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/*============================================================================
CMake - Cross Platform Makefile Generator
Copyright 2000-2009 Kitware, Inc., Insight Software Consortium
Distributed under the OSI-approved BSD License (the "License");
see accompanying file Copyright.txt for details.
This software is distributed WITHOUT ANY WARRANTY; without even the
implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the License for more information.
============================================================================*/
#ifndef cmGlobalVisualStudio10Generator_h
#define cmGlobalVisualStudio10Generator_h
#include "cmGlobalVisualStudio8Generator.h"
/** \class cmGlobalVisualStudio10Generator
* \brief Write a Unix makefiles.
*
* cmGlobalVisualStudio10Generator manages UNIX build process for a tree
*/
class cmGlobalVisualStudio10Generator :
public cmGlobalVisualStudio8Generator
{
public:
cmGlobalVisualStudio10Generator(const std::string& name,
const std::string& platformName);
static cmGlobalGeneratorFactory* NewFactory();
virtual bool MatchesGeneratorName(const std::string& name) const;
virtual bool SetSystemName(std::string const& s, cmMakefile* mf);
virtual bool SetGeneratorPlatform(std::string const& p, cmMakefile* mf);
virtual bool SetGeneratorToolset(std::string const& ts, cmMakefile* mf);
virtual void GenerateBuildCommand(
std::vector<std::string>& makeCommand,
const std::string& makeProgram,
const std::string& projectName,
const std::string& projectDir,
const std::string& targetName,
const std::string& config,
bool fast, bool verbose,
std::vector<std::string> const& makeOptions = std::vector<std::string>()
);
///! create the correct local generator
virtual cmLocalGenerator *CreateLocalGenerator();
/**
* Try to determine system information such as shared library
* extension, pthreads, byte order etc.
*/
virtual void EnableLanguage(std::vector<std::string>const& languages,
cmMakefile *, bool optional);
virtual void WriteSLNHeader(std::ostream& fout);
/** Is the installed VS an Express edition? */
bool IsExpressEdition() const { return this->ExpressEdition; }
/** Generating for Nsight Tegra VS plugin? */
bool IsNsightTegra() const;
std::string GetNsightTegraVersion() const;
/** The toolset name for the target platform. */
const char* GetPlatformToolset() const;
/** Return the CMAKE_SYSTEM_NAME. */
std::string const& GetSystemName() const { return this->SystemName; }
/** Return the CMAKE_SYSTEM_VERSION. */
std::string const& GetSystemVersion() const { return this->SystemVersion; }
/** Return true if building for WindowsCE */
bool TargetsWindowsCE() const
{ return this->SystemIsWindowsCE; }
/** Return true if building for WindowsPhone */
bool TargetsWindowsPhone() const
{ return this->SystemIsWindowsPhone; }
/** Return true if building for WindowsStore */
bool TargetsWindowsStore() const
{ return this->SystemIsWindowsStore; }
virtual const char* GetCMakeCFGIntDir() const
{ return "$(Configuration)";}
bool Find64BitTools(cmMakefile* mf);
/** Generate an <output>.rule file path for a given command output. */
virtual std::string GenerateRuleFile(std::string const& output) const;
void PathTooLong(cmTarget* target, cmSourceFile const* sf,
std::string const& sfRel);
virtual const char* GetToolsVersion() { return "4.0"; }
virtual void FindMakeProgram(cmMakefile*);
static std::string GetInstalledNsightTegraVersion();
protected:
virtual void Generate();
virtual bool InitializeSystem(cmMakefile* mf);
virtual bool InitializeWindowsCE(cmMakefile* mf);
virtual bool InitializeWindowsPhone(cmMakefile* mf);
virtual bool InitializeWindowsStore(cmMakefile* mf);
virtual std::string SelectWindowsCEToolset() const;
virtual bool SelectWindowsPhoneToolset(std::string& toolset) const;
virtual bool SelectWindowsStoreToolset(std::string& toolset) const;
virtual const char* GetIDEVersion() { return "10.0"; }
std::string const& GetMSBuildCommand();
std::string GeneratorToolset;
std::string DefaultPlatformToolset;
std::string SystemName;
std::string SystemVersion;
std::string NsightTegraVersion;
bool SystemIsWindowsCE;
bool SystemIsWindowsPhone;
bool SystemIsWindowsStore;
bool ExpressEdition;
bool UseFolderProperty();
private:
class Factory;
struct LongestSourcePath
{
LongestSourcePath(): Length(0), Target(0), SourceFile(0) {}
size_t Length;
cmTarget* Target;
cmSourceFile const* SourceFile;
std::string SourceRel;
};
LongestSourcePath LongestSource;
std::string MSBuildCommand;
bool MSBuildCommandInitialized;
virtual std::string FindMSBuildCommand();
virtual std::string FindDevEnvCommand();
virtual std::string GetVSMakeProgram() { return this->GetMSBuildCommand(); }
// We do not use the reload macros for VS >= 10.
virtual std::string GetUserMacrosDirectory() { return ""; }
};
#endif
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