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authorAdrian Thurston <thurston@complang.org>2012-08-01 13:18:02 +0000
committerAdrian Thurston <thurston@complang.org>2012-08-01 13:18:02 +0000
commit6bc9727d3ac615090bf5086cae43d225d3fb552f (patch)
tree695c7894d54b8b9de40e4cf347063e99238b7b0a /colm/redfsm.h
parent39c9b4a6f1014cb30ee535d4f534d0dcc4fe5905 (diff)
downloadcolm-6bc9727d3ac615090bf5086cae43d225d3fb552f.tar.gz
revert "moved 'colm' dir to 'src'"
Colm includes a library component with headers installed to a private dir inside include: $prefix/include/colm. We need our headers to reference each other using this colm prefix. This needs to be true for compiling our source and also for compiling external programs. It is conventient to have all the source in a directory called colm and then to use -I <source-root> when building colm. We use $prefix/include when building external programs. This reverts commit 247904a84430b8c9151fa6afb68f01b60afb92c9.
Diffstat (limited to 'colm/redfsm.h')
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diff --git a/colm/redfsm.h b/colm/redfsm.h
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+++ b/colm/redfsm.h
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+/*
+ * Copyright 2006-2012 Adrian Thurston <thurston@complang.org>
+ */
+
+/* This file is part of Colm.
+ *
+ * Colm is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * Colm is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with Colm; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef _REDFSM_H
+#define _REDFSM_H
+
+#include <assert.h>
+#include <string.h>
+#include <string>
+#include "keyops.h"
+#include "vector.h"
+#include "dlist.h"
+#include "compare.h"
+#include "bstmap.h"
+#include "bstset.h"
+#include "avlmap.h"
+#include "avltree.h"
+#include "avlbasic.h"
+#include "mergesort.h"
+#include "sbstmap.h"
+#include "sbstset.h"
+#include "sbsttable.h"
+#include "global.h"
+#include "pdarun.h"
+
+#define TRANS_ERR_TRANS 0
+#define STATE_ERR_STATE 0
+#define FUNC_NO_FUNC 0
+
+using std::string;
+
+struct RedState;
+struct InlineList;
+struct Compiler;
+struct ObjField;
+
+/* Element in list of actions. Contains the string for the code to exectute. */
+struct GenAction
+{
+ /* Data collected during parse. */
+ InputLoc loc;
+ char *name;
+ InlineList *inlineList;
+ int actionId;
+ MarkType markType;
+ ObjField *objField;
+ long markId;
+
+ int numTransRefs;
+ int numToStateRefs;
+ int numFromStateRefs;
+ int numEofRefs;
+
+ GenAction *prev, *next;
+};
+
+typedef DList<GenAction> GenActionList;
+string nameOrLoc( GenAction *genAction );
+
+/* Number of references in the final machine. */
+inline int numRefs( GenAction *genAction )
+{
+ return genAction->numTransRefs +
+ genAction->numToStateRefs +
+ genAction->numFromStateRefs +
+ genAction->numEofRefs;
+}
+
+
+/* Forwards. */
+struct RedState;
+struct FsmState;
+
+/* Transistion GenAction Element. */
+typedef SBstMapEl< int, GenAction* > GenActionTableEl;
+
+/* Transition GenAction Table. */
+struct GenActionTable
+ : public SBstMap< int, GenAction*, CmpOrd<int> >
+{
+ void setAction( int ordering, GenAction *action );
+ void setActions( int *orderings, GenAction **actions, int nActs );
+ void setActions( const GenActionTable &other );
+};
+
+/* Compare of a whole action table element (key & value). */
+struct GenCmpActionTableEl
+{
+ static int compare( const GenActionTableEl &action1,
+ const GenActionTableEl &action2 )
+ {
+ if ( action1.key < action2.key )
+ return -1;
+ else if ( action1.key > action2.key )
+ return 1;
+ else if ( action1.value < action2.value )
+ return -1;
+ else if ( action1.value > action2.value )
+ return 1;
+ return 0;
+ }
+};
+
+/* Compare for GenActionTable. */
+typedef CmpSTable< GenActionTableEl, GenCmpActionTableEl > GenCmpActionTable;
+
+/* Set of states. */
+typedef BstSet<RedState*> RedStateSet;
+typedef BstSet<int> IntSet;
+
+/* Reduced action. */
+struct RedAction
+:
+ public AvlTreeEl<RedAction>
+{
+ RedAction( )
+ :
+ key(),
+ eofRefs(0),
+ numTransRefs(0),
+ numToStateRefs(0),
+ numFromStateRefs(0),
+ numEofRefs(0),
+ bAnyNextStmt(false),
+ bAnyCurStateRef(false),
+ bAnyBreakStmt(false)
+ { }
+
+ const GenActionTable &getKey()
+ { return key; }
+
+ GenActionTable key;
+ int actListId;
+ int location;
+ IntSet *eofRefs;
+
+ /* Number of references in the final machine. */
+ bool numRefs()
+ { return numTransRefs + numToStateRefs + numFromStateRefs + numEofRefs; }
+ int numTransRefs;
+ int numToStateRefs;
+ int numFromStateRefs;
+ int numEofRefs;
+
+ bool anyNextStmt() { return bAnyNextStmt; }
+ bool anyCurStateRef() { return bAnyCurStateRef; }
+ bool anyBreakStmt() { return bAnyBreakStmt; }
+
+ bool bAnyNextStmt;
+ bool bAnyCurStateRef;
+ bool bAnyBreakStmt;
+};
+typedef AvlTree<RedAction, GenActionTable, GenCmpActionTable> GenActionTableMap;
+
+/* Reduced transition. */
+struct RedTrans
+:
+ public AvlTreeEl<RedTrans>
+{
+ RedTrans( RedState *targ, RedAction *action, int id )
+ : targ(targ), action(action), id(id), labelNeeded(true) { }
+
+ RedState *targ;
+ RedAction *action;
+ int id;
+ bool partitionBoundary;
+ bool labelNeeded;
+};
+
+/* Compare of transitions for the final reduction of transitions. Comparison
+ * is on target and the pointer to the shared action table. It is assumed that
+ * when this is used the action tables have been reduced. */
+struct CmpRedTrans
+{
+ static int compare( const RedTrans &t1, const RedTrans &t2 )
+ {
+ if ( t1.targ < t2.targ )
+ return -1;
+ else if ( t1.targ > t2.targ )
+ return 1;
+ else if ( t1.action < t2.action )
+ return -1;
+ else if ( t1.action > t2.action )
+ return 1;
+ else
+ return 0;
+ }
+};
+
+typedef AvlBasic<RedTrans, CmpRedTrans> RedTransSet;
+
+/* Element in out range. */
+struct RedTransEl
+{
+ /* Constructors. */
+ RedTransEl( Key lowKey, Key highKey, RedTrans *value )
+ : lowKey(lowKey), highKey(highKey), value(value) { }
+
+ Key lowKey, highKey;
+ RedTrans *value;
+};
+
+typedef Vector<RedTransEl> RedTransList;
+typedef Vector<RedState*> RedStateVect;
+
+typedef BstMapEl<RedState*, unsigned long long> RedSpanMapEl;
+typedef BstMap<RedState*, unsigned long long> RedSpanMap;
+
+/* Compare used by span map sort. Reverse sorts by the span. */
+struct CmpRedSpanMapEl
+{
+ static int compare( const RedSpanMapEl &smel1, const RedSpanMapEl &smel2 )
+ {
+ if ( smel1.value > smel2.value )
+ return -1;
+ else if ( smel1.value < smel2.value )
+ return 1;
+ else
+ return 0;
+ }
+};
+
+/* Sorting state-span map entries by span. */
+typedef MergeSort<RedSpanMapEl, CmpRedSpanMapEl> RedSpanMapSort;
+
+/* Set of entry ids that go into this state. */
+typedef Vector<int> EntryIdVect;
+typedef Vector<char*> EntryNameVect;
+
+/* Maps entry ids (defined by the frontend, to reduced state ids. */
+typedef BstMap<int, int> RedEntryMap;
+typedef BstMapEl<int, int> RedEntryMapEl;
+
+typedef Vector<int> RegionToEntry;
+
+typedef Vector< GenAction* > GenCondSet;
+
+struct Condition
+{
+ Condition( )
+ : key(0), baseKey(0) {}
+
+ Key key;
+ Key baseKey;
+ GenCondSet condSet;
+
+ Condition *next, *prev;
+};
+typedef DList<Condition> ConditionList;
+
+struct GenCondSpace
+{
+ Key baseKey;
+ GenCondSet condSet;
+ int condSpaceId;
+
+ GenCondSpace *next, *prev;
+};
+typedef DList<GenCondSpace> CondSpaceList;
+
+struct GenStateCond
+{
+ Key lowKey;
+ Key highKey;
+
+ GenCondSpace *condSpace;
+
+ GenStateCond *prev, *next;
+};
+typedef DList<GenStateCond> GenStateCondList;
+typedef Vector<GenStateCond*> StateCondVect;
+
+/* Reduced state. */
+struct RedState
+{
+ RedState()
+ :
+ defTrans(0),
+ condList(0),
+ transList(0),
+ isFinal(false),
+ labelNeeded(false),
+ outNeeded(false),
+ onStateList(false),
+ toStateAction(0),
+ fromStateAction(0),
+ eofAction(0),
+ eofTrans(0),
+ id(0),
+ bAnyRegCurStateRef(false),
+ partitionBoundary(false),
+ inTrans(0),
+ numInTrans(0)
+ { }
+
+ /* Transitions out. */
+ RedTransList outSingle;
+ RedTransList outRange;
+ RedTrans *defTrans;
+
+ /* For flat conditions. */
+ Key condLowKey, condHighKey;
+ GenCondSpace **condList;
+
+ /* For flat keys. */
+ Key lowKey, highKey;
+ RedTrans **transList;
+
+ /* The list of states that transitions from this state go to. */
+ RedStateVect targStates;
+
+ bool isFinal;
+ bool labelNeeded;
+ bool outNeeded;
+ bool onStateList;
+ RedAction *toStateAction;
+ RedAction *fromStateAction;
+ RedAction *eofAction;
+ RedTrans *eofTrans;
+ int id;
+ GenStateCondList stateCondList;
+ StateCondVect stateCondVect;
+
+ /* Pointers for the list of states. */
+ RedState *prev, *next;
+
+ bool anyRegCurStateRef() { return bAnyRegCurStateRef; }
+ bool bAnyRegCurStateRef;
+
+ int partition;
+ bool partitionBoundary;
+
+ RedTrans **inTrans;
+ int numInTrans;
+};
+
+/* List of states. */
+typedef DList<RedState> RedStateList;
+
+/* Set of reduced transitons. Comparison is by pointer. */
+typedef BstSet< RedTrans*, CmpOrd<RedTrans*> > RedTransPtrSet;
+
+/* Next version of the fsm machine. */
+struct RedFsm
+{
+ RedFsm();
+
+ bool wantComplete;
+ bool forcedErrorState;
+
+ int nextActionId;
+ int nextTransId;
+
+ /* Next State Id doubles as the total number of state ids. */
+ int nextStateId;
+
+ RedTransSet transSet;
+ GenActionTableMap actionMap;
+ RedStateList stateList;
+ RedStateSet entryPoints;
+ RedState *startState;
+ RedState *errState;
+ RedTrans *errTrans;
+ RedTrans *errActionTrans;
+ RedState *firstFinState;
+ int numFinStates;
+ int nParts;
+
+ GenAction *allActions;
+ RedAction *allActionTables;
+ Condition *allConditions;
+ GenCondSpace *allCondSpaces;
+ RedState *allStates;
+ GenActionList genActionList;
+ ConditionList conditionList;
+ CondSpaceList condSpaceList;
+ EntryIdVect entryPointIds;
+ EntryNameVect entryPointNames;
+ RedEntryMap redEntryMap;
+ RegionToEntry regionToEntry;
+
+ bool bAnyToStateActions;
+ bool bAnyFromStateActions;
+ bool bAnyRegActions;
+ bool bAnyEofActions;
+ bool bAnyActionGotos;
+ bool bAnyActionCalls;
+ bool bAnyActionRets;
+ bool bAnyRegActionRets;
+ bool bAnyRegActionByValControl;
+ bool bAnyRegNextStmt;
+ bool bAnyRegCurStateRef;
+ bool bAnyRegBreak;
+ bool bAnyLmSwitchError;
+ bool bAnyConditions;
+
+ int maxState;
+ int maxSingleLen;
+ int maxRangeLen;
+ int maxKeyOffset;
+ int maxIndexOffset;
+ int maxIndex;
+ int maxActListId;
+ int maxActionLoc;
+ int maxActArrItem;
+ unsigned long long maxSpan;
+ unsigned long long maxCondSpan;
+ int maxFlatIndexOffset;
+ Key maxKey;
+ int maxCondOffset;
+ int maxCondLen;
+ int maxCondSpaceId;
+ int maxCondIndexOffset;
+ int maxCond;
+
+ bool anyActions();
+ bool anyToStateActions() { return bAnyToStateActions; }
+ bool anyFromStateActions() { return bAnyFromStateActions; }
+ bool anyRegActions() { return bAnyRegActions; }
+ bool anyEofActions() { return bAnyEofActions; }
+ bool anyActionGotos() { return bAnyActionGotos; }
+ bool anyActionCalls() { return bAnyActionCalls; }
+ bool anyActionRets() { return bAnyActionRets; }
+ bool anyRegActionRets() { return bAnyRegActionRets; }
+ bool anyRegActionByValControl() { return bAnyRegActionByValControl; }
+ bool anyRegNextStmt() { return bAnyRegNextStmt; }
+ bool anyRegCurStateRef() { return bAnyRegCurStateRef; }
+ bool anyRegBreak() { return bAnyRegBreak; }
+ bool anyLmSwitchError() { return bAnyLmSwitchError; }
+ bool anyConditions() { return bAnyConditions; }
+
+ GenCondSpace *findCondSpace( Key lowKey, Key highKey );
+ Condition *findCondition( Key key );
+
+ /* Is is it possible to extend a range by bumping ranges that span only
+ * one character to the singles array. */
+ bool canExtend( const RedTransList &list, int pos );
+
+ /* Pick single transitions from the ranges. */
+ void moveTransToSingle( RedState *state );
+ void chooseSingle();
+
+ void makeFlat();
+
+ /* Move a selected transition from ranges to default. */
+ void moveToDefault( RedTrans *defTrans, RedState *state );
+
+ /* Pick a default transition by largest span. */
+ RedTrans *chooseDefaultSpan( RedState *state );
+ void chooseDefaultSpan();
+
+ /* Pick a default transition by most number of ranges. */
+ RedTrans *chooseDefaultNumRanges( RedState *state );
+ void chooseDefaultNumRanges();
+
+ /* Pick a default transition tailored towards goto driven machine. */
+ RedTrans *chooseDefaultGoto( RedState *state );
+ void chooseDefaultGoto();
+
+ /* Ordering states by transition connections. */
+ void optimizeStateOrdering( RedState *state );
+ void optimizeStateOrdering();
+
+ /* Ordering states by transition connections. */
+ void depthFirstOrdering( RedState *state );
+ void depthFirstOrdering();
+
+ /* Set state ids. */
+ void sequentialStateIds();
+ void sortStateIdsByFinal();
+
+ /* Arrange states in by final id. This is a stable sort. */
+ void sortStatesByFinal();
+
+ /* Sorting states by id. */
+ void sortByStateId();
+
+ /* Locating the first final state. This is the final state with the lowest
+ * id. */
+ void findFirstFinState();
+
+ void assignActionLocs();
+
+ RedTrans *getErrorTrans();
+ RedState *getErrorState();
+
+ /* Is every char in the alphabet covered? */
+ bool alphabetCovered( RedTransList &outRange );
+
+ RedTrans *allocateTrans( RedState *targState, RedAction *actionTable );
+
+ void partitionFsm( int nParts );
+
+ void setInTrans();
+ void setValueLimits();
+ void assignActionIds();
+ void analyzeActionList( RedAction *redAct, InlineList *inlineList );
+ void analyzeAction( GenAction *act, InlineList *inlineList );
+ void findFinalActionRefs();
+ void analyzeMachine();
+
+ FsmTables *makeFsmTables();
+};
+
+
+#endif /* _REDFSM_H */