/* * Copyright 2013 Adrian Thurston */ #include #include "avltree.h" #include "parsedata.h" #include "parser.h" struct ConsInit : public BaseParser { ConsInit( Compiler *pd ) : BaseParser(pd) {} ProdEl *prodRefName( const String &name ); ProdEl *prodRefName( const String &capture, const String &name ); ProdEl *prodRefNameRepeat( const String &name ); ProdEl *prodRefNameRepeat( const String &capture, const String &name ); ProdEl *prodRefLit( const String &lit ); Production *production(); Production *production( ProdEl *prodEl1 ); Production *production( ProdEl *prodEl1, ProdEl *prodEl2 ); Production *production( ProdEl *prodEl1, ProdEl *prodEl2, ProdEl *prodEl3 ); Production *production( ProdEl *prodEl1, ProdEl *prodEl2, ProdEl *prodEl3, ProdEl *prodEl4 ); Production *production( ProdEl *prodEl1, ProdEl *prodEl2, ProdEl *prodEl3, ProdEl *prodEl4, ProdEl *prodEl5 ); Production *production( ProdEl *prodEl1, ProdEl *prodEl2, ProdEl *prodEl3, ProdEl *prodEl4, ProdEl *prodEl5, ProdEl *prodEl6, ProdEl *prodEl7 ); void definition( const String &name, Production *prod ); void definition( const String &name, Production *prod1, Production *prod2 ); void definition( const String &name, Production *prod1, Production *prod2, Production *prod3 ); void definition( const String &name, Production *prod1, Production *prod2, Production *prod3, Production *prod4 ); void keyword( const String &name, const String &lit ); void keyword( const String &kw ); void printParseTree( StmtList *stmtList ); void printParseTree(); void literalToken(); void commentIgnore(); void wsIgnore(); void idToken(); void token(); void ignore(); void tokenList(); void lexFactor(); void lexFactorNeg(); void lexFactorRep(); void lexExpr(); void lexTerm(); Production *prodProd(); Production *prodLex(); void optNi(); void optRepeat(); void optProdElName(); void prodEl(); void prodElList(); void item(); void prodList(); void optProdName(); void prod(); void startProd(); void optCommit(); void parseInput( StmtList *stmtList ); void exportTree( StmtList *stmtList ); virtual void go( long activeRealm ); };