#ifndef CRYPTOPP_SOCKETFT_H #define CRYPTOPP_SOCKETFT_H #include "config.h" #ifdef SOCKETS_AVAILABLE #include "network.h" #include "queue.h" #ifdef USE_WINDOWS_STYLE_SOCKETS # if defined(_WINSOCKAPI_) && !defined(_WINSOCK2API_) # error Winsock 1 is not supported by this library. Please include this file or winsock2.h before windows.h. # endif #include #include "winpipes.h" #else #include #include #include #include #endif NAMESPACE_BEGIN(CryptoPP) #ifdef USE_WINDOWS_STYLE_SOCKETS typedef ::SOCKET socket_t; #else typedef int socket_t; const socket_t INVALID_SOCKET = -1; // cygwin 1.1.4 doesn't have SHUT_RD const int SD_RECEIVE = 0; const int SD_SEND = 1; const int SD_BOTH = 2; const int SOCKET_ERROR = -1; #endif #ifndef socklen_t typedef TYPE_OF_SOCKLEN_T socklen_t; // see config.h #endif //! wrapper for Windows or Berkeley Sockets class Socket { public: //! exception thrown by Socket class class Err : public OS_Error { public: Err(socket_t s, const std::string& operation, int error); socket_t GetSocket() const {return m_s;} private: socket_t m_s; }; Socket(socket_t s = INVALID_SOCKET, bool own=false) : m_s(s), m_own(own) {} Socket(const Socket &s) : m_s(s.m_s), m_own(false) {} virtual ~Socket(); bool GetOwnership() const {return m_own;} void SetOwnership(bool own) {m_own = own;} operator socket_t() {return m_s;} socket_t GetSocket() const {return m_s;} void AttachSocket(socket_t s, bool own=false); socket_t DetachSocket(); void CloseSocket(); void Create(int nType = SOCK_STREAM); void Bind(unsigned int port, const char *addr=NULL); void Bind(const sockaddr* psa, socklen_t saLen); void Listen(int backlog=5); // the next three functions return false if the socket is in nonblocking mode // and the operation cannot be completed immediately bool Connect(const char *addr, unsigned int port); bool Connect(const sockaddr* psa, socklen_t saLen); bool Accept(Socket& s, sockaddr *psa=NULL, socklen_t *psaLen=NULL); void GetSockName(sockaddr *psa, socklen_t *psaLen); void GetPeerName(sockaddr *psa, socklen_t *psaLen); unsigned int Send(const byte* buf, size_t bufLen, int flags=0); unsigned int Receive(byte* buf, size_t bufLen, int flags=0); void ShutDown(int how = SD_SEND); void IOCtl(long cmd, unsigned long *argp); bool SendReady(const timeval *timeout); bool ReceiveReady(const timeval *timeout); virtual void HandleError(const char *operation) const; void CheckAndHandleError_int(const char *operation, int result) const {if (result == SOCKET_ERROR) HandleError(operation);} void CheckAndHandleError(const char *operation, socket_t result) const {if (result == SOCKET_ERROR) HandleError(operation);} #ifdef USE_WINDOWS_STYLE_SOCKETS void CheckAndHandleError(const char *operation, BOOL result) const {assert(result==TRUE || result==FALSE); if (!result) HandleError(operation);} #endif //! look up the port number given its name, returns 0 if not found static unsigned int PortNameToNumber(const char *name, const char *protocol="tcp"); //! start Windows Sockets 2 static void StartSockets(); //! calls WSACleanup for Windows Sockets static void ShutdownSockets(); //! returns errno or WSAGetLastError static int GetLastError(); //! sets errno or calls WSASetLastError static void SetLastError(int errorCode); protected: virtual void SocketChanged() {} socket_t m_s; bool m_own; }; class SocketsInitializer { public: SocketsInitializer() {Socket::StartSockets();} ~SocketsInitializer() {try {Socket::ShutdownSockets();} catch (...) {}} }; class SocketReceiver : public NetworkReceiver { public: SocketReceiver(Socket &s); #ifdef USE_BERKELEY_STYLE_SOCKETS bool MustWaitToReceive() {return true;} #else ~SocketReceiver(); bool MustWaitForResult() {return true;} #endif bool Receive(byte* buf, size_t bufLen); unsigned int GetReceiveResult(); bool EofReceived() const {return m_eofReceived;} unsigned int GetMaxWaitObjectCount() const {return 1;} void GetWaitObjects(WaitObjectContainer &container, CallStack const& callStack); private: Socket &m_s; bool m_eofReceived; #ifdef USE_WINDOWS_STYLE_SOCKETS WindowsHandle m_event; OVERLAPPED m_overlapped; bool m_resultPending; DWORD m_lastResult; #else unsigned int m_lastResult; #endif }; class SocketSender : public NetworkSender { public: SocketSender(Socket &s); #ifdef USE_BERKELEY_STYLE_SOCKETS bool MustWaitToSend() {return true;} #else ~SocketSender(); bool MustWaitForResult() {return true;} bool MustWaitForEof() { return true; } bool EofSent(); #endif void Send(const byte* buf, size_t bufLen); unsigned int GetSendResult(); void SendEof(); unsigned int GetMaxWaitObjectCount() const {return 1;} void GetWaitObjects(WaitObjectContainer &container, CallStack const& callStack); private: Socket &m_s; #ifdef USE_WINDOWS_STYLE_SOCKETS WindowsHandle m_event; OVERLAPPED m_overlapped; bool m_resultPending; DWORD m_lastResult; #else unsigned int m_lastResult; #endif }; //! socket-based implementation of NetworkSource class SocketSource : public NetworkSource, public Socket { public: SocketSource(socket_t s = INVALID_SOCKET, bool pumpAll = false, BufferedTransformation *attachment = NULL) : NetworkSource(attachment), Socket(s), m_receiver(*this) { if (pumpAll) PumpAll(); } private: NetworkReceiver & AccessReceiver() {return m_receiver;} SocketReceiver m_receiver; }; //! socket-based implementation of NetworkSink class SocketSink : public NetworkSink, public Socket { public: SocketSink(socket_t s=INVALID_SOCKET, unsigned int maxBufferSize=0, unsigned int autoFlushBound=16*1024) : NetworkSink(maxBufferSize, autoFlushBound), Socket(s), m_sender(*this) {} void SendEof() {ShutDown(SD_SEND);} private: NetworkSender & AccessSender() {return m_sender;} SocketSender m_sender; }; NAMESPACE_END #endif // #ifdef SOCKETS_AVAILABLE #endif