/* Declarations having to do with GNU Emacs syntax tables. Copyright (C) 1985, 1993-1994, 1997-1998, 2001-2018 Free Software Foundation, Inc. This file is part of GNU Emacs. GNU Emacs is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. GNU Emacs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GNU Emacs. If not, see . */ #ifndef EMACS_SYNTAX_H #define EMACS_SYNTAX_H #include "buffer.h" #include "lisp.h" INLINE_HEADER_BEGIN extern void update_syntax_table (ptrdiff_t, EMACS_INT, bool, Lisp_Object); extern void update_syntax_table_forward (ptrdiff_t, bool, Lisp_Object); /* The standard syntax table is stored where it will automatically be used in all new buffers. */ #define Vstandard_syntax_table BVAR (&buffer_defaults, syntax_table) /* A syntax table is a chartable whose elements are cons cells (CODE+FLAGS . MATCHING-CHAR). MATCHING-CHAR can be nil if the char is not a kind of parenthesis. The low 8 bits of CODE+FLAGS is a code, as follows: */ enum syntaxcode { Swhitespace, /* for a whitespace character */ Spunct, /* for random punctuation characters */ Sword, /* for a word constituent */ Ssymbol, /* symbol constituent but not word constituent */ Sopen, /* for a beginning delimiter */ Sclose, /* for an ending delimiter */ Squote, /* for a prefix character like Lisp ' */ Sstring, /* for a string-grouping character like Lisp " */ Smath, /* for delimiters like $ in Tex. */ Sescape, /* for a character that begins a C-style escape */ Scharquote, /* for a character that quotes the following character */ Scomment, /* for a comment-starting character */ Sendcomment, /* for a comment-ending character */ Sinherit, /* use the standard syntax table for this character */ Scomment_fence, /* Starts/ends comment which is delimited on the other side by any char with the same syntaxcode. */ Sstring_fence, /* Starts/ends string which is delimited on the other side by any char with the same syntaxcode. */ Smax /* Upper bound on codes that are meaningful. */ }; struct gl_state_s { Lisp_Object object; /* The object we are scanning. */ ptrdiff_t start; /* Where to stop. */ ptrdiff_t stop; /* Where to stop. */ bool use_global; /* Whether to use global_code or c_s_t. */ Lisp_Object global_code; /* Syntax code of current char. */ Lisp_Object current_syntax_table; /* Syntax table for current pos. */ Lisp_Object old_prop; /* Syntax-table prop at prev pos. */ ptrdiff_t b_property; /* First index where c_s_t is valid. */ ptrdiff_t e_property; /* First index where c_s_t is not valid. */ bool e_property_truncated; /* true if e_property if was truncated by parse_sexp_propertize_done. */ INTERVAL forward_i; /* Where to start lookup on forward. */ INTERVAL backward_i; /* or backward movement. The data in c_s_t is valid between these intervals, and possibly at the intervals too, depending on: */ /* Offset for positions specified to UPDATE_SYNTAX_TABLE. */ ptrdiff_t offset; }; extern struct gl_state_s gl_state; /* Fetch the information from the entry for character C in the current buffer's syntax table, or (if VIA_PROPERTY) from globally kept data (gl_state). Does inheritance. */ INLINE Lisp_Object syntax_property_entry (int c, bool via_property) { if (via_property) return (gl_state.use_global ? gl_state.global_code : CHAR_TABLE_REF (gl_state.current_syntax_table, c)); return CHAR_TABLE_REF (BVAR (current_buffer, syntax_table), c); } INLINE Lisp_Object SYNTAX_ENTRY (int c) { return syntax_property_entry (c, false); } /* Extract the information from the entry for character C in the current syntax table. */ INLINE int syntax_property_with_flags (int c, bool via_property) { Lisp_Object ent = syntax_property_entry (c, via_property); return CONSP (ent) ? XFIXNUM (XCAR (ent)) : Swhitespace; } INLINE int SYNTAX_WITH_FLAGS (int c) { return syntax_property_with_flags (c, false); } INLINE enum syntaxcode syntax_property (int c, bool via_property) { return syntax_property_with_flags (c, via_property) & 0xff; } INLINE enum syntaxcode SYNTAX (int c) { return syntax_property (c, false); } /* Whether the syntax of the character C has the prefix flag set. */ extern bool syntax_prefix_flag_p (int c); /* This array, indexed by a character less than 256, contains the syntax code which that character signifies (as an unsigned char). For example, syntax_spec_code['w'] == Sword. */ extern unsigned char const syntax_spec_code[0400]; /* Indexed by syntax code, give the letter that describes it. */ extern char const syntax_code_spec[16]; /* Convert the byte offset BYTEPOS into a character position, for the object recorded in gl_state with SETUP_SYNTAX_TABLE_FOR_OBJECT. The value is meant for use in code that does nothing when parse_sexp_lookup_properties is false, so return 0 in that case, for speed. */ INLINE ptrdiff_t SYNTAX_TABLE_BYTE_TO_CHAR (ptrdiff_t bytepos) { return (! parse_sexp_lookup_properties ? 0 : STRINGP (gl_state.object) ? string_byte_to_char (gl_state.object, bytepos) : BUFFERP (gl_state.object) ? ((buf_bytepos_to_charpos (XBUFFER (gl_state.object), (bytepos + BUF_BEGV_BYTE (XBUFFER (gl_state.object)) - 1))) - BUF_BEGV (XBUFFER (gl_state.object)) + 1) : NILP (gl_state.object) ? BYTE_TO_CHAR (bytepos + BEGV_BYTE - 1) - BEGV + 1 : bytepos); } /* Make syntax table state (gl_state) good for CHARPOS, assuming it is currently good for a position before CHARPOS. */ INLINE void UPDATE_SYNTAX_TABLE_FORWARD (ptrdiff_t charpos) { /* Performs just-in-time syntax-propertization. */ if (parse_sexp_lookup_properties && charpos >= gl_state.e_property) update_syntax_table_forward (charpos + gl_state.offset, false, gl_state.object); } /* Make syntax table state (gl_state) good for CHARPOS, assuming it is currently good for a position after CHARPOS. */ INLINE void UPDATE_SYNTAX_TABLE_BACKWARD (ptrdiff_t charpos) { if (parse_sexp_lookup_properties && charpos < gl_state.b_property) update_syntax_table (charpos + gl_state.offset, -1, false, gl_state.object); } /* Make syntax table good for CHARPOS. */ INLINE void UPDATE_SYNTAX_TABLE (ptrdiff_t charpos) { UPDATE_SYNTAX_TABLE_BACKWARD (charpos); UPDATE_SYNTAX_TABLE_FORWARD (charpos); } /* Set up the buffer-global syntax table. */ INLINE void SETUP_BUFFER_SYNTAX_TABLE (void) { gl_state.use_global = false; gl_state.e_property_truncated = false; gl_state.current_syntax_table = BVAR (current_buffer, syntax_table); } extern ptrdiff_t scan_words (ptrdiff_t, EMACS_INT); extern void SETUP_SYNTAX_TABLE_FOR_OBJECT (Lisp_Object, ptrdiff_t, ptrdiff_t); INLINE_HEADER_END #endif /* EMACS_SYNTAX_H */