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authorGeoff Voelker <voelker@cs.washington.edu>1995-11-07 07:52:28 +0000
committerGeoff Voelker <voelker@cs.washington.edu>1995-11-07 07:52:28 +0000
commitee78dc3223f2552bcb0604d344e88221ff24daac (patch)
tree87192dd95e18d9f3fb3075e3c6b0b4a3228f4281 /src/w32faces.c
parente80af09c2f58c1d931cbcb016dbd042c348dbf74 (diff)
downloademacs-ee78dc3223f2552bcb0604d344e88221ff24daac.tar.gz
Initial revision
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diff --git a/src/w32faces.c b/src/w32faces.c
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+/* "Face" primitives.
+ Copyright (C) 1993, 1994, 1995 Free Software Foundation.
+
+This file is part of GNU Emacs.
+
+GNU Emacs is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2, or (at your option)
+any later version.
+
+GNU Emacs is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GNU Emacs; see the file COPYING. If not, write to
+the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. */
+
+/* Ported xfaces.c for win32 - Kevin Gallo */
+
+#include <sys/types.h>
+#include <sys/stat.h>
+
+#include <config.h>
+#include "lisp.h"
+
+#include "w32term.h"
+#include "buffer.h"
+#include "dispextern.h"
+#include "frame.h"
+#include "blockinput.h"
+#include "window.h"
+#include "intervals.h"
+
+
+/* An explanation of the face data structures. */
+
+/* ========================= Face Data Structures =========================
+
+ Let FACE-NAME be a symbol naming a face.
+
+ Let FACE-VECTOR be (assq FACE-NAME (frame-face-alist FRAME))
+ FACE-VECTOR is either nil, or a vector of the form
+ [face NAME ID FONT FOREGROUND BACKGROUND BACKGROUND-PIXMAP UNDERLINE-P]
+ where
+ face is the symbol `face',
+ NAME is the symbol with which this vector is associated (a backpointer),
+ ID is the face ID, an integer used internally by the C code to identify
+ the face,
+ FONT, FOREGROUND, and BACKGROUND are strings naming the fonts and colors
+ to use with the face,
+ BACKGROUND-PIXMAP is the name of an x bitmap filename, which we don't
+ use right now, and
+ UNDERLINE-P is non-nil if the face should be underlined.
+ If any of these elements are nil, that parameter is considered
+ unspecified; parameters from faces specified by lower-priority
+ overlays or text properties, or the parameters of the frame itself,
+ can show through. (lisp/faces.el maintains these lists.)
+
+ (assq FACE-NAME global-face-data) returns a vector describing the
+ global parameters for that face.
+
+ Let PARAM-FACE be FRAME->display.x->param_faces[Faref (FACE-VECTOR, 2)].
+ PARAM_FACE is a struct face whose members are the Xlib analogues of
+ the parameters in FACE-VECTOR. If an element of FACE-VECTOR is
+ nil, then the corresponding member of PARAM_FACE is FACE_DEFAULT.
+ These faces are called "parameter faces", because they're the ones
+ lisp manipulates to control what gets displayed. Elements 0 and 1
+ of FRAME->display.x->param_faces are special - they describe the
+ default and mode line faces. None of the faces in param_faces have
+ GC's. (See src/dispextern.h for the definiton of struct face.
+ lisp/faces.el maintains the isomorphism between face_alist and
+ param_faces.)
+
+ The functions compute_char_face and compute_glyph_face find and
+ combine the parameter faces associated with overlays and text
+ properties. The resulting faces are called "computed faces"; none
+ of their members are FACE_DEFAULT; they are completely specified.
+ They then call intern_compute_face to search
+ FRAME->display.x->computed_faces for a matching face, add one if
+ none is found, and return the index into
+ FRAME->display.x->computed_faces. FRAME's glyph matrices use these
+ indices to record the faces of the matrix characters, and the X
+ display hooks consult compute_faces to decide how to display these
+ characters. Elements 0 and 1 of computed_faces always describe the
+ default and mode-line faces.
+
+ Each computed face belongs to a particular frame.
+
+ Computed faces have graphics contexts some of the time.
+ intern_face builds a GC for a specified computed face
+ if it doesn't have one already.
+ clear_face_cache clears out the GCs of all computed faces.
+ This is done from time to time so that we don't hold on to
+ lots of GCs that are no longer needed.
+
+ Constraints:
+
+ Symbols naming faces must have associations on all frames; for any
+ FRAME, for all FACE-NAME, if (assq FACE-NAME (frame-face-alist
+ FRAME)) is non-nil, it must be non-nil for all frames.
+
+ Analogously, indices into param_faces must be valid on all frames;
+ if param_faces[i] is a non-zero face pointer on one frame, then it
+ must be filled in on all frames. Code assumes that face ID's can
+ be used on any frame.
+
+ Some subtleties:
+
+ Why do we keep param_faces and computed_faces separate?
+ computed_faces contains an element for every combination of facial
+ parameters we have ever displayed. indices into param_faces have
+ to be valid on all frames. If they were the same array, then that
+ array would grow very large on all frames, because any facial
+ combination displayed on any frame would need to be a valid entry
+ on all frames. */
+
+/* Definitions and declarations. */
+
+/* The number of face-id's in use (same for all frames). */
+static int next_face_id;
+
+/* The number of the face to use to indicate the region. */
+static int region_face;
+
+/* This is what appears in a slot in a face to signify that the face
+ does not specify that display aspect. */
+#define FACE_DEFAULT (~0)
+
+Lisp_Object Qface, Qmouse_face;
+Lisp_Object Qpixmap_spec_p;
+
+int face_name_id_number ( /* FRAME_PTR, Lisp_Object name */ );
+
+struct face *intern_face ( /* FRAME_PTR, struct face * */ );
+static int new_computed_face ( /* FRAME_PTR, struct face * */ );
+static int intern_computed_face ( /* FRAME_PTR, struct face * */ );
+static void ensure_face_ready ( /* FRAME_PTR, int id */ );
+void recompute_basic_faces ( /* FRAME_PTR f */ );
+
+/* Allocating, copying, and comparing struct faces. */
+
+/* Allocate a new face */
+static struct face *
+allocate_face ()
+{
+ struct face *result = (struct face *) xmalloc (sizeof (struct face));
+ bzero (result, sizeof (struct face));
+ result->font = (XFontStruct *) FACE_DEFAULT;
+ result->foreground = FACE_DEFAULT;
+ result->background = FACE_DEFAULT;
+ result->stipple = FACE_DEFAULT;
+ return result;
+}
+
+/* Make a new face that's a copy of an existing one. */
+static struct face *
+copy_face (face)
+ struct face *face;
+{
+ struct face *result = allocate_face ();
+
+ result->font = face->font;
+ result->foreground = face->foreground;
+ result->background = face->background;
+ result->stipple = face->stipple;
+ result->underline = face->underline;
+ result->pixmap_h = face->pixmap_h;
+ result->pixmap_w = face->pixmap_w;
+
+ return result;
+}
+
+static int
+face_eql (face1, face2)
+ struct face *face1, *face2;
+{
+ return ( face1->font == face2->font
+ && face1->foreground == face2->foreground
+ && face1->background == face2->background
+ && face1->stipple == face2->stipple
+ && face1->underline == face2->underline);
+}
+
+/* Managing graphics contexts of faces. */
+
+/* Given a computed face, construct its graphics context if necessary. */
+
+struct face *
+intern_face (f, face)
+ struct frame *f;
+ struct face *face;
+{
+ face->gc = NULL;
+
+ return face;
+}
+
+/* Clear out all graphics contexts for all computed faces
+ except for the default and mode line faces.
+ This should be done from time to time just to avoid
+ keeping too many graphics contexts that are no longer needed. */
+
+void
+clear_face_cache ()
+{
+/* Nothing extra */
+}
+
+/* Allocating, freeing, and duplicating fonts, colors, and pixmaps.
+
+ These functions operate on param faces only.
+ Computed faces get their fonts, colors and pixmaps
+ by merging param faces. */
+
+static XFontStruct *
+load_font (f, name)
+ struct frame *f;
+ Lisp_Object name;
+{
+ XFontStruct *font;
+
+ if (NILP (name))
+ return (XFontStruct *) FACE_DEFAULT;
+
+ CHECK_STRING (name, 0);
+ BLOCK_INPUT;
+ font = win32_load_font (FRAME_WIN32_DISPLAY_INFO (f), (char *) XSTRING (name)->data);
+ UNBLOCK_INPUT;
+
+ if (! font)
+ Fsignal (Qerror, Fcons (build_string ("undefined font"),
+ Fcons (name, Qnil)));
+ return font;
+}
+
+static void
+unload_font (f, font)
+ struct frame *f;
+ XFontStruct *font;
+{
+ if (!font || font == ((XFontStruct *) FACE_DEFAULT))
+ return;
+
+ BLOCK_INPUT;
+ win32_unload_font (FRAME_WIN32_DISPLAY_INFO (f), font);
+ UNBLOCK_INPUT;
+}
+
+static unsigned long
+load_color (f, name)
+ struct frame *f;
+ Lisp_Object name;
+{
+ COLORREF color;
+ int result;
+
+ if (NILP (name))
+ return FACE_DEFAULT;
+
+ CHECK_STRING (name, 0);
+ /* if the colormap is full, defined_color will return a best match
+ to the values in an an existing cell. */
+ result = defined_color(f, (char *) XSTRING (name)->data, &color, 1);
+ if (! result)
+ Fsignal (Qerror, Fcons (build_string ("undefined color"),
+ Fcons (name, Qnil)));
+ return (unsigned long) color;
+}
+
+static void
+unload_color (f, pixel)
+ struct frame *f;
+ unsigned long pixel;
+{
+}
+
+DEFUN ("pixmap-spec-p", Fpixmap_spec_p, Spixmap_spec_p, 1, 1, 0,
+ "Return t if ARG is a valid pixmap specification.")
+ (arg)
+ Lisp_Object arg;
+{
+ Lisp_Object height, width;
+
+ return ((STRINGP (arg)
+ || (CONSP (arg)
+ && CONSP (XCONS (arg)->cdr)
+ && CONSP (XCONS (XCONS (arg)->cdr)->cdr)
+ && NILP (XCONS (XCONS (XCONS (arg)->cdr)->cdr)->cdr)
+ && (width = XCONS (arg)->car, INTEGERP (width))
+ && (height = XCONS (XCONS (arg)->cdr)->car, INTEGERP (height))
+ && STRINGP (XCONS (XCONS (XCONS (arg)->cdr)->cdr)->car)
+ && XINT (width) > 0
+ && XINT (height) > 0
+ /* The string must have enough bits for width * height. */
+ && ((XSTRING (XCONS (XCONS (XCONS (arg)->cdr)->cdr)->car)->size
+ * (BITS_PER_INT / sizeof (int)))
+ >= XFASTINT (width) * XFASTINT (height))))
+ ? Qt : Qnil);
+}
+
+/* Load a bitmap according to NAME (which is either a file name
+ or a pixmap spec). Return the bitmap_id (see xfns.c)
+ or get an error if NAME is invalid.
+
+ Store the bitmap width in *W_PTR and height in *H_PTR. */
+
+static long
+load_pixmap (f, name, w_ptr, h_ptr)
+ FRAME_PTR f;
+ Lisp_Object name;
+ unsigned int *w_ptr, *h_ptr;
+{
+ int bitmap_id;
+ Lisp_Object tem;
+
+ if (NILP (name))
+ return FACE_DEFAULT;
+
+ tem = Fpixmap_spec_p (name);
+ if (NILP (tem))
+ wrong_type_argument (Qpixmap_spec_p, name);
+
+ BLOCK_INPUT;
+
+ if (CONSP (name))
+ {
+ /* Decode a bitmap spec into a bitmap. */
+
+ int h, w;
+ Lisp_Object bits;
+
+ w = XINT (Fcar (name));
+ h = XINT (Fcar (Fcdr (name)));
+ bits = Fcar (Fcdr (Fcdr (name)));
+
+ bitmap_id = x_create_bitmap_from_data (f, XSTRING (bits)->data,
+ w, h);
+ }
+ else
+ {
+ /* It must be a string -- a file name. */
+ bitmap_id = x_create_bitmap_from_file (f, name);
+ }
+ UNBLOCK_INPUT;
+
+ if (bitmap_id < 0)
+ Fsignal (Qerror, Fcons (build_string ("invalid or undefined bitmap"),
+ Fcons (name, Qnil)));
+
+ *w_ptr = x_bitmap_width (f, bitmap_id);
+ *h_ptr = x_bitmap_height (f, bitmap_id);
+
+ return bitmap_id;
+}
+
+
+/* Managing parameter face arrays for frames. */
+
+void
+init_frame_faces (f)
+ FRAME_PTR f;
+{
+ ensure_face_ready (f, 0);
+ ensure_face_ready (f, 1);
+
+ FRAME_N_COMPUTED_FACES (f) = 0;
+ FRAME_SIZE_COMPUTED_FACES (f) = 0;
+
+ new_computed_face (f, FRAME_PARAM_FACES (f)[0]);
+ new_computed_face (f, FRAME_PARAM_FACES (f)[1]);
+ recompute_basic_faces (f);
+
+#ifdef MULTI_FRAME
+ /* Find another frame. */
+ {
+ Lisp_Object tail, frame, result;
+
+ result = Qnil;
+ FOR_EACH_FRAME (tail, frame)
+ if (FRAME_WIN32_P (XFRAME (frame))
+ && XFRAME (frame) != f)
+ {
+ result = frame;
+ break;
+ }
+
+ /* If we didn't find any X frames other than f, then we don't need
+ any faces other than 0 and 1, so we're okay. Otherwise, make
+ sure that all faces valid on the selected frame are also valid
+ on this new frame. */
+ if (FRAMEP (result))
+ {
+ int i;
+ int n_faces = FRAME_N_PARAM_FACES (XFRAME (result));
+ struct face **faces = FRAME_PARAM_FACES (XFRAME (result));
+
+ for (i = 2; i < n_faces; i++)
+ if (faces[i])
+ ensure_face_ready (f, i);
+ }
+ }
+#endif /* MULTI_FRAME */
+}
+
+
+/* Called from Fdelete_frame. */
+
+void
+free_frame_faces (f)
+ struct frame *f;
+{
+ int i;
+
+ BLOCK_INPUT;
+
+ for (i = 0; i < FRAME_N_PARAM_FACES (f); i++)
+ {
+ struct face *face = FRAME_PARAM_FACES (f) [i];
+ if (face)
+ {
+ unload_font (f, face->font);
+ unload_color (f, face->foreground);
+ unload_color (f, face->background);
+ x_destroy_bitmap (f, face->stipple);
+ xfree (face);
+ }
+ }
+ xfree (FRAME_PARAM_FACES (f));
+ FRAME_PARAM_FACES (f) = 0;
+ FRAME_N_PARAM_FACES (f) = 0;
+
+ /* All faces in FRAME_COMPUTED_FACES use resources copied from
+ FRAME_PARAM_FACES; we can free them without fuss.
+ But we do free the GCs and the face objects themselves. */
+ for (i = 0; i < FRAME_N_COMPUTED_FACES (f); i++)
+ {
+ struct face *face = FRAME_COMPUTED_FACES (f) [i];
+ if (face)
+ {
+ xfree (face);
+ }
+ }
+ xfree (FRAME_COMPUTED_FACES (f));
+ FRAME_COMPUTED_FACES (f) = 0;
+ FRAME_N_COMPUTED_FACES (f) = 0;
+
+ UNBLOCK_INPUT;
+}
+
+/* Interning faces in a frame's face array. */
+
+static int
+new_computed_face (f, new_face)
+ struct frame *f;
+ struct face *new_face;
+{
+ int i = FRAME_N_COMPUTED_FACES (f);
+
+ if (i >= FRAME_SIZE_COMPUTED_FACES (f))
+ {
+ int new_size = i + 32;
+
+ FRAME_COMPUTED_FACES (f)
+ = (struct face **) (FRAME_SIZE_COMPUTED_FACES (f) == 0
+ ? xmalloc (new_size * sizeof (struct face *))
+ : xrealloc (FRAME_COMPUTED_FACES (f),
+ new_size * sizeof (struct face *)));
+ FRAME_SIZE_COMPUTED_FACES (f) = new_size;
+ }
+
+ i = FRAME_N_COMPUTED_FACES (f)++;
+ FRAME_COMPUTED_FACES (f)[i] = copy_face (new_face);
+ return i;
+}
+
+
+/* Find a match for NEW_FACE in a FRAME's computed face array, and add
+ it if we don't find one. */
+static int
+intern_computed_face (f, new_face)
+ struct frame *f;
+ struct face *new_face;
+{
+ int len = FRAME_N_COMPUTED_FACES (f);
+ int i;
+
+ /* Search for a computed face already on F equivalent to FACE. */
+ for (i = 0; i < len; i++)
+ {
+ if (! FRAME_COMPUTED_FACES (f)[i])
+ abort ();
+ if (face_eql (new_face, FRAME_COMPUTED_FACES (f)[i]))
+ return i;
+ }
+
+ /* We didn't find one; add a new one. */
+ return new_computed_face (f, new_face);
+}
+
+/* Make parameter face id ID valid on frame F. */
+
+static void
+ensure_face_ready (f, id)
+ struct frame *f;
+ int id;
+{
+ if (FRAME_N_PARAM_FACES (f) <= id)
+ {
+ int n = id + 10;
+ int i;
+ if (!FRAME_N_PARAM_FACES (f))
+ FRAME_PARAM_FACES (f)
+ = (struct face **) xmalloc (sizeof (struct face *) * n);
+ else
+ FRAME_PARAM_FACES (f)
+ = (struct face **) xrealloc (FRAME_PARAM_FACES (f),
+ sizeof (struct face *) * n);
+
+ bzero (FRAME_PARAM_FACES (f) + FRAME_N_PARAM_FACES (f),
+ (n - FRAME_N_PARAM_FACES (f)) * sizeof (struct face *));
+ FRAME_N_PARAM_FACES (f) = n;
+ }
+
+ if (FRAME_PARAM_FACES (f) [id] == 0)
+ FRAME_PARAM_FACES (f) [id] = allocate_face ();
+}
+
+/* Return non-zero if FONT1 and FONT2 have the same width.
+ We do not check the height, because we can now deal with
+ different heights.
+ We assume that they're both character-cell fonts. */
+
+int
+same_size_fonts (font1, font2)
+ XFontStruct *font1, *font2;
+{
+ return (FONT_WIDTH(font1) == FONT_WIDTH(font2));
+}
+
+/* Update the line_height of frame F according to the biggest font in
+ any face. Return nonzero if if line_height changes. */
+
+int
+frame_update_line_height (f)
+ FRAME_PTR f;
+{
+ int i;
+ int biggest = FONT_HEIGHT (f->output_data.win32->font);
+
+ for (i = 0; i < f->output_data.win32->n_param_faces; i++)
+ if (f->output_data.win32->param_faces[i] != 0
+ && f->output_data.win32->param_faces[i]->font != (XFontStruct *) FACE_DEFAULT)
+ {
+ int height = FONT_HEIGHT (f->output_data.win32->param_faces[i]->font);
+ if (height > biggest)
+ biggest = height;
+ }
+
+ if (biggest == f->output_data.win32->line_height)
+ return 0;
+
+ f->output_data.win32->line_height = biggest;
+ return 1;
+}
+
+/* Modify face TO by copying from FROM all properties which have
+ nondefault settings. */
+
+static void
+merge_faces (from, to)
+ struct face *from, *to;
+{
+ /* Only merge the font if it's the same width as the base font.
+ Otherwise ignore it, since we can't handle it properly. */
+ if (from->font != (XFontStruct *) FACE_DEFAULT
+ && same_size_fonts (from->font, to->font))
+ to->font = from->font;
+ if (from->foreground != FACE_DEFAULT)
+ to->foreground = from->foreground;
+ if (from->background != FACE_DEFAULT)
+ to->background = from->background;
+ if (from->stipple != FACE_DEFAULT)
+ {
+ to->stipple = from->stipple;
+ to->pixmap_h = from->pixmap_h;
+ to->pixmap_w = from->pixmap_w;
+ }
+ if (from->underline)
+ to->underline = from->underline;
+}
+
+/* Set up the basic set of facial parameters, based on the frame's
+ data; all faces are deltas applied to this. */
+
+static void
+compute_base_face (f, face)
+ FRAME_PTR f;
+ struct face *face;
+{
+ face->gc = 0;
+ face->foreground = FRAME_FOREGROUND_PIXEL (f);
+ face->background = FRAME_BACKGROUND_PIXEL (f);
+ face->font = FRAME_FONT (f);
+ face->stipple = 0;
+ face->underline = 0;
+}
+
+/* Return the face ID to use to display a special glyph which selects
+ FACE_CODE as the face ID, assuming that ordinarily the face would
+ be CURRENT_FACE. F is the frame. */
+
+int
+compute_glyph_face (f, face_code, current_face)
+ struct frame *f;
+ int face_code, current_face;
+{
+ struct face face;
+
+ face = *FRAME_COMPUTED_FACES (f)[current_face];
+
+ if (face_code >= 0 && face_code < FRAME_N_PARAM_FACES (f)
+ && FRAME_PARAM_FACES (f) [face_code] != 0)
+ merge_faces (FRAME_PARAM_FACES (f) [face_code], &face);
+
+ return intern_computed_face (f, &face);
+}
+
+/* Return the face ID to use to display a special glyph which selects
+ FACE_CODE as the face ID, assuming that ordinarily the face would
+ be CURRENT_FACE. F is the frame. */
+
+int
+compute_glyph_face_1 (f, face_name, current_face)
+ struct frame *f;
+ Lisp_Object face_name;
+ int current_face;
+{
+ struct face face;
+
+ face = *FRAME_COMPUTED_FACES (f)[current_face];
+
+ if (!NILP (face_name))
+ {
+ int facecode = face_name_id_number (f, face_name);
+ if (facecode >= 0 && facecode < FRAME_N_PARAM_FACES (f)
+ && FRAME_PARAM_FACES (f) [facecode] != 0)
+ merge_faces (FRAME_PARAM_FACES (f) [facecode], &face);
+ }
+
+ return intern_computed_face (f, &face);
+}
+
+/* Return the face ID associated with a buffer position POS.
+ Store into *ENDPTR the position at which a different face is needed.
+ This does not take account of glyphs that specify their own face codes.
+ F is the frame in use for display, and W is a window displaying
+ the current buffer.
+
+ REGION_BEG, REGION_END delimit the region, so it can be highlighted.
+
+ LIMIT is a position not to scan beyond. That is to limit
+ the time this function can take.
+
+ If MOUSE is nonzero, use the character's mouse-face, not its face. */
+
+int
+compute_char_face (f, w, pos, region_beg, region_end, endptr, limit, mouse)
+ struct frame *f;
+ struct window *w;
+ int pos;
+ int region_beg, region_end;
+ int *endptr;
+ int limit;
+ int mouse;
+{
+ struct face face;
+ Lisp_Object prop, position;
+ int i, j, noverlays;
+ int facecode;
+ Lisp_Object *overlay_vec;
+ Lisp_Object frame;
+ int endpos;
+ Lisp_Object propname;
+
+ /* W must display the current buffer. We could write this function
+ to use the frame and buffer of W, but right now it doesn't. */
+ if (XBUFFER (w->buffer) != current_buffer)
+ abort ();
+
+ XSETFRAME (frame, f);
+
+ endpos = ZV;
+ if (pos < region_beg && region_beg < endpos)
+ endpos = region_beg;
+
+ XSETFASTINT (position, pos);
+
+ if (mouse)
+ propname = Qmouse_face;
+ else
+ propname = Qface;
+
+ prop = Fget_text_property (position, propname, w->buffer);
+
+ {
+ Lisp_Object limit1, end;
+
+ XSETFASTINT (limit1, (limit < endpos ? limit : endpos));
+ end = Fnext_single_property_change (position, propname, w->buffer, limit1);
+ if (INTEGERP (end))
+ endpos = XINT (end);
+ }
+
+ {
+ int next_overlay;
+ int len;
+
+ /* First try with room for 40 overlays. */
+ len = 40;
+ overlay_vec = (Lisp_Object *) alloca (len * sizeof (Lisp_Object));
+
+ noverlays = overlays_at (pos, 0, &overlay_vec, &len,
+ &next_overlay, (int *) 0);
+
+ /* If there are more than 40,
+ make enough space for all, and try again. */
+ if (noverlays > len)
+ {
+ len = noverlays;
+ overlay_vec = (Lisp_Object *) alloca (len * sizeof (Lisp_Object));
+ noverlays = overlays_at (pos, 0, &overlay_vec, &len,
+ &next_overlay, (int *) 0);
+ }
+
+ if (next_overlay < endpos)
+ endpos = next_overlay;
+ }
+
+ *endptr = endpos;
+
+ /* Optimize the default case. */
+ if (noverlays == 0 && NILP (prop)
+ && !(pos >= region_beg && pos < region_end))
+ return 0;
+
+ compute_base_face (f, &face);
+
+ if (CONSP (prop))
+ {
+ /* We have a list of faces, merge them in reverse order */
+ Lisp_Object length = Flength (prop);
+ int len = XINT (length);
+ Lisp_Object *faces;
+
+ /* Put them into an array */
+ faces = (Lisp_Object *) alloca (len * sizeof (Lisp_Object));
+ for (j = 0; j < len; j++)
+ {
+ faces[j] = Fcar (prop);
+ prop = Fcdr (prop);
+ }
+ /* So that we can merge them in the reverse order */
+ for (j = len - 1; j >= 0; j--)
+ {
+ facecode = face_name_id_number (f, faces[j]);
+ if (facecode >= 0 && facecode < FRAME_N_PARAM_FACES (f)
+ && FRAME_PARAM_FACES (f) [facecode] != 0)
+ merge_faces (FRAME_PARAM_FACES (f) [facecode], &face);
+ }
+ }
+ else if (!NILP (prop))
+ {
+ facecode = face_name_id_number (f, prop);
+ if (facecode >= 0 && facecode < FRAME_N_PARAM_FACES (f)
+ && FRAME_PARAM_FACES (f) [facecode] != 0)
+ merge_faces (FRAME_PARAM_FACES (f) [facecode], &face);
+ }
+
+ noverlays = sort_overlays (overlay_vec, noverlays, w);
+
+ /* Now merge the overlay data in that order. */
+ for (i = 0; i < noverlays; i++)
+ {
+ prop = Foverlay_get (overlay_vec[i], propname);
+ if (CONSP (prop))
+ {
+ /* We have a list of faces, merge them in reverse order */
+ Lisp_Object length = Flength (prop);
+ int len = XINT (length);
+ Lisp_Object *faces;
+ int i;
+
+ /* Put them into an array */
+ faces = (Lisp_Object *) alloca (len * sizeof (Lisp_Object));
+ for (j = 0; j < len; j++)
+ {
+ faces[j] = Fcar (prop);
+ prop = Fcdr (prop);
+ }
+ /* So that we can merge them in the reverse order */
+ for (j = len - 1; j >= 0; j--)
+ {
+ facecode = face_name_id_number (f, faces[j]);
+ if (facecode >= 0 && facecode < FRAME_N_PARAM_FACES (f)
+ && FRAME_PARAM_FACES (f) [facecode] != 0)
+ merge_faces (FRAME_PARAM_FACES (f) [facecode], &face);
+ }
+ }
+ else if (!NILP (prop))
+ {
+ Lisp_Object oend;
+ int oendpos;
+
+ facecode = face_name_id_number (f, prop);
+ if (facecode >= 0 && facecode < FRAME_N_PARAM_FACES (f)
+ && FRAME_PARAM_FACES (f) [facecode] != 0)
+ merge_faces (FRAME_PARAM_FACES (f)[facecode], &face);
+
+ oend = OVERLAY_END (overlay_vec[i]);
+ oendpos = OVERLAY_POSITION (oend);
+ if (oendpos < endpos)
+ endpos = oendpos;
+ }
+ }
+
+ if (pos >= region_beg && pos < region_end)
+ {
+ if (region_end < endpos)
+ endpos = region_end;
+ if (region_face >= 0 && region_face < next_face_id)
+ merge_faces (FRAME_PARAM_FACES (f)[region_face], &face);
+ }
+
+ *endptr = endpos;
+
+ return intern_computed_face (f, &face);
+}
+
+/* Recompute the GC's for the default and modeline faces.
+ We call this after changing frame parameters on which those GC's
+ depend. */
+
+void
+recompute_basic_faces (f)
+ FRAME_PTR f;
+{
+ /* If the frame's faces haven't been initialized yet, don't worry about
+ this stuff. */
+ if (FRAME_N_PARAM_FACES (f) < 2)
+ return;
+
+ BLOCK_INPUT;
+
+ compute_base_face (f, FRAME_DEFAULT_FACE (f));
+ compute_base_face (f, FRAME_MODE_LINE_FACE (f));
+
+ merge_faces (FRAME_DEFAULT_PARAM_FACE (f), FRAME_DEFAULT_FACE (f));
+ merge_faces (FRAME_MODE_LINE_PARAM_FACE (f), FRAME_MODE_LINE_FACE (f));
+
+ intern_face (f, FRAME_DEFAULT_FACE (f));
+ intern_face (f, FRAME_MODE_LINE_FACE (f));
+
+ UNBLOCK_INPUT;
+}
+
+
+
+/* Lisp interface. */
+
+DEFUN ("frame-face-alist", Fframe_face_alist, Sframe_face_alist, 1, 1, 0,
+ "")
+ (frame)
+ Lisp_Object frame;
+{
+ CHECK_FRAME (frame, 0);
+ return XFRAME (frame)->face_alist;
+}
+
+DEFUN ("set-frame-face-alist", Fset_frame_face_alist, Sset_frame_face_alist,
+ 2, 2, 0, "")
+ (frame, value)
+ Lisp_Object frame, value;
+{
+ CHECK_FRAME (frame, 0);
+ XFRAME (frame)->face_alist = value;
+ return value;
+}
+
+
+DEFUN ("make-face-internal", Fmake_face_internal, Smake_face_internal, 1, 1, 0,
+ "Create face number FACE-ID on all frames.")
+ (face_id)
+ Lisp_Object face_id;
+{
+ Lisp_Object rest, frame;
+ int id = XINT (face_id);
+
+ CHECK_NUMBER (face_id, 0);
+ if (id < 0 || id >= next_face_id)
+ error ("Face id out of range");
+
+ FOR_EACH_FRAME (rest, frame)
+ {
+ if (FRAME_WIN32_P (XFRAME (frame)))
+ ensure_face_ready (XFRAME (frame), id);
+ }
+ return Qnil;
+}
+
+
+DEFUN ("set-face-attribute-internal", Fset_face_attribute_internal,
+ Sset_face_attribute_internal, 4, 4, 0, "")
+ (face_id, attr_name, attr_value, frame)
+ Lisp_Object face_id, attr_name, attr_value, frame;
+{
+ struct face *face;
+ struct frame *f;
+ int magic_p;
+ int id;
+ int garbaged = 0;
+
+ CHECK_FRAME (frame, 0);
+ CHECK_NUMBER (face_id, 0);
+ CHECK_SYMBOL (attr_name, 0);
+
+ f = XFRAME (frame);
+ id = XINT (face_id);
+ if (id < 0 || id >= next_face_id)
+ error ("Face id out of range");
+
+ if (! FRAME_WIN32_P (f))
+ return Qnil;
+
+ ensure_face_ready (f, id);
+ face = FRAME_PARAM_FACES (f) [XFASTINT (face_id)];
+
+ if (EQ (attr_name, intern ("font")))
+ {
+ XFontStruct *font = load_font (f, attr_value);
+ if (face->font != f->output_data.win32->font)
+ unload_font (f, face->font);
+ face->font = font;
+ if (frame_update_line_height (f))
+ x_set_window_size (f, 0, f->width, f->height);
+ /* Must clear cache, since it might contain the font
+ we just got rid of. */
+ garbaged = 1;
+ }
+ else if (EQ (attr_name, intern ("foreground")))
+ {
+ unsigned long new_color = load_color (f, attr_value);
+ unload_color (f, face->foreground);
+ face->foreground = new_color;
+ garbaged = 1;
+ }
+ else if (EQ (attr_name, intern ("background")))
+ {
+ unsigned long new_color = load_color (f, attr_value);
+ unload_color (f, face->background);
+ face->background = new_color;
+ garbaged = 1;
+ }
+ else if (EQ (attr_name, intern ("background-pixmap")))
+ {
+ unsigned int w, h;
+ unsigned long new_pixmap = load_pixmap (f, attr_value, &w, &h);
+ x_destroy_bitmap (f, face->stipple);
+ face->stipple = (Pixmap) new_pixmap;
+ face->pixmap_w = w;
+ face->pixmap_h = h;
+ garbaged = 1;
+ }
+ else if (EQ (attr_name, intern ("underline")))
+ {
+ int new = !NILP (attr_value);
+ face->underline = new;
+ }
+ else
+ error ("unknown face attribute");
+
+ if (id == 0 || id == 1)
+ recompute_basic_faces (f);
+
+ /* We must redraw the frame whenever any face font or color changes,
+ because it's possible that a merged (display) face
+ contains the font or color we just replaced.
+ And we must inhibit any Expose events until the redraw is done,
+ since they would try to use the invalid display faces. */
+ if (garbaged)
+ SET_FRAME_GARBAGED (f);
+
+ return Qnil;
+}
+
+DEFUN ("internal-next-face-id", Finternal_next_face_id, Sinternal_next_face_id,
+ 0, 0, 0, "")
+ ()
+{
+ return make_number (next_face_id++);
+}
+
+/* Return the face id for name NAME on frame FRAME.
+ (It should be the same for all frames,
+ but it's as easy to use the "right" frame to look it up
+ as to use any other one.) */
+
+int
+face_name_id_number (f, name)
+ FRAME_PTR f;
+ Lisp_Object name;
+{
+ Lisp_Object tem;
+
+ tem = Fcdr (assq_no_quit (name, f->face_alist));
+ if (NILP (tem))
+ return 0;
+ CHECK_VECTOR (tem, 0);
+ tem = XVECTOR (tem)->contents[2];
+ CHECK_NUMBER (tem, 0);
+ return XINT (tem);
+}
+
+/* Emacs initialization. */
+
+void
+syms_of_win32faces ()
+{
+ Qface = intern ("face");
+ staticpro (&Qface);
+ Qmouse_face = intern ("mouse-face");
+ staticpro (&Qmouse_face);
+ Qpixmap_spec_p = intern ("pixmap-spec-p");
+ staticpro (&Qpixmap_spec_p);
+
+ DEFVAR_INT ("region-face", &region_face,
+ "Face number to use to highlight the region\n\
+The region is highlighted with this face\n\
+when Transient Mark mode is enabled and the mark is active.");
+
+ defsubr (&Spixmap_spec_p);
+ defsubr (&Sframe_face_alist);
+ defsubr (&Sset_frame_face_alist);
+ defsubr (&Smake_face_internal);
+ defsubr (&Sset_face_attribute_internal);
+ defsubr (&Sinternal_next_face_id);
+}