/* Copyright 2012 The Chromium OS Authors. All rights reserved. * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. * * Queue data structure implementation. */ #include "console.h" #include "queue.h" #include "util.h" #define CPRINTS(format, args...) cprints(CC_MOTION_SENSE, format, ##args) static void queue_action_null(struct queue_policy const *policy, size_t count) { } struct queue_policy const queue_policy_null = { .add = queue_action_null, .remove = queue_action_null, }; void queue_init(struct queue const *q) { ASSERT(q->policy); ASSERT(q->policy->add); ASSERT(q->policy->remove); q->state->head = 0; q->state->tail = 0; } int queue_is_empty(struct queue const *q) { return q->state->head == q->state->tail; } size_t queue_count(struct queue const *q) { return q->state->tail - q->state->head; } size_t queue_space(struct queue const *q) { return q->buffer_units - queue_count(q); } int queue_is_full(struct queue const *q) { return (queue_space(q) == 0); } /* * These pictures make the logic below clearer. The H and T markers are the * head and tail indicies after they have been modded by the queue size. The * Empty and Full states are disambiguated by looking at the pre-modded * indicies. * * Empty: T * T == H H * |----------------| * * Normal: H T * H < T |---******-------| * * Wrapped: T H * T < H |***----------***| * * Full: T * T == H H * |****************| */ struct queue_chunk queue_get_write_chunk(struct queue const *q, size_t offset) { size_t head = q->state->head & q->buffer_units_mask; size_t tail = (q->state->tail + offset) & q->buffer_units_mask; size_t last = (tail < head) ? head : /* Wrapped */ q->buffer_units; /* Normal | Empty */ /* Make sure that the offset doesn't exceed free space. */ if (queue_space(q) <= offset) return ((struct queue_chunk){ .count = 0, .buffer = NULL, }); return ((struct queue_chunk){ .count = last - tail, .buffer = q->buffer + (tail * q->unit_bytes), }); } struct queue_chunk queue_get_read_chunk(struct queue const *q) { size_t head = q->state->head & q->buffer_units_mask; size_t tail = q->state->tail & q->buffer_units_mask; size_t last = (queue_is_empty(q) ? head : /* Empty */ ((head < tail) ? tail : /* Normal */ q->buffer_units)); /* Wrapped | Full */ return ((struct queue_chunk){ .count = (last - head), .buffer = q->buffer + (head * q->unit_bytes), }); } size_t queue_advance_head(struct queue const *q, size_t count) { size_t transfer = MIN(count, queue_count(q)); q->state->head += transfer; q->policy->remove(q->policy, transfer); return transfer; } size_t queue_advance_tail(struct queue const *q, size_t count) { size_t transfer = MIN(count, queue_space(q)); q->state->tail += transfer; q->policy->add(q->policy, transfer); return transfer; } size_t queue_add_unit(struct queue const *q, const void *src) { size_t tail = q->state->tail & q->buffer_units_mask; if (queue_space(q) == 0) return 0; if (q->unit_bytes == 1) q->buffer[tail] = *((uint8_t *)src); else memcpy(q->buffer + tail * q->unit_bytes, src, q->unit_bytes); return queue_advance_tail(q, 1); } size_t queue_add_units(struct queue const *q, const void *src, size_t count) { return queue_add_memcpy(q, src, count, memcpy); } size_t queue_add_memcpy(struct queue const *q, const void *src, size_t count, void *(*memcpy)(void *dest, const void *src, size_t n)) { size_t transfer = MIN(count, queue_space(q)); size_t tail = q->state->tail & q->buffer_units_mask; size_t first = MIN(transfer, q->buffer_units - tail); memcpy(q->buffer + tail * q->unit_bytes, src, first * q->unit_bytes); if (first < transfer) memcpy(q->buffer, ((uint8_t const *)src) + first * q->unit_bytes, (transfer - first) * q->unit_bytes); return queue_advance_tail(q, transfer); } static void queue_read_safe(struct queue const *q, void *dest, size_t head, size_t transfer, void *(*memcpy)(void *dest, const void *src, size_t n)) { size_t first = MIN(transfer, q->buffer_units - head); memcpy(dest, q->buffer + head * q->unit_bytes, first * q->unit_bytes); if (first < transfer) memcpy(((uint8_t *)dest) + first * q->unit_bytes, q->buffer, (transfer - first) * q->unit_bytes); } size_t queue_remove_unit(struct queue const *q, void *dest) { size_t head = q->state->head & q->buffer_units_mask; if (queue_count(q) == 0) return 0; if (q->unit_bytes == 1) *((uint8_t *)dest) = q->buffer[head]; else memcpy(dest, q->buffer + head * q->unit_bytes, q->unit_bytes); return queue_advance_head(q, 1); } size_t queue_remove_units(struct queue const *q, void *dest, size_t count) { return queue_remove_memcpy(q, dest, count, memcpy); } size_t queue_remove_memcpy(struct queue const *q, void *dest, size_t count, void *(*memcpy)(void *dest, const void *src, size_t n)) { size_t transfer = MIN(count, queue_count(q)); size_t head = q->state->head & q->buffer_units_mask; queue_read_safe(q, dest, head, transfer, memcpy); return queue_advance_head(q, transfer); } size_t queue_peek_units(struct queue const *q, void *dest, size_t i, size_t count) { return queue_peek_memcpy(q, dest, i, count, memcpy); } size_t queue_peek_memcpy(struct queue const *q, void *dest, size_t i, size_t count, void *(*memcpy)(void *dest, const void *src, size_t n)) { size_t available = queue_count(q); size_t transfer = MIN(count, available - i); if (i < available) { size_t head = (q->state->head + i) & q->buffer_units_mask; queue_read_safe(q, dest, head, transfer, memcpy); } return transfer; } void queue_begin(struct queue const *q, struct queue_iterator *it) { if (queue_is_empty(q)) it->ptr = NULL; else it->ptr = q->buffer + (q->state->head & q->buffer_units_mask) * q->unit_bytes; it->_state.offset = 0; it->_state.head = q->state->head; it->_state.tail = q->state->tail; } void queue_next(struct queue const *q, struct queue_iterator *it) { uint8_t *ptr = (uint8_t *)it->ptr; /* Check if anything changed since the iterator was created. */ if (it->_state.head != q->state->head || it->_state.tail != q->state->tail) { CPRINTS("Concurrent modification error, queue has changed while" " iterating. The iterator is now invalid."); it->ptr = NULL; return; } /* Check if iterator is already at end. */ if (ptr == NULL || it->_state.head + it->_state.offset == it->_state.tail) return; it->_state.offset++; /* Check if we've reached the end. */ if (it->_state.head + it->_state.offset == it->_state.tail) { it->ptr = NULL; return; } ptr = q->buffer + (((it->_state.head + it->_state.offset) & q->buffer_units_mask) * q->unit_bytes); it->ptr = (void *)ptr; }