/* * Copyright 2014-2018 Adrian Thurston * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to * deal in the Software without restriction, including without limitation the * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or * sell copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "ragel.h" #include "asm.h" #include "redfsm.h" #include "gendata.h" #include "bstmap.h" #include "ragel.h" #include "redfsm.h" #include "bstmap.h" #include "gendata.h" #include "parsedata.h" #include using std::ostream; using std::ostringstream; using std::string; using std::endl; using std::istream; using std::ifstream; using std::ostream; using std::ios; using std::cin; using std::endl; extern int numSplitPartitions; bool printStatistics = false; /* Enables transition logging in the form that score-based state sorting can * processes. This bit of code is intended to increase locality and reduce * cache misses. Gains are minimal, 1-2%. */ // #define LOG_TRANS 1 void asmLineDirective( ostream &out, const char *fileName, int line ) { /* Write the preprocessor line info for to the input file. */ out << "#line " << line << " \""; for ( const char *pc = fileName; *pc != 0; pc++ ) { if ( *pc == '\\' ) out << "\\\\"; else out << *pc; } out << '"'; out << '\n'; } /* Init code gen with in parameters. */ AsmCodeGen::AsmCodeGen( const CodeGenArgs &args ) : CodeGenData( args ), nextLmSwitchLabel( 1 ), stackCS( false ) { } void AsmCodeGen::genAnalysis() { /* For directly executable machines there is no required state * ordering. Choose a depth-first ordering to increase the * potential for fall-throughs. */ redFsm->depthFirstOrdering(); /* Choose default transitions and make the flat transitions by character class. */ redFsm->chooseDefaultSpan(); redFsm->makeFlatClass(); /* If any errors have occured in the input file then don't write anything. */ if ( red->id->errorCount > 0 ) return; redFsm->setInTrans(); /* Anlayze Machine will find the final action reference counts, among other * things. We will use these in reporting the usage of fsm directives in * action code. */ red->analyzeMachine(); } /* Write out the fsm name. */ string AsmCodeGen::FSM_NAME() { return fsmName; } /* Emit the offset of the start state as a decimal integer. */ string AsmCodeGen::START_STATE_ID() { ostringstream ret; ret << redFsm->startState->id; return ret.str(); }; string AsmCodeGen::ACCESS() { ostringstream ret; if ( red->accessExpr != 0 ) INLINE_LIST( ret, red->accessExpr, 0, false, false ); return ret.str(); } string AsmCodeGen::P() { ostringstream ret; if ( red->pExpr == 0 ) ret << "%r12"; else { INLINE_LIST( ret, red->pExpr, 0, false, false ); } return ret.str(); } string AsmCodeGen::PE() { ostringstream ret; if ( red->peExpr == 0 ) ret << "%r13"; else { INLINE_LIST( ret, red->peExpr, 0, false, false ); } return ret.str(); } string AsmCodeGen::vCS() { ostringstream ret; if ( red->csExpr == 0 ) { if ( stackCS ) ret << "-48(%rbp)"; else ret << "%r11"; } else { INLINE_LIST( ret, red->csExpr, 0, false, false ); } return ret.str(); } string AsmCodeGen::TOP() { ostringstream ret; if ( red->topExpr == 0 ) ret << "-64(%rbp)"; else { ret << "("; INLINE_LIST( ret, red->topExpr, 0, false, false ); ret << ")"; } return ret.str(); } string AsmCodeGen::NFA_STACK() { return string( "-80(%rbp)" ); } string AsmCodeGen::NFA_TOP() { return string( "-88(%rbp)" ); } string AsmCodeGen::NFA_SZ() { return string( "-96(%rbp)" ); } string AsmCodeGen::STACK() { ostringstream ret; if ( red->stackExpr == 0 ) ret << "-56(%rbp)"; else { ret << "("; INLINE_LIST( ret, red->stackExpr, 0, false, false ); ret << ")"; } return ret.str(); } string AsmCodeGen::vEOF() { ostringstream ret; if ( red->eofExpr == 0 ) ret << "-8(%rbp)"; else { INLINE_LIST( ret, red->eofExpr, 0, false, false ); } return ret.str(); } string AsmCodeGen::TOKSTART() { ostringstream ret; if ( red->tokstartExpr == 0 ) ret << "-16(%rbp)"; else { INLINE_LIST( ret, red->tokstartExpr, 0, false, false ); } return ret.str(); } string AsmCodeGen::TOKEND() { ostringstream ret; if ( red->tokendExpr == 0 ) ret << "-24(%rbp)"; else { INLINE_LIST( ret, red->tokendExpr, 0, false, false ); } return ret.str(); } string AsmCodeGen::ACT() { ostringstream ret; if ( red->actExpr == 0 ) ret << "-32(%rbp)"; else { INLINE_LIST( ret, red->actExpr, 0, false, false ); } return ret.str(); } string AsmCodeGen::NBREAK() { return string("-33(%rbp)"); } string AsmCodeGen::GET_KEY() { ostringstream ret; if ( red->getKeyExpr != 0 ) { /* Emit the user supplied method of retrieving the key. */ ret << "("; INLINE_LIST( ret, red->getKeyExpr, 0, false, false ); ret << ")"; } else { /* Expression for retrieving the key, use simple dereference. */ ret << "(" << P() << ")"; } return ret.str(); } string AsmCodeGen::COND_KEY( CondKey key ) { ostringstream ret; ret << "$" << key.getVal(); return ret.str(); } /* Write out a key from the fsm code gen. Depends on wether or not the key is * signed. */ string AsmCodeGen::KEY( Key key ) { ostringstream ret; ret << "$" << key.getVal(); return ret.str(); } bool AsmCodeGen::isAlphTypeSigned() { return keyOps->isSigned; } void AsmCodeGen::EXEC( ostream &ret, GenInlineItem *item, int targState, int inFinish ) { /* The parser gives fexec two children. The double brackets are for D * code. If the inline list is a single word it will get interpreted as a * C-style cast by the D compiler. */ ret << " subq $1, "; INLINE_LIST( ret, item->children, targState, inFinish, false ); ret << "\n" " movq "; INLINE_LIST( ret, item->children, targState, inFinish, false ); ret << ", " << P() << "\n"; } void AsmCodeGen::LM_SWITCH( ostream &ret, GenInlineItem *item, int targState, int inFinish, bool csForced ) { long done = nextLmSwitchLabel++; ret << " movq " << ACT() << ", %rax\n"; for ( GenInlineList::Iter lma = *item->children; lma.lte(); lma++ ) { long l = nextLmSwitchLabel++; /* Write the case label, the action and the case break. */ if ( lma->lmId < 0 ) { } else { ret << " cmpq $" << lma->lmId << ", %rax\n" " jne " << LABEL( "lm_switch_next", l ) << "\n"; } INLINE_LIST( ret, lma->children, targState, inFinish, csForced ); ret << " jmp " << LABEL( "lm_done", done ) << "\n" "" << LABEL( "lm_switch_next", l ) << ":\n"; } ret << "" << LABEL( "lm_done", done ) << ":\n"; } void AsmCodeGen::SET_ACT( ostream &ret, GenInlineItem *item ) { ret << " movq $" << item->lmId << ", " << ACT() << "\n"; } void AsmCodeGen::SET_TOKEND( ostream &ret, GenInlineItem *item ) { /* Sets tokend, there may be an offset. */ ret << " movq " << P() << ", %rax\n"; if ( item->offset != 0 ) { out << " addq $" << item->offset << ", %rax\n"; } out << " movq %rax, " << TOKEND() << "\n"; } void AsmCodeGen::GET_TOKEND( ostream &ret, GenInlineItem *item ) { ret << " movq " << TOKEND() << ", " << "%rax\n"; } void AsmCodeGen::INIT_TOKSTART( ostream &ret, GenInlineItem *item ) { ret << " movq $0, " << TOKSTART() << "\n"; } void AsmCodeGen::INIT_ACT( ostream &ret, GenInlineItem *item ) { ret << " movq $0, " << ACT() << "\n"; } void AsmCodeGen::SET_TOKSTART( ostream &ret, GenInlineItem *item ) { ret << " movq " << P() << ", " << TOKSTART() << "\n"; } void AsmCodeGen::HOST_STMT( ostream &ret, GenInlineItem *item, int targState, bool inFinish, bool csForced ) { if ( item->children->length() > 0 ) { /* Write the block and close it off. */ INLINE_LIST( ret, item->children, targState, inFinish, csForced ); } } void AsmCodeGen::HOST_EXPR( ostream &ret, GenInlineItem *item, int targState, bool inFinish, bool csForced ) { if ( item->children->length() > 0 ) { /* Write the block and close it off. */ INLINE_LIST( ret, item->children, targState, inFinish, csForced ); } } void AsmCodeGen::HOST_TEXT( ostream &ret, GenInlineItem *item, int targState, bool inFinish, bool csForced ) { if ( item->children->length() > 0 ) { /* Write the block and close it off. */ INLINE_LIST( ret, item->children, targState, inFinish, csForced ); } } void AsmCodeGen::GEN_STMT( ostream &ret, GenInlineItem *item, int targState, bool inFinish, bool csForced ) { if ( item->children->length() > 0 ) { /* Write the block and close it off. */ INLINE_LIST( ret, item->children, targState, inFinish, csForced ); } } void AsmCodeGen::GEN_EXPR( ostream &ret, GenInlineItem *item, int targState, bool inFinish, bool csForced ) { if ( item->children->length() > 0 ) { /* Write the block and close it off. */ INLINE_LIST( ret, item->children, targState, inFinish, csForced ); } } void AsmCodeGen::LM_EXEC( ostream &ret, GenInlineItem *item, int targState, int inFinish ) { /* The parser gives fexec two children. The double brackets are for D code. * If the inline list is a single word it will get interpreted as a C-style * cast by the D compiler. This should be in the D code generator. */ INLINE_LIST( ret, item->children, targState, inFinish, false ); ret << " movq %rax, " << P() << "\n" " subq $1, " << P() << "\n"; } void AsmCodeGen::NBREAK( ostream &ret, int targState, bool csForced ) { outLabelUsed = true; ret << " addq $1, " << P() << "\n"; if ( !csForced ) { ret << " movq $" << targState << ", " << vCS() << "\n"; } ret << " movb $1, " << NBREAK() << "\n" " jmp " << LABEL( "pop" ) << "\n"; } /* Write out an inline tree structure. Walks the list and possibly calls out * to virtual functions than handle language specific items in the tree. */ void AsmCodeGen::INLINE_LIST( ostream &ret, GenInlineList *inlineList, int targState, bool inFinish, bool csForced ) { for ( GenInlineList::Iter item = *inlineList; item.lte(); item++ ) { switch ( item->type ) { case GenInlineItem::Text: ret << item->data; break; case GenInlineItem::Goto: GOTO( ret, item->targState->id, inFinish ); break; case GenInlineItem::Call: CALL( ret, item->targState->id, targState, inFinish ); break; case GenInlineItem::Next: NEXT( ret, item->targState->id, inFinish ); break; case GenInlineItem::Ret: RET( ret, inFinish ); break; case GenInlineItem::PChar: ret << P(); break; case GenInlineItem::Char: ret << GET_KEY(); break; case GenInlineItem::Hold: ret << " subq $1, " << P() << "\n"; break; case GenInlineItem::Exec: EXEC( ret, item, targState, inFinish ); break; case GenInlineItem::Curs: CURS( ret, inFinish ); break; case GenInlineItem::Targs: TARGS( ret, inFinish, targState ); break; case GenInlineItem::Entry: ret << item->targState->id; break; case GenInlineItem::GotoExpr: GOTO_EXPR( ret, item, inFinish ); break; case GenInlineItem::CallExpr: CALL_EXPR( ret, item, targState, inFinish ); break; case GenInlineItem::NextExpr: NEXT_EXPR( ret, item, inFinish ); break; case GenInlineItem::LmSwitch: LM_SWITCH( ret, item, targState, inFinish, csForced ); break; case GenInlineItem::LmSetActId: SET_ACT( ret, item ); break; case GenInlineItem::LmSetTokEnd: SET_TOKEND( ret, item ); break; case GenInlineItem::LmGetTokEnd: GET_TOKEND( ret, item ); break; case GenInlineItem::LmInitTokStart: INIT_TOKSTART( ret, item ); break; case GenInlineItem::LmInitAct: INIT_ACT( ret, item ); break; case GenInlineItem::LmSetTokStart: SET_TOKSTART( ret, item ); break; case GenInlineItem::Break: BREAK( ret, targState, csForced ); break; /* Stubbed. */ case GenInlineItem::Ncall: NCALL( ret, item->targState->id, targState, inFinish ); break; case GenInlineItem::NcallExpr: NCALL_EXPR( ret, item, targState, inFinish ); break; case GenInlineItem::Nret: NRET( ret, inFinish ); break; case GenInlineItem::Nbreak: NBREAK( ret, targState, csForced ); break; case GenInlineItem::LmCase: break; case GenInlineItem::LmExec: LM_EXEC( ret, item, targState, inFinish ); break; case GenInlineItem::LmHold: ret << " subq $1, " << P() << "\n"; break; case GenInlineItem::NfaClear: ret << " movq $0, " << NFA_TOP() << "\n"; break; case GenInlineItem::HostStmt: HOST_STMT( ret, item, targState, inFinish, csForced ); break; case GenInlineItem::HostExpr: HOST_EXPR( ret, item, targState, inFinish, csForced ); break; case GenInlineItem::HostText: HOST_TEXT( ret, item, targState, inFinish, csForced ); break; case GenInlineItem::GenStmt: GEN_STMT( ret, item, targState, inFinish, csForced ); break; case GenInlineItem::GenExpr: GEN_EXPR( ret, item, targState, inFinish, csForced ); break; /* Handled at the top level. */ case GenInlineItem::NfaWrapAction: case GenInlineItem::NfaWrapConds: break; } } } /* Write out paths in line directives. Escapes any special characters. */ string AsmCodeGen::LDIR_PATH( char *path ) { ostringstream ret; for ( char *pc = path; *pc != 0; pc++ ) { if ( *pc == '\\' ) ret << "\\\\"; else ret << *pc; } return ret.str(); } void AsmCodeGen::ACTION( ostream &ret, GenAction *action, int targState, bool inFinish, bool csForced ) { /* Write the preprocessor line info for going into the source file. */ asmLineDirective( ret, action->loc.fileName, action->loc.line ); /* Write the block and close it off. */ INLINE_LIST( ret, action->inlineList, targState, inFinish, csForced ); } void AsmCodeGen::CONDITION( ostream &ret, GenAction *condition ) { ret << "\n"; asmLineDirective( ret, condition->loc.fileName, condition->loc.line ); INLINE_LIST( ret, condition->inlineList, 0, false, false ); } bool singleItem( GenAction *action, GenInlineItem::Type type ) { return action->inlineList->length() == 1 && action->inlineList->head->type == type; } void AsmCodeGen::NFA_CONDITION( ostream &ret, GenAction *condition, bool last ) { if ( singleItem( condition, GenInlineItem::NfaWrapAction ) ) { GenAction *action = condition->inlineList->head->wrappedAction; ACTION( out, action, 0, false, false ); } else if ( singleItem( condition, GenInlineItem::NfaWrapConds ) ) { GenCondSpace *condSpace = condition->inlineList->head->condSpace; const CondKeySet &condKeySet = condition->inlineList->head->condKeySet; out << " movq $0, %r9\n"; for ( GenCondSet::Iter csi = condSpace->condSet; csi.lte(); csi++ ) { out << " pushq %r9\n"; CONDITION( out, *csi ); out << "\n" " test %eax, %eax\n" " setne %cl\n" " movsbq %cl, %rcx\n" " salq $" << csi.pos() << ", %rcx\n" " popq %r9\n" " addq %rcx, %r9\n"; } for ( int c = 0; c < condKeySet.length(); c++ ) { CondKey key = condKeySet[c]; out << " cmpq " << COND_KEY( key ) << ", %r9\n" " je 102f\n"; } out << " jmp " << LABEL( "pop_fail" ) << "\n" "102:\n"; } else { CONDITION( ret, condition ); out << " test %eax, %eax\n" " jz " << LABEL( "pop_fail" ) << "\n"; } } string AsmCodeGen::ERROR_STATE() { ostringstream ret; if ( redFsm->errState != 0 ) ret << redFsm->errState->id; else ret << "-1"; return ret.str(); } string AsmCodeGen::FIRST_FINAL_STATE() { ostringstream ret; if ( redFsm->firstFinState != 0 ) ret << redFsm->firstFinState->id; else ret << redFsm->nextStateId; return ret.str(); } void AsmCodeGen::writeInit() { if ( !noCS ) { /* Don't use vCS here. vCS may assumes CS needs to be on the stack. * Just use the interface register. */ out << " movq $" << redFsm->startState->id << ", %r11\n"; } if ( redFsm->anyNfaStates() ) { out << " movq $0, " << NFA_TOP() << "\n"; } /* If there are any calls, then the stack top needs initialization. */ if ( redFsm->anyActionCalls() || redFsm->anyActionRets() ) { out << " movq $0, " << TOP() << "\n"; } if ( red->hasLongestMatch ) { out << " movq $0, " << TOKSTART() << "\n" " movq $0, " << TOKEND() << "\n" " movq $0, " << ACT() << "\n"; } } string AsmCodeGen::DATA_PREFIX() { if ( !noPrefix ) return FSM_NAME() + "_"; return ""; } /* Emit the alphabet data type. */ string AsmCodeGen::ALPH_TYPE() { string ret = alphType->data1; if ( alphType->data2 != 0 ) { ret += " "; ret += + alphType->data2; } return ret; } void AsmCodeGen::STATIC_CONST_INT( const string &name, const string &value ) { out << " .align 8\n" " .type " << name << ", @object\n" " .size " << name << ", 8\n" << name << ":\n" " .long " << value << "\n"; } void AsmCodeGen::STATE_IDS() { if ( redFsm->startState != 0 ) STATIC_CONST_INT( START(), START_STATE_ID() ); if ( !noFinal ) STATIC_CONST_INT( FIRST_FINAL(), FIRST_FINAL_STATE() ); if ( !noError ) STATIC_CONST_INT( ERROR(), ERROR_STATE() ); out << "\n"; if ( red->entryPointNames.length() > 0 ) { for ( EntryNameVect::Iter en = red->entryPointNames; en.lte(); en++ ) { ostringstream ret; ret << redFsm->startState->id; STATIC_CONST_INT( string( DATA_PREFIX() + "en_" + *en ), ret.str() ); } out << "\n"; } } void AsmCodeGen::writeStart() { out << START_STATE_ID(); } void AsmCodeGen::writeFirstFinal() { out << FIRST_FINAL_STATE(); } void AsmCodeGen::writeError() { out << ERROR_STATE(); } string AsmCodeGen::PTR_CONST() { return "const "; } string AsmCodeGen::PTR_CONST_END() { return ""; } std::ostream &AsmCodeGen::OPEN_ARRAY( string type, string name ) { out << "static const " << type << " " << name << "[] = {\n"; return out; } std::ostream &AsmCodeGen::CLOSE_ARRAY() { return out << "};\n"; } std::ostream &AsmCodeGen::STATIC_VAR( string type, string name ) { out << "static const " << type << " " << name; return out; } string AsmCodeGen::UINT( ) { return "unsigned int"; } string AsmCodeGen::ARR_OFF( string ptr, string offset ) { return ptr + " + " + offset; } string AsmCodeGen::CAST( string type ) { return "(" + type + ")"; } string AsmCodeGen::NULL_ITEM() { return "0"; } string AsmCodeGen::POINTER() { return " *"; } std::ostream &AsmCodeGen::SWITCH_DEFAULT() { return out; } string AsmCodeGen::CTRL_FLOW() { return ""; } void AsmCodeGen::writeExports() { if ( red->exportList.length() > 0 ) { for ( ExportList::Iter ex = red->exportList; ex.lte(); ex++ ) { out << "#define " << DATA_PREFIX() << "ex_" << ex->name << " " << KEY(ex->key) << "\n"; } out << "\n"; } } string AsmCodeGen::LABEL( const char *type, long i ) { std::stringstream s; s << ".L" << red->machineId << "_" << type << "_" << i; return s.str(); } string AsmCodeGen::LABEL( const char *name ) { std::stringstream s; s << ".L" << red->machineId << "_" << name; return s.str(); } void AsmCodeGen::emitSingleIfElseIf( RedStateAp *state ) { /* Load up the singles. */ int numSingles = state->outSingle.length(); RedTransEl *data = state->outSingle.data; /* Write out the single indices. */ for ( int j = 0; j < numSingles; j++ ) { out << " cmpb " << KEY( data[j].lowKey ) << ", %r10b\n" " je " << TRANS_GOTO_TARG( data[j].value ) << "\n"; } } void AsmCodeGen::emitSingleJumpTable( RedStateAp *state, string def ) { int numSingles = state->outSingle.length(); RedTransEl *data = state->outSingle.data; long long low = data[0].lowKey.getVal(); long long high = data[numSingles-1].lowKey.getVal(); if ( def.size() == 0 ) def = LABEL( "sjf", state->id ); out << " movzbq %r10b, %rax\n" " subq $" << low << ", %rax\n" " cmpq $" << (high - low) << ", %rax\n" " ja " << def << "\n" " leaq " << LABEL( "sjt", state->id ) << "(%rip), %rcx\n" " movslq (%rcx,%rax,4), %rdx\n" " addq %rcx, %rdx\n" " jmp *%rdx\n" " .section .rodata\n" " .align 4\n" << LABEL( "sjt", state->id ) << ":\n"; for ( long long j = 0; j < numSingles; j++ ) { /* Fill in gap between prev and this. */ if ( j > 0 ) { long long span = keyOps->span( data[j-1].lowKey, data[j].lowKey ) - 2; for ( long long k = 0; k < span; k++ ) { out << " .long " << def << " - " << LABEL( "sjt", state->id ) << "\n"; } } out << " .long " << TRANS_GOTO_TARG( data[j].value ) << " - " << LABEL( "sjt", state->id ) << "\n"; } out << " .text\n" "" << LABEL( "sjf", state->id ) << ":\n"; } void AsmCodeGen::emitRangeBSearch( RedStateAp *state, int low, int high ) { static int nl = 1; /* Get the mid position, staying on the lower end of the range. */ int mid = (low + high) >> 1; RedTransEl *data = state->outRange.data; /* Determine if we need to look higher or lower. */ bool anyLower = mid > low; bool anyHigher = mid < high; /* Determine if the keys at mid are the limits of the alphabet. */ bool limitLow = keyOps->eq( data[mid].lowKey, keyOps->minKey ); bool limitHigh = keyOps->eq( data[mid].highKey, keyOps->maxKey ); // string nf = TRANS_GOTO_TARG( state->defTrans ); /* For some reason the hop is faster and results in smaller code. Not sure * why. */ string nf = LABEL( "nf", state->id ); if ( anyLower && anyHigher ) { int l1 = nl++; string targ = TRANS_GOTO_TARG( data[mid].value ); /* Can go lower and higher than mid. */ out << " cmpb " << KEY( data[mid].lowKey ) << ", %r10b\n" " jge " << LABEL( "nl", l1 ) << "\n"; emitRangeBSearch( state, low, mid-1 ); out << LABEL( "nl", l1 ) << ":\n"; if ( !keyOps->eq( data[mid].lowKey, data[mid].highKey ) ) { out << " cmpb " << KEY ( data[mid].highKey ) << ", %r10b\n"; } out << " jle " << targ << "\n"; emitRangeBSearch( state, mid+1, high ); } else if ( anyLower && !anyHigher ) { string targ; if ( limitHigh ) targ = TRANS_GOTO_TARG( data[mid].value ); else targ = LABEL( "nl", nl++ ); /* Can go lower than mid but not higher. */ out << " cmpb " << KEY( data[mid].lowKey ) << ", %r10b\n" " jge " << targ << "\n"; emitRangeBSearch( state, low, mid-1 ); /* If the higher is the highest in the alphabet then there is no sense * testing it. */ if ( !limitHigh ) { out << targ << ":\n"; if ( ! keyOps->eq( data[mid].lowKey, data[mid].highKey ) ) { out << " cmpb " << KEY ( data[mid].highKey ) << ", %r10b\n"; } out << " jg " << nf << "\n"; TRANS_GOTO( data[mid].value ); } } else if ( !anyLower && anyHigher ) { string targ; if ( limitLow ) targ = TRANS_GOTO_TARG( data[mid].value ); else targ = LABEL( "nl", nl++ ); /* Can go higher than mid but not lower. */ out << " cmpb " << KEY( data[mid].highKey ) << ", %r10b\n" " jle " << targ << "\n"; emitRangeBSearch( state, mid+1, high ); /* If the lower end is the lowest in the alphabet then there is no * sense testing it. */ if ( !limitLow ) { out << targ << ":\n"; if ( !keyOps->eq( data[mid].lowKey, data[mid].highKey ) ) { out << " cmpb " << KEY( data[mid].lowKey ) << ", %r10b\n"; } out << " jl " << nf << "\n"; TRANS_GOTO( data[mid].value ); } } else { /* Cannot go higher or lower than mid. It's mid or bust. What * tests to do depends on limits of alphabet. */ if ( !limitLow && !limitHigh ) { if ( !keyOps->eq( data[mid].lowKey, data[mid].highKey ) ) { out << " cmpb " << KEY( data[mid].lowKey ) << ", %r10b\n" " jl " << nf << "\n" " cmpb " << KEY( data[mid].highKey ) << ", %r10b\n" " jg " << nf << "\n"; } else { out << " cmpb " << KEY( data[mid].lowKey ) << ", %r10b\n" " jne " << nf << "\n"; } TRANS_GOTO( data[mid].value ); } else if ( limitLow && !limitHigh ) { out << " cmpb " << KEY( data[mid].highKey ) << ", %r10b\n" " jg " << nf << "\n"; TRANS_GOTO( data[mid].value ); } else if ( !limitLow && limitHigh ) { out << " cmpb " << KEY( data[mid].lowKey ) << ", %r10b\n" " jl " << nf << "\n"; TRANS_GOTO( data[mid].value ); } else { /* Both high and low are at the limit. No tests to do. */ TRANS_GOTO( data[mid].value ); } } } void AsmCodeGen::emitCharClassIfElseIf( RedStateAp *st ) { long long span = st->high - st->low + 1; for ( long long pos = 0; pos < span; pos++ ) { out << " cmpb " << KEY( st->low + pos ) << ", %r10b\n" " je " << TRANS_GOTO_TARG( st->transList[pos] ) << "\n"; } } void AsmCodeGen::emitCharClassJumpTable( RedStateAp *st, string def ) { long long low = st->low; long long high = st->high; if ( def.size() == 0 ) def = LABEL( "ccf", st->id ); out << " movzbq %r10b, %rax\n" " subq $" << low << ", %rax\n" " cmpq $" << (high - low) << ", %rax\n" " ja " << def << "\n" " leaq " << LABEL( "cct", st->id ) << "(%rip), %rcx\n" " movslq (%rcx,%rax,4), %rdx\n" " addq %rcx, %rdx\n" " jmp *%rdx\n" " .section .rodata\n" " .align 4\n" << LABEL( "cct", st->id ) << ":\n"; long long span = st->high - st->low + 1; for ( long long pos = 0; pos < span; pos++ ) { out << " .long " << TRANS_GOTO_TARG( st->transList[pos] ) << " - " << LABEL( "cct", st->id ) << "\n"; } out << " .text\n" "" << LABEL( "ccf", st->id ) << ":\n"; } void AsmCodeGen::NFA_PUSH( RedStateAp *st ) { if ( st->nfaTargs != 0 && st->nfaTargs->length() > 0 ) { if ( red->nfaPrePushExpr != 0 ) { out << " movq $" << st->nfaTargs->length() << ", %rdi\n"; INLINE_LIST( out, red->nfaPrePushExpr->inlineList, 0, false, false ); } for ( RedNfaTargs::Iter t = *st->nfaTargs; t.lte(); t++ ) { out << " movq " << NFA_STACK() << ", %rax\n" " movq " << NFA_TOP() << ", %rcx\n" " imulq $24, %rcx\n" " movq $" << t->state->id << ", 0(%rax,%rcx,)\n" " movq " << P() << ", 8(%rax,%rcx,)\n"; out << " # pop action id " << t->id << "\n" " movq $" << t->id << ", 16(%rax,%rcx,)\n"; if ( t->push ) { for ( GenActionTable::Iter item = t->push->key; item.lte(); item++ ) { ACTION( out, item->value, st->id, false, t->push->anyNextStmt() ); out << "\n"; } } out << " movq " << NFA_TOP() << ", %rcx\n" " addq $1, %rcx\n" " movq %rcx, " << NFA_TOP() << "\n"; } } } void AsmCodeGen::STATE_GOTOS() { bool eof = redFsm->anyEofActivity() || redFsm->anyNfaStates(); for ( RedStateList::Iter st = redFsm->stateList; st.lte(); st++ ) { /* Writing code above state gotos. */ IN_TRANS_ACTIONS( st ); if ( st->labelNeeded ) out << LABEL( "st", st->id ) << ":\n"; /* need to do this if the transition is an eof transition, or if the action * contains fexec. Otherwise, no need. */ if ( eof ) { out << " cmpq " << P() << ", " << vEOF() << "\n"; if ( st->isFinal ) out << " je " << LABEL( "out", st->id ) << "\n"; else out << " je " << LABEL( "pop", st->id ) << "\n"; } if ( st->toStateAction != 0 ) { /* Remember that we wrote an action. Write every action in the list. */ for ( GenActionTable::Iter item = st->toStateAction->key; item.lte(); item++ ) { ACTION( out, item->value, st->id, false, st->toStateAction->anyNextStmt() ); out << "\n"; } } if ( st == redFsm->errState ) { out << LABEL( "en", st->id ) << ":\n"; /* Break out here. */ outLabelUsed = true; out << " movq $" << st->id << ", " << vCS() << "\n" " jmp " << LABEL( "pop" ) << "\n"; } else { /* Advance and test buffer pos. */ if ( st->labelNeeded ) { out << " addq $1, " << P() << "\n"; } /* This is the entry label for starting a run. */ out << LABEL( "en", st->id ) << ":\n"; if ( !noEnd ) { if ( eof ) { out << " cmpq " << P() << ", " << PE() << "\n" " jne " << LABEL( "nope", st->id ) << "\n" << " cmpq " << P() << ", " << vEOF() << "\n" " jne " << LABEL( "out", st->id ) << "\n" << LABEL( "nope", st->id ) << ":\n"; } else { out << " cmpq " << P() << ", " << PE() << "\n" " je " << LABEL( "out", st->id ) << "\n"; } } NFA_PUSH( st ); if ( st->fromStateAction != 0 ) { /* Remember that we wrote an action. Write every action in the list. */ for ( GenActionTable::Iter item = st->fromStateAction->key; item.lte(); item++ ) { ACTION( out, item->value, st->id, false, st->fromStateAction->anyNextStmt() ); out << "\n"; } } if ( !noEnd && eof ) { out << " cmpq " << P() << ", " << vEOF() << "\n" " jne " << LABEL( "neofd", st->id ) << "\n"; if ( st->eofTrans != 0 ) TRANS_GOTO( st->eofTrans ); else { if ( st->isFinal || !redFsm->anyNfaStates() ) out << "jmp " << LABEL( "out", st->id ) << "\n"; else out << "jmp " << LABEL( "pop", st->id ) << "\n"; } out << " jmp " << LABEL( "deofd", st->id ) << "\n"; out << LABEL( "neofd", st->id ) << ":\n"; } /* Record the prev state if necessary. */ if ( st->anyRegCurStateRef() ) { out << " movq $" << st->id << ", -72(%rbp)\n"; } #ifdef LOG_TRANS out << " movzbl (" << P() << "), %r10d\n" " movq $" << machineId << ", %rdi\n" " movq $" << st->id << ", %rsi\n" " movslq %r10d, %rdx\n" " call " << LABEL( "log_trans" ) << "\n" ; #endif /* Load *p. */ if ( st->transList != 0 ) { long lowKey = redFsm->lowKey.getVal(); long highKey = redFsm->highKey.getVal(); out << " movzbl (" << P() << "), %r10d\n" " cmpl $" << lowKey << ", %r10d\n" " jl " << LABEL( "nf", st->id ) << "\n" " cmpl $" << highKey << ", %r10d\n" " jg " << LABEL( "nf", st->id ) << "\n" " subl " << KEY( lowKey ) << ", %r10d\n" " leaq " << LABEL( "char_class" ) << "(%rip), %rcx\n" " movslq %r10d, %rax\n" " movb (%rcx, %rax), %r10b\n" ; long len = ( st->high - st->low + 1 ); if ( len < 8 ) emitCharClassIfElseIf( st ); else { string def; if ( st->outRange.length() == 0 ) def = TRANS_GOTO_TARG( st->defTrans ); emitCharClassJumpTable( st, def ); } } /* Write the default transition. */ out << LABEL( "nf", st->id ) << ":\n"; TRANS_GOTO( st->defTrans ); if ( !noEnd && eof ) { out << LABEL( "deofd", st->id) << ":\n"; } } } } unsigned int AsmCodeGen::TO_STATE_ACTION( RedStateAp *state ) { int act = 0; if ( state->toStateAction != 0 ) act = state->toStateAction->location+1; return act; } unsigned int AsmCodeGen::FROM_STATE_ACTION( RedStateAp *state ) { int act = 0; if ( state->fromStateAction != 0 ) act = state->fromStateAction->location+1; return act; } unsigned int AsmCodeGen::EOF_ACTION( RedStateAp *state ) { int act = 0; if ( state->eofAction != 0 ) act = state->eofAction->location+1; return act; } bool AsmCodeGen::useAgainLabel() { return redFsm->anyActionRets() || redFsm->anyActionByValControl() || redFsm->anyRegNextStmt(); } void AsmCodeGen::GOTO( ostream &ret, int gotoDest, bool inFinish ) { ret << " jmp " << LABEL( "st", gotoDest ) << "\n"; } void AsmCodeGen::CALL( ostream &ret, int callDest, int targState, bool inFinish ) { if ( red->prePushExpr != 0 ) INLINE_LIST( ret, red->prePushExpr->inlineList, 0, false, false ); ret << " movq " << STACK() << ", %rax\n" " movq " << TOP() << ", %rcx\n" " movq $" << targState << ", (%rax, %rcx, 8)\n" " addq $1, %rcx\n" " movq %rcx, " << TOP() << "\n" ; ret << " jmp " << LABEL( "st", callDest ) << "\n"; ; } void AsmCodeGen::CALL_EXPR( ostream &ret, GenInlineItem *ilItem, int targState, bool inFinish ) { if ( red->prePushExpr != 0 ) INLINE_LIST( ret, red->prePushExpr->inlineList, 0, false, false ); ret << "\n" " movq "; INLINE_LIST( ret, ilItem->children, 0, inFinish, false ); ret << ", %rdx\n" "\n" " movq " << STACK() << ", %rax\n" " movq " << TOP() << ", %rcx\n" " movq $" << targState << ", (%rax, %rcx, 8)\n" " addq $1, %rcx\n" " movq %rcx, " << TOP() << "\n" " movq %rdx, " << vCS() << "\n" ; ret << " jmp " << LABEL( "again" ) << "\n"; } void AsmCodeGen::RET( ostream &ret, bool inFinish ) { ret << " movq " << STACK() << ", %rax\n" " movq " << TOP() << ", %rcx\n" " subq $1, %rcx\n" " movq (%rax, %rcx, 8), %rax\n" " movq %rax, " << vCS() << "\n" " movq %rcx, " << TOP() << "\n"; if ( red->postPopExpr != 0 ) INLINE_LIST( ret, red->postPopExpr->inlineList, 0, false, false ); ret << " jmp " << LABEL("again") << "\n"; } void AsmCodeGen::GOTO_EXPR( ostream &ret, GenInlineItem *ilItem, bool inFinish ) { ret << " movq "; INLINE_LIST( ret, ilItem->children, 0, inFinish, false ); ret << ", " << vCS() << "\n"; ret << " jmp " << LABEL("again") << "\n"; } void AsmCodeGen::NEXT( ostream &ret, int nextDest, bool inFinish ) { ret << " movq $" << nextDest << ", " << vCS() << "\n"; } void AsmCodeGen::NEXT_EXPR( ostream &ret, GenInlineItem *ilItem, bool inFinish ) { ret << " movq "; INLINE_LIST( ret, ilItem->children, 0, inFinish, false ); ret << ", " << vCS() << "\n"; } void AsmCodeGen::NCALL( ostream &ret, int callDest, int targState, bool inFinish ) { if ( red->prePushExpr != 0 ) INLINE_LIST( ret, red->prePushExpr->inlineList, 0, false, false ); ret << " movq " << STACK() << ", %rax\n" " movq " << TOP() << ", %rcx\n" " movq $" << targState << ", (%rax, %rcx, 8)\n" " addq $1, %rcx\n" " movq %rcx, " << TOP() << "\n" " movq $" << callDest << ", " << vCS() << "\n"; } void AsmCodeGen::NCALL_EXPR( ostream &ret, GenInlineItem *ilItem, int targState, bool inFinish ) { if ( red->prePushExpr != 0 ) INLINE_LIST( ret, red->prePushExpr->inlineList, 0, false, false ); ret << "\n" " movq "; INLINE_LIST( ret, ilItem->children, 0, inFinish, false ); ret << ", %rdx\n" "\n" " movq " << STACK() << ", %rax\n" " movq " << TOP() << ", %rcx\n" " movq $" << targState << ", (%rax, %rcx, 8)\n" " addq $1, %rcx\n" " movq %rcx, " << TOP() << "\n" " movq %rdx, " << vCS() << "\n"; } void AsmCodeGen::NRET( ostream &ret, bool inFinish ) { ret << " movq " << STACK() << ", %rax\n" " movq " << TOP() << ", %rcx\n" " subq $1, %rcx\n" " movq (%rax, %rcx, 8), %rax\n" " movq %rax, " << vCS() << "\n" " movq %rcx, " << TOP() << "\n"; if ( red->postPopExpr != 0 ) INLINE_LIST( ret, red->postPopExpr->inlineList, 0, false, false ); } void AsmCodeGen::CURS( ostream &ret, bool inFinish ) { ret << " movq -72(%rbp), %rax\n"; } void AsmCodeGen::TARGS( ostream &ret, bool inFinish, int targState ) { ret << " movq $" << targState << ", %rax\n"; } void AsmCodeGen::BREAK( ostream &ret, int targState, bool csForced ) { outLabelUsed = true; ret << "{" << P() << "++; "; if ( !csForced ) ret << vCS() << " = " << targState << "; "; ret << CTRL_FLOW() << "goto _out;}"; } bool AsmCodeGen::IN_TRANS_ACTIONS( RedStateAp *state ) { bool anyWritten = false; /* Emit any transitions that have actions and that go to this state. */ for ( int it = 0; it < state->numInCondTests; it++ ) { /* Write the label for the transition so it can be jumped to. */ RedTransAp *trans = state->inCondTests[it]; out << LABEL( "ctr", trans->id ) << ":\n"; if ( trans->condSpace->condSet.length() == 1 ) { RedCondPair *tp, *fp; if ( trans->numConds() == 1 ) { /* The single condition is either false or true, errCond is the * opposite. */ if ( trans->outCondKey(0) == 0 ) { fp = trans->outCond(0); tp = trans->errCond(); } else { tp = trans->outCond(0); fp = trans->errCond(); } } else { /* Full list, goes false, then true. */ fp = trans->outCond(0); tp = trans->outCond(1); } GenCondSet::Iter csi = trans->condSpace->condSet; CONDITION( out, *csi ); out << " test %eax, %eax\n" " je " << TRANS_GOTO_TARG( fp ) << "\n" " jmp " << TRANS_GOTO_TARG( tp ) << "\n"; } else { out << " movq $0, %r9\n"; for ( GenCondSet::Iter csi = trans->condSpace->condSet; csi.lte(); csi++ ) { out << " pushq %r9\n"; CONDITION( out, *csi ); out << "\n" " test %eax, %eax\n" " setne %cl\n" " movsbq %cl, %rcx\n" " salq $" << csi.pos() << ", %rcx\n" " popq %r9\n" " addq %rcx, %r9\n"; } for ( int c = 0; c < trans->numConds(); c++ ) { CondKey key = trans->outCondKey( c ); RedCondPair *pair = trans->outCond( c ); out << " cmpq " << COND_KEY( key ) << ", %r9\n" " je " << TRANS_GOTO_TARG( pair ) << "\n"; } RedCondPair *err = trans->errCond(); if ( err != 0 ) { out << " jmp " << TRANS_GOTO_TARG( err ) << "\n"; } } } /* Emit any transitions that have actions and that go to this state. */ for ( int it = 0; it < state->numInConds; it++ ) { RedCondPair *pair = state->inConds[it]; if ( pair->action != 0 /* && pair->labelNeeded */ ) { /* Remember that we wrote an action so we know to write the * line directive for going back to the output. */ anyWritten = true; /* Write the label for the transition so it can be jumped to. */ out << LABEL( "tr", pair->id ) << ":\n"; /* If the action contains a next, then we must preload the current * state since the action may or may not set it. */ if ( pair->action->anyNextStmt() ) { out << " movq $" << pair->targ->id << ", " << vCS() << "\n"; } if ( redFsm->anyRegNbreak() ) { out << " movb $0, " << NBREAK() << "\n"; } /* Write each action in the list. */ for ( GenActionTable::Iter item = pair->action->key; item.lte(); item++ ) { ACTION( out, item->value, pair->targ->id, false, pair->action->anyNextStmt() ); out << "\n"; } if ( redFsm->anyRegNbreak() ) { out << " cmpb $0, " << NBREAK() << "\n" " jne " << LABEL( "pop" ) << "\n"; outLabelUsed = true; } /* If the action contains a next then we need to reload, otherwise * jump directly to the target state. */ if ( pair->action->anyNextStmt() ) out << " jmp " << LABEL( "again" ) << "\n"; else out << " jmp " << LABEL( "st", pair->targ->id ) << "\n"; } } return anyWritten; } std::string AsmCodeGen::TRANS_GOTO_TARG( RedCondPair *pair ) { std::stringstream s; if ( pair->action != 0 ) { /* Go to the transition which will go to the state. */ s << LABEL( "tr", pair->id ); } else { /* Go directly to the target state. */ s << LABEL( "st", pair->targ->id ); } return s.str(); } std::string AsmCodeGen::TRANS_GOTO_TARG( RedTransAp *trans ) { if ( trans->condSpace != 0 ) { /* Need to jump to the trans since there are conditions. */ return LABEL( "ctr", trans->id ); } else { return TRANS_GOTO_TARG( &trans->p ); } } /* Emit the goto to take for a given transition. */ std::ostream &AsmCodeGen::TRANS_GOTO( RedTransAp *trans ) { out << " jmp " << TRANS_GOTO_TARG( trans ) << "\n"; return out; } std::ostream &AsmCodeGen::EXIT_STATES() { for ( RedStateList::Iter st = redFsm->stateList; st.lte(); st++ ) { out << LABEL( "out", st->id ) << ":\n" " movq $" << st->id << ", " << vCS() << "\n" " jmp " << LABEL( "out" ) << "\n"; out << LABEL( "pop", st->id ) << ":\n" " movq $" << st->id << ", " << vCS() << "\n" " jmp " << LABEL( "pop" ) << "\n"; } return out; } std::ostream &AsmCodeGen::AGAIN_CASES() { /* Jump into the machine based on the current state. */ out << " leaq " << LABEL( "again_jmp" ) << "(%rip), %rcx\n"; if ( stackCS ) { out << " movq " << vCS() << ", %r11\n"; } out << " movq (%rcx,%r11,8), %rcx\n" " jmp *%rcx\n" " .section .rodata\n" " .align 8\n" << LABEL( "again_jmp" ) << ":\n"; for ( int stId = 0; stId < redFsm->stateList.length(); stId++ ) { out << " .quad " << LABEL( "st", stId ) << "\n"; } out << " .text\n"; return out; } std::ostream &AsmCodeGen::ENTRY_CASES() { out << " movq (%rcx,%r11,8), %rcx\n" " jmp *%rcx\n" " .section .rodata\n" " .align 8\n" << LABEL( "entry_jmp" ) << ":\n"; for ( int stId = 0; stId < redFsm->stateList.length(); stId++ ) { out << " .quad " << LABEL( "en", stId ) << "\n"; } out << " .text\n"; return out; } std::ostream &AsmCodeGen::FINISH_CASES() { /* The current state is in %rax. */ /*long done = */ nextLmSwitchLabel++; for ( RedStateList::Iter st = redFsm->stateList; st.lte(); st++ ) { if ( st->eofTrans != 0 ) { out << " cmpq $" << st->id << ", %rax\n" " jne " << LABEL( "fc", st->id ) << "\n"; if ( st->fromStateAction != 0 ) { /* Remember that we wrote an action. Write every action in the list. */ for ( GenActionTable::Iter item = st->fromStateAction->key; item.lte(); item++ ) { ACTION( out, item->value, st->id, false, st->fromStateAction->anyNextStmt() ); out << "\n"; } } out << " jmp " << TRANS_GOTO_TARG( st->eofTrans ) << "\n" << LABEL( "fc", st->id ) << ":\n"; } } return out; } void AsmCodeGen::setLabelsNeeded( GenInlineList *inlineList ) { for ( GenInlineList::Iter item = *inlineList; item.lte(); item++ ) { switch ( item->type ) { case GenInlineItem::Goto: case GenInlineItem::Call: { /* Mark the target as needing a label. */ item->targState->labelNeeded = true; break; } default: break; } if ( item->children != 0 ) setLabelsNeeded( item->children ); } } void AsmCodeGen::setLabelsNeeded( RedCondPair *pair ) { /* If there is no action with a next statement, then the label will be * needed. */ if ( pair->action == 0 || !pair->action->anyNextStmt() ) pair->targ->labelNeeded = true; /* Need labels for states that have goto or calls in action code * invoked on characters (ie, not from out action code). */ if ( pair->action != 0 ) { /* Loop the actions. */ for ( GenActionTable::Iter act = pair->action->key; act.lte(); act++ ) { /* Get the action and walk it's tree. */ setLabelsNeeded( act->value->inlineList ); } } } /* Set up labelNeeded flag for each state. */ void AsmCodeGen::setLabelsNeeded() { /* If we use the _again label, then we the _again switch, which uses all * labels. */ if ( useAgainLabel() ) { for ( RedStateList::Iter st = redFsm->stateList; st.lte(); st++ ) st->labelNeeded = true; } else { /* Do not use all labels by default, init all labelNeeded vars to false. */ for ( RedStateList::Iter st = redFsm->stateList; st.lte(); st++ ) st->labelNeeded = false; for ( TransApSet::Iter trans = redFsm->transSet; trans.lte(); trans++ ) { if ( trans->condSpace == 0 ) setLabelsNeeded( &trans->p ); } for ( CondApSet::Iter cond = redFsm->condSet; cond.lte(); cond++ ) setLabelsNeeded( &cond->p ); for ( RedStateList::Iter st = redFsm->stateList; st.lte(); st++ ) { if ( st->eofAction != 0 ) { for ( GenActionTable::Iter item = st->eofAction->key; item.lte(); item++ ) setLabelsNeeded( item->value->inlineList ); } } } if ( !noEnd ) { for ( RedStateList::Iter st = redFsm->stateList; st.lte(); st++ ) st->outNeeded = st->labelNeeded; } } void AsmCodeGen::writeData() { STATE_IDS(); long long maxSpan = keyOps->span( redFsm->lowKey, redFsm->highKey ); out << " .type " << LABEL( "char_class" ) << ", @object\n" << LABEL( "char_class" ) << ":\n"; for ( long long pos = 0; pos < maxSpan; pos++ ) { out << " .byte " << redFsm->classMap[pos] << "\n"; } #ifdef LOG_TRANS out << LABEL( "fmt_log_trans" ) << ":\n" " .string \"%i %i %i\\n\"\n"; #endif } void AsmCodeGen::setNfaIds() { long nextId = 1; for ( RedStateList::Iter st = redFsm->stateList; st.lte(); st++ ) { if ( st->nfaTargs != 0 ) { for ( RedNfaTargs::Iter targ = *st->nfaTargs; targ.lte(); targ++ ) { targ->id = nextId; nextId += 1; } } } } void AsmCodeGen::writeExec() { /* Must set labels immediately before writing because we may depend on the * noend write option. */ setLabelsNeeded(); testEofUsed = false; outLabelUsed = false; setNfaIds(); /* If there are eof actions then we need to run code after exporting the * final state to vCS. Since the interface register is calee-save, we need * it to live on the stack. */ stackCS = redFsm->anyEofActivity(); /* * This code needs 88 bytes of stack (offset 0 from %rbp). * * cv : %r9 -- caller-save, used internally, condition char, undefined in * conditions and actions, can use * * pc : %r10b -- caller-save, used internally, undefined in conditions * actions, can use * * cs : %r11 -- caller-save, written by write init, read and * written by exec, undefined in conditions and actions * * p : %r12 -- callee-save, interface, persistent * * pe : %r13 -- callee-save, interface, persistent * * eof: -8(%rbp) * * ts: -16(%rbp) * * te: -24(%rbp) * * act: -32(%rbp) * * _nbreak: -40(%rbp) * * stackCS: -48(%rbp) * * stack: -56(%rbp) * top: -64(%rbp) * * _ps: -72(%rbp) * * nfa_stack -80(%rbp) * nfa_top -88(%rbp) * nfa_sz -96(%rbp) */ if ( redFsm->anyRegCurStateRef() ) { out << " movq $0, -72(%rbp)\n"; } if ( stackCS ) { /* Only need a persistent cs in the case of eof actions when exiting the * block. Where CS lives is a matter of performance though, so we should * only do this if necessary. */ out << " movq %r11, " << vCS() << "\n"; } if ( useAgainLabel() ) { out << " jmp " << LABEL( "resume" ) << "\n" << LABEL( "again" ) << ":\n"; AGAIN_CASES(); } if ( useAgainLabel() || redFsm->anyNfaStates() ) out << LABEL( "resume" ) << ":\n"; /* Jump into the machine based on the current state. */ out << " leaq " << LABEL( "entry_jmp" ) << "(%rip), %rcx\n"; if ( stackCS ) { out << " movq " << vCS() << ", %r11\n"; } ENTRY_CASES(); STATE_GOTOS(); EXIT_STATES(); out << LABEL( "pop" ) << ":\n"; if ( redFsm->anyNfaStates() ) { out << " movq " << NFA_TOP() << ", %rcx\n" " cmpq $0, %rcx\n" " je " << LABEL( "nfa_stack_empty" ) << "\n" " movq " << NFA_TOP() << ", %rcx\n" " subq $1, %rcx\n" " movq %rcx, " << NFA_TOP() << "\n" " movq " << NFA_STACK() << ", %rax\n" " imulq $24, %rcx\n" " movq 0(%rax,%rcx,), %r11\n" " movq 8(%rax,%rcx,), " << P() << "\n" " movq %r11, " << vCS() << "\n" ; if ( redFsm->bAnyNfaPops ) { out << " movq %r11, %r14\n" " movq 16(%rax,%rcx,), %rax\n"; for ( RedStateList::Iter st = redFsm->stateList; st.lte(); st++ ) { if ( st->nfaTargs != 0 ) { for ( RedNfaTargs::Iter targ = *st->nfaTargs; targ.lte(); targ++ ) { /* Write the entry label. */ out << " # pop action select\n" " cmp $" << targ->id << ", %rax\n" " jne 100f\n"; if ( targ->popTest != 0 ) { /* Write each action in the list of action items. */ for ( GenActionTable::Iter item = targ->popTest->key; item.lte(); item++ ) NFA_CONDITION( out, item->value, item.last() ); } out << " jmp 101f\n" "100:\n"; } } } out << "101:\n" " movq %r14, %r11\n"; } out << " jmp " << LABEL( "resume" ) << "\n" << LABEL( "pop_fail" ) << ":\n" " movq $" << ERROR_STATE() << ", " << vCS() << "\n" " jmp " << LABEL( "resume" ) << "\n" << LABEL( "nfa_stack_empty" ) << ":\n"; } if ( stackCS ) { out << " movq " << vCS() << ", %r11\n"; } out << "# WRITE EXEC END\n"; out << LABEL( "out" ) << ":\n"; if ( stackCS ) { out << " movq " << vCS() << ", %r11\n"; } #ifdef LOG_TRANS out << " jmp " << LABEL( "skip" ) << "\n" << LABEL( "log_trans" ) << ":\n" " movq %rdx, %rcx\n" " movq %rsi, %rdx\n" " movq %rdi, %rsi\n" " movq " << LABEL( "fmt_log_trans" ) << "@GOTPCREL(%rip), %rdi\n" " movq $0, %rax\n" " call printf@PLT\n" " ret\n" << LABEL( "skip" ) << ":\n" "\n"; #endif }