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-rw-r--r--src/buffer.c52
1 files changed, 33 insertions, 19 deletions
diff --git a/src/buffer.c b/src/buffer.c
index 40ee3f071de..b7efdbe5504 100644
--- a/src/buffer.c
+++ b/src/buffer.c
@@ -45,7 +45,7 @@ extern int errno;
#include "window.h"
#include "commands.h"
#include "buffer.h"
-#include "charset.h"
+#include "character.h"
#include "region-cache.h"
#include "indent.h"
#include "blockinput.h"
@@ -186,6 +186,7 @@ static void free_buffer_text P_ ((struct buffer *b));
static struct Lisp_Overlay * copy_overlays P_ ((struct buffer *, struct Lisp_Overlay *));
static void modify_overlay P_ ((struct buffer *, EMACS_INT, EMACS_INT));
+extern char * emacs_strerror P_ ((int));
/* For debugging; temporary. See set_buffer_internal. */
/* Lisp_Object Qlisp_mode, Vcheck_symbol; */
@@ -2078,8 +2079,10 @@ DEFUN ("set-buffer-multibyte", Fset_buffer_multibyte, Sset_buffer_multibyte,
doc: /* Set the multibyte flag of the current buffer to FLAG.
If FLAG is t, this makes the buffer a multibyte buffer.
If FLAG is nil, this makes the buffer a single-byte buffer.
-The buffer contents remain unchanged as a sequence of bytes
-but the contents viewed as characters do change. */)
+In these cases, the buffer contents remain unchanged as a sequence of
+bytes but the contents viewed as characters do change.
+If FLAG is `to', this makes the buffer a multibyte buffer by changing
+all eight-bit bytes to eight-bit characters. */)
(flag)
Lisp_Object flag;
{
@@ -2149,11 +2152,11 @@ but the contents viewed as characters do change. */)
p = GAP_END_ADDR;
stop = Z;
}
- if (MULTIBYTE_STR_AS_UNIBYTE_P (p, bytes))
- p += bytes, pos += bytes;
- else
+ if (ASCII_BYTE_P (*p))
+ p++, pos++;
+ else if (CHAR_BYTE8_HEAD_P (*p))
{
- c = STRING_CHAR (p, stop - pos);
+ c = STRING_CHAR_AND_LENGTH (p, stop - pos, bytes);
/* Delete all bytes for this 8-bit character but the
last one, and change the last one to the charcter
code. */
@@ -2168,6 +2171,11 @@ but the contents viewed as characters do change. */)
zv -= bytes;
stop = Z;
}
+ else
+ {
+ bytes = BYTES_BY_CHAR_HEAD (*p);
+ p += bytes, pos += bytes;
+ }
}
if (narrowed)
Fnarrow_to_region (make_number (begv), make_number (zv));
@@ -2176,13 +2184,14 @@ but the contents viewed as characters do change. */)
{
int pt = PT;
int pos, stop;
- unsigned char *p;
+ unsigned char *p, *pend;
/* Be sure not to have a multibyte sequence striding over the GAP.
- Ex: We change this: "...abc\201 _GAP_ \241def..."
- to: "...abc _GAP_ \201\241def..." */
+ Ex: We change this: "...abc\302 _GAP_ \241def..."
+ to: "...abc _GAP_ \302\241def..." */
- if (GPT_BYTE > 1 && GPT_BYTE < Z_BYTE
+ if (EQ (flag, Qt)
+ && GPT_BYTE > 1 && GPT_BYTE < Z_BYTE
&& ! CHAR_HEAD_P (*(GAP_END_ADDR)))
{
unsigned char *p = GPT_ADDR - 1;
@@ -2201,6 +2210,7 @@ but the contents viewed as characters do change. */)
pos = BEG;
stop = GPT;
p = BEG_ADDR;
+ pend = GPT_ADDR;
while (1)
{
int bytes;
@@ -2210,16 +2220,21 @@ but the contents viewed as characters do change. */)
if (pos == Z)
break;
p = GAP_END_ADDR;
+ pend = Z_ADDR;
stop = Z;
}
- if (UNIBYTE_STR_AS_MULTIBYTE_P (p, stop - pos, bytes))
+ if (ASCII_BYTE_P (*p))
+ p++, pos++;
+ else if (EQ (flag, Qt) && (bytes = MULTIBYTE_LENGTH (p, pend)) > 0)
p += bytes, pos += bytes;
else
{
unsigned char tmp[MAX_MULTIBYTE_LENGTH];
+ int c;
- bytes = CHAR_STRING (*p, tmp);
+ c = BYTE8_TO_CHAR (*p);
+ bytes = CHAR_STRING (c, tmp);
*p = tmp[0];
TEMP_SET_PT_BOTH (pos + 1, pos + 1);
bytes--;
@@ -2233,6 +2248,7 @@ but the contents viewed as characters do change. */)
zv += bytes;
if (pos <= pt)
pt += bytes;
+ pend = Z_ADDR;
stop = Z;
}
}
@@ -3741,15 +3757,13 @@ buffer. */)
end = OVERLAY_END (overlay);
if (OVERLAY_POSITION (end) < b->overlay_center)
{
- if (b->overlays_after)
- XOVERLAY (overlay)->next = b->overlays_after;
- b->overlays_after = XOVERLAY (overlay);
+ XOVERLAY (overlay)->next = b->overlays_after;
+ b->overlays_after = XOVERLAY (overlay);
}
else
{
- if (b->overlays_before)
- XOVERLAY (overlay)->next = b->overlays_before;
- b->overlays_before = XOVERLAY (overlay);
+ XOVERLAY (overlay)->next = b->overlays_before;
+ b->overlays_before = XOVERLAY (overlay);
}
/* This puts it in the right list, and in the right order. */