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authorYilun Lin <yllin@google.com>2018-09-08 00:06:09 +0800
committerchrome-bot <chrome-bot@chromium.org>2018-09-13 06:13:47 -0700
commitc4a842a78c778e7c15cd3f78ae354e4d21a85ae9 (patch)
tree6668b4fd3911769f0011b5b17512d66923eea5fc /include/motion_lid.h
parente6344f8560bad936573be75f6b2810373c2cdb01 (diff)
downloadchrome-ec-c4a842a78c778e7c15cd3f78ae354e4d21a85ae9.tar.gz
type: Rename vector_3_t to intv3_t.
Naming of many vector types and matrix types are not clear enough. For example, we have: vector_3_t, which is a vector of three int. vec3_t, which is a vector of three float. size4_t, which is a vector of four size_t. mat33_t, which is a 3x3 matrix of float. matrix_3x3_t, which is a 3x3 matrix of fixed point. Besides, we have types like int8_t, uint16_t types. To clearly distinguished types, the CL propose to, For vector types, naming should be `$type + 'v' + $num + '_t'`: vector_3_t becomes intv3_t vec3_t becomes floatv3_t vector 4 of uint16_t becomes uint16v4_t (which doesn't exist yet) For matrix types, naming should be `mat$N$N_` + $type + '_t', where $N is the matrix size: matrix_3x3_t becomes mat33_fp_t # fp: fixed point mat33_t becomes mat33_float_t TEST=make buildall -j BUG=b:114662791 Change-Id: I865aa3ecbab6cb97f8585a081a679adf00febe1d Signed-off-by: Yilun Lin <yllin@google.com> Reviewed-on: https://chromium-review.googlesource.com/1215442 Commit-Ready: Yilun Lin <yllin@chromium.org> Tested-by: Yilun Lin <yllin@chromium.org> Reviewed-by: Nicolas Boichat <drinkcat@chromium.org>
Diffstat (limited to 'include/motion_lid.h')
-rw-r--r--include/motion_lid.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/include/motion_lid.h b/include/motion_lid.h
index 155c7735c9..6ce299c0e5 100644
--- a/include/motion_lid.h
+++ b/include/motion_lid.h
@@ -26,7 +26,7 @@ struct accel_orientation {
matrix_3x3_t rot_hinge_180;
/* Vector pointing along hinge axis. */
- vector_3_t hinge_axis;
+ intv3_t hinge_axis;
};
/* Link global structure for orientation. This must be defined in board.c. */