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authorKarl Heuer <kwzh@gnu.org>1999-08-02 18:01:48 +0000
committerKarl Heuer <kwzh@gnu.org>1999-08-02 18:01:48 +0000
commit36dfd5909a56d22d75a826aefb218ec885e08829 (patch)
tree376c6a92b00360af148e3e7e16a2abe82c3c525f /lisp/play/5x5.el
parent1c561322585a9c14b06e48a27766a8669f732ec6 (diff)
downloademacs-36dfd5909a56d22d75a826aefb218ec885e08829.tar.gz
Undo miscorrected non-typo.
Diffstat (limited to 'lisp/play/5x5.el')
-rw-r--r--lisp/play/5x5.el4
1 files changed, 2 insertions, 2 deletions
diff --git a/lisp/play/5x5.el b/lisp/play/5x5.el
index 394c6a0e375..0636f198480 100644
--- a/lisp/play/5x5.el
+++ b/lisp/play/5x5.el
@@ -5,7 +5,7 @@
;; Author: Dave Pearson <davep@hagbard.demon.co.uk>
;; Maintainer: Dave Pearson <davep@hagbard.demon.co.uk>
;; Created: 1998-10-03
-;; Version: $Revision: 1.15 $
+;; Version: $Revision: 1.1 $
;; Keywords: games puzzles
;; This file is part of GNU Emacs.
@@ -35,7 +35,7 @@
;; o The code for updating the grid needs to be re-done. At the moment it
;; simply re-draws the grid every time a move is made.
;;
-;; o Look into starting up the display with colour. gamegrid.el looks
+;; o Look into tarting up the display with colour. gamegrid.el looks
;; interesting, perhaps that is the way to go?
;;; Thanks: