/* * Copyright 2013 Adrian Thurston */ /* This file is part of Colm. * * Colm is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * Colm is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Colm; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include #include "avltree.h" #include "parsedata.h" #include "parser.h" struct lex_factor; struct lex_factor_neg; struct lex_factor_rep; struct lex_term; struct lex_expr; struct token_list; struct prod_el_list; struct prod_list; struct item; struct LoadInit : public BaseParser { LoadInit( Compiler *pd, const char *inputFileName ) : BaseParser(pd), inputFileName(inputFileName) {} const char *inputFileName; /* Constructing the colm language data structures from the the parse tree. */ LexFactor *walkLexFactor( lex_factor &LexFactorTree ); LexFactorNeg *walkLexFactorNeg( lex_factor_neg &LexFactorNegTree ); LexFactorRep *walkLexFactorRep( lex_factor_rep &LexFactorRepTree ); LexFactorAug *walkLexFactorAug( lex_factor_rep &LexFactorRepTree ); LexTerm *walkLexTerm( lex_term &LexTerm ); LexExpression *walkLexExpr( lex_expr &LexExpr ); void walkTokenList( token_list &TokenList ); void walkLexRegion( item &LexRegion ); void walkProdElList( ProdElList *list, prod_el_list &prodElList ); void walkProdList( LelDefList *list, prod_list &prodList ); void walkDefinition( item &define ); /* Constructing statements needed to parse and export the input. */ void consParseStmt( StmtList *stmtList ); void consExportTree( StmtList *stmtList ); void consExportError( StmtList *stmtList ); virtual void go( long activeRealm ); };