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-rw-r--r--wait.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/wait.cpp b/wait.cpp
index 4e9ed23..1987858 100644
--- a/wait.cpp
+++ b/wait.cpp
@@ -236,7 +236,7 @@ bool WaitObjectContainer::Wait(unsigned long milliseconds)
{
// too many wait objects for a single WaitForMultipleObjects call, so use multiple threads
static const unsigned int WAIT_OBJECTS_PER_THREAD = MAXIMUM_WAIT_OBJECTS-1;
- unsigned int nThreads = unsigned int((m_handles.size() + WAIT_OBJECTS_PER_THREAD - 1) / WAIT_OBJECTS_PER_THREAD);
+ unsigned int nThreads = (unsigned int)((m_handles.size() + WAIT_OBJECTS_PER_THREAD - 1) / WAIT_OBJECTS_PER_THREAD);
if (nThreads > MAXIMUM_WAIT_OBJECTS) // still too many wait objects, maybe implement recursive threading later?
throw Err("WaitObjectContainer: number of wait objects exceeds limit");
CreateThreads(nThreads);
@@ -250,7 +250,7 @@ bool WaitObjectContainer::Wait(unsigned long milliseconds)
if (i<nThreads)
{
thread.waitHandles = &m_handles[i*WAIT_OBJECTS_PER_THREAD];
- thread.count = STDMIN(WAIT_OBJECTS_PER_THREAD, (unsigned int)(m_handles.size() - i*WAIT_OBJECTS_PER_THREAD));
+ thread.count = UnsignedMin(WAIT_OBJECTS_PER_THREAD, m_handles.size() - i*WAIT_OBJECTS_PER_THREAD);
thread.error = &error;
}
else