// arc4.cpp - written and placed in the public domain by Wei Dai // The ARC4 algorithm was first revealed in an anonymous email to the // cypherpunks mailing list. This file originally contained some // code copied from this email. The code has since been rewritten in order // to clarify the copyright status of this file. It should now be // completely in the public domain. #include "pch.h" #define CRYPTOPP_ENABLE_NAMESPACE_WEAK 1 #include "arc4.h" NAMESPACE_BEGIN(CryptoPP) namespace Weak1 { void ARC4_TestInstantiations() { ARC4 x; } ARC4_Base::~ARC4_Base() { m_x = m_y = 0; } void ARC4_Base::UncheckedSetKey(const byte *key, unsigned int keyLen, const NameValuePairs ¶ms) { AssertValidKeyLength(keyLen); m_x = 1; m_y = 0; unsigned int i; for (i=0; i<256; i++) m_state[i] = i; unsigned int keyIndex = 0, stateIndex = 0; for (i=0; i<256; i++) { unsigned int a = m_state[i]; stateIndex += key[keyIndex] + a; stateIndex &= 0xff; m_state[i] = m_state[stateIndex]; m_state[stateIndex] = a; if (++keyIndex >= keyLen) keyIndex = 0; } int discardBytes = params.GetIntValueWithDefault("DiscardBytes", GetDefaultDiscardBytes()); DiscardBytes(discardBytes); } template static inline unsigned int MakeByte(T &x, T &y, byte *s) { unsigned int a = s[x]; y = (y+a) & 0xff; unsigned int b = s[y]; s[x] = b; s[y] = a; x = (x+1) & 0xff; return s[(a+b) & 0xff]; } void ARC4_Base::GenerateBlock(byte *output, size_t size) { while (size--) *output++ = MakeByte(m_x, m_y, m_state); } void ARC4_Base::ProcessData(byte *outString, const byte *inString, size_t length) { if (length == 0) return; byte *const s = m_state; unsigned int x = m_x; unsigned int y = m_y; if (inString == outString) { do { *outString++ ^= MakeByte(x, y, s); } while (--length); } else { do { *outString++ = *inString++ ^ MakeByte(x, y, s); } while(--length); } m_x = x; m_y = y; } void ARC4_Base::DiscardBytes(size_t length) { if (length == 0) return; byte *const s = m_state; unsigned int x = m_x; unsigned int y = m_y; do { MakeByte(x, y, s); } while(--length); m_x = x; m_y = y; } } NAMESPACE_END