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diff --git a/src/aapl/svector.h b/src/aapl/svector.h new file mode 100644 index 00000000..54db2007 --- /dev/null +++ b/src/aapl/svector.h @@ -0,0 +1,1351 @@ +/* + * Copyright 2002, 2006 Adrian Thurston <thurston@colm.net> + * + * Permission is hereby granted, free of charge, to any person obtaining a copy + * of this software and associated documentation files (the "Software"), to + * deal in the Software without restriction, including without limitation the + * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or + * sell copies of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in all + * copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +#ifndef _AAPL_SVECTOR_H +#define _AAPL_SVECTOR_H + +#include <new> +#include <string.h> +#include <stdlib.h> +#include <assert.h> +#include "table.h" + +#ifdef AAPL_NAMESPACE +namespace Aapl { +#endif + +/** + * \addtogroup vector + * @{ + */ + +/** \class SVector + * \brief Copy-on-write dynamic array. + * + * SVector is a variant of Vector that employs copy-on-write behaviour. The + * SVector copy constructor and = operator make shallow copies. If a vector + * that references shared data is modified with insert, replace, append, + * prepend, setAs or remove, a new copy is made so as not to interfere with + * the shared data. However, shared individual elements may be modified by + * bypassing the SVector interface. + * + * SVector is a dynamic array that can be used to contain complex data + * structures that have constructors and destructors as well as simple types + * such as integers and pointers. + * + * SVector supports inserting, overwriting, and removing single or multiple + * elements at once. Constructors and destructors are called wherever + * appropriate. For example, before an element is overwritten, it's + * destructor is called. + * + * SVector provides automatic resizing of allocated memory as needed and + * offers different allocation schemes for controlling how the automatic + * allocation is done. Two senses of the the length of the data is + * maintained: the amount of raw memory allocated to the vector and the number + * of actual elements in the vector. The various allocation schemes control + * how the allocated space is changed in relation to the number of elements in + * the vector. + */ + +/*@}*/ + +/* SVector */ +template < class T, class Resize = ResizeExpn > class SVector : + public STable<T>, public Resize +{ +private: + typedef STable<T> BaseTable; + +public: + /** + * \brief Initialize an empty vector with no space allocated. + * + * If a linear resizer is used, the step defaults to 256 units of T. For a + * runtime vector both up and down allocation schemes default to + * Exponential. + */ + SVector() { } + + /** + * \brief Create a vector that contains an initial element. + * + * The vector becomes one element in length. The element's copy + * constructor is used to place the value in the vector. + */ + SVector(const T &val) { setAs(&val, 1); } + + /** + * \brief Create a vector that contains an array of elements. + * + * The vector becomes len elements in length. Copy constructors are used + * to place the new elements in the vector. + */ + SVector(const T *val, long len) { setAs(val, len); } + + /* Shallow copy. */ + SVector( const SVector &v ); + + /** + * \brief Free all memory used by the vector. + * + * The vector is reset to zero elements. Destructors are called on all + * elements in the vector. The space allocated for the vector is freed. + */ + ~SVector() { empty(); } + + /* Delete all items. */ + void empty(); + + /** + * \brief Deep copy another vector into this vector. + * + * Copies the entire contents of the other vector into this vector. Any + * existing contents are first deleted. Equivalent to setAs. + */ + void deepCopy( const SVector &v ) { setAs(v.data, v.length()); } + + /* Perform a shallow copy of another vector. */ + SVector &operator=( const SVector &v ); + + + /*@{*/ + /** + * \brief Insert one element at position pos. + * + * Elements in the vector from pos onward are shifted one space to the + * right. The copy constructor is used to place the element into this + * vector. If pos is greater than the length of the vector then undefined + * behaviour results. If pos is negative then it is treated as an offset + * relative to the length of the vector. + */ + void insert(long pos, const T &val) { insert(pos, &val, 1); } + + /* Insert an array of values. */ + void insert(long pos, const T *val, long len); + + /** + * \brief Insert all the elements from another vector at position pos. + * + * Elements in this vector from pos onward are shifted v.length() spaces + * to the right. The element's copy constructor is used to copy the items + * into this vector. The other vector is left unchanged. If pos is off the + * end of the vector, then undefined behaviour results. If pos is negative + * then it is treated as an offset relative to the length of the vector. + * Equivalent to vector.insert(pos, other.data, other.length()). + */ + void insert(long pos, const SVector &v) { insert(pos, v.data, v.length()); } + + /* Insert len copies of val into the vector. */ + void insertDup(long pos, const T &val, long len); + + /** + * \brief Insert one new element using the default constrcutor. + * + * Elements in the vector from pos onward are shifted one space to the right. + * The default constructor is used to init the new element. If pos is greater + * than the length of the vector then undefined behaviour results. If pos is + * negative then it is treated as an offset relative to the length of the + * vector. + */ + void insertNew(long pos) { insertNew(pos, 1); } + + /* Insert len new items using default constructor. */ + void insertNew(long pos, long len); + /*@}*/ + + /*@{*/ + /** + * \brief Remove one element at position pos. + * + * The element's destructor is called. Elements to the right of pos are + * shifted one space to the left to take up the free space. If pos is greater + * than or equal to the length of the vector then undefined behavior results. + * If pos is negative then it is treated as an offset relative to the length + * of the vector. + */ + void remove(long pos) { remove(pos, 1); } + + /* Delete a number of elements. */ + void remove(long pos, long len); + /*@}*/ + + /*@{*/ + /** + * \brief Replace one element at position pos. + * + * If there is an existing element at position pos (if pos is less than the + * length of the vector) then its destructor is called before the space is + * used. The copy constructor is used to place the element into the vector. + * If pos is greater than the length of the vector then undefined behaviour + * results. If pos is negative then it is treated as an offset relative to + * the length of the vector. + */ + void replace(long pos, const T &val) { replace(pos, &val, 1); } + + /* Replace with an array of values. */ + void replace(long pos, const T *val, long len); + + /** + * \brief Replace at position pos with all the elements of another vector. + * + * Replace at position pos with all the elements of another vector. The other + * vector is left unchanged. If there are existing elements at the positions + * to be replaced, then destructors are called before the space is used. Copy + * constructors are used to place the elements into this vector. It is + * allowable for the pos and length of the other vector to specify a + * replacement that overwrites existing elements and creates new ones. If pos + * is greater than the length of the vector then undefined behaviour results. + * If pos is negative, then it is treated as an offset relative to the length + * of the vector. + */ + void replace(long pos, const SVector &v) { replace(pos, v.data, v.length()); } + + /* Replace len items with len copies of val. */ + void replaceDup(long pos, const T &val, long len); + + /** + * \brief Replace at position pos with one new element. + * + * If there is an existing element at the position to be replaced (pos is + * less than the length of the vector) then the element's destructor is + * called before the space is used. The default constructor is used to + * initialize the new element. If pos is greater than the length of the + * vector then undefined behaviour results. If pos is negative, then it is + * treated as an offset relative to the length of the vector. + */ + void replaceNew(long pos) { replaceNew(pos, 1); } + + /* Replace len items at pos with newly constructed objects. */ + void replaceNew(long pos, long len); + /*@}*/ + + /*@{*/ + + /** + * \brief Set the contents of the vector to be val exactly. + * + * The vector becomes one element in length. Destructors are called on any + * existing elements in the vector. The element's copy constructor is used to + * place the val in the vector. + */ + void setAs(const T &val) { setAs(&val, 1); } + + /* Set to the contents of an array. */ + void setAs(const T *val, long len); + + /** + * \brief Set the vector to exactly the contents of another vector. + * + * The vector becomes v.length() elements in length. Destructors are called + * on any existing elements. Copy constructors are used to place the new + * elements in the vector. + */ + void setAs(const SVector &v) { setAs(v.data, v.length()); } + + /* Set as len copies of item. */ + void setAsDup(const T &item, long len); + + /** + * \brief Set the vector to exactly one new item. + * + * The vector becomes one element in length. Destructors are called on any + * existing elements in the vector. The default constructor is used to + * init the new item. + */ + void setAsNew() { setAsNew(1); } + + /* Set as newly constructed objects using the default constructor. */ + void setAsNew(long len); + /*@}*/ + + /*@{*/ + /** + * \brief Append one elment to the end of the vector. + * + * Copy constructor is used to place the element in the vector. + */ + void append(const T &val) { replace(BaseTable::length(), &val, 1); } + + /** + * \brief Append len elements to the end of the vector. + * + * Copy constructors are used to place the elements in the vector. + */ + void append(const T *val, long len) { replace(BaseTable::length(), val, len); } + + /** + * \brief Append the contents of another vector. + * + * The other vector is left unchanged. Copy constructors are used to place + * the elements in the vector. + */ + void append(const SVector &v) + { replace(BaseTable::length(), v.data, v.length()); } + + /** + * \brief Append len copies of item. + * + * The copy constructor is used to place the item in the vector. + */ + void appendDup(const T &item, long len) { replaceDup(BaseTable::length(), item, len); } + + /** + * \brief Append a single newly created item. + * + * The new element is initialized with the default constructor. + */ + void appendNew() { replaceNew(BaseTable::length(), 1); } + + /** + * \brief Append len newly created items. + * + * The new elements are initialized with the default constructor. + */ + void appendNew(long len) { replaceNew(BaseTable::length(), len); } + /*@}*/ + + + /*@{*/ + /** + * \brief Prepend one elment to the front of the vector. + * + * Copy constructor is used to place the element in the vector. + */ + void prepend(const T &val) { insert(0, &val, 1); } + + /** + * \brief Prepend len elements to the front of the vector. + * + * Copy constructors are used to place the elements in the vector. + */ + void prepend(const T *val, long len) { insert(0, val, len); } + + /** + * \brief Prepend the contents of another vector. + * + * The other vector is left unchanged. Copy constructors are used to place + * the elements in the vector. + */ + void prepend(const SVector &v) { insert(0, v.data, v.length()); } + + /** + * \brief Prepend len copies of item. + * + * The copy constructor is used to place the item in the vector. + */ + void prependDup(const T &item, long len) { insertDup(0, item, len); } + + /** + * \brief Prepend a single newly created item. + * + * The new element is initialized with the default constructor. + */ + void prependNew() { insertNew(0, 1); } + + /** + * \brief Prepend len newly created items. + * + * The new elements are initialized with the default constructor. + */ + void prependNew(long len) { insertNew(0, len); } + /*@}*/ + + /* Convenience access. */ + T &operator[](int i) const { return BaseTable::data[i]; } + long size() const { return BaseTable::length(); } + + /* Various classes for setting the iterator */ + struct Iter; + struct IterFirst { IterFirst( const SVector &v ) : v(v) { } const SVector &v; }; + struct IterLast { IterLast( const SVector &v ) : v(v) { } const SVector &v; }; + struct IterNext { IterNext( const Iter &i ) : i(i) { } const Iter &i; }; + struct IterPrev { IterPrev( const Iter &i ) : i(i) { } const Iter &i; }; + + /** + * \brief Shared Vector Iterator. + * \ingroup iterators + */ + struct Iter + { + /* Construct, assign. */ + Iter() : ptr(0), ptrBeg(0), ptrEnd(0) { } + + /* Construct. */ + Iter( const SVector &v ); + Iter( const IterFirst &vf ); + Iter( const IterLast &vl ); + inline Iter( const IterNext &vn ); + inline Iter( const IterPrev &vp ); + + /* Assign. */ + Iter &operator=( const SVector &v ); + Iter &operator=( const IterFirst &vf ); + Iter &operator=( const IterLast &vl ); + inline Iter &operator=( const IterNext &vf ); + inline Iter &operator=( const IterPrev &vl ); + + /** \brief Less than end? */ + bool lte() const { return ptr != ptrEnd; } + + /** \brief At end? */ + bool end() const { return ptr == ptrEnd; } + + /** \brief Greater than beginning? */ + bool gtb() const { return ptr != ptrBeg; } + + /** \brief At beginning? */ + bool beg() const { return ptr == ptrBeg; } + + /** \brief At first element? */ + bool first() const { return ptr == ptrBeg+1; } + + /** \brief At last element? */ + bool last() const { return ptr == ptrEnd-1; } + + /* Return the position. */ + long pos() const { return ptr - ptrBeg - 1; } + T &operator[](int i) const { return ptr[i]; } + + /** \brief Implicit cast to T*. */ + operator T*() const { return ptr; } + + /** \brief Dereference operator returns T&. */ + T &operator *() const { return *ptr; } + + /** \brief Arrow operator returns T*. */ + T *operator->() const { return ptr; } + + /** \brief Move to next item. */ + T *operator++() { return ++ptr; } + + /** \brief Move to next item. */ + T *operator++(int) { return ptr++; } + + /** \brief Move to next item. */ + T *increment() { return ++ptr; } + + /** \brief Move to previous item. */ + T *operator--() { return --ptr; } + + /** \brief Move to previous item. */ + T *operator--(int) { return ptr--; } + + /** \brief Move to previous item. */ + T *decrement() { return --ptr; } + + /** \brief Return the next item. Does not modify this. */ + inline IterNext next() const { return IterNext(*this); } + + /** \brief Return the previous item. Does not modify this. */ + inline IterPrev prev() const { return IterPrev(*this); } + + /** \brief The iterator is simply a pointer. */ + T *ptr; + + /* For testing endpoints. */ + T *ptrBeg, *ptrEnd; + }; + + /** \brief Return first element. */ + IterFirst first() { return IterFirst( *this ); } + + /** \brief Return last element. */ + IterLast last() { return IterLast( *this ); } + +protected: + void makeRawSpaceFor(long pos, long len); + + void setAsCommon(long len); + long replaceCommon(long pos, long len); + long insertCommon(long pos, long len); + + void upResize(long len); + void upResizeDup(long len); + void upResizeFromEmpty(long len); + void downResize(long len); + void downResizeDup(long len); +}; + +/** + * \brief Perform a shallow copy of the vector. + * + * Takes a reference to the contents of the other vector. + */ +template <class T, class Resize> SVector<T, Resize>:: + SVector(const SVector<T, Resize> &v) +{ + /* Take a reference to other, if any data is allocated. */ + if ( v.data == 0 ) + BaseTable::data = 0; + else { + /* Get the source header, up the refcount and ref it. */ + STabHead *srcHead = ((STabHead*) v.data) - 1; + srcHead->refCount += 1; + BaseTable::data = (T*) (srcHead + 1); + } +} + +/** + * \brief Shallow copy another vector into this vector. + * + * Takes a reference to the other vector. The contents of this vector are + * first emptied. + * + * \returns A reference to this. + */ +template <class T, class Resize> SVector<T, Resize> & + SVector<T, Resize>:: operator=( const SVector &v ) +{ + /* First clean out the current contents. */ + empty(); + + /* Take a reference to other, if any data is allocated. */ + if ( v.data == 0 ) + BaseTable::data = 0; + else { + /* Get the source header, up the refcount and ref it. */ + STabHead *srcHead = ((STabHead*) v.data) - 1; + srcHead->refCount += 1; + BaseTable::data = (T*) (srcHead + 1); + } + return *this; +} + +/* Init a vector iterator with just a vector. */ +template <class T, class Resize> SVector<T, Resize>:: + Iter::Iter( const SVector &v ) +{ + long length; + if ( v.data == 0 || (length=(((STabHead*)v.data)-1)->tabLen) == 0 ) + ptr = ptrBeg = ptrEnd = 0; + else { + ptr = v.data; + ptrBeg = v.data-1; + ptrEnd = v.data+length; + } +} + +/* Init a vector iterator with the first of a vector. */ +template <class T, class Resize> SVector<T, Resize>:: + Iter::Iter( const IterFirst &vf ) +{ + long length; + if ( vf.v.data == 0 || (length=(((STabHead*)vf.v.data)-1)->tabLen) == 0 ) + ptr = ptrBeg = ptrEnd = 0; + else { + ptr = vf.v.data; + ptrBeg = vf.v.data-1; + ptrEnd = vf.v.data+length; + } +} + +/* Init a vector iterator with the last of a vector. */ +template <class T, class Resize> SVector<T, Resize>:: + Iter::Iter( const IterLast &vl ) +{ + long length; + if ( vl.v.data == 0 || (length=(((STabHead*)vl.v.data)-1)->tabLen) == 0 ) + ptr = ptrBeg = ptrEnd = 0; + else { + ptr = vl.v.data+length-1; + ptrBeg = vl.v.data-1; + ptrEnd = vl.v.data+length; + } +} + +/* Init a vector iterator with the next of some other iterator. */ +template <class T, class Resize> SVector<T, Resize>:: + Iter::Iter( const IterNext &vn ) +: + ptr(vn.i.ptr+1), + ptrBeg(vn.i.ptrBeg), + ptrEnd(vn.i.ptrEnd) +{ +} + +/* Init a vector iterator with the prev of some other iterator. */ +template <class T, class Resize> SVector<T, Resize>:: + Iter::Iter( const IterPrev &vp ) +: + ptr(vp.i.ptr-1), + ptrBeg(vp.i.ptrBeg), + ptrEnd(vp.i.ptrEnd) +{ +} + +/* Set a vector iterator with some vector. */ +template <class T, class Resize> typename SVector<T, Resize>::Iter & + SVector<T, Resize>::Iter::operator=( const SVector &v ) +{ + long length; + if ( v.data == 0 || (length=(((STabHead*)v.data)-1)->tabLen) == 0 ) + ptr = ptrBeg = ptrEnd = 0; + else { + ptr = v.data; + ptrBeg = v.data-1; + ptrEnd = v.data+length; + } + return *this; +} + +/* Set a vector iterator with the first element in a vector. */ +template <class T, class Resize> typename SVector<T, Resize>::Iter & + SVector<T, Resize>::Iter::operator=( const IterFirst &vf ) +{ + long length; + if ( vf.v.data == 0 || (length=(((STabHead*)vf.v.data)-1)->tabLen) == 0 ) + ptr = ptrBeg = ptrEnd = 0; + else { + ptr = vf.v.data; + ptrBeg = vf.v.data-1; + ptrEnd = vf.v.data+length; + } + return *this; +} + +/* Set a vector iterator with the last element in a vector. */ +template <class T, class Resize> typename SVector<T, Resize>::Iter & + SVector<T, Resize>::Iter::operator=( const IterLast &vl ) +{ + long length; + if ( vl.v.data == 0 || (length=(((STabHead*)vl.v.data)-1)->tabLen) == 0 ) + ptr = ptrBeg = ptrEnd = 0; + else { + ptr = vl.v.data+length-1; + ptrBeg = vl.v.data-1; + ptrEnd = vl.v.data+length; + } + return *this; +} + +/* Set a vector iterator with the next of some other iterator. */ +template <class T, class Resize> typename SVector<T, Resize>::Iter & + SVector<T, Resize>::Iter::operator=( const IterNext &vn ) +{ + ptr = vn.i.ptr+1; + ptrBeg = vn.i.ptrBeg; + ptrEnd = vn.i.ptrEnd; + return *this; +} + +/* Set a vector iterator with the prev of some other iterator. */ +template <class T, class Resize> typename SVector<T, Resize>::Iter & + SVector<T, Resize>::Iter::operator=( const IterPrev &vp ) +{ + ptr = vp.i.ptr-1; + ptrBeg = vp.i.ptrBeg; + ptrEnd = vp.i.ptrEnd; + return *this; +} + +/* Up resize the data for len elements using Resize::upResize to tell us the + * new length. Reads and writes allocLen. Does not read or write length. + * Assumes that there is some data allocated already. */ +template <class T, class Resize> void SVector<T, Resize>:: + upResize(long len) +{ + /* Get the current header. */ + STabHead *head = ((STabHead*)BaseTable::data) - 1; + + /* Ask the resizer what the new length will be. */ + long newLen = Resize::upResize(head->allocLen, len); + + /* Did the data grow? */ + if ( newLen > head->allocLen ) { + head->allocLen = newLen; + + /* Table exists already, resize it up. */ + head = (STabHead*) realloc( head, sizeof(STabHead) + + sizeof(T) * newLen ); + if ( head == 0 ) + throw std::bad_alloc(); + + /* Save the data pointer. */ + BaseTable::data = (T*) (head + 1); + } +} + +/* Allocates a new buffer for an up resize that requires a duplication of the + * data. Uses Resize::upResize to get the allocation length. Reads and writes + * allocLen. This upResize does write the new length. Assumes that there is + * some data allocated already. */ +template <class T, class Resize> void SVector<T, Resize>:: + upResizeDup(long len) +{ + /* Get the current header. */ + STabHead *head = ((STabHead*)BaseTable::data) - 1; + + /* Ask the resizer what the new length will be. */ + long newLen = Resize::upResize(head->allocLen, len); + + /* Dereferencing the existing data, decrement the refcount. */ + head->refCount -= 1; + + /* Table exists already, resize it up. */ + head = (STabHead*) malloc( sizeof(STabHead) + sizeof(T) * newLen ); + if ( head == 0 ) + throw std::bad_alloc(); + + head->refCount = 1; + head->allocLen = newLen; + head->tabLen = len; + + /* Save the data pointer. */ + BaseTable::data = (T*) (head + 1); +} + +/* Up resize the data for len elements using Resize::upResize to tell us the + * new length. Reads and writes allocLen. This upresize DOES write length. + * Assumes that no data is allocated. */ +template <class T, class Resize> void SVector<T, Resize>:: + upResizeFromEmpty(long len) +{ + /* There is no table yet. If the len is zero, then there is no need to + * create a table. */ + if ( len > 0 ) { + /* Ask the resizer what the new length will be. */ + long newLen = Resize::upResize(0, len); + + /* If len is greater than zero then we are always allocating the table. */ + STabHead *head = (STabHead*) malloc( sizeof(STabHead) + + sizeof(T) * newLen ); + if ( head == 0 ) + throw std::bad_alloc(); + + /* Set up the header and save the data pointer. Note that we set the + * length here. This differs from the other upResizes. */ + head->refCount = 1; + head->allocLen = newLen; + head->tabLen = len; + BaseTable::data = (T*) (head + 1); + } +} + +/* Down resize the data for len elements using Resize::downResize to determine + * the new length. Reads and writes allocLen. Does not read or write length. */ +template <class T, class Resize> void SVector<T, Resize>:: + downResize(long len) +{ + /* If there is already no length, then there is nothing we can do. */ + if ( BaseTable::data != 0 ) { + /* Get the current header. */ + STabHead *head = ((STabHead*)BaseTable::data) - 1; + + /* Ask the resizer what the new length will be. */ + long newLen = Resize::downResize( head->allocLen, len ); + + /* Did the data shrink? */ + if ( newLen < head->allocLen ) { + if ( newLen == 0 ) { + /* Simply free the data. */ + free( head ); + BaseTable::data = 0; + } + else { + /* Save the new allocated length. */ + head->allocLen = newLen; + + /* Not shrinking to size zero, realloc it to the smaller size. */ + head = (STabHead*) realloc( head, sizeof(STabHead) + + sizeof(T) * newLen ); + if ( head == 0 ) + throw std::bad_alloc(); + + /* Save the new data ptr. */ + BaseTable::data = (T*) (head + 1); + } + } + } +} + +/* Allocate a new buffer for a down resize and duplication of the array. The + * new array will be len long and allocation size will be determined using + * Resize::downResize with the old array's allocLen. Does not actually copy + * any data. Reads and writes allocLen and writes the new len. */ +template <class T, class Resize> void SVector<T, Resize>:: + downResizeDup(long len) +{ + /* If there is already no length, then there is nothing we can do. */ + if ( BaseTable::data != 0 ) { + /* Get the current header. */ + STabHead *head = ((STabHead*)BaseTable::data) - 1; + + /* Ask the resizer what the new length will be. */ + long newLen = Resize::downResize( head->allocLen, len ); + + /* Detaching from the existing head, decrement the refcount. */ + head->refCount -= 1; + + /* Not shrinking to size zero, malloc it to the smaller size. */ + head = (STabHead*) malloc( sizeof(STabHead) + sizeof(T) * newLen ); + if ( head == 0 ) + throw std::bad_alloc(); + + /* Save the new allocated length. */ + head->refCount = 1; + head->allocLen = newLen; + head->tabLen = len; + + /* Save the data pointer. */ + BaseTable::data = (T*) (head + 1); + } +} + +/** + * \brief Free all memory used by the vector. + * + * The vector is reset to zero elements. Destructors are called on all + * elements in the vector. The space allocated for the vector is freed. + */ +template <class T, class Resize> void SVector<T, Resize>:: + empty() +{ + if ( BaseTable::data != 0 ) { + /* Get the header and drop the refcount on the data. */ + STabHead *head = ((STabHead*) BaseTable::data) - 1; + head->refCount -= 1; + + /* If the refcount just went down to zero nobody else is referencing + * the data. */ + if ( head->refCount == 0 ) { + /* Call All destructors. */ + T *pos = BaseTable::data; + for ( long i = 0; i < head->tabLen; pos++, i++ ) + pos->~T(); + + /* Free the data space. */ + free( head ); + } + + /* Clear the pointer. */ + BaseTable::data = 0; + } +} + +/* Prepare for setting the contents of the vector to some array len long. + * Handles reusing the existing space, detaching from a common space or + * growing from zero length automatically. */ +template <class T, class Resize> void SVector<T, Resize>:: + setAsCommon(long len) +{ + if ( BaseTable::data != 0 ) { + /* Get the header. */ + STabHead *head = ((STabHead*)BaseTable::data) - 1; + + /* If the refCount is one, then we can reuse the space. Otherwise we + * must detach from the referenced data create new space. */ + if ( head->refCount == 1 ) { + /* Call All destructors. */ + T *pos = BaseTable::data; + for ( long i = 0; i < head->tabLen; pos++, i++ ) + pos->~T(); + + /* Adjust the allocated length. */ + if ( len < head->tabLen ) + downResize( len ); + else if ( len > head->tabLen ) + upResize( len ); + + if ( BaseTable::data != 0 ) { + /* Get the header again and set the length. */ + head = ((STabHead*)BaseTable::data) - 1; + head->tabLen = len; + } + } + else { + /* Just detach from the data. */ + head->refCount -= 1; + BaseTable::data = 0; + + /* Make enough space. This will set the length. */ + upResizeFromEmpty( len ); + } + } + else { + /* The table is currently empty. Make enough space. This will set the + * length. */ + upResizeFromEmpty( len ); + } +} + +/** + * \brief Set the contents of the vector to be len elements exactly. + * + * The vector becomes len elements in length. Destructors are called on any + * existing elements in the vector. Copy constructors are used to place the + * new elements in the vector. + */ +template <class T, class Resize> void SVector<T, Resize>:: + setAs(const T *val, long len) +{ + /* Common stuff for setting the array to len long. */ + setAsCommon( len ); + + /* Copy data in. */ + T *dst = BaseTable::data; + const T *src = val; + for ( long i = 0; i < len; i++, dst++, src++ ) + new(dst) T(*src); +} + + +/** + * \brief Set the vector to len copies of item. + * + * The vector becomes len elements in length. Destructors are called on any + * existing elements in the vector. The element's copy constructor is used to + * copy the item into the vector. + */ +template <class T, class Resize> void SVector<T, Resize>:: + setAsDup(const T &item, long len) +{ + /* Do the common stuff for setting the array to len long. */ + setAsCommon( len ); + + /* Copy item in one spot at a time. */ + T *dst = BaseTable::data; + for ( long i = 0; i < len; i++, dst++ ) + new(dst) T(item); +} + +/** + * \brief Set the vector to exactly len new items. + * + * The vector becomes len elements in length. Destructors are called on any + * existing elements in the vector. Default constructors are used to init the + * new items. + */ +template <class T, class Resize> void SVector<T, Resize>:: + setAsNew(long len) +{ + /* Do the common stuff for setting the array to len long. */ + setAsCommon( len ); + + /* Create items using default constructor. */ + T *dst = BaseTable::data; + for ( long i = 0; i < len; i++, dst++ ) + new(dst) T(); +} + +/* Make space in vector for a replacement at pos of len items. Handles reusing + * existing space, detaching or growing from zero space. */ +template <class T, class Resize> long SVector<T, Resize>:: + replaceCommon(long pos, long len) +{ + if ( BaseTable::data != 0 ) { + /* Get the header. */ + STabHead *head = ((STabHead*)BaseTable::data) - 1; + + /* If we are given a negative position to replace at then treat it as + * a position relative to the length. This doesn't have any meaning + * unless the length is at least one. */ + if ( pos < 0 ) + pos = head->tabLen + pos; + + /* The end is the one past the last item that we want to write to. */ + long i, endPos = pos + len; + + if ( head->refCount == 1 ) { + /* We can reuse the space. Make sure we have enough space. */ + if ( endPos > head->tabLen ) { + upResize( endPos ); + + /* Get the header again, whose addr may have changed after + * resizing. */ + head = ((STabHead*)BaseTable::data) - 1; + + /* Delete any objects we need to delete. */ + T *item = BaseTable::data + pos; + for ( i = pos; i < head->tabLen; i++, item++ ) + item->~T(); + + /* We are extending the vector, set the new data length. */ + head->tabLen = endPos; + } + else { + /* Delete any objects we need to delete. */ + T *item = BaseTable::data + pos; + for ( i = pos; i < endPos; i++, item++ ) + item->~T(); + } + } + else { + /* Use endPos to calc the end of the vector. */ + long newLen = endPos; + if ( newLen < head->tabLen ) + newLen = head->tabLen; + + /* Duplicate and grow up to endPos. This will set the length. */ + upResizeDup( newLen ); + + /* Copy from src up to pos. */ + const T *src = (T*) (head + 1); + T *dst = BaseTable::data; + for ( i = 0; i < pos; i++, dst++, src++) + new(dst) T(*src); + + /* Copy any items after the replace range. */ + for ( i += len, src += len, dst += len; + i < head->tabLen; i++, dst++, src++ ) + new(dst) T(*src); + } + } + else { + /* There is no data initially, must grow from zero. This will set the + * new length. */ + upResizeFromEmpty( len ); + } + + return pos; +} + + +/** + * \brief Replace len elements at position pos. + * + * If there are existing elements at the positions to be replaced, then + * destructors are called before the space is used. Copy constructors are used + * to place the elements into the vector. It is allowable for the pos and + * length to specify a replacement that overwrites existing elements and + * creates new ones. If pos is greater than the length of the vector then + * undefined behaviour results. If pos is negative, then it is treated as an + * offset relative to the length of the vector. + */ +template <class T, class Resize> void SVector<T, Resize>:: + replace(long pos, const T *val, long len) +{ + /* Common work for replacing in the vector. */ + pos = replaceCommon( pos, len ); + + /* Copy data in using copy constructor. */ + T *dst = BaseTable::data + pos; + const T *src = val; + for ( long i = 0; i < len; i++, dst++, src++ ) + new(dst) T(*src); +} + +/** + * \brief Replace at position pos with len copies of an item. + * + * If there are existing elements at the positions to be replaced, then + * destructors are called before the space is used. The copy constructor is + * used to place the element into this vector. It is allowable for the pos and + * length to specify a replacement that overwrites existing elements and + * creates new ones. If pos is greater than the length of the vector then + * undefined behaviour results. If pos is negative, then it is treated as an + * offset relative to the length of the vector. + */ +template <class T, class Resize> void SVector<T, Resize>:: + replaceDup(long pos, const T &val, long len) +{ + /* Common replacement stuff. */ + pos = replaceCommon( pos, len ); + + /* Copy data in using copy constructor. */ + T *dst = BaseTable::data + pos; + for ( long i = 0; i < len; i++, dst++ ) + new(dst) T(val); +} + +/** + * \brief Replace at position pos with len new elements. + * + * If there are existing elements at the positions to be replaced, then + * destructors are called before the space is used. The default constructor is + * used to initialize the new elements. It is allowable for the pos and length + * to specify a replacement that overwrites existing elements and creates new + * ones. If pos is greater than the length of the vector then undefined + * behaviour results. If pos is negative, then it is treated as an offset + * relative to the length of the vector. + */ +template <class T, class Resize> void SVector<T, Resize>:: + replaceNew(long pos, long len) +{ + /* Do the common replacement stuff. */ + pos = replaceCommon( pos, len ); + + /* Copy data in using copy constructor. */ + T *dst = BaseTable::data + pos; + for ( long i = 0; i < len; i++, dst++ ) + new(dst) T(); +} + +/** + * \brief Remove len elements at position pos. + * + * Destructor is called on all elements removed. Elements to the right of pos + * are shifted len spaces to the left to take up the free space. If pos is + * greater than or equal to the length of the vector then undefined behavior + * results. If pos is negative then it is treated as an offset relative to the + * length of the vector. + */ +template <class T, class Resize> void SVector<T, Resize>:: + remove(long pos, long len) +{ + /* If there is no data, we can't delete anything anyways. */ + if ( BaseTable::data != 0 ) { + /* Get the header. */ + STabHead *head = ((STabHead*)BaseTable::data) - 1; + + /* If we are given a negative position to remove at then + * treat it as a position relative to the length. */ + if ( pos < 0 ) + pos = head->tabLen + pos; + + /* The first position after the last item deleted. */ + long endPos = pos + len; + + /* The New data length. */ + long i, newLen = head->tabLen - len; + + if ( head->refCount == 1 ) { + /* We are the only ones using the data. We can reuse + * the existing space. */ + + /* The place in the data we are deleting at. */ + T *dst = BaseTable::data + pos; + + /* Call Destructors. */ + T *item = BaseTable::data + pos; + for ( i = 0; i < len; i += 1, item += 1 ) + item->~T(); + + /* Shift data over if necessary. */ + long lenToSlideOver = head->tabLen - endPos; + if ( len > 0 && lenToSlideOver > 0 ) + memmove(BaseTable::data + pos, dst + len, sizeof(T)*lenToSlideOver); + + /* Shrink the data if necessary. */ + downResize( newLen ); + + if ( BaseTable::data != 0 ) { + /* Get the header again (because of the resize) and set the + * new data length. */ + head = ((STabHead*)BaseTable::data) - 1; + head->tabLen = newLen; + } + } + else { + /* Must detach from the common data. Just copy the non-deleted + * items from the common data. */ + + /* Duplicate and grow down to newLen. This will set the length. */ + downResizeDup( newLen ); + + /* Copy over just the non-deleted parts. */ + const T *src = (T*) (head + 1); + T *dst = BaseTable::data; + for ( i = 0; i < pos; i++, dst++, src++ ) + new(dst) T(*src); + + /* ... and the second half. */ + for ( i += len, src += len; i < head->tabLen; i++, src++, dst++ ) + new(dst) T(*src); + } + } +} + +/* Shift over existing data. Handles reusing existing space, detaching or + * growing from zero space. */ +template <class T, class Resize> long SVector<T, Resize>:: + insertCommon(long pos, long len) +{ + if ( BaseTable::data != 0 ) { + /* Get the header. */ + STabHead *head = ((STabHead*)BaseTable::data) - 1; + + /* If we are given a negative position to insert at then treat it as a + * position relative to the length. This only has meaning if there is + * existing data. */ + if ( pos < 0 ) + pos = head->tabLen + pos; + + /* Calculate the new length. */ + long i, newLen = head->tabLen + len; + + if ( head->refCount == 1 ) { + /* Up resize, we are growing. */ + upResize( newLen ); + + /* Get the header again, (the addr may have changed after + * resizing). */ + head = ((STabHead*)BaseTable::data) - 1; + + /* Shift over data at insert spot if needed. */ + if ( len > 0 && pos < head->tabLen ) { + memmove( BaseTable::data + pos + len, BaseTable::data + pos, + sizeof(T)*(head->tabLen - pos) ); + } + + /* Grow the length by the len inserted. */ + head->tabLen += len; + } + else { + /* Need to detach from the existing array. Copy over the other + * parts. This will set the length. */ + upResizeDup( newLen ); + + /* Copy over the parts around the insert. */ + const T *src = (T*) (head + 1); + T *dst = BaseTable::data; + for ( i = 0; i < pos; i++, dst++, src++ ) + new(dst) T(*src); + + /* ... and the second half. */ + for ( dst += len; i < head->tabLen; i++, src++, dst++ ) + new(dst) T(*src); + } + } + else { + /* There is no existing data. Start from zero. This will set the + * length. */ + upResizeFromEmpty( len ); + } + + return pos; +} + + +/** + * \brief Insert len elements at position pos. + * + * Elements in the vector from pos onward are shifted len spaces to the right. + * The copy constructor is used to place the elements into this vector. If pos + * is greater than the length of the vector then undefined behaviour results. + * If pos is negative then it is treated as an offset relative to the length + * of the vector. + */ +template <class T, class Resize> void SVector<T, Resize>:: + insert(long pos, const T *val, long len) +{ + /* Do the common insertion stuff. */ + pos = insertCommon( pos, len ); + + /* Copy data in element by element. */ + T *dst = BaseTable::data + pos; + const T *src = val; + for ( long i = 0; i < len; i++, dst++, src++ ) + new(dst) T(*src); +} + +/** + * \brief Insert len copies of item at position pos. + * + * Elements in the vector from pos onward are shifted len spaces to the right. + * The copy constructor is used to place the element into this vector. If pos + * is greater than the length of the vector then undefined behaviour results. + * If pos is negative then it is treated as an offset relative to the length + * of the vector. + */ +template <class T, class Resize> void SVector<T, Resize>:: + insertDup(long pos, const T &item, long len) +{ + /* Do the common insertion stuff. */ + pos = insertCommon( pos, len ); + + /* Copy the data item in one at a time. */ + T *dst = BaseTable::data + pos; + for ( long i = 0; i < len; i++, dst++ ) + new(dst) T(item); +} + + +/** + * \brief Insert len new elements using the default constructor. + * + * Elements in the vector from pos onward are shifted len spaces to the right. + * Default constructors are used to init the new elements. If pos is off the + * end of the vector then undefined behaviour results. If pos is negative then + * it is treated as an offset relative to the length of the vector. + */ +template <class T, class Resize> void SVector<T, Resize>:: + insertNew(long pos, long len) +{ + /* Do the common insertion stuff. */ + pos = insertCommon( pos, len ); + + /* Init new data with default constructors. */ + T *dst = BaseTable::data + pos; + for ( long i = 0; i < len; i++, dst++ ) + new(dst) T(); +} + +/* Makes space for len items, Does not init the items in any way. If pos is + * greater than the length of the vector then undefined behaviour results. + * Updates the length of the vector. */ +template <class T, class Resize> void SVector<T, Resize>:: + makeRawSpaceFor(long pos, long len) +{ + if ( BaseTable::data != 0 ) { + /* Get the header. */ + STabHead *head = ((STabHead*)BaseTable::data) - 1; + + /* Calculate the new length. */ + long i, newLen = head->tabLen + len; + + if ( head->refCount == 1 ) { + /* Up resize, we are growing. */ + upResize( newLen ); + + /* Get the header again, (the addr may have changed after + * resizing). */ + head = ((STabHead*)BaseTable::data) - 1; + + /* Shift over data at insert spot if needed. */ + if ( len > 0 && pos < head->tabLen ) { + memmove( BaseTable::data + pos + len, BaseTable::data + pos, + sizeof(T)*(head->tabLen - pos) ); + } + + /* Grow the length by the len inserted. */ + head->tabLen += len; + } + else { + /* Need to detach from the existing array. Copy over the other + * parts. This will set the length. */ + upResizeDup( newLen ); + + /* Copy over the parts around the insert. */ + const T *src = (T*) (head + 1); + T *dst = BaseTable::data; + for ( i = 0; i < pos; i++, dst++, src++ ) + new(dst) T(*src); + + /* ... and the second half. */ + for ( dst += len; i < head->tabLen; i++, src++, dst++ ) + new(dst) T(*src); + } + } + else { + /* There is no existing data. Start from zero. This will set the + * length. */ + upResizeFromEmpty( len ); + } +} + + +#ifdef AAPL_NAMESPACE +} +#endif + + +#endif /* _AAPL_SVECTOR_H */ |