From 0cd203434604d6b41368f929526ac984eb4e7052 Mon Sep 17 00:00:00 2001 From: abma Date: Tue, 24 Jan 2017 01:04:28 +0100 Subject: remove leftover file --- DevIL/configure.ac | 456 ----------------------------------------------------- 1 file changed, 456 deletions(-) delete mode 100644 DevIL/configure.ac diff --git a/DevIL/configure.ac b/DevIL/configure.ac deleted file mode 100644 index 2268246a..00000000 --- a/DevIL/configure.ac +++ /dev/null @@ -1,456 +0,0 @@ -dnl -dnl Autoconf script for DevIL Library -dnl Originally written by Meloni Dario -dnl rewritten by Matěj Týč -dnl - -dnl -dnl configure.ac initialization -dnl we use some macros that are in m4 directory -dnl -AC_INIT([DevIL], - 1.7.8, - [bubla@users.sourceforge.net]) -dnl Minimum Autoconf version -AC_PREREQ(2.52) -dnl What header will be generated by configure script -AC_CONFIG_HEADERS([include/IL/config.h]) -dnl Where are some sources? -AC_CONFIG_SRCDIR([src-IL/src/il_main.c]) -dnl Where are other macro definitions? -AC_CONFIG_MACRO_DIR([m4]) -dnl Where to put various auxiliary files -AC_CONFIG_AUX_DIR([build-aux]) -dnl Libtool init with message that we want to build DLLs -dnl LT_INIT([win32-dll]) -dnl LT_PROG_RC -dnl THE ABOVE IS LIBTOOL INIT IS THE GOOD ONE, BUT MAYBE TOO UP-TO-DATE FOR MOST PEOPLE -AC_PROG_LIBTOOL -AC_LIBTOOL_WIN32_DLL -dnl Automake init with all warnings reported -AM_INIT_AUTOMAKE([-Wall]) - -dnl -dnl Note that the libtool version has nothing to do -dnl with the actual DevIL version, it is a version number -dnl describing the interface version (see libtool doc) -dnl wich only changes when the interface changes -dnl -dnl format is :: -dnl If nothing notable changes, increment revision -dnl current is an interface number -dnl library supports interfaces from current - age to current -dnl -DEVIL_LTVERSION=2:0:1 -AC_SUBST([DEVIL_LTVERSION]) - -dnl -dnl Test build options -dnl -AC_ARG_ENABLE([debug], - [AS_HELP_STRING([--enable-debug], - [Compile a debug version of the library])], - [], - [enable_debug="no"]) - -AC_ARG_ENABLE([release], - [AS_HELP_STRING([--disable-release], - [Compile a debug version of the library, default enabled if not building debug version])], - [], - [enable_release="yes" - test "x$enable_debug" = "xyes" && enable_release="no"]) - -AC_ARG_ENABLE([asm], - [AS_HELP_STRING([--disable-asm], - [Use assembler routines if possible, default enable if not building debug version])], - [], - [enable_asm="yes" - test "x$enable_debug" = "xyes" && enable_asm="no"]) - -dnl Set right flags regarding whether we explicitly debug or release -AS_IF([test "x$enable_release" = "xyes"], - [AS_IF([test "x$CFLAGS" = "x"], - [CFLAGS="-O3"]) - AS_IF([test "x$CXXFLAGS" = "x"], - [CXXFLAGS="-O3"]) ], - [test "x$enable_debug" = "xyes"], - [CFLAGS="-DNOINLINE -Wextra -g -O0" - CXXFLAGS="-DNOINLINE -Wextra -g -O0" - AC_DEFINE([DEBUG], - [], - ["Enable debug code features"]) ]) - -dnl -dnl Basic conf -dnl -SUPPORTED_FORMATS="" -SUPPORTED_API="" -SUPPORTED_EXTENSION="" -AC_REVISION([$Revision: 1.48 $]) -dnl AC_PREFIX_DEFAULT(/usr/local) -AC_CANONICAL_BUILD -AC_CANONICAL_HOST -dnl AC_LANG([C++]) -AC_LANG([C]) -AM_PROG_CC_C_O -AC_PROG_CXX -AC_PROG_MAKE_SET -AC_C_BIGENDIAN - -dnl checks for X are to be done later... -dnl AC_PATH_XTRA - -dnl Settling whether the user will want to build examples or not -AC_ARG_WITH([examples], - [AS_HELP_STRING([--with-examples[[=yes/no]]], - [Whether to build and install examples as well. Default is without examples])], - [], - [with_examples="no"]) -AM_CONDITIONAL([BUILD_EXAMPLES], - [test "x$with_examples" = "xyes"]) - -dnl Do we want monolithic library (DevIL instead of IL, ILU, ILUT). Useful probably only on Windows... Discouraged. -dnl Whether to build IL. You have to anyway :-) -dnl AC_ARG_ENABLE([IL], -dnl [AS_HELP_STRING([--enable-IL[[=yes/no]]], -dnl [Build IL part of DevIL. You that. Default set to yes])], -dnl [], -dnl [enable_IL="yes"]) -enable_IL="yes" -AM_CONDITIONAL([BUILD_IL], - [test "x$enable_IL" = "xyes"]) - -dnl Whether to build ILU... -AC_ARG_ENABLE([ILU], - [AS_HELP_STRING([--enable-ILU[[=yes/no]]], - [Build ILU part of DevIL. Default set to no])], - [], - [enable_ILU="no"]) - -dnl Whether to build ILUT... -AC_ARG_ENABLE([ILUT], - [AS_HELP_STRING([--enable-ILUT[[=yes/no]]], - [Build ILUT part of DevIL. Default set to no. ILU will be built along whether you want it or not since ILUT depends upon it.])], - [], - [enable_ILUT="no"]) -dnl We have to build ILU if we want ILUT as well... -AM_CONDITIONAL([BUILD_ILU], - [test "x$enable_ILU" = "xyes" -o "x$enable_ILUT" = "xyes"]) -AM_CONDITIONAL([BUILD_ILUT], - [test "x$enable_ILUT" = "xyes"]) - -dnl -dnl We want to build ILU, so let's tell it (useful for examples/tests) -dnl while iluErrorString is still in ILU -dnl -AS_IF([test "x$enable_ILU" = "xyes" -o "x$enable_ILUT" = "xyes"], - [AC_DEFINE([ILU_ENABLED],, - [Define if you want to build ILU part of DevIL (used in DevIL examples/tests)]) ]) - -dnl Test for restrict c/c++ keyword -DEVIL_CHECK_RESTRICT - - - -dnl must add AC_CACHE_CHECK support where possible - -dnl AM_MAINTAINER_MODE - -dnl Now the phase of testing of extensions... -TEST_EXT([Altivec], - [-faltivec -maltivec], - [vector int vec;vec=vec_splat_u32(0);], - [ALTIVEC_GCC], - [], - [altivec]) - -TEST_EXT([SSE], - [-msse], - [__m128 v;v=_mm_sub_ss(v,v);], - [SSE], - [#include ], - [sse]) - -TEST_EXT([SSE2], - [-msse2], - [__m128i v;v=_mm_add_epi32(v,v);], - [SSE2], - [#include ], - [sse2]) - -TEST_EXT([SSE3], - [-msse3], - [__m128d v;v=_mm_addsub_pd(v,v);], - [SSE3], - [#include ], - [sse3]) - -dnl Do we want to use ASM routines? -AS_IF([test "x$enable_asm" = "xyes"], - [TEST_ASM([i[[3456]]86*], - [X86_ASM], - [GCC_X86_ASM], - [x86]) - TEST_ASM([x86_64*], - [X86_64_ASM], - [GCC_X86_64_ASM], - [x86_64]) - TEST_ASM([powerpc*], - [PPC_ASM], - [GCC_PCC_ASM], - [ppc]) - AS_IF([test -n "$SUPPORTED_EXTENSION"], - [AC_DEFINE([IL_INLINE_ASM], - [1], - [Define if you can support at least some ASM]) ]) ]) - -dnl -dnl Memory alignment functions -dnl -AC_CHECK_FUNC([valloc], - [AC_DEFINE([VALLOC], - [1], - [define if you have valloc memory allocation]) ]) -AC_CHECK_FUNC([posix_memalign], - [AC_DEFINE([POSIX_MEMALIGN], - [1], - [define if you have posix_memalign memory allocation]) ]) - -AC_CHECK_FUNC([memalign], - [AC_DEFINE([MEMALIGN], - [1], - [define if you have memalign memory allocation]) ]) - -AC_CHECK_HEADER([mm_malloc.h], - [AC_DEFINE([MM_MALLOC], - [1], - [define if you have mm_malloc.h header]) ]) - -dnl -dnl Libraries development checking -dnl -AC_ARG_WITH([zlib], - [AC_HELP_STRING([--with-zlib[[=yes/no]]], - [Do wou want to use zlib?])], - [], - [enable_zlib="yes"]) - -AS_IF([test "x$enable_zlib" = "xyes"], - [AC_CHECK_HEADER([zlib.h], - [use_z="yes"], - [use_z="no"]) - AS_IF([test "$enable_zlib" = "yes"], - [AC_CHECK_LIB([z], - [main]) ]) ]) - -dnl -dnl We need to link in math stuff, maybe we have to do it manually here... -dnl -AC_CHECK_LIB([m], - [main]) - -dnl -dnl DevIL now supports a lot of game image formats. -dnl Some people may not like it, so let's give'em a choice! -dnl -AC_ARG_ENABLE([game-formats], - [AS_HELP_STRING([--enable-game-formats[[=yes/no]]], - [Enable support for various game formats. Some people may consider that redundant. (default=yes)]) ], - [], - [enable_game_formats="yes"]) -AS_IF([test "x$enable_game_formats" = "xno"], - [AC_DEFINE([IL_NO_GAMES],, - [Define if you want to disable support for various game formats]) ]) - -dnl -dnl Ask here whether the user wants to support a format, optionally do some tests whether it can be supported -dnl -TEST_FORMAT([blp], [BLP], [BLP is the texture format for Blizzard games.]) -TEST_FORMAT([bmp], [BMP], [BMP is a standard Windows bitmap.]) -TEST_FORMAT([dcx], [DCX], [DCX is a multi-page PCX file.]) -TEST_FORMAT([dds], [DDS], [DDS (DirectDraw Surface) is used by DirectX to load images (usually DXTC).]) -TEST_FORMAT([dicom], [DICOM], [DICOM (Digital Imaging and Communications in Medicine) is used extensively in medical imaging.]) -TEST_FORMAT([doom],[WAD], [WAD is the format for graphics in the original DooM I/II.]) -TEST_FORMAT([exr], [EXR], [EXR is a HDR image file format standardized by Industrial Light and Magic. OpenEXR powered], [SETTLE_OPENEXR]) -TEST_FORMAT([fits], [FITS], [FITS (Flexible Image Transport System) is used for storing scientific images and is used extensively in astronomy.]) -TEST_FORMAT([gif], [GIF], [GIF is lossy and proprietary format used mainly to make animations]) -TEST_FORMAT([hdr], [HDR], [HDR is the Radiance High Dynamic Range format, using more bits per channel than normal.]) -TEST_FORMAT([icns],[ICNS], [ICNS is the icon format for the Mac OS X operation system.]) -TEST_FORMAT([icon],[ICON], [ICO is the icon format for the Windows operating system.]) -TEST_FORMAT([iff], [IFF], [IFF (Interchange File Format) is used to transfer images between software from different companies.]) -TEST_FORMAT([ilbm], [ILBM], [ILBM (Amiga Interleaved BitMap Format).]) -TEST_FORMAT([iwi], [IWI], [IWI is the Infinity Ward Image format used in the Call of Duty games.]) -TEST_FORMAT([jpeg],[JPG], [JPEG is most common lossy format. libjpeg powered], [SETTLE_JPEG]) -TEST_FORMAT([jp2], [JP2], [JP2 (JPEG 2000) is a better, but not so widespread, alternative to JPEG. JasPer powered], [SETTLE_JASPER]) -TEST_FORMAT([lcms],[LCMS], [],[SETTLE_LCMS]) -TEST_FORMAT([lif], [LIF], [LIF is the image format of the game Homeworld.]) -TEST_FORMAT([mdl], [MDL], [MDL is the format for models in the game Half-Life.]) -TEST_FORMAT([mng], [MNG], [MNG is basically the animated version of PNG but is not widespread.], [SETTLE_MNG]) -TEST_FORMAT([mp3], [MP3], [MP3 (MPEG-1 Audio Layer 3) sometimes have images in them, such as cover art.]) -TEST_FORMAT([pcx], [PCX], [PCX is one of the first widely accepted DOS imaging standards]) -TEST_FORMAT([pcd], [PCD], [PCD is the Kodak PhotoCD format.]) -TEST_FORMAT([pic], [PIC], [PIC is used by SoftImage software.]) -TEST_FORMAT([pix], [PIX], []) -TEST_FORMAT([png], [PNG], [PNG is a smart, loseless and even open format. libpng powered.], [SETTLE_PNG]) -TEST_FORMAT([pnm], [PNM], [PNM (Portable aNy Map format) is considered the least-common-denominator for converting pixmap, graymap, or bitmap files between different platforms.]) -TEST_FORMAT([psd], [PSD], [PSD is the PhotoShop native file format.]) -TEST_FORMAT([psp], [PSP], [PSP is the Paint Shop Pro native file format.]) -TEST_FORMAT([pxr], [PXR], [PXR is used by Pixar.]) -TEST_FORMAT([raw], [RAW], [RAW is simply raw data.]) -TEST_FORMAT([rot], [ROT], [ROT is the image format for the game Homeworld 2.]) -TEST_FORMAT([sgi], [SGI], [SGI is the native raster graphics file format for Silicon Graphics workstations]) -TEST_FORMAT([sun], [SUN], [SUN is the image format used on Sun's operating systems.]) -TEST_FORMAT([texture], [TEXTURE], [TEXTURE is the format used in Medieval II: Total War (similar to DDS).]) -TEST_FORMAT([tga], [TGA], [TGA (aka TARGA file format) has been used mainly in games. It is open and simple.]) -TEST_FORMAT([tiff],[TIF], [TIFF is a lossless format supporting greater color depths. libtiff powered], [SETTLE_TIFF]) -TEST_FORMAT([tpl], [TPL], [TPL is the format used by many GameCube and Wii games.]) -TEST_FORMAT([utx], [UTX], [UTX is the format used in the Unreal Tournament game series.]) -TEST_FORMAT([vtf], [VTF], [VTF (Valve Texture Format) is used by games based on Valve's Source engine.]) -TEST_FORMAT([wal], [WAL], [WAL is the image format used for the game Quake 2.]) -TEST_FORMAT([wbmp], [WBMP], [WBMP (Wireless Application Protocol Bitmap) is a monochrome graphics file format optimized for mobile computing devices]) -TEST_FORMAT([wdp], [WDP], [WDP is Microsoft's successor to JPEG, able to store many different image types either lossy or losslessly, also known as HD Photo.]) -TEST_FORMAT([xpm], [XPM], [XPM (X PixMap) is an ASCII-based image used in X Windows.]) - -dnl -dnl Give users chance to disable check for these two libraries that can't be disabled -dnl by any other means... -dnl -AC_ARG_WITH([libsquish], - [AS_HELP_STRING([--with-squish[[=yes/no]]], - [Do you want to use the squish library if possible? (enables HW accelerated DXT compression, default="yes")]) ], - [], - [with_libsquish="yes"]) -AS_IF([test "x$with_libsquish" = "xyes"], - [DEVIL_CHECK_LIBSQUISH]) - -AC_ARG_WITH([nvtt], - [AS_HELP_STRING([--with-nvtt[[=yes/no]]], - [Do you want to use the Nvidia texture tools if possible? (enables GPU accelerated image manipulation, default="yes")]) ], - [], - [with_nvtt="yes"]) -AS_IF([test "x$with_nvtt" = "xyes"], - [DEVIL_CHECK_NVIDIA_TEXTOOLS]) - -dnl -dnl ILUT APIs library checking -dnl -AS_IF([test "x$enable_ILUT" = "xyes"], - [SETTLE_ALLEGRO - SETTLE_DX8 - SETTLE_DX9 - SETTLE_OPENGL - SETTLE_SDL - SETTLE_W32 - SETTLE_X11]) - -dnl -dnl AM_COND_IF([condition],[do-if-true]) has to be kept in sync with examples/Makefile.am -dnl The AM_COND_IF seems to be too new at the moment, let's wait a little bit till things settle... -dnl - -dnl AM_COND_IF([BUILD_ILU], -AS_IF([test "x$enable_ILU" != "xyes"], - [EXAMPLES_TO_BUILD="$EXAMPLES_TO_BUILD IL_override IL_read IL_simple"]) - -AS_IF([test "x$enable_ILU" = "xyes"], - [EXAMPLES_TO_BUILD="$EXAMPLES_TO_BUILD ILU_override ILU_read ILU_simple"]) - -dnl AM_COND_IF([BUILD_ILUT], -AS_IF([test "x$enable_ILUT" = "xyes"], - [EXAMPLES_TO_BUILD="$EXAMPLES_TO_BUILD ILUT_cpp_wrapper"]) - -AM_CONDITIONAL([USE_ALLEGRO], - [test "x$use_allegro" = "xyes"]) -dnl AM_COND_IF([USE_ALLEGRO], -AS_IF([test "x$use_allegro" = "xyes"], - [EXAMPLES_TO_BUILD="$EXAMPLES_TO_BUILD ILUT_allegro"]) - -AM_CONDITIONAL([USE_DIRECTX8], - [test "x$use_directx8" = "xyes"]) - -AM_CONDITIONAL([USE_DIRECTX9], - [test "x$use_directx9" = "xyes"]) - -AM_CONDITIONAL([USE_DIRECTX], - [test "x$use_directx8" = "xyes" -o "x$use_directx9" = "xyes"]) -dnl AM_COND_IF([USE_DIRECTX], -AS_IF([test "x$use_directx8" = "xyes" -o "x$use_directx9" = "xyes"], - [EXAMPLES_TO_BUILD="$EXAMPLES_TO_BUILD ILUT_d3d ILUT_windows"]) - -AM_CONDITIONAL([USE_OPENGL], - [test "x$use_ogl" = "xyes"]) - -AM_CONDITIONAL([HAVE_GLUT], - [test "x$have_glut" = "xyes"]) - -AM_CONDITIONAL([USE_SDL], - [test "x$use_sdl" = "xyes"]) -dnl AM_COND_IF([USE_SDL], -AS_IF([test "x$use_sdl" = "xyes"], - [EXAMPLES_TO_BUILD="$EXAMPLES_TO_BUILD ILUT_sdl"]) - -AM_CONDITIONAL([USE_W32], - [test "x$use_w32" = "xyes"]) -dnl AM_COND_IF([USE_W32], -AS_IF([test "x$use_w32" = "xyes"], - [EXAMPLES_TO_BUILD="$EXAMPLES_TO_BUILD ILUT_animation"]) - -AM_CONDITIONAL([USE_X11], - [test "x$use_x11" = "xyes"]) -#this is instedad AM_COND_IF([USE_OPENGL && USE_X11]) -AS_IF([test "x$have_glut" = "xyes" -a "x$use_x11" = "xyes"], - [EXAMPLES_TO_BUILD="$EXAMPLES_TO_BUILD ILUT_gl ILUT_volume"]) - -dnl Win32 -AS_CASE([$host], - [*mingw32*], - [PLATFORM="MINGW32"], - [*cygwin*], - [ADD_CFLAGS([-mno-cygwin]) - LIBILUT_WIN32LIBPATH="-L/usr/lib/w32api" - PLATFORM="CYGWIN"], - [*darwin*], - [AC_DEFINE([MAX_OS_X], - [], - [Building on Mac OS X]) - PLATFORM="OSX"], - [*linux*], - [PLATFORM="LINUX"]) -AC_SUBST([PLATFORM]) - -AM_CONDITIONAL([WINDOWS_BUILD], - [test "x$PLATFORM" = "xMINGW32" -o "x$PLATFORM" = "xCYGWIN"]) - -dnl Final substitution -AC_SUBST([GENERAL_CFLAGS]) -AC_SUBST([IL_CFLAGS]) -AC_SUBST([IL_LIBS]) -AC_SUBST([ILU_CFLAGS]) -AC_SUBST([ILU_LIBS]) -AC_SUBST([ILUT_CFLAGS]) -AC_SUBST([ILUT_LIBS]) -AC_SUBST([LIBILUT_WIN32LIBPATH]) -AC_SUBST([SUPPORTED_FORMATS]) - -dnl -dnl Ouput files to generate -dnl note: keep the list on one line separated by single spaces -dnl (otherwise MSYS compilation breaks) -AC_CONFIG_FILES([Makefile - lib/Makefile - bin/Makefile - test/Makefile - docs/Makefile - data/Makefile - data/IL.pc data/ILU.pc data/ILUT.pc - test/format_test/format_checks.sh test/format_test/ilu_checks.sh]) -dnl projects/Makefile]) -# src-IL/Makefile src-IL/src/Makefile src-IL/include/Makefile src-ILU/Makefile src-ILU/src/Makefile src-ILU/include/Makefile src-ILUT/Makefile src-ILUT/src/Makefile src-ILUT/include/Makefile include/Makefile include/IL/Makefile -AC_OUTPUT - -dnl And a nice report in the end! -IL_REPORT -ILU_REPORT -ILUT_REPORT -EXTENSIONS_REPORT -EXAMPLES_REPORT -- cgit v1.2.1