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/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying
file Copyright.txt or https://cmake.org/licensing for details. */
#pragma once
#include "cmConfigure.h" // IWYU pragma: keep
#include <string>
#include <vector>
#include "cmGeneratorTarget.h"
#include "cmNinjaTargetGenerator.h"
class cmNinjaNormalTargetGenerator : public cmNinjaTargetGenerator
{
public:
cmNinjaNormalTargetGenerator(cmGeneratorTarget* target);
~cmNinjaNormalTargetGenerator() override;
void Generate(const std::string& config) override;
private:
std::string LanguageLinkerRule(const std::string& config) const;
std::string LanguageLinkerDeviceRule(const std::string& config) const;
std::string LanguageLinkerCudaDeviceRule(const std::string& config) const;
std::string LanguageLinkerCudaDeviceCompileRule(
const std::string& config) const;
std::string LanguageLinkerCudaFatbinaryRule(const std::string& config) const;
const char* GetVisibleTypeName() const;
void WriteLanguagesRules(const std::string& config);
void WriteLinkRule(bool useResponseFile, const std::string& config);
void WriteDeviceLinkRules(const std::string& config);
void WriteNvidiaDeviceLinkRule(bool useResponseFile,
const std::string& config);
void WriteLinkStatement(const std::string& config,
const std::string& fileConfig, bool firstForConfig);
void WriteDeviceLinkStatement(const std::string& config,
const std::string& fileConfig,
bool firstForConfig);
void WriteDeviceLinkStatements(const std::string& config,
const std::vector<std::string>& architectures,
const std::string& output);
void WriteNvidiaDeviceLinkStatement(const std::string& config,
const std::string& fileConfig,
const std::string& outputDir,
const std::string& output);
void WriteObjectLibStatement(const std::string& config);
std::vector<std::string> ComputeLinkCmd(const std::string& config);
std::vector<std::string> ComputeDeviceLinkCmd();
private:
// Target name info.
cmGeneratorTarget::Names TargetNames(const std::string& config) const;
std::string TargetLinkLanguage(const std::string& config) const;
std::string DeviceLinkObject;
};
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