and can be called from inside a job or before * Process(). */ template bool EmplaceJob(Args&&... args) { return this->PushJob(cm::make_unique(std::forward(args)...)); } private: void* UserData_ = nullptr; unsigned int ThreadCount_ = 1; std::unique_ptr Int_; };