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authorAdrian Thurston <thurston@complang.org>2009-03-06 03:32:41 +0000
committerAdrian Thurston <thurston@complang.org>2009-03-06 03:32:41 +0000
commit43710153be28444536f527a05db2df81b9a1a095 (patch)
tree3b234e400fc1e2cf98e5db5f4aadbd5ea20cc34a /colm/fsmattach.cpp
parent99bad941034ba014cdae7eae6ddd3f11121c67ae (diff)
parenta56c3a5d4b9b2139fb203b6adf93b93c88b75f52 (diff)
downloadcolm-43710153be28444536f527a05db2df81b9a1a095.tar.gz
Redid the branch for the pull scanner, this time at the root of the project and
not the colm subdir.
Diffstat (limited to 'colm/fsmattach.cpp')
-rw-r--r--colm/fsmattach.cpp425
1 files changed, 425 insertions, 0 deletions
diff --git a/colm/fsmattach.cpp b/colm/fsmattach.cpp
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+/*
+ * Copyright 2001 Adrian Thurston <thurston@complang.org>
+ */
+
+/* This file is part of Colm.
+ *
+ * Colm is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * Colm is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with Colm; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include <string.h>
+#include <assert.h>
+#include "fsmgraph.h"
+
+#include <iostream>
+using namespace std;
+
+/* Insert a transition into an inlist. The head must be supplied. */
+void FsmGraph::attachToInList( FsmState *from, FsmState *to,
+ FsmTrans *&head, FsmTrans *trans )
+{
+ trans->ilnext = head;
+ trans->ilprev = 0;
+
+ /* If in trans list is not empty, set the head->prev to trans. */
+ if ( head != 0 )
+ head->ilprev = trans;
+
+ /* Now insert ourselves at the front of the list. */
+ head = trans;
+
+ /* Keep track of foreign transitions for from and to. */
+ if ( from != to ) {
+ if ( misfitAccounting ) {
+ /* If the number of foreign in transitions is about to go up to 1 then
+ * move it from the misfit list to the main list. */
+ if ( to->foreignInTrans == 0 )
+ stateList.append( misfitList.detach( to ) );
+ }
+
+ to->foreignInTrans += 1;
+ }
+};
+
+/* Detach a transition from an inlist. The head of the inlist must be supplied. */
+void FsmGraph::detachFromInList( FsmState *from, FsmState *to,
+ FsmTrans *&head, FsmTrans *trans )
+{
+ /* Detach in the inTransList. */
+ if ( trans->ilprev == 0 )
+ head = trans->ilnext;
+ else
+ trans->ilprev->ilnext = trans->ilnext;
+
+ if ( trans->ilnext != 0 )
+ trans->ilnext->ilprev = trans->ilprev;
+
+ /* Keep track of foreign transitions for from and to. */
+ if ( from != to ) {
+ to->foreignInTrans -= 1;
+
+ if ( misfitAccounting ) {
+ /* If the number of foreign in transitions goes down to 0 then move it
+ * from the main list to the misfit list. */
+ if ( to->foreignInTrans == 0 )
+ misfitList.append( stateList.detach( to ) );
+ }
+ }
+}
+
+/* Attach states on the default transition, range list or on out/in list key.
+ * First makes a new transition. If there is already a transition out from
+ * fromState on the default, then will assertion fail. */
+FsmTrans *FsmGraph::attachNewTrans( FsmState *from, FsmState *to, Key lowKey, Key highKey )
+{
+ /* Make the new transition. */
+ FsmTrans *retVal = new FsmTrans();
+
+ /* The transition is now attached. Remember the parties involved. */
+ retVal->fromState = from;
+ retVal->toState = to;
+
+ /* Make the entry in the out list for the transitions. */
+ from->outList.append( retVal );
+
+ /* Set the the keys of the new trans. */
+ retVal->lowKey = lowKey;
+ retVal->highKey = highKey;
+
+ /* Attach using inList as the head pointer. */
+ if ( to != 0 )
+ attachToInList( from, to, to->inList.head, retVal );
+
+ return retVal;
+}
+
+/* Attach for range lists or for the default transition. This attach should
+ * be used when a transition already is allocated and must be attached to a
+ * target state. Does not handle adding the transition into the out list. */
+void FsmGraph::attachTrans( FsmState *from, FsmState *to, FsmTrans *trans )
+{
+ assert( trans->fromState == 0 && trans->toState == 0 );
+ trans->fromState = from;
+ trans->toState = to;
+
+ if ( to != 0 ) {
+ /* Attach using the inList pointer as the head pointer. */
+ attachToInList( from, to, to->inList.head, trans );
+ }
+}
+
+/* Redirect a transition away from error and towards some state. This is just
+ * like attachTrans except it requires fromState to be set and does not touch
+ * it. */
+void FsmGraph::redirectErrorTrans( FsmState *from, FsmState *to, FsmTrans *trans )
+{
+ assert( trans->fromState != 0 && trans->toState == 0 );
+ trans->toState = to;
+
+ if ( to != 0 ) {
+ /* Attach using the inList pointer as the head pointer. */
+ attachToInList( from, to, to->inList.head, trans );
+ }
+}
+
+/* Detach for out/in lists or for default transition. */
+void FsmGraph::detachTrans( FsmState *from, FsmState *to, FsmTrans *trans )
+{
+ assert( trans->fromState == from && trans->toState == to );
+ trans->fromState = 0;
+ trans->toState = 0;
+
+ if ( to != 0 ) {
+ /* Detach using to's inList pointer as the head. */
+ detachFromInList( from, to, to->inList.head, trans );
+ }
+}
+
+
+/* Detach a state from the graph. Detaches and deletes transitions in and out
+ * of the state. Empties inList and outList. Removes the state from the final
+ * state set. A detached state becomes useless and should be deleted. */
+void FsmGraph::detachState( FsmState *state )
+{
+ /* Detach the in transitions from the inList list of transitions. */
+ while ( state->inList.head != 0 ) {
+ /* Get pointers to the trans and the state. */
+ FsmTrans *trans = state->inList.head;
+ FsmState *fromState = trans->fromState;
+
+ /* Detach the transitions from the source state. */
+ detachTrans( fromState, state, trans );
+
+ /* Ok to delete the transition. */
+ fromState->outList.detach( trans );
+ delete trans;
+ }
+
+ /* Remove the entry points in on the machine. */
+ while ( state->entryIds.length() > 0 )
+ unsetEntry( state->entryIds[0], state );
+
+ /* Detach out range transitions. */
+ for ( TransList::Iter trans = state->outList; trans.lte(); ) {
+ TransList::Iter next = trans.next();
+ detachTrans( state, trans->toState, trans );
+ delete trans;
+ trans = next;
+ }
+
+ /* Delete all of the out range pointers. */
+ state->outList.abandon();
+
+ /* Unset final stateness before detaching from graph. */
+ if ( state->stateBits & SB_ISFINAL )
+ finStateSet.remove( state );
+}
+
+
+/* Duplicate a transition. Makes a new transition that is attached to the same
+ * dest as srcTrans. The new transition has functions and priority taken from
+ * srcTrans. Used for merging a transition in to a free spot. The trans can
+ * just be dropped in. It does not conflict with an existing trans and need
+ * not be crossed. Returns the new transition. */
+FsmTrans *FsmGraph::dupTrans( FsmState *from, FsmTrans *srcTrans )
+{
+ /* Make a new transition. */
+ FsmTrans *newTrans = new FsmTrans();
+
+ /* We can attach the transition, one does not exist. */
+ attachTrans( from, srcTrans->toState, newTrans );
+
+ /* Call the user callback to add in the original source transition. */
+ addInTrans( newTrans, srcTrans );
+
+ return newTrans;
+}
+
+/* In crossing, src trans and dest trans both go to existing states. Make one
+ * state from the sets of states that src and dest trans go to. */
+FsmTrans *FsmGraph::fsmAttachStates( MergeData &md, FsmState *from,
+ FsmTrans *destTrans, FsmTrans *srcTrans )
+{
+ /* The priorities are equal. We must merge the transitions. Does the
+ * existing trans go to the state we are to attach to? ie, are we to
+ * simply double up the transition? */
+ FsmState *toState = srcTrans->toState;
+ FsmState *existingState = destTrans->toState;
+
+ if ( existingState == toState ) {
+ /* The transition is a double up to the same state. Copy the src
+ * trans into itself. We don't need to merge in the from out trans
+ * data, that was done already. */
+ addInTrans( destTrans, srcTrans );
+ }
+ else {
+ /* The trans is not a double up. Dest trans cannot be the same as src
+ * trans. Set up the state set. */
+ StateSet stateSet;
+
+ /* We go to all the states the existing trans goes to, plus... */
+ if ( existingState->stateDictEl == 0 )
+ stateSet.insert( existingState );
+ else
+ stateSet.insert( existingState->stateDictEl->stateSet );
+
+ /* ... all the states that we have been told to go to. */
+ if ( toState->stateDictEl == 0 )
+ stateSet.insert( toState );
+ else
+ stateSet.insert( toState->stateDictEl->stateSet );
+
+ /* Look for the state. If it is not there already, make it. */
+ StateDictEl *lastFound;
+ if ( md.stateDict.insert( stateSet, &lastFound ) ) {
+ /* Make a new state representing the combination of states in
+ * stateSet. It gets added to the fill list. This means that we
+ * need to fill in it's transitions sometime in the future. We
+ * don't do that now (ie, do not recurse). */
+ FsmState *combinState = addState();
+
+ /* Link up the dict element and the state. */
+ lastFound->targState = combinState;
+ combinState->stateDictEl = lastFound;
+
+ /* Add to the fill list. */
+ md.fillListAppend( combinState );
+ }
+
+ /* Get the state insertted/deleted. */
+ FsmState *targ = lastFound->targState;
+
+ /* Detach the state from existing state. */
+ detachTrans( from, existingState, destTrans );
+
+ /* Re-attach to the new target. */
+ attachTrans( from, targ, destTrans );
+
+ /* Add in src trans to the existing transition that we redirected to
+ * the new state. We don't need to merge in the from out trans data,
+ * that was done already. */
+ addInTrans( destTrans, srcTrans );
+ }
+
+ return destTrans;
+}
+
+/* Two transitions are to be crossed, handle the possibility of either going
+ * to the error state. */
+FsmTrans *FsmGraph::mergeTrans( MergeData &md, FsmState *from,
+ FsmTrans *destTrans, FsmTrans *srcTrans )
+{
+ FsmTrans *retTrans = 0;
+ if ( destTrans->toState == 0 && srcTrans->toState == 0 ) {
+ /* Error added into error. */
+ addInTrans( destTrans, srcTrans );
+ retTrans = destTrans;
+ }
+ else if ( destTrans->toState == 0 && srcTrans->toState != 0 ) {
+ /* Non error added into error we need to detach and reattach, */
+ detachTrans( from, destTrans->toState, destTrans );
+ attachTrans( from, srcTrans->toState, destTrans );
+ addInTrans( destTrans, srcTrans );
+ retTrans = destTrans;
+ }
+ else if ( srcTrans->toState == 0 ) {
+ /* Dest goes somewhere but src doesn't, just add it it in. */
+ addInTrans( destTrans, srcTrans );
+ retTrans = destTrans;
+ }
+ else {
+ /* Both go somewhere, run the actual cross. */
+ retTrans = fsmAttachStates( md, from, destTrans, srcTrans );
+ }
+
+ return retTrans;
+}
+
+/* Find the trans with the higher priority. If src is lower priority then dest then
+ * src is ignored. If src is higher priority than dest, then src overwrites dest. If
+ * the priorities are equal, then they are merged. */
+FsmTrans *FsmGraph::crossTransitions( MergeData &md, FsmState *from,
+ FsmTrans *destTrans, FsmTrans *srcTrans )
+{
+ FsmTrans *retTrans;
+
+ /* Compare the priority of the dest and src transitions. */
+ int compareRes = comparePrior( destTrans->priorTable, srcTrans->priorTable );
+ if ( compareRes < 0 ) {
+ /* Src trans has a higher priority than dest, src overwrites dest.
+ * Detach dest and return a copy of src. */
+ detachTrans( from, destTrans->toState, destTrans );
+ retTrans = dupTrans( from, srcTrans );
+ }
+ else if ( compareRes > 0 ) {
+ /* The dest trans has a higher priority, use dest. */
+ retTrans = destTrans;
+ }
+ else {
+ /* Src trans and dest trans have the same priority, they must be merged. */
+ retTrans = mergeTrans( md, from, destTrans, srcTrans );
+ }
+
+ /* Return the transition that resulted from the cross. */
+ return retTrans;
+}
+
+/* Copy the transitions in srcList to the outlist of dest. The srcList should
+ * not be the outList of dest, otherwise you would be copying the contents of
+ * srcList into itself as it's iterated: bad news. */
+void FsmGraph::outTransCopy( MergeData &md, FsmState *dest, FsmTrans *srcList )
+{
+ /* The destination list. */
+ TransList destList;
+
+ /* Set up an iterator to stop at breaks. */
+ PairIter<FsmTrans> outPair( dest->outList.head, srcList );
+ for ( ; !outPair.end(); outPair++ ) {
+ switch ( outPair.userState ) {
+ case RangeInS1: {
+ /* The pair iter is the authority on the keys. It may have needed
+ * to break the dest range. */
+ FsmTrans *destTrans = outPair.s1Tel.trans;
+ destTrans->lowKey = outPair.s1Tel.lowKey;
+ destTrans->highKey = outPair.s1Tel.highKey;
+ destList.append( destTrans );
+ break;
+ }
+ case RangeInS2: {
+ /* Src range may get crossed with dest's default transition. */
+ FsmTrans *newTrans = dupTrans( dest, outPair.s2Tel.trans );
+
+ /* Set up the transition's keys and append to the dest list. */
+ newTrans->lowKey = outPair.s2Tel.lowKey;
+ newTrans->highKey = outPair.s2Tel.highKey;
+ destList.append( newTrans );
+ break;
+ }
+ case RangeOverlap: {
+ /* Exact overlap, cross them. */
+ FsmTrans *newTrans = crossTransitions( md, dest,
+ outPair.s1Tel.trans, outPair.s2Tel.trans );
+
+ /* Set up the transition's keys and append to the dest list. */
+ newTrans->lowKey = outPair.s1Tel.lowKey;
+ newTrans->highKey = outPair.s1Tel.highKey;
+ destList.append( newTrans );
+ break;
+ }
+ case BreakS1: {
+ /* Since we are always writing to the dest trans, the dest needs
+ * to be copied when it is broken. The copy goes into the first
+ * half of the break to "break it off". */
+ outPair.s1Tel.trans = dupTrans( dest, outPair.s1Tel.trans );
+ break;
+ }
+ case BreakS2:
+ break;
+ }
+ }
+
+ /* Abandon the old outList and transfer destList into it. */
+ dest->outList.transfer( destList );
+}
+
+
+/* Move all the transitions that go into src so that they go into dest. */
+void FsmGraph::inTransMove( FsmState *dest, FsmState *src )
+{
+ /* Do not try to move in trans to and from the same state. */
+ assert( dest != src );
+
+ /* If src is the start state, dest becomes the start state. */
+ if ( src == startState ) {
+ unsetStartState();
+ setStartState( dest );
+ }
+
+ /* For each entry point into, create an entry point into dest, when the
+ * state is detached, the entry points to src will be removed. */
+ for ( EntryIdSet::Iter enId = src->entryIds; enId.lte(); enId++ )
+ changeEntry( *enId, dest, src );
+
+ /* Move the transitions in inList. */
+ while ( src->inList.head != 0 ) {
+ /* Get trans and from state. */
+ FsmTrans *trans = src->inList.head;
+ FsmState *fromState = trans->fromState;
+
+ /* Detach from src, reattach to dest. */
+ detachTrans( fromState, src, trans );
+ attachTrans( fromState, dest, trans );
+ }
+}