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to overlays and text properties; use compute_char_face to figure out
what face to use, and where a new face starts.
* xterm.c (dumpglyphs): Use the upper bits of the glyphs to decide
which frame face to use. Call GLYPH_FOLLOW_ALIASES to make sure
we're implementing the glyph table properly. If we're not using
the default or mode line face, call intern_face to find a display
face for the frame face selected by the glyph code. Implement
underlining. Remove the `font' argument; we have to derive this
from the frame and face anyway. Change all callers.
* disptab.h (GLYPH_FOLLOW_ALIASES): New macro.
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