diff options
author | Eric S. Raymond <esr@snark.thyrsus.com> | 1992-07-16 20:47:09 +0000 |
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committer | Eric S. Raymond <esr@snark.thyrsus.com> | 1992-07-16 20:47:09 +0000 |
commit | 5de9bdab599702c7608ac753c2bf05e313e02d08 (patch) | |
tree | e499967b1137f16cbc6abd3a1f69c533d0b79413 /lisp | |
parent | 9a50b93f7d8114c76b1ef98104af9f6c33fcfa68 (diff) | |
download | emacs-5de9bdab599702c7608ac753c2bf05e313e02d08.tar.gz |
*** empty log message ***
Diffstat (limited to 'lisp')
-rw-r--r-- | lisp/buff-menu.el | 4 | ||||
-rw-r--r-- | lisp/play/blackbox.el | 11 |
2 files changed, 14 insertions, 1 deletions
diff --git a/lisp/buff-menu.el b/lisp/buff-menu.el index 1a83f4f8664..3b3609ff716 100644 --- a/lisp/buff-menu.el +++ b/lisp/buff-menu.el @@ -1,5 +1,8 @@ ;;; buff-menu.el --- buffer menu main function and support functions. +;; Maintainer: FSF +;; Last-Modified: 09 Jul 1992 + ;; Copyright (C) 1985, 1986, 1987, 1992 Free Software Foundation, Inc. ;; This file is part of GNU Emacs. @@ -18,6 +21,7 @@ ;; along with GNU Emacs; see the file COPYING. If not, write to ;; the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. +;;; Code: ; Put buffer *Buffer List* into proper mode right away ; so that from now on even list-buffers is enough to get a buffer menu. diff --git a/lisp/play/blackbox.el b/lisp/play/blackbox.el index 002a33ec37f..cc4e2066690 100644 --- a/lisp/play/blackbox.el +++ b/lisp/play/blackbox.el @@ -1,5 +1,10 @@ ;;; blackbox.el --- blackbox game in Emacs Lisp +;; Author: F. Thomas May <uw-nsr!uw-warp!tom@beaver.cs.washington.edu> +;; Last-Modified: 24 Jun 1992 +;; Adapted-By: ESR +;; Keywords: games + ;; Copyright (C) 1985, 1986, 1987, 1992 Free Software Foundation, Inc. ;; This file is part of GNU Emacs. @@ -18,9 +23,11 @@ ;; along with GNU Emacs; see the file COPYING. If not, write to ;; the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. +;;; Commentary: + ; by F. Thomas May <uw-nsr!uw-warp!tom@beaver.cs.washington.edu> ; doc comment by Root Boy Jim <rbj@dsys.icst.nbs.gov>, 27 Apr 89 -; interface improvements by Eric Raymond <eric@snark.thyrsus.com>, Dec 5 1991. +; interface improvements by ESR, Dec 5 1991. ; The object of the game is to find four hidden balls by shooting rays ; into the black box. There are four possibilities: 1) the ray will @@ -59,6 +66,8 @@ ; there are in the box, the true board position will be revealed. Each ; `x' is an incorrect guess of yours; `o' is the true location of a ball. +;;; Code: + (defvar blackbox-mode-map nil "") (if blackbox-mode-map |