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authorJim Blandy <jimb@redhat.com>1993-06-12 16:00:47 +0000
committerJim Blandy <jimb@redhat.com>1993-06-12 16:00:47 +0000
commit14ec05a6aa653f32678c84ccbe65360e05fcc00e (patch)
tree00a145d962c727936cafedec795255ee02b30a55 /src/keyboard.c
parente7d310aaf0cd44605dd608f6a6a8b2ce99440678 (diff)
downloademacs-14ec05a6aa653f32678c84ccbe65360e05fcc00e.tar.gz
* keyboard.c (read_key_sequence): When we generate a prefix symbol
for a mouse event, store the actual mouse event in unread_command_events, so we don't lose it if the symbol isn't bound to a prefix.
Diffstat (limited to 'src/keyboard.c')
-rw-r--r--src/keyboard.c9
1 files changed, 7 insertions, 2 deletions
diff --git a/src/keyboard.c b/src/keyboard.c
index 822f336b65e..c78c43c2d89 100644
--- a/src/keyboard.c
+++ b/src/keyboard.c
@@ -3816,8 +3816,13 @@ read_key_sequence (keybuf, bufsize, prompt)
if (t + 1 >= bufsize)
error ("key sequence too long");
keybuf[t] = posn;
- keybuf[t+1] = key;
- mock_input = t + 2;
+ mock_input = t + 1;
+
+ /* Put the rest on unread_command_events - that
+ way, if the symbol isn't bound to a prefix map,
+ then we don't lose the actual mouse event. */
+ unread_command_events =
+ Fcons (key, unread_command_events);
/* If we switched buffers while reading the first event,
replay in case we switched keymaps too. */