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Diffstat (limited to 'vendor/github.com/aws/aws-sdk-go/aws/client/default_retryer.go')
-rw-r--r--vendor/github.com/aws/aws-sdk-go/aws/client/default_retryer.go171
1 files changed, 105 insertions, 66 deletions
diff --git a/vendor/github.com/aws/aws-sdk-go/aws/client/default_retryer.go b/vendor/github.com/aws/aws-sdk-go/aws/client/default_retryer.go
index 63d2df67c6..9f6af19dd4 100644
--- a/vendor/github.com/aws/aws-sdk-go/aws/client/default_retryer.go
+++ b/vendor/github.com/aws/aws-sdk-go/aws/client/default_retryer.go
@@ -1,93 +1,151 @@
package client
import (
- "math/rand"
+ "math"
"strconv"
- "sync"
"time"
"github.com/aws/aws-sdk-go/aws/request"
+ "github.com/aws/aws-sdk-go/internal/sdkrand"
)
// DefaultRetryer implements basic retry logic using exponential backoff for
-// most services. If you want to implement custom retry logic, implement the
-// request.Retryer interface or create a structure type that composes this
-// struct and override the specific methods. For example, to override only
-// the MaxRetries method:
+// most services. If you want to implement custom retry logic, you can implement the
+// request.Retryer interface.
//
-// type retryer struct {
-// client.DefaultRetryer
-// }
-//
-// // This implementation always has 100 max retries
-// func (d retryer) MaxRetries() int { return 100 }
type DefaultRetryer struct {
+ // Num max Retries is the number of max retries that will be performed.
+ // By default, this is zero.
NumMaxRetries int
+
+ // MinRetryDelay is the minimum retry delay after which retry will be performed.
+ // If not set, the value is 0ns.
+ MinRetryDelay time.Duration
+
+ // MinThrottleRetryDelay is the minimum retry delay when throttled.
+ // If not set, the value is 0ns.
+ MinThrottleDelay time.Duration
+
+ // MaxRetryDelay is the maximum retry delay before which retry must be performed.
+ // If not set, the value is 0ns.
+ MaxRetryDelay time.Duration
+
+ // MaxThrottleDelay is the maximum retry delay when throttled.
+ // If not set, the value is 0ns.
+ MaxThrottleDelay time.Duration
}
+const (
+ // DefaultRetryerMaxNumRetries sets maximum number of retries
+ DefaultRetryerMaxNumRetries = 3
+
+ // DefaultRetryerMinRetryDelay sets minimum retry delay
+ DefaultRetryerMinRetryDelay = 30 * time.Millisecond
+
+ // DefaultRetryerMinThrottleDelay sets minimum delay when throttled
+ DefaultRetryerMinThrottleDelay = 500 * time.Millisecond
+
+ // DefaultRetryerMaxRetryDelay sets maximum retry delay
+ DefaultRetryerMaxRetryDelay = 300 * time.Second
+
+ // DefaultRetryerMaxThrottleDelay sets maximum delay when throttled
+ DefaultRetryerMaxThrottleDelay = 300 * time.Second
+)
+
// MaxRetries returns the number of maximum returns the service will use to make
// an individual API request.
func (d DefaultRetryer) MaxRetries() int {
return d.NumMaxRetries
}
-var seededRand = rand.New(&lockedSource{src: rand.NewSource(time.Now().UnixNano())})
+// setRetryerDefaults sets the default values of the retryer if not set
+func (d *DefaultRetryer) setRetryerDefaults() {
+ if d.MinRetryDelay == 0 {
+ d.MinRetryDelay = DefaultRetryerMinRetryDelay
+ }
+ if d.MaxRetryDelay == 0 {
+ d.MaxRetryDelay = DefaultRetryerMaxRetryDelay
+ }
+ if d.MinThrottleDelay == 0 {
+ d.MinThrottleDelay = DefaultRetryerMinThrottleDelay
+ }
+ if d.MaxThrottleDelay == 0 {
+ d.MaxThrottleDelay = DefaultRetryerMaxThrottleDelay
+ }
+}
// RetryRules returns the delay duration before retrying this request again
func (d DefaultRetryer) RetryRules(r *request.Request) time.Duration {
- // Set the upper limit of delay in retrying at ~five minutes
- minTime := 30
- throttle := d.shouldThrottle(r)
- if throttle {
- if delay, ok := getRetryDelay(r); ok {
- return delay
- }
- minTime = 500
+ // if number of max retries is zero, no retries will be performed.
+ if d.NumMaxRetries == 0 {
+ return 0
+ }
+
+ // Sets default value for retryer members
+ d.setRetryerDefaults()
+
+ // minDelay is the minimum retryer delay
+ minDelay := d.MinRetryDelay
+
+ var initialDelay time.Duration
+
+ isThrottle := r.IsErrorThrottle()
+ if isThrottle {
+ if delay, ok := getRetryAfterDelay(r); ok {
+ initialDelay = delay
+ }
+ minDelay = d.MinThrottleDelay
}
retryCount := r.RetryCount
- if throttle && retryCount > 8 {
- retryCount = 8
- } else if retryCount > 13 {
- retryCount = 13
+
+ // maxDelay the maximum retryer delay
+ maxDelay := d.MaxRetryDelay
+
+ if isThrottle {
+ maxDelay = d.MaxThrottleDelay
}
- delay := (1 << uint(retryCount)) * (seededRand.Intn(minTime) + minTime)
- return time.Duration(delay) * time.Millisecond
+ var delay time.Duration
+
+ // Logic to cap the retry count based on the minDelay provided
+ actualRetryCount := int(math.Log2(float64(minDelay))) + 1
+ if actualRetryCount < 63-retryCount {
+ delay = time.Duration(1<<uint64(retryCount)) * getJitterDelay(minDelay)
+ if delay > maxDelay {
+ delay = getJitterDelay(maxDelay / 2)
+ }
+ } else {
+ delay = getJitterDelay(maxDelay / 2)
+ }
+ return delay + initialDelay
+}
+
+// getJitterDelay returns a jittered delay for retry
+func getJitterDelay(duration time.Duration) time.Duration {
+ return time.Duration(sdkrand.SeededRand.Int63n(int64(duration)) + int64(duration))
}
// ShouldRetry returns true if the request should be retried.
func (d DefaultRetryer) ShouldRetry(r *request.Request) bool {
+
+ // ShouldRetry returns false if number of max retries is 0.
+ if d.NumMaxRetries == 0 {
+ return false
+ }
+
// If one of the other handlers already set the retry state
// we don't want to override it based on the service's state
if r.Retryable != nil {
return *r.Retryable
}
-
- if r.HTTPResponse.StatusCode >= 500 {
- return true
- }
- return r.IsErrorRetryable() || d.shouldThrottle(r)
-}
-
-// ShouldThrottle returns true if the request should be throttled.
-func (d DefaultRetryer) shouldThrottle(r *request.Request) bool {
- switch r.HTTPResponse.StatusCode {
- case 429:
- case 502:
- case 503:
- case 504:
- default:
- return r.IsErrorThrottle()
- }
-
- return true
+ return r.IsErrorRetryable() || r.IsErrorThrottle()
}
// This will look in the Retry-After header, RFC 7231, for how long
// it will wait before attempting another request
-func getRetryDelay(r *request.Request) (time.Duration, bool) {
+func getRetryAfterDelay(r *request.Request) (time.Duration, bool) {
if !canUseRetryAfterHeader(r) {
return 0, false
}
@@ -117,22 +175,3 @@ func canUseRetryAfterHeader(r *request.Request) bool {
return true
}
-
-// lockedSource is a thread-safe implementation of rand.Source
-type lockedSource struct {
- lk sync.Mutex
- src rand.Source
-}
-
-func (r *lockedSource) Int63() (n int64) {
- r.lk.Lock()
- n = r.src.Int63()
- r.lk.Unlock()
- return
-}
-
-func (r *lockedSource) Seed(seed int64) {
- r.lk.Lock()
- r.src.Seed(seed)
- r.lk.Unlock()
-}