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# EC USB-C Power Delivery TCPMv2 Overview

As the original USB-C Power Delivery (PD) solution for the ChromeOS Embedded
Controller has aged, it has grown to the point where it is difficult to add new
features and address bugs. A new PD stack (generally referred to as TCPMv2) has
been introduced to the codebase for use moving forward. It implements a layered,
state-based design which tracks more closely with the USB Type-C and USB PD
specifications.

[TOC]

## Enabling TCPMv2

Boards may enable TCPMv2 by adding the following defines:

*   `CONFIG_USB_PD_TCPMV2`Configures the board to use the new stack.
*   `CONFIG_USB_DRP_ACC_TRYSRC`: Configures the type of state machine to run (in
    this case, a DRP which performs Try.SRC behavior). Currently available are
    DRP and charge-through Vconn-powered device options
*   `CONFIG_USB_PD_DECODE_SOP`: Sets up messaging for SOP’ and SOP’’, which is
    strongly encouraged in the TCPMv2 code moving forward
*   `CONFIG_USB_PID 0x1234`: Sets the USB Product Identifier. This will be
    shared for all boards within one reference design, and new PIDs may be
    requested by sending an email to the ChromeOS FW Team.
*   `CONFIG_USB_PD_REV30`: The TCPMv2 stack defaults to PD2.0 operation but
    defining this macro enables PD3.0 functionality.

Other configurations to specify behaviors within the task still apply (ex.
`CONFIG_USB_PD_ALT_MODE_DFP` and `CONFIG_USB_PD_TCPC_LOW_POWER`).

## State Machine Framework

The basis of the TCPMv2 state machines is a generic state machine framework.
This framework can be found in common/usbc/usb\_sm.c. For each state, there may
be defined:

*   Entry: Called upon entering a state
*   Run: Called while steady in a state
*   Exit: Called upon leaving a state
*   Parent: Superstate. Enters, exits, and runs alongside the child state. Only
    enters and exits when transitioning between states which do not share the
    parent.

All fields are optional and may be set to NULL. A new state is transitioned to
with a call into set\_state(), which exits the old state and parents and enters
the new parents and state. States may be changed with set\_state() in any entry
or run function, but any call from an exit function is ignored since exit is
only called when a change is already in progress. While in a state, run\_state()
executes the run function for the current state and parents. If set\_state() is
called from either an entry function or a run function, the remaining run or
entry functions are stopped.

Below is a graphical example of what some states may look like. States 1 and 2
share Parent State 1, while State 3 has Parent State of 2.

![Example States](images/TCPMv2-ExampleStates.png "Example States")

Translated into code, this would be something like below (note it is not
necessary that the states be a part of an array, but the TCPMv2 code generally
organizes the states in this way):

```
static const struct usb_state test_states[] = {
        [PARENT_1] = {
                .entry = parent_1_entry,
                .run = parent_1_run,
                .exit = parent_1_exit,
        },
        [PARENT_2] = {
                .entry = parent_2_entry,
                .run = parent_2_run,
                .exit = parent_2_exit,
        },
        [STATE_1] = {
                .entry = state_1_entry,
                .run = state_1_run,
                .exit = state_1_exit,
                .parent = &test_states[PARENT_1],
        },
        [STATE_2] = {
                .entry = state_2_entry,
                .run = state_2_run,
                .exit = state_2_exit,
                .parent = &test_states[PARENT_1],
        },
        [STATE_3] = {
                .entry = state_3_entry,
                .run = state_3_run,
                .exit = state_3_exit,
                .parent = &test_states[PARENT_2],
        },
};
```

For this example, each test state is written simply to produce a print of its
function name. The two exceptions are:

*   parent\_1\_run() calls set\_state() into STATE\_2 when called a second time
*   state\_2\_entry() calls set\_state() into STATE\_3

Graphically, this is represented below:

![Example Transitions](images/TCPMv2-ExampleTransitions.png "Example state transitions and resulting called functions")

And the following code output is produced:

```
Calling run_state()
state_1_run
parent_1_run

Calling run_state()
state_1_run
state_1_run calling set_state() to state 2
state_1_exit
state_2_entry
state_2_entry calling set_state() to state 3
state_2_exit
parent_1_exit
parent_2_entry
state_3_entry

Calling run_state()
state_3_run
parent_2_run
```

## TCPMv2 PD Task

The TCPMv2 PD task is built upon state machines using the above framework and is
located in common/usbc/usbc\_task.c. It is separated into three layers which
track with the USB Type-C and USB PD specification states and run in a loop with
5 ms periods between executions. A graphical representation of these layers is
below.

![PD Task Loop](images/TCPMv2-TaskLoop.png "PD task loop state machine calls")

The task is designed such that the Type-C (TC) layer could run independently for
any application which doesn’t wish to enable PD messaging. Boards define their
appropriate Policy Engine (PE) and TC state machines through their selection of
a CONFIG\_USB\_\* define, with current options supporting both Dual-Role Ports
(DRPs) and Charge-Through Vconn-Powered Device (CTVPD). All boards use the same
Protocol Layer (PRL) code.

## TCPMv2 Layers

### Overview

The three state machines mentioned above interact with each other and the EC
drivers in order to orchestrate all Type-C connection behavior. Graphically,
they are represented below.

![PD Task Layers](images/TCPMv2-TaskLayers.png "PD task layer interactions")

Layers communicate with each other using atomic operations on flags and shared
buffers. Functions calling into each layer are clearly named to indicate the
layer they are acting on, and anything calling into the PD task should be doing
so through pd\_\* named functions.

Some specific examples of how this communication works between layers is below.
If a port partner sends in a Vconn\_swap request, then:

*   PRL will communicate that a message was received to the PE layer through
    pe\_message\_received(), which sets PE\_FLAGS\_MSG\_RECEIVED and indicates
    the receive buffer has a message
*   PE asks with the TC whether the board is sourcing Vconn with
    tc\_is\_vconn\_src() which checks TC\_FLAGS\_VCONN\_ON
*   PE tells the PRL to send an ACCEPT message to the port partner through
    prl\_send\_ctrl\_msg() which fills in shared message information and sets
    PRL\_FLAGS\_MSG\_XMIT
*   PRL lets the PE know that the message transmit was successful through
    pe\_message\_sent() which sets PE\_FLAGS\_TX\_COMPLETE
*   TC tells the PE layer that the Vconn swap completed with
    pe\_vconn\_swap\_complete() which sets PE\_FLAGS\_VCONN\_SWAP\_COMPLETE

### Type-C Layer

Defined in the USB Type-C specification, this layer is responsible for basic
connection. It takes care of setting the CC lines, detecting and debouncing the
partner CC lines, and performs most of the interactions needed with the PPC and
USB mux. Once the TC layer has gotten the connection to the point of being
Attached.SNK or Attached.SRC, it will enable the PRL and PE layers accordingly.

### Protocol Layer

A part of the USB PD specification, the protocol layer is responsible for the
actual sending and receiving of PD messages with the TCPCs. The layer is
actually composed of 4 separate state machines running one after the other.
These state machines are:

*   Chunked receive (RCH): passes messages up to the PE and requests chunks when
    chunking
*   Chunked transmit (TCH): receives messages from the PE and waits for chunk
    requests when chunking
*   Protocol transmit (PRL\_TX): passes messages to the TCPCs and handles PD 3.0
    collision avoidance
*   Protocol hard reset (PRL\_HR): responds to or transmits hard resets, resets
    PRL layer variables, notifies PE of hard reset receipt or sent

### Policy Engine Layer

The PE layer states are defined as a part of the USB PD specification. State
names are meant to track very closely with the specification so they can be
easily searchable and understood. The PE’s primary responsibility is to send and
process PD messages in order to implement the port’s policy.

## Best Practices

*   Always call return after set\_state(). Once the state has been changed,
    nothing further should be done in the current state.
*   Never call set\_state() from an exit function. The call will be ignored as
    there is already a state transition taking place.
*   Never call set\_state() from outside the PD task. The task may be waiting in
    any number of locations and the context should not change around it while it
    does so.
*   Always use flags to communicate between layers, and to communicate with the
    PD task from other tasks. Flags should be accessed through atomic
    operations.
*   Always use pd\_\* functions to access the PD task from other tasks.
*   Always write unit tests as code is added, to verify new code works and
    protect against regressions as development continues.