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+/*
+ * Copyright 2001-2018 Adrian Thurston <thurston@colm.net>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to
+ * deal in the Software without restriction, including without limitation the
+ * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
+ * sell copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#include "ragel.h"
+#include "dot.h"
+#include "gendata.h"
+#include "inputdata.h"
+#include "parsedata.h"
+
+using std::istream;
+using std::ifstream;
+using std::ostream;
+using std::ios;
+using std::cin;
+using std::endl;
+
+void GraphvizDotGen::key( Key key )
+{
+ if ( id->displayPrintables && key.isPrintable() ) {
+ // Output values as characters, ensuring we escape the quote (") character
+ char cVal = (char) key.getVal();
+ switch ( cVal ) {
+ case '"': case '\\':
+ out << "'\\" << cVal << "'";
+ break;
+ case '\a':
+ out << "'\\\\a'";
+ break;
+ case '\b':
+ out << "'\\\\b'";
+ break;
+ case '\t':
+ out << "'\\\\t'";
+ break;
+ case '\n':
+ out << "'\\\\n'";
+ break;
+ case '\v':
+ out << "'\\\\v'";
+ break;
+ case '\f':
+ out << "'\\\\f'";
+ break;
+ case '\r':
+ out << "'\\\\r'";
+ break;
+ case ' ':
+ out << "SP";
+ break;
+ default:
+ out << "'" << cVal << "'";
+ break;
+ }
+ }
+ else {
+ if ( keyOps->isSigned )
+ out << key.getVal();
+ else
+ out << (unsigned long) key.getVal();
+ }
+}
+
+void GraphvizDotGen::condSpec( CondSpace *condSpace, long condVals )
+{
+ if ( condSpace != 0 ) {
+ out << "(";
+ for ( CondSet::Iter csi = condSpace->condSet; csi.lte(); csi++ ) {
+ bool set = condVals & (1 << csi.pos());
+ if ( !set )
+ out << "!";
+ (*csi)->actionName( out );
+ if ( !csi.last() )
+ out << ", ";
+ }
+ out << ")";
+ }
+}
+
+void GraphvizDotGen::onChar( Key lowKey, Key highKey, CondSpace *condSpace, long condVals )
+{
+ /* Output the key. Possibly a range. */
+ key( lowKey );
+ if ( keyOps->ne( highKey, lowKey ) ) {
+ out << "..";
+ key( highKey );
+ }
+
+ condSpec( condSpace, condVals );
+}
+
+
+void GraphvizDotGen::fromStateAction( StateAp *fromState )
+{
+ int n = 0;
+ ActionTable *actionTables[3] = { 0, 0, 0 };
+
+ if ( fromState->fromStateActionTable.length() != 0 )
+ actionTables[n++] = &fromState->fromStateActionTable;
+
+
+ /* Loop the existing actions and write out what's there. */
+ for ( int a = 0; a < n; a++ ) {
+ for ( ActionTable::Iter actIt = actionTables[a]->first(); actIt.lte(); actIt++ ) {
+ Action *action = actIt->value;
+ action->actionName( out );
+ if ( a < n-1 || !actIt.last() )
+ out << ", ";
+ }
+ }
+
+ if ( n > 0 )
+ out << " / ";
+}
+
+void GraphvizDotGen::transAction( StateAp *fromState, TransData *trans )
+{
+ int n = 0;
+ ActionTable *actionTables[3] = { 0, 0, 0 };
+
+ if ( trans->actionTable.length() != 0 )
+ actionTables[n++] = &trans->actionTable;
+ if ( trans->toState != 0 && trans->toState->toStateActionTable.length() != 0 )
+ actionTables[n++] = &trans->toState->toStateActionTable;
+
+ if ( n > 0 )
+ out << " / ";
+
+ /* Loop the existing actions and write out what's there. */
+ for ( int a = 0; a < n; a++ ) {
+ for ( ActionTable::Iter actIt = actionTables[a]->first(); actIt.lte(); actIt++ ) {
+ Action *action = actIt->value;
+ action->actionName( out );
+ if ( a < n-1 || !actIt.last() )
+ out << ", ";
+ }
+ }
+}
+
+void GraphvizDotGen::action( ActionTable *actionTable )
+{
+ /* The action. */
+ out << " / ";
+ for ( ActionTable::Iter actIt = actionTable->first(); actIt.lte(); actIt++ ) {
+ Action *action = actIt->value;
+ action->actionName( out );
+ if ( !actIt.last() )
+ out << ", ";
+ }
+}
+
+void GraphvizDotGen::transList( StateAp *state )
+{
+ /* Build the set of unique transitions out of this state. */
+ RedTransSet stTransSet;
+ for ( TransList::Iter tel = state->outList; tel.lte(); tel++ ) {
+ if ( tel->plain() ) {
+ TransDataAp *tdap = tel->tdap();
+
+ /* Write out the from and to states. */
+ out << "\t" << state->alg.stateNum << " -> ";
+
+ if ( tdap->toState == 0 )
+ out << "err_" << state->alg.stateNum;
+ else
+ out << tdap->toState->alg.stateNum;
+
+ /* Begin the label. */
+ out << " [ label = \"";
+
+ fromStateAction( state );
+
+ onChar( tel->lowKey, tel->highKey, 0, 0 );
+
+ /* Write the action and close the transition. */
+ transAction( state, tdap );
+
+ out << "\" ];\n";
+ }
+ else {
+ for ( CondList::Iter ctel = tel->tcap()->condList; ctel.lte(); ctel++ ) {
+ /* Write out the from and to states. */
+ out << "\t" << state->alg.stateNum << " -> ";
+
+ if ( ctel->toState == 0 )
+ out << "err_" << state->alg.stateNum;
+ else
+ out << ctel->toState->alg.stateNum;
+
+ /* Begin the label. */
+ out << " [ label = \"";
+
+ fromStateAction( state );
+
+ onChar( tel->lowKey, tel->highKey, tel->condSpace, ctel->key.getVal() );
+
+ /* Write the action and close the transition. */
+ transAction( state, ctel );
+ out << "\" ];\n";
+ }
+ }
+ }
+
+ if ( state->nfaOut != 0 ) {
+ for ( NfaTransList::Iter nfa = *state->nfaOut; nfa.lte(); nfa++ ) {
+ out << "\t" << state->alg.stateNum <<
+ " -> " << nfa->toState->alg.stateNum <<
+ " [ label = \"EP," << nfa->order << " ";
+
+ fromStateAction( state );
+
+// if ( nfa->popTest.length() > 0 ||
+// nfa->popAction.length() > 0 ||
+// nfa->popCondKeys.length() > 0 )
+// {
+// out << " / ";
+// }
+
+ if ( nfa->popCondKeys.length() > 0 ) {
+ for ( CondKeySet::Iter key = nfa->popCondKeys; key.lte(); key++ ) {
+ out << "(";
+ long condVals = *key;
+ for ( CondSet::Iter csi = nfa->popCondSpace->condSet; csi.lte(); csi++ ) {
+ bool set = condVals & (1 << csi.pos());
+ if ( !set )
+ out << "!";
+ (*csi)->actionName( out );
+ if ( !csi.last() )
+ out << ", ";
+ }
+ out << ") ";
+ }
+ }
+
+ if ( nfa->popAction.length() > 0 ) {
+ for ( ActionTable::Iter pa = nfa->popAction; pa.lte(); pa++ ) {
+ pa->value->actionName( out );
+ if ( !pa.last() )
+ out << ",";
+ }
+ }
+
+ if ( nfa->popTest.length() > 0 ) {
+ for ( ActionTable::Iter pt = nfa->popTest; pt.lte(); pt++ ) {
+ pt->value->actionName( out );
+ if ( !pt.last() )
+ out << ",";
+ }
+ }
+
+ out << "\" ];";
+ }
+ }
+}
+
+bool GraphvizDotGen::makeNameInst( std::string &res, NameInst *nameInst )
+{
+ bool written = false;
+ if ( nameInst->parent != 0 )
+ written = makeNameInst( res, nameInst->parent );
+
+ if ( !nameInst->name.empty() ) {
+ if ( written )
+ res += '_';
+ res += nameInst->name;
+ written = true;
+ }
+
+ return written;
+}
+
+void GraphvizDotGen::write( )
+{
+ out <<
+ "digraph " << fsmName << " {\n"
+ " rankdir=LR;\n";
+
+ /* Define the psuedo states. Transitions will be done after the states
+ * have been defined as either final or not final. */
+ out << " node [ shape = point ];\n";
+
+ if ( fsm->startState != 0 )
+ out << " ENTRY;\n";
+
+ /* Psuedo states for entry points in the entry map. */
+ for ( EntryMap::Iter en = fsm->entryPoints; en.lte(); en++ ) {
+ StateAp *state = en->value;
+ out << " en_" << state->alg.stateNum << ";\n";
+ }
+
+ /* Psuedo states for final states with eof actions. */
+ for ( StateList::Iter st = fsm->stateList; st.lte(); st++ ) {
+ //if ( st->eofTrans != 0 && st->eofTrans->action != 0 )
+ // out << " eof_" << st->id << ";\n";
+ if ( st->eofActionTable.length() > 0 )
+ out << " eof_" << st->alg.stateNum << ";\n";
+ }
+
+ out << " node [ shape = circle, height = 0.2 ];\n";
+
+ /* Psuedo states for states whose default actions go to error. */
+ for ( StateList::Iter st = fsm->stateList; st.lte(); st++ ) {
+ bool needsErr = false;
+ for ( TransList::Iter tel = st->outList; tel.lte(); tel++ ) {
+ if ( tel->plain() ) {
+ if ( tel->tdap()->toState == 0 ) {
+ needsErr = true;
+ break;
+ }
+ }
+ else {
+ for ( CondList::Iter ctel = tel->tcap()->condList; ctel.lte(); ctel++ ) {
+ if ( ctel->toState == 0 ) {
+ needsErr = true;
+ break;
+ }
+ }
+ }
+ }
+
+ if ( needsErr )
+ out << " err_" << st->alg.stateNum << " [ label=\"\"];\n";
+ }
+
+ /* Attributes common to all nodes, plus double circle for final states. */
+ out << " node [ fixedsize = true, height = 0.65, shape = doublecircle ];\n";
+
+ /* List Final states. */
+ for ( StateList::Iter st = fsm->stateList; st.lte(); st++ ) {
+ if ( st->isFinState() )
+ out << " " << st->alg.stateNum << ";\n";
+ }
+
+ /* List transitions. */
+ out << " node [ shape = circle ];\n";
+
+ /* Walk the states. */
+ for ( StateList::Iter st = fsm->stateList; st.lte(); st++ )
+ transList( st );
+
+ /* Transitions into the start state. */
+ if ( fsm->startState != 0 )
+ out << " ENTRY -> " << fsm->startState->alg.stateNum << " [ label = \"IN\" ];\n";
+
+ for ( EntryMap::Iter en = fsm->entryPoints; en.lte(); en++ ) {
+ NameInst *nameInst = fsmCtx->nameIndex[en->key];
+ std::string name;
+ makeNameInst( name, nameInst );
+ StateAp *state = en->value;
+ out << " en_" << state->alg.stateNum <<
+ " -> " << state->alg.stateNum <<
+ " [ label = \"" << name << "\" ];\n";
+ }
+
+ /* Out action transitions. */
+ for ( StateList::Iter st = fsm->stateList; st.lte(); st++ ) {
+ if ( st->eofActionTable.length() != 0 ) {
+ out << " " << st->alg.stateNum << " -> eof_" <<
+ st->alg.stateNum << " [ label = \"EOF";
+
+ for ( CondKeySet::Iter i = st->outCondKeys; i.lte(); i++ ) {
+ if ( i.pos() > 0 )
+ out << "|";
+ condSpec( st->outCondSpace, *i );
+ }
+
+ action( &st->eofActionTable );
+ out << "\" ];\n";
+ }
+ }
+
+ out <<
+ "}\n";
+}
+
+void InputData::writeDot( ostream &out )
+{
+ ParseData *pd = dotGenPd;
+ GraphvizDotGen dotGen( this, pd->fsmCtx, pd->sectionGraph, pd->sectionName, pd->machineId, out );
+ dotGen.write();
+}