#ifndef CRYPTOPP_WINPIPES_H #define CRYPTOPP_WINPIPES_H #include "config.h" #ifdef WINDOWS_PIPES_AVAILABLE #include "network.h" #include "queue.h" #include NAMESPACE_BEGIN(CryptoPP) //! Windows Handle class WindowsHandle { public: WindowsHandle(HANDLE h = INVALID_HANDLE_VALUE, bool own=false); WindowsHandle(const WindowsHandle &h) : m_h(h.m_h), m_own(false) {} virtual ~WindowsHandle(); bool GetOwnership() const {return m_own;} void SetOwnership(bool own) {m_own = own;} operator HANDLE() {return m_h;} HANDLE GetHandle() const {return m_h;} bool HandleValid() const; void AttachHandle(HANDLE h, bool own=false); HANDLE DetachHandle(); void CloseHandle(); protected: virtual void HandleChanged() {} HANDLE m_h; bool m_own; }; //! Windows Pipe class WindowsPipe { public: class Err : public OS_Error { public: Err(HANDLE h, const std::string& operation, int error); HANDLE GetHandle() const {return m_h;} private: HANDLE m_h; }; protected: virtual HANDLE GetHandle() const =0; virtual void HandleError(const char *operation) const; void CheckAndHandleError(const char *operation, BOOL result) const {assert(result==TRUE || result==FALSE); if (!result) HandleError(operation);} }; //! pipe-based implementation of NetworkReceiver class WindowsPipeReceiver : public WindowsPipe, public NetworkReceiver { public: WindowsPipeReceiver(); bool MustWaitForResult() {return true;} bool Receive(byte* buf, size_t bufLen); unsigned int GetReceiveResult(); bool EofReceived() const {return m_eofReceived;} unsigned int GetMaxWaitObjectCount() const {return 1;} void GetWaitObjects(WaitObjectContainer &container, CallStack const& callStack); private: WindowsHandle m_event; OVERLAPPED m_overlapped; bool m_resultPending; DWORD m_lastResult; bool m_eofReceived; }; //! pipe-based implementation of NetworkSender class WindowsPipeSender : public WindowsPipe, public NetworkSender { public: WindowsPipeSender(); bool MustWaitForResult() {return true;} void Send(const byte* buf, size_t bufLen); unsigned int GetSendResult(); bool MustWaitForEof() { return false; } void SendEof() {} unsigned int GetMaxWaitObjectCount() const {return 1;} void GetWaitObjects(WaitObjectContainer &container, CallStack const& callStack); private: WindowsHandle m_event; OVERLAPPED m_overlapped; bool m_resultPending; DWORD m_lastResult; }; //! Windows Pipe Source class WindowsPipeSource : public WindowsHandle, public NetworkSource, public WindowsPipeReceiver { public: WindowsPipeSource(HANDLE h=INVALID_HANDLE_VALUE, bool pumpAll=false, BufferedTransformation *attachment=NULL) : WindowsHandle(h), NetworkSource(attachment) { if (pumpAll) PumpAll(); } using NetworkSource::GetMaxWaitObjectCount; using NetworkSource::GetWaitObjects; private: HANDLE GetHandle() const {return WindowsHandle::GetHandle();} NetworkReceiver & AccessReceiver() {return *this;} }; //! Windows Pipe Sink class WindowsPipeSink : public WindowsHandle, public NetworkSink, public WindowsPipeSender { public: WindowsPipeSink(HANDLE h=INVALID_HANDLE_VALUE, unsigned int maxBufferSize=0, unsigned int autoFlushBound=16*1024) : WindowsHandle(h), NetworkSink(maxBufferSize, autoFlushBound) {} using NetworkSink::GetMaxWaitObjectCount; using NetworkSink::GetWaitObjects; private: HANDLE GetHandle() const {return WindowsHandle::GetHandle();} NetworkSender & AccessSender() {return *this;} }; NAMESPACE_END #endif #endif