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author | Chong Yidong <cyd@gnu.org> | 2011-11-24 00:25:11 +0800 |
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committer | Chong Yidong <cyd@gnu.org> | 2011-11-24 00:25:11 +0800 |
commit | 1c3d7a1396e694454be8f6fc1506e744b037230c (patch) | |
tree | 4b6071f5fc2deb20366953bdb492fa150fa6d8af | |
parent | 90ec88df9f36d19547d287526f71cc27d76ccabb (diff) | |
download | emacs-1c3d7a1396e694454be8f6fc1506e744b037230c.tar.gz |
Update Coordinates and Windows node of Lisp manual.
* doc/lispref/windows.texi (Window Sizes): Move window-top-line,
window-left-column, and window-*-pixel-edges to Coordinates and
Windows node.
(Coordinates and Windows): Restore window-edges doc.
-rw-r--r-- | doc/lispref/ChangeLog | 7 | ||||
-rw-r--r-- | doc/lispref/windows.texi | 197 |
2 files changed, 127 insertions, 77 deletions
diff --git a/doc/lispref/ChangeLog b/doc/lispref/ChangeLog index 293f253c545..0e39eb93f63 100644 --- a/doc/lispref/ChangeLog +++ b/doc/lispref/ChangeLog @@ -1,3 +1,10 @@ +2011-11-23 Chong Yidong <cyd@gnu.org> + + * windows.texi (Window Sizes): Move window-top-line, + window-left-column, and window-*-pixel-edges to Coordinates and + Windows node. + (Coordinates and Windows): Restore window-edges doc. + 2011-11-21 Martin Rudalics <rudalics@gmx.at> * windows.texi (Windows and Frames, Splitting Windows): Fix diff --git a/doc/lispref/windows.texi b/doc/lispref/windows.texi index bb1b0524689..a1324fb8509 100644 --- a/doc/lispref/windows.texi +++ b/doc/lispref/windows.texi @@ -376,7 +376,7 @@ Bars}). At the top of the window is an optional header line line (@pxref{Mode Line Format}). Emacs provides several functions for finding the height and width of -a window. Except where noted, these heights and widths are reported +a window. Except where noted, Emacs reports window heights and widths as integer numbers of lines and columns respectively. On a graphical display, each ``line'' and ``column'' actually corresponds to the height and width of a ``default'' character specified by the frame's @@ -439,26 +439,6 @@ that of the root window on that frame. If @var{window} is omitted or @code{nil}, it defaults to the selected window. @end defun -@cindex window position - The following functions can be used to determine the position of a -window relative to the window area of its frame: - -@defun window-top-line &optional window -This function returns the distance, in lines, between the top of -@var{window} and the top of the frame's window area. For instance, -the return value is 0 if there is no window above @var{window}. If -@var{window} is omitted or @code{nil}, it defaults to the selected -window. -@end defun - -@defun window-left-column &optional window -This function returns the distance, in columns, between the left edge -of @var{window} and the left edge of the frame's window area. For -instance, the return value is 0 if there is no window to the left of -@var{window}. If @var{window} is omitted or @code{nil}, it defaults -to the selected window. -@end defun - @cindex window body height @cindex body height of a window @cindex window body width @@ -535,45 +515,12 @@ can be resized in the desired direction. To determine that, use the function @code{window-resizable}. @xref{Resizing Windows}. @end defun - The following functions can be used to find a window's size and -position in pixels. Though mostly useful on graphical displays, they -can also be called on text-only terminals, where the screen area of -each text character is taken to be ``one pixel''. - -@defun window-pixel-edges &optional window -This function return a list of pixel coordinates for the edges of -@var{window}. If @var{window} is omitted or @code{nil}, it defaults -to the selected window. - -The return value has the form @code{(@var{left} @var{top} @var{right} -@var{bottom})}. The list elements are, respectively, the X coordinate -of the left window edge, the Y coordinate of the top edge, one more -than the X coordinate of the right edge, and one more than the Y -coordinate of the bottom edge. The origin coordinate @samp{(0,0)} is -taken to be the top left corner of the frame's window area. - -These edge values include the space used by the window's scroll bar, -margins, fringes, header line, and mode line, if any. -@end defun - -@defun window-inside-pixel-edges &optional window -This function is like @code{window-pixel-edges}, except that it -returns the edge coordinates for the window's text area, rather than -the edge coordinates for the window itself. @var{window} must specify -a live window. -@end defun - -@defun window-absolute-pixel-edges &optional window -This function is like @code{window-pixel-edges}, except that it -returns the edge coordinates relative to the top left corner of the -display screen. -@end defun - -@defun window-inside-absolute-pixel-edges &optional window -This function is like @code{window-inside-pixel-edges}, except that it -returns the edge coordinates relative to the top left corner of the -display screen. @var{window} must specify a live window. -@end defun + @xref{Coordinates and Windows}, for more functions that report the +positions of various parts of a window relative to the frame, from +which you can calculate its size. In particular, you can use the +functions @code{window-pixel-edges} and +@code{window-inside-pixel-edges} to find the size in pixels, for +graphical displays. @node Resizing Windows @section Resizing Windows @@ -2976,32 +2923,90 @@ is off the screen due to horizontal scrolling: @end group @end example - @node Coordinates and Windows @section Coordinates and Windows +@cindex frame-relative coordinate +@cindex coordinate, relative to frame +@cindex window position + + This section describes functions that report the position of a +window. Most of these functions report positions relative to the +window's frame. In this case, the coordinate origin @samp{(0,0)} lies +near the upper left corner of the frame. For technical reasons, on +graphical displays the origin is not located at the exact corner of +the graphical window as it appears on the screen. If Emacs is built +with the GTK+ toolkit, the origin is at the upper left corner of the +frame area used for displaying Emacs windows, below the title-bar, +GTK+ menu bar, and tool bar (since these are drawn by the window +manager and/or GTK+, not by Emacs). But if Emacs is not built with +GTK+, the origin is at the upper left corner of the tool bar (since in +this case Emacs itself draws the tool bar). In both cases, the X and +Y coordinates increase rightward and downward respectively. + + Except where noted, X and Y coordinates are reported in integer +character units, i.e. numbers of lines and columns respectively. On a +graphical display, each ``line'' and ``column'' corresponds to the +height and width of a default character specified by the frame's +default font. + +@defun window-edges &optional window +This function returns a list of the edge coordinates of @var{window}. +If @var{window} is omitted or @code{nil}, it defaults to the selected +window. -This section describes how to relate screen coordinates to windows. +The return value has the form @code{(@var{left} @var{top} @var{right} +@var{bottom})}. These list elements are, respectively, the X +coordinate of the leftmost column occupied by the window, the Y +coordinate of the topmost row, the X coordinate one column to the +right of the rightmost column, and the Y coordinate one row down from +the bottommost row. -@defun window-at x y &optional frame -This function returns the window containing the specified cursor -position in the frame @var{frame}. The coordinates @var{x} and @var{y} -are measured in characters and count from the top left corner of the -frame. If they are out of range, @code{window-at} returns @code{nil}. +Note that these are the actual outer edges of the window, including +any header line, mode line, scroll bar, fringes, and display margins. +On a text-only terminal, if the window has a neighbor on its right, +its right edge includes the separator line between the window and its +neighbor. +@end defun -If you omit @var{frame}, the selected frame is used. +@defun window-inside-edges &optional window +This function is similar to @code{window-edges}, but the returned edge +values are for the text area of the window. They exclude any header +line, mode line, scroll bar, fringes, display margins, and vertical +separator. @end defun -@defun coordinates-in-window-p coordinates window -This function checks whether a particular frame position falls within -the window @var{window}. +@defun window-top-line &optional window +This function returns the Y coordinate of the topmost row of +@var{window}, equivalent to the @var{top} entry in the list returned +by @code{window-edges}. +@end defun + +@defun window-left-column &optional window +This function returns the X coordinate of the leftmost column of +@var{window}, equivalent to the @var{left} entry in the list returned +by @code{window-edges}. +@end defun -The argument @var{coordinates} is a cons cell of the form @code{(@var{x} -. @var{y})}. The coordinates @var{x} and @var{y} are measured in -characters, and count from the top left corner of the screen or frame. + The following functions can be used to relate a set of +frame-relative coordinates to a window: -The value returned by @code{coordinates-in-window-p} is non-@code{nil} -if the coordinates are inside @var{window}. The value also indicates -what part of the window the position is in, as follows: +@defun window-at x y &optional frame +This function returns the live window at the frame-relative +coordinates @var{x} and @var{y}, on frame @var{frame}. If there is no +window at that position, the return value is @code{nil}. If +@var{frame} is omitted or @code{nil}, it defaults to the selected +frame. +@end defun + +@defun coordinates-in-window-p coordinates window +This function checks whether a window @var{window} occupies the +frame-relative coordinates @var{coordinates}, and if so which part of +the window that is. @var{window} should be a live window. +@var{coordinates} should be a cons cell of the form @code{(@var{x} +. @var{y})}, where @var{x} and @var{y} are frame-relative coordinates. + +If there is no window at the specified position, the return value is +@code{nil} . Otherwise, the return value is one of the following: @table @code @item (@var{relx} . @var{rely}) @@ -3038,6 +3043,44 @@ The function @code{coordinates-in-window-p} does not require a frame as argument because it always uses the frame that @var{window} is on. @end defun + The following functions return window positions in pixels, rather +than character units. Though mostly useful on graphical displays, +they can also be called on text-only terminals, where the screen area +of each text character is taken to be ``one pixel''. + +@defun window-pixel-edges &optional window +This function returns a list of pixel coordinates for the edges of +@var{window}. If @var{window} is omitted or @code{nil}, it defaults +to the selected window. + +The return value has the form @code{(@var{left} @var{top} @var{right} +@var{bottom})}. The list elements are, respectively, the X pixel +coordinate of the left window edge, the Y pixel coordinate of the top +edge, one more than the X pixel coordinate of the right edge, and one +more than the Y pixel coordinate of the bottom edge. +@end defun + +@defun window-inside-pixel-edges &optional window +This function is like @code{window-pixel-edges}, except that it +returns the pixel coordinates for the edges of the window's text area, +rather than the pixel coordinates for the edges of the window itself. +@var{window} must specify a live window. +@end defun + + The following functions return window positions in pixels, relative +to the display screen rather than the frame: + +@defun window-absolute-pixel-edges &optional window +This function is like @code{window-pixel-edges}, except that it +returns the edge pixel coordinates relative to the top left corner of +the display screen. +@end defun + +@defun window-inside-absolute-pixel-edges &optional window +This function is like @code{window-inside-pixel-edges}, except that it +returns the edge pixel coordinates relative to the top left corner of +the display screen. @var{window} must specify a live window. +@end defun @node Window Configurations @section Window Configurations |