/* Generate buffers of random data. Copyright (C) 2006-2023 Free Software Foundation, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ /* Written by Paul Eggert. */ #ifndef RANDREAD_H # define RANDREAD_H 1 # include struct randread_source; int randread_free (struct randread_source *) _GL_ATTRIBUTE_NONNULL (); struct randread_source *randread_new (char const *, size_t) _GL_ATTRIBUTE_MALLOC _GL_ATTRIBUTE_DEALLOC (randread_free, 1); void randread (struct randread_source *, void *, size_t) _GL_ATTRIBUTE_NONNULL (); void randread_set_handler (struct randread_source *, void (*) (void const *)) _GL_ATTRIBUTE_NONNULL (); void randread_set_handler_arg (struct randread_source *, void const *) _GL_ATTRIBUTE_NONNULL ((1)); #endif