diff options
Diffstat (limited to 'DevIL/src-IL/src/il_manip.c')
-rw-r--r-- | DevIL/src-IL/src/il_manip.c | 206 |
1 files changed, 206 insertions, 0 deletions
diff --git a/DevIL/src-IL/src/il_manip.c b/DevIL/src-IL/src/il_manip.c index c94b12c5..edd9c955 100644 --- a/DevIL/src-IL/src/il_manip.c +++ b/DevIL/src-IL/src/il_manip.c @@ -12,6 +12,212 @@ #include "il_internal.h" +ILfloat /*ILAPIENTRY*/ ilFloatToHalfOverflow() { + ILfloat f = 1e10; + ILint j; + for (j = 0; j < 10; j++) + f *= f; // this will overflow before + // the for loop terminates + return f; +} + +//----------------------------------------------------- +// Float-to-half conversion -- general case, including +// zeroes, denormalized numbers and exponent overflows. +//----------------------------------------------------- +ILushort ILAPIENTRY ilFloatToHalf(ILuint i) { + // + // Our floating point number, f, is represented by the bit + // pattern in integer i. Disassemble that bit pattern into + // the sign, s, the exponent, e, and the significand, m. + // Shift s into the position where it will go in in the + // resulting half number. + // Adjust e, accounting for the different exponent bias + // of float and half (127 versus 15). + // + + register int s = (i >> 16) & 0x00008000; + register int e = ((i >> 23) & 0x000000ff) - (127 - 15); + register int m = i & 0x007fffff; + + // + // Now reassemble s, e and m into a half: + // + + if (e <= 0) + { + if (e < -10) + { + // + // E is less than -10. The absolute value of f is + // less than HALF_MIN (f may be a small normalized + // float, a denormalized float or a zero). + // + // We convert f to a half zero. + // + + return 0; + } + + // + // E is between -10 and 0. F is a normalized float, + // whose magnitude is less than HALF_NRM_MIN. + // + // We convert f to a denormalized half. + // + + m = (m | 0x00800000) >> (1 - e); + + // + // Round to nearest, round "0.5" up. + // + // Rounding may cause the significand to overflow and make + // our number normalized. Because of the way a half's bits + // are laid out, we don't have to treat this case separately; + // the code below will handle it correctly. + // + + if (m & 0x00001000) + m += 0x00002000; + + // + // Assemble the half from s, e (zero) and m. + // + + return s | (m >> 13); + } + else if (e == 0xff - (127 - 15)) + { + if (m == 0) + { + // + // F is an infinity; convert f to a half + // infinity with the same sign as f. + // + + return s | 0x7c00; + } + else + { + // + // F is a NAN; we produce a half NAN that preserves + // the sign bit and the 10 leftmost bits of the + // significand of f, with one exception: If the 10 + // leftmost bits are all zero, the NAN would turn + // into an infinity, so we have to set at least one + // bit in the significand. + // + + m >>= 13; + return s | 0x7c00 | m | (m == 0); + } + } + else + { + // + // E is greater than zero. F is a normalized float. + // We try to convert f to a normalized half. + // + + // + // Round to nearest, round "0.5" up + // + + if (m & 0x00001000) + { + m += 0x00002000; + + if (m & 0x00800000) + { + m = 0; // overflow in significand, + e += 1; // adjust exponent + } + } + + // + // Handle exponent overflow + // + + if (e > 30) + { + ilFloatToHalfOverflow(); // Cause a hardware floating point overflow; + return s | 0x7c00; // if this returns, the half becomes an + } // infinity with the same sign as f. + + // + // Assemble the half from s, e and m. + // + + return s | (e << 10) | (m >> 13); + } +} + +// Taken from OpenEXR +INLINE ILuint ILAPIENTRY ilHalfToFloat (ILushort y) { + + int s = (y >> 15) & 0x00000001; + int e = (y >> 10) & 0x0000001f; + int m = y & 0x000003ff; + + if (e == 0) + { + if (m == 0) + { + // + // Plus or minus zero + // + + return s << 31; + } + else + { + // + // Denormalized number -- renormalize it + // + + while (!(m & 0x00000400)) + { + m <<= 1; + e -= 1; + } + + e += 1; + m &= ~0x00000400; + } + } + else if (e == 31) + { + if (m == 0) + { + // + // Positive or negative infinity + // + + return (s << 31) | 0x7f800000; + } + else + { + // + // Nan -- preserve sign and significand bits + // + + return (s << 31) | 0x7f800000 | (m << 13); + } + } + + // + // Normalized number + // + + e = e + (127 - 15); + m = m << 13; + + // + // Assemble s, e and m. + // + + return (s << 31) | (e << 23) | m; +} ILAPI void ILAPIENTRY iFlipBuffer(ILubyte *buff, ILuint depth, ILuint line_size, ILuint line_num) { |