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author | Martin v. Löwis <martin@v.loewis.de> | 2009-06-27 23:00:59 +0000 |
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committer | Martin v. Löwis <martin@v.loewis.de> | 2009-06-27 23:00:59 +0000 |
commit | c3de1766e7f1234b88db22103c534320c2a4d4db (patch) | |
tree | dafe2e1d3bd22832ffda43afd9656d1ba3782f70 /PCbuild | |
parent | 4cf35c1969129f85bba438fb2ef66589a185bd24 (diff) | |
download | cpython-c3de1766e7f1234b88db22103c534320c2a4d4db.tar.gz |
Bump Windows versions to 3.2.
Diffstat (limited to 'PCbuild')
-rw-r--r-- | PCbuild/kill_python.c | 2 | ||||
-rw-r--r-- | PCbuild/pyproject.vsprops | 2 | ||||
-rw-r--r-- | PCbuild/readme.txt | 2 |
3 files changed, 3 insertions, 3 deletions
diff --git a/PCbuild/kill_python.c b/PCbuild/kill_python.c index 17a5f32ab2..6b916781cc 100644 --- a/PCbuild/kill_python.c +++ b/PCbuild/kill_python.c @@ -106,7 +106,7 @@ main(int argc, char **argv) /* * XXX TODO: if we really wanted to be fancy, we could check the * modules for all processes (not just the python[_d].exe ones) - * and see if any of our DLLs are loaded (i.e. python31[_d].dll), + * and see if any of our DLLs are loaded (i.e. python32[_d].dll), * as that would also inhibit our ability to rebuild the solution. * Not worth loosing sleep over though; for now, a simple check * for just the python executable should be sufficient. diff --git a/PCbuild/pyproject.vsprops b/PCbuild/pyproject.vsprops index 59163e6236..aa801a10d2 100644 --- a/PCbuild/pyproject.vsprops +++ b/PCbuild/pyproject.vsprops @@ -38,7 +38,7 @@ /> <UserMacro Name="PyDllName" - Value="python31" + Value="python32" /> <UserMacro Name="PythonExe" diff --git a/PCbuild/readme.txt b/PCbuild/readme.txt index 918a1d3832..1a5f3012b3 100644 --- a/PCbuild/readme.txt +++ b/PCbuild/readme.txt @@ -37,7 +37,7 @@ NOTE: running a Python core buildbot test slave; see SUBPROJECTS below) When using the Debug setting, the output files have a _d added to -their name: python31_d.dll, python_d.exe, parser_d.pyd, and so on. Both +their name: python32_d.dll, python_d.exe, parser_d.pyd, and so on. Both the build and rt batch files accept a -d option for debug builds. The 32bit builds end up in the solution folder PCbuild while the x64 builds |