1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
|
/*
* Copyright 2006-2018 Adrian Thurston <thurston@colm.net>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to
* deal in the Software without restriction, including without limitation the
* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
* sell copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef _COLM_FSMREDUCE_H
#define _COLM_FSMREDUCE_H
#include <iostream>
#include <avltree.h>
#include "fsmgraph.h"
#include "compiler.h"
/* Forwards. */
struct FsmTrans;
struct FsmGraph;
struct Compiler;
struct FsmCodeGen;
struct RedFsm;
struct GenCondSpace;
struct Condition;
struct RedActionTable
:
public AvlTreeEl<RedActionTable>
{
RedActionTable( const ActionTable &key )
:
key(key),
id(0)
{ }
const ActionTable &getKey()
{ return key; }
ActionTable key;
int id;
};
typedef AvlTree<RedActionTable, ActionTable, CmpActionTable> ActionTableMap;
struct NextRedTrans
{
Key lowKey, highKey;
FsmTrans *trans;
FsmTrans *next;
void load() {
if ( trans != 0 ) {
next = trans->next;
lowKey = trans->lowKey;
highKey = trans->highKey;
}
}
NextRedTrans( FsmTrans *t ) {
trans = t;
load();
}
void increment() {
trans = next;
load();
}
};
class RedFsmBuild
{
public:
RedFsmBuild( Compiler *pd, FsmGraph *fsm );
RedFsm *reduceMachine( );
private:
void appendTrans( TransListVect &outList, Key lowKey, Key highKey, FsmTrans *trans );
void makeStateActions( FsmState *state );
void makeStateList();
void makeStateConditions( FsmState *state );
void initActionList( unsigned long length );
void newAction( int anum, char *name, int line, int col, Action *action );
void initActionTableList( unsigned long length );
void initCondSpaceList( ulong length );
void condSpaceItem( int cnum, long condActionId );
void newCondSpace( int cnum, int condSpaceId, Key baseKey );
void initStateCondList( int snum, ulong length );
void addStateCond( int snum, Key lowKey, Key highKey, long condNum );
void initStateList( unsigned long length );
void addRegionToEntry( int regionId, int entryId );
void addEntryPoint( int entryId, unsigned long entryState );
void setId( int snum, int id );
void initTransList( int snum, unsigned long length );
void newTrans( int snum, int tnum, Key lowKey, Key highKey,
long targ, long act );
void finishTransList( int snum );
void setFinal( int snum );
void setEofTrans( int snum, int eofTarget, int actId );
void setStateActions( int snum, long toStateAction,
long fromStateAction, long eofAction );
void setForcedErrorState();
void closeMachine();
Key findMaxKey();
void makeEntryPoints();
void makeGetKeyExpr();
void makeAccessExpr();
void makeCurStateExpr();
void makeConditions();
void makeInlineList( InlineList *inlineList, InlineItem *context );
void makeActionList();
void makeActionTableList();
void reduceTrans( FsmTrans *trans );
void reduceActionTables();
void makeTransList( FsmState *state );
void makeTrans( Key lowKey, Key highKey, FsmTrans *defTrans );
void makeAction( Action *action );
void makeLmSwitch( InlineItem *item );
void makeMachine();
void makeActionExec( InlineItem *item );
void makeActionExecTE( InlineItem *item );
Compiler *pd;
FsmGraph *fsm;
ActionTableMap actionTableMap;
int nextActionTableId;
int startState;
int errState;
public:
RedFsm *redFsm;
private:
int curAction;
int curActionTable;
int curTrans;
int curState;
int curCondSpace;
int curStateCond;
};
#endif /* _COLM_FSMREDUCE_H */
|