1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298
2299
2300
2301
2302
2303
2304
2305
2306
2307
2308
2309
2310
2311
2312
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333
2334
2335
2336
2337
2338
2339
2340
2341
2342
2343
2344
2345
2346
2347
2348
2349
2350
2351
2352
2353
2354
2355
2356
2357
2358
2359
2360
2361
2362
2363
2364
2365
2366
2367
2368
2369
2370
2371
2372
2373
2374
2375
2376
2377
2378
2379
2380
2381
2382
2383
2384
2385
2386
2387
2388
2389
2390
2391
2392
2393
2394
2395
2396
2397
2398
2399
2400
2401
2402
2403
2404
2405
2406
2407
2408
2409
2410
2411
2412
2413
2414
2415
2416
2417
2418
2419
2420
2421
2422
2423
2424
2425
2426
2427
2428
2429
2430
2431
2432
2433
2434
2435
2436
2437
2438
2439
2440
2441
2442
2443
2444
2445
2446
2447
2448
2449
2450
2451
2452
2453
2454
2455
2456
2457
2458
2459
2460
2461
2462
2463
2464
2465
2466
2467
2468
2469
2470
2471
2472
2473
2474
2475
2476
2477
2478
2479
2480
2481
2482
2483
2484
2485
2486
2487
2488
2489
2490
2491
2492
2493
2494
2495
2496
2497
2498
2499
2500
2501
2502
2503
2504
2505
2506
2507
2508
2509
2510
2511
2512
2513
2514
2515
2516
2517
2518
2519
2520
2521
2522
2523
2524
2525
2526
2527
2528
2529
2530
2531
2532
2533
2534
2535
2536
2537
2538
2539
2540
2541
2542
2543
2544
2545
2546
2547
2548
2549
2550
2551
2552
2553
2554
2555
2556
2557
2558
2559
2560
2561
2562
2563
2564
2565
2566
2567
2568
2569
2570
2571
2572
2573
2574
2575
2576
2577
2578
2579
2580
2581
2582
2583
2584
2585
2586
2587
2588
2589
2590
2591
2592
2593
2594
2595
2596
2597
2598
2599
2600
2601
2602
2603
2604
2605
2606
2607
2608
2609
2610
2611
2612
2613
2614
2615
2616
2617
2618
2619
2620
2621
2622
2623
2624
2625
2626
2627
2628
2629
2630
2631
2632
2633
2634
2635
2636
2637
2638
2639
2640
2641
2642
2643
2644
2645
2646
2647
2648
2649
2650
2651
2652
2653
2654
2655
2656
2657
2658
2659
2660
2661
2662
2663
2664
2665
2666
2667
2668
2669
2670
2671
2672
2673
2674
2675
2676
2677
2678
2679
2680
2681
2682
2683
2684
2685
2686
2687
2688
2689
2690
2691
2692
2693
2694
2695
2696
2697
2698
2699
2700
2701
2702
2703
2704
2705
2706
2707
2708
2709
2710
2711
2712
2713
2714
2715
2716
2717
2718
2719
2720
2721
2722
2723
2724
2725
2726
2727
2728
2729
2730
2731
2732
2733
2734
2735
2736
2737
2738
2739
2740
2741
2742
2743
2744
2745
2746
2747
2748
2749
2750
2751
2752
2753
2754
2755
2756
2757
2758
2759
2760
2761
2762
2763
2764
2765
2766
2767
2768
2769
2770
2771
2772
2773
2774
2775
2776
2777
2778
2779
2780
2781
2782
2783
2784
2785
2786
2787
2788
2789
2790
2791
2792
2793
2794
2795
2796
2797
2798
2799
2800
2801
2802
2803
2804
2805
2806
2807
2808
2809
2810
2811
2812
2813
2814
2815
2816
2817
2818
2819
2820
2821
2822
2823
2824
2825
2826
2827
2828
2829
2830
2831
2832
2833
2834
2835
2836
2837
2838
2839
2840
2841
2842
2843
2844
2845
2846
2847
2848
2849
2850
2851
2852
2853
2854
2855
2856
2857
2858
2859
2860
2861
2862
2863
2864
2865
2866
2867
2868
2869
2870
2871
2872
2873
2874
2875
2876
2877
2878
2879
2880
2881
2882
2883
2884
2885
2886
2887
2888
2889
2890
2891
2892
2893
2894
2895
2896
2897
2898
2899
2900
2901
2902
2903
2904
2905
2906
2907
2908
2909
2910
2911
2912
2913
2914
2915
2916
2917
2918
2919
2920
2921
2922
2923
2924
2925
2926
2927
2928
2929
2930
2931
2932
2933
2934
2935
2936
2937
2938
2939
2940
2941
2942
2943
2944
2945
2946
2947
2948
2949
2950
2951
2952
2953
2954
2955
2956
2957
2958
2959
2960
2961
2962
2963
2964
2965
2966
2967
2968
2969
2970
2971
2972
2973
2974
2975
2976
2977
2978
2979
2980
2981
2982
2983
2984
2985
2986
2987
2988
2989
2990
2991
2992
2993
2994
2995
2996
2997
2998
2999
3000
3001
3002
3003
3004
3005
3006
3007
3008
3009
3010
3011
3012
3013
3014
3015
3016
3017
3018
3019
3020
3021
3022
3023
3024
3025
3026
3027
3028
3029
3030
3031
3032
3033
3034
3035
3036
3037
3038
3039
3040
3041
3042
3043
3044
3045
3046
3047
3048
3049
3050
3051
3052
3053
3054
3055
3056
3057
3058
3059
3060
3061
3062
3063
3064
3065
3066
3067
3068
3069
3070
3071
3072
3073
3074
3075
3076
3077
3078
3079
3080
3081
3082
3083
3084
3085
3086
3087
3088
3089
3090
3091
3092
3093
3094
3095
3096
3097
3098
3099
3100
3101
3102
3103
3104
3105
3106
3107
3108
3109
3110
3111
3112
3113
3114
3115
3116
3117
3118
3119
3120
3121
3122
3123
3124
3125
3126
3127
3128
3129
3130
3131
3132
3133
3134
3135
3136
3137
3138
3139
3140
3141
3142
3143
3144
3145
3146
3147
3148
3149
3150
3151
3152
3153
3154
3155
3156
3157
3158
3159
3160
3161
3162
3163
3164
3165
3166
3167
3168
3169
3170
3171
3172
3173
3174
3175
3176
3177
3178
3179
3180
3181
3182
3183
3184
3185
3186
3187
3188
3189
3190
3191
3192
3193
3194
3195
3196
3197
3198
3199
3200
3201
3202
3203
3204
3205
3206
3207
3208
3209
3210
3211
3212
3213
3214
3215
3216
3217
3218
3219
3220
3221
3222
3223
3224
3225
3226
3227
3228
3229
3230
3231
3232
3233
3234
3235
3236
3237
3238
3239
3240
3241
3242
3243
3244
3245
3246
3247
3248
3249
3250
3251
3252
3253
3254
3255
3256
3257
3258
3259
3260
3261
3262
3263
3264
3265
3266
3267
3268
3269
3270
3271
3272
3273
3274
3275
3276
3277
3278
3279
3280
3281
3282
3283
3284
3285
3286
3287
3288
3289
3290
3291
3292
3293
3294
3295
3296
3297
3298
3299
3300
3301
3302
3303
3304
3305
3306
3307
3308
3309
3310
3311
3312
3313
3314
3315
3316
3317
3318
3319
3320
3321
3322
3323
3324
3325
3326
3327
3328
3329
3330
3331
3332
3333
3334
3335
3336
3337
3338
3339
3340
3341
3342
3343
3344
3345
3346
3347
3348
3349
3350
3351
3352
3353
3354
3355
3356
3357
3358
3359
3360
3361
|
;;; dunnet.el --- text adventure for Emacs -*- byte-compile-warnings: nil -*-
;; Copyright (C) 1992, 1993, 2001, 2002, 2003, 2004,
;; 2005, 2006, 2007, 2008, 2009, 2010, 2011 Free Software Foundation, Inc.
;; Author: Ron Schnell <ronnie@driver-aces.com>
;; Created: 25 Jul 1992
;; Version: 2.01
;; Keywords: games
;; This file is part of GNU Emacs.
;; GNU Emacs is free software: you can redistribute it and/or modify
;; it under the terms of the GNU General Public License as published by
;; the Free Software Foundation, either version 3 of the License, or
;; (at your option) any later version.
;; GNU Emacs is distributed in the hope that it will be useful,
;; but WITHOUT ANY WARRANTY; without even the implied warranty of
;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
;; GNU General Public License for more details.
;; You should have received a copy of the GNU General Public License
;; along with GNU Emacs. If not, see <http://www.gnu.org/licenses/>.
;;; Commentary:
;; This game can be run in batch mode. To do this, use:
;; emacs -batch -l dunnet
;;; !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
;;; The log file should be set for your system, and it must
;;; be writable by all.
;;; Code:
(defgroup dunnet nil
"Text adventure for Emacs."
:prefix "dun-"
:group 'games)
(defcustom dun-log-file "/usr/local/dunnet.score"
"Name of file to store score information for dunnet."
:type 'file
:group 'dunnet)
;;;; Mode definitions for interactive mode
(define-derived-mode dun-mode text-mode "Dungeon"
"Major mode for running dunnet."
(make-local-variable 'scroll-step)
(setq scroll-step 2))
(defun dun-parse (arg)
"Function called when return is pressed in interactive mode to parse line."
(interactive "*p")
(beginning-of-line)
(let ((beg (1+ (point)))
line)
(end-of-line)
(if (and (not (= beg (point))) (not (< (point) beg))
(string= ">" (buffer-substring (- beg 1) beg)))
(progn
(setq line (downcase (buffer-substring beg (point))))
(princ line)
(if (eq (dun-vparse dun-ignore dun-verblist line) -1)
(dun-mprinc "I don't understand that.\n")))
(goto-char (point-max))
(dun-mprinc "\n")))
(dun-messages))
(defun dun-messages ()
(if dun-dead
(text-mode)
(if (eq dungeon-mode 'dungeon)
(progn
(if (not (= room dun-current-room))
(progn
(dun-describe-room dun-current-room)
(setq room dun-current-room)))
(dun-fix-screen)
(dun-mprinc ">")))))
;;;###autoload
(defun dunnet ()
"Switch to *dungeon* buffer and start game."
(interactive)
(switch-to-buffer "*dungeon*")
(dun-mode)
(setq dun-dead nil)
(setq room 0)
(dun-messages))
;;;;
;;;; This section contains all of the verbs and commands.
;;;;
;;; Give long description of room if haven't been there yet. Otherwise
;;; short. Also give long if we were called with negative room number.
(defun dun-describe-room (room)
(if (and (not (member (abs room) dun-light-rooms))
(not (member obj-lamp dun-inventory)))
(dun-mprincl "It is pitch dark. You are likely to be eaten by a grue.")
(dun-mprincl (cadr (nth (abs room) dun-rooms)))
(if (and (and (or (member room dun-visited)
(string= dun-mode "dun-superb")) (> room 0))
(not (string= dun-mode "long")))
nil
(dun-mprinc (car (nth (abs room) dun-rooms)))
(dun-mprinc "\n"))
(if (not (string= dun-mode "long"))
(if (not (member (abs room) dun-visited))
(setq dun-visited (append (list (abs room)) dun-visited))))
(dolist (xobjs (nth dun-current-room dun-room-objects))
(if (= xobjs obj-special)
(dun-special-object)
(if (>= xobjs 0)
(dun-mprincl (car (nth xobjs dun-objects)))
(if (not (and (= xobjs obj-bus) dun-inbus))
(progn
(dun-mprincl (car (nth (abs xobjs) dun-perm-objects)))))))
(if (and (= xobjs obj-jar) dun-jar)
(progn
(dun-mprincl "The jar contains:")
(dolist (x dun-jar)
(dun-mprinc " ")
(dun-mprincl (car (nth x dun-objects)))))))
(if (and (member obj-bus (nth dun-current-room dun-room-objects)) dun-inbus)
(dun-mprincl "You are on the bus."))))
;;; There is a special object in the room. This object's description,
;;; or lack thereof, depends on certain conditions.
(defun dun-special-object ()
(if (= dun-current-room computer-room)
(if dun-computer
(dun-mprincl
"The panel lights are flashing in a seemingly organized pattern.")
(dun-mprincl "The panel lights are steady and motionless.")))
(if (and (= dun-current-room red-room)
(not (member obj-towel (nth red-room dun-room-objects))))
(dun-mprincl "There is a hole in the floor here."))
(if (and (= dun-current-room marine-life-area) dun-black)
(dun-mprincl
"The room is lit by a black light, causing the fish, and some of
your objects, to give off an eerie glow."))
(if (and (= dun-current-room fourth-vermont-intersection) dun-hole)
(progn
(if (not dun-inbus)
(progn
(dun-mprincl"You fall into a hole in the ground.")
(setq dun-current-room vermont-station)
(dun-describe-room vermont-station))
(progn
(dun-mprincl
"The bus falls down a hole in the ground and explodes.")
(dun-die "burning")))))
(if (> dun-current-room endgame-computer-room)
(progn
(if (not dun-correct-answer)
(dun-endgame-question)
(dun-mprincl "Your question is:")
(dun-mprincl dun-endgame-question))))
(if (= dun-current-room sauna)
(progn
(dun-mprincl (nth dun-sauna-level '(
"It is normal room temperature in here."
"It is luke warm in here."
"It is comfortably hot in here."
"It is refreshingly hot in here."
"You are dead now.")))
(if (= dun-sauna-level 3)
(progn
(if (or (member obj-rms dun-inventory)
(member obj-rms (nth dun-current-room dun-room-objects)))
(progn
(dun-mprincl
"You notice the wax on your statuette beginning to melt, until it completely
melts off. You are left with a beautiful diamond!")
(if (member obj-rms dun-inventory)
(progn
(dun-remove-obj-from-inven obj-rms)
(setq dun-inventory (append dun-inventory
(list obj-diamond))))
(dun-remove-obj-from-room dun-current-room obj-rms)
(dun-replace dun-room-objects dun-current-room
(append (nth dun-current-room dun-room-objects)
(list obj-diamond))))))
(if (or (member obj-floppy dun-inventory)
(member obj-floppy (nth dun-current-room dun-room-objects)))
(progn
(dun-mprincl
"You notice your floppy disk beginning to melt. As you grab for it, the
disk bursts into flames, and disintegrates.")
(dun-remove-obj-from-inven obj-floppy)
(dun-remove-obj-from-room dun-current-room obj-floppy))))))))
(defun dun-die (murderer)
(dun-mprinc "\n")
(if murderer
(dun-mprincl "You are dead."))
(dun-do-logfile 'dun-die murderer)
(dun-score nil)
(setq dun-dead t))
(defun dun-quit (args)
(dun-die nil))
;;; Print every object in player's inventory. Special case for the jar,
;;; as we must also print what is in it.
(defun dun-inven (args)
(dun-mprinc "You currently have:")
(dun-mprinc "\n")
(dolist (curobj dun-inventory)
(if curobj
(progn
(dun-mprincl (cadr (nth curobj dun-objects)))
(if (and (= curobj obj-jar) dun-jar)
(progn
(dun-mprincl "The jar contains:")
(dolist (x dun-jar)
(dun-mprinc " ")
(dun-mprincl (cadr (nth x dun-objects))))))))))
(defun dun-shake (obj)
(let (objnum)
(when (setq objnum (dun-objnum-from-args-std obj))
(if (member objnum dun-inventory)
(progn
;;; If shaking anything will do anything, put here.
(dun-mprinc "Shaking ")
(dun-mprinc (downcase (cadr (nth objnum dun-objects))))
(dun-mprinc " seems to have no effect.")
(dun-mprinc "\n")
)
(if (and (not (member objnum (nth dun-current-room dun-room-silents)))
(not (member objnum (nth dun-current-room dun-room-objects))))
(dun-mprincl "I don't see that here.")
;;; Shaking trees can be deadly
(if (= objnum obj-tree)
(progn
(dun-mprinc
"You begin to shake a tree, and notice a coconut begin to fall from the air.
As you try to get your hand up to block it, you feel the impact as it lands
on your head.")
(dun-die "a coconut"))
(if (= objnum obj-bear)
(progn
(dun-mprinc
"As you go up to the bear, it removes your head and places it on the ground.")
(dun-die "a bear"))
(if (< objnum 0)
(dun-mprincl "You cannot shake that.")
(dun-mprincl "You don't have that.")))))))))
(defun dun-drop (obj)
(if dun-inbus
(dun-mprincl "You can't drop anything while on the bus.")
(let (objnum ptr)
(when (setq objnum (dun-objnum-from-args-std obj))
(if (not (setq ptr (member objnum dun-inventory)))
(dun-mprincl "You don't have that.")
(progn
(dun-remove-obj-from-inven objnum)
(dun-replace dun-room-objects dun-current-room
(append (nth dun-current-room dun-room-objects)
(list objnum)))
(dun-mprincl "Done.")
(if (member objnum (list obj-food obj-weight obj-jar))
(dun-drop-check objnum))))))))
;;; Dropping certain things causes things to happen.
(defun dun-drop-check (objnum)
(if (and (= objnum obj-food) (= room bear-hangout)
(member obj-bear (nth bear-hangout dun-room-objects)))
(progn
(dun-mprincl
"The bear takes the food and runs away with it. He left something behind.")
(dun-remove-obj-from-room dun-current-room obj-bear)
(dun-remove-obj-from-room dun-current-room obj-food)
(dun-replace dun-room-objects dun-current-room
(append (nth dun-current-room dun-room-objects)
(list obj-key)))))
(if (and (= objnum obj-jar) (member obj-nitric dun-jar)
(member obj-glycerine dun-jar))
(progn
(dun-mprincl
"As the jar impacts the ground it explodes into many pieces.")
(setq dun-jar nil)
(dun-remove-obj-from-room dun-current-room obj-jar)
(if (= dun-current-room fourth-vermont-intersection)
(progn
(setq dun-hole t)
(setq dun-current-room vermont-station)
(dun-mprincl
"The explosion causes a hole to open up in the ground, which you fall
through.")))))
(if (and (= objnum obj-weight) (= dun-current-room maze-button-room))
(dun-mprincl "A passageway opens.")))
;;; Give long description of current room, or an object.
(defun dun-examine (obj)
(let (objnum)
(setq objnum (dun-objnum-from-args obj))
(if (eq objnum obj-special)
(dun-describe-room (* dun-current-room -1))
(if (and (eq objnum obj-computer)
(member obj-pc (nth dun-current-room dun-room-silents)))
(dun-examine '("pc"))
(if (eq objnum nil)
(dun-mprincl "I don't know what that is.")
(if (and (not (member objnum
(nth dun-current-room dun-room-objects)))
(not (and (member obj-jar dun-inventory)
(member objnum dun-jar)))
(not (member objnum
(nth dun-current-room dun-room-silents)))
(not (member objnum dun-inventory)))
(dun-mprincl "I don't see that here.")
(if (>= objnum 0)
(if (and (= objnum obj-bone)
(= dun-current-room marine-life-area) dun-black)
(dun-mprincl
"In this light you can see some writing on the bone. It says:
For an explosive time, go to Fourth St. and Vermont.")
(if (nth objnum dun-physobj-desc)
(dun-mprincl (nth objnum dun-physobj-desc))
(dun-mprincl "I see nothing special about that.")))
(if (nth (abs objnum) dun-permobj-desc)
(progn
(dun-mprincl (nth (abs objnum) dun-permobj-desc)))
(dun-mprincl "I see nothing special about that.")))))))))
(defun dun-take (obj)
(setq obj (dun-firstword obj))
(if (not obj)
(dun-mprincl "You must supply an object.")
(if (string= obj "all")
(let (gotsome)
(if dun-inbus
(dun-mprincl "You can't take anything while on the bus.")
(setq gotsome nil)
(dolist (x (nth dun-current-room dun-room-objects))
(if (and (>= x 0) (not (= x obj-special)))
(progn
(setq gotsome t)
(dun-mprinc (cadr (nth x dun-objects)))
(dun-mprinc ": ")
(dun-take-object x))))
(if (not gotsome)
(dun-mprincl "Nothing to take."))))
(let (objnum)
(setq objnum (cdr (assq (intern obj) dun-objnames)))
(if (eq objnum nil)
(progn
(dun-mprinc "I don't know what that is.")
(dun-mprinc "\n"))
(if (and dun-inbus (not (and (member objnum dun-jar)
(member obj-jar dun-inventory))))
(dun-mprincl "You can't take anything while on the bus.")
(dun-take-object objnum)))))))
(defun dun-take-object (objnum)
(if (and (member objnum dun-jar) (member obj-jar dun-inventory))
(let (newjar)
(dun-mprincl "You remove it from the jar.")
(setq newjar nil)
(dolist (x dun-jar)
(if (not (= x objnum))
(setq newjar (append newjar (list x)))))
(setq dun-jar newjar)
(setq dun-inventory (append dun-inventory (list objnum))))
(if (not (member objnum (nth dun-current-room dun-room-objects)))
(if (not (member objnum (nth dun-current-room dun-room-silents)))
(dun-mprinc "I do not see that here.")
(dun-try-take objnum))
(if (>= objnum 0)
(progn
(if (and (car dun-inventory)
(> (+ (dun-inven-weight) (nth objnum dun-object-lbs)) 11))
(dun-mprinc "Your load would be too heavy.")
(setq dun-inventory (append dun-inventory (list objnum)))
(dun-remove-obj-from-room dun-current-room objnum)
(dun-mprinc "Taken. ")
(if (and (= objnum obj-towel) (= dun-current-room red-room))
(dun-mprinc
"Taking the towel reveals a hole in the floor."))))
(dun-try-take objnum)))
(dun-mprinc "\n")))
(defun dun-inven-weight ()
(let (total)
(setq total 0)
(dolist (x dun-jar)
(setq total (+ total (nth x dun-object-lbs))))
(dolist (x dun-inventory)
(setq total (+ total (nth x dun-object-lbs)))) total))
;;; We try to take an object that is untakable. Print a message
;;; depending on what it is.
(defun dun-try-take (obj)
(dun-mprinc "You cannot take that."))
(defun dun-dig (args)
(if dun-inbus
(dun-mprincl "Digging here reveals nothing.")
(if (not (member 0 dun-inventory))
(dun-mprincl "You have nothing with which to dig.")
(if (not (nth dun-current-room dun-diggables))
(dun-mprincl "Digging here reveals nothing.")
(dun-mprincl "I think you found something.")
(dun-replace dun-room-objects dun-current-room
(append (nth dun-current-room dun-room-objects)
(nth dun-current-room dun-diggables)))
(dun-replace dun-diggables dun-current-room nil)))))
(defun dun-climb (obj)
(let (objnum)
(setq objnum (dun-objnum-from-args obj))
(cond ((not objnum)
(dun-mprincl "I don't know what that object is."))
((and (not (eq objnum obj-special))
(not (member objnum (nth dun-current-room dun-room-objects)))
(not (member objnum (nth dun-current-room dun-room-silents)))
(not (and (member objnum dun-jar) (member obj-jar dun-inventory)))
(not (member objnum dun-inventory)))
(dun-mprincl "I don't see that here."))
((and (eq objnum obj-special)
(not (member obj-tree (nth dun-current-room dun-room-silents))))
(dun-mprincl "There is nothing here to climb."))
((and (not (eq objnum obj-tree)) (not (eq objnum obj-special)))
(dun-mprincl "You can't climb that."))
(t
(dun-mprincl
"You manage to get about two feet up the tree and fall back down. You
notice that the tree is very unsteady.")))))
(defun dun-eat (obj)
(let (objnum)
(when (setq objnum (dun-objnum-from-args-std obj))
(if (not (member objnum dun-inventory))
(dun-mprincl "You don't have that.")
(if (not (= objnum obj-food))
(progn
(dun-mprinc "You forcefully shove ")
(dun-mprinc (downcase (cadr (nth objnum dun-objects))))
(dun-mprincl " down your throat, and start choking.")
(dun-die "choking"))
(dun-mprincl "That tasted horrible.")
(dun-remove-obj-from-inven obj-food))))))
(defun dun-put (args)
(let (newargs objnum objnum2 obj)
(setq newargs (dun-firstwordl args))
(if (not newargs)
(dun-mprincl "You must supply an object")
(setq obj (intern (car newargs)))
(setq objnum (cdr (assq obj dun-objnames)))
(if (not objnum)
(dun-mprincl "I don't know what that object is.")
(if (not (member objnum dun-inventory))
(dun-mprincl "You don't have that.")
(setq newargs (dun-firstwordl (cdr newargs)))
(setq newargs (dun-firstwordl (cdr newargs)))
(if (not newargs)
(dun-mprincl "You must supply an indirect object.")
(setq objnum2 (cdr (assq (intern (car newargs)) dun-objnames)))
(if (and (eq objnum2 obj-computer) (= dun-current-room pc-area))
(setq objnum2 obj-pc))
(if (not objnum2)
(dun-mprincl "I don't know what that indirect object is.")
(if (and (not (member objnum2
(nth dun-current-room dun-room-objects)))
(not (member objnum2
(nth dun-current-room dun-room-silents)))
(not (member objnum2 dun-inventory)))
(dun-mprincl "That indirect object is not here.")
(dun-put-objs objnum objnum2)))))))))
(defun dun-put-objs (obj1 obj2)
(if (and (= obj2 obj-drop) (not dun-nomail))
(setq obj2 obj-chute))
(if (= obj2 obj-disposal) (setq obj2 obj-chute))
(if (and (= obj1 obj-cpu) (= obj2 obj-computer))
(progn
(dun-remove-obj-from-inven obj-cpu)
(setq dun-computer t)
(dun-mprincl
"As you put the CPU board in the computer, it immediately springs to life.
The lights start flashing, and the fans seem to startup."))
(if (and (= obj1 obj-weight) (= obj2 obj-button))
(dun-drop '("weight"))
(if (= obj2 obj-jar) ;; Put something in jar
(if (not (member obj1 (list obj-paper obj-diamond obj-emerald
obj-license obj-coins obj-egg
obj-nitric obj-glycerine)))
(dun-mprincl "That will not fit in the jar.")
(dun-remove-obj-from-inven obj1)
(setq dun-jar (append dun-jar (list obj1)))
(dun-mprincl "Done."))
(if (= obj2 obj-chute) ;; Put something in chute
(progn
(dun-remove-obj-from-inven obj1)
(dun-mprincl
"You hear it slide down the chute and off into the distance.")
(dun-put-objs-in-treas (list obj1)))
(if (= obj2 obj-box) ;; Put key in key box
(if (= obj1 obj-key)
(progn
(dun-mprincl
"As you drop the key, the box begins to shake. Finally it explodes
with a bang. The key seems to have vanished!")
(dun-remove-obj-from-inven obj1)
(dun-replace dun-room-objects computer-room (append
(nth computer-room
dun-room-objects)
(list obj1)))
(dun-remove-obj-from-room dun-current-room obj-box)
(setq dun-key-level (1+ dun-key-level)))
(dun-mprincl "You can't put that in the key box!"))
(if (and (= obj1 obj-floppy) (= obj2 obj-pc))
(progn
(setq dun-floppy t)
(dun-remove-obj-from-inven obj1)
(dun-mprincl "Done."))
(if (= obj2 obj-urinal) ;; Put object in urinal
(progn
(dun-remove-obj-from-inven obj1)
(dun-replace dun-room-objects urinal (append
(nth urinal dun-room-objects)
(list obj1)))
(dun-mprincl
"You hear it plop down in some water below."))
(if (= obj2 obj-mail)
(dun-mprincl "The mail chute is locked.")
(if (member obj1 dun-inventory)
(dun-mprincl
"I don't know how to combine those objects. Perhaps you should
just try dropping it.")
(dun-mprincl"You can't put that there.")))))))))))
(defun dun-type (args)
(if (not (= dun-current-room computer-room))
(dun-mprincl "There is nothing here on which you could type.")
(if (not dun-computer)
(dun-mprincl
"You type on the keyboard, but your characters do not even echo.")
(dun-unix-interface))))
;;; Various movement directions
(defun dun-n (args)
(dun-move north))
(defun dun-s (args)
(dun-move south))
(defun dun-e (args)
(dun-move east))
(defun dun-w (args)
(dun-move west))
(defun dun-ne (args)
(dun-move northeast))
(defun dun-se (args)
(dun-move southeast))
(defun dun-nw (args)
(dun-move northwest))
(defun dun-sw (args)
(dun-move southwest))
(defun dun-up (args)
(dun-move up))
(defun dun-down (args)
(dun-move down))
(defun dun-in (args)
(dun-move in))
(defun dun-out (args)
(dun-move out))
(defun dun-go (args)
(if (or (not (car args))
(eq (dun-doverb dun-ignore dun-verblist (car args)
(cdr (cdr args))) -1))
(dun-mprinc "I don't understand where you want me to go.\n")))
;;; Uses the dungeon-map to figure out where we are going. If the
;;; requested direction yields 255, we know something special is
;;; supposed to happen, or perhaps you can't go that way unless
;;; certain conditions are met.
(defun dun-move (dir)
(if (and (not (member dun-current-room dun-light-rooms))
(not (member obj-lamp dun-inventory)))
(progn
(dun-mprinc
"You trip over a grue and fall into a pit and break every bone in your
body.")
(dun-die "a grue"))
(let (newroom)
(setq newroom (nth dir (nth dun-current-room dungeon-map)))
(if (eq newroom -1)
(dun-mprinc "You can't go that way.\n")
(if (eq newroom 255)
(dun-special-move dir)
(setq room -1)
(setq dun-lastdir dir)
(if dun-inbus
(progn
(if (or (< newroom 58) (> newroom 83))
(dun-mprincl "The bus cannot go this way.")
(dun-mprincl
"The bus lurches ahead and comes to a screeching halt.")
(dun-remove-obj-from-room dun-current-room obj-bus)
(setq dun-current-room newroom)
(dun-replace dun-room-objects newroom
(append (nth newroom dun-room-objects)
(list obj-bus)))))
(setq dun-current-room newroom)))))))
;;; Movement in this direction causes something special to happen if the
;;; right conditions exist. It may be that you can't go this way unless
;;; you have a key, or a passage has been opened.
;;; coding note: Each check of the current room is on the same 'if' level,
;;; i.e. there aren't else's. If two rooms next to each other have
;;; specials, and they are connected by specials, this could cause
;;; a problem. Be careful when adding them to consider this, and
;;; perhaps use else's.
(defun dun-special-move (dir)
(if (= dun-current-room building-front)
(if (not (member obj-key dun-inventory))
(dun-mprincl "You don't have a key that can open this door.")
(setq dun-current-room old-building-hallway))
(if (= dun-current-room north-end-of-cave-passage)
(let (combo)
(dun-mprincl
"You must type a 3 digit combination code to enter this room.")
(dun-mprinc "Enter it here: ")
(setq combo (dun-read-line))
(if (not dun-batch-mode)
(dun-mprinc "\n"))
(if (string= combo dun-combination)
(setq dun-current-room gamma-computing-center)
(dun-mprincl "Sorry, that combination is incorrect."))))
(if (= dun-current-room bear-hangout)
(if (member obj-bear (nth bear-hangout dun-room-objects))
(progn
(dun-mprinc
"The bear is very annoyed that you would be so presumptuous as to try
and walk right by it. He tells you so by tearing your head off.
")
(dun-die "a bear"))
(dun-mprincl "You can't go that way.")))
(if (= dun-current-room vermont-station)
(progn
(dun-mprincl
"As you board the train it immediately leaves the station. It is a very
bumpy ride. It is shaking from side to side, and up and down. You
sit down in one of the chairs in order to be more comfortable.")
(dun-mprincl
"\nFinally the train comes to a sudden stop, and the doors open, and some
force throws you out. The train speeds away.\n")
(setq dun-current-room museum-station)))
(if (= dun-current-room old-building-hallway)
(if (and (member obj-key dun-inventory)
(> dun-key-level 0))
(setq dun-current-room meadow)
(dun-mprincl "You don't have a key that can open this door.")))
(if (and (= dun-current-room maze-button-room) (= dir northwest))
(if (member obj-weight (nth maze-button-room dun-room-objects))
(setq dun-current-room 18)
(dun-mprincl "You can't go that way.")))
(if (and (= dun-current-room maze-button-room) (= dir up))
(if (member obj-weight (nth maze-button-room dun-room-objects))
(dun-mprincl "You can't go that way.")
(setq dun-current-room weight-room)))
(if (= dun-current-room classroom)
(dun-mprincl "The door is locked."))
(if (or (= dun-current-room lakefront-north)
(= dun-current-room lakefront-south))
(dun-swim nil))
(if (= dun-current-room reception-area)
(if (not (= dun-sauna-level 3))
(setq dun-current-room health-club-front)
(dun-mprincl
"As you exit the building, you notice some flames coming out of one of the
windows. Suddenly, the building explodes in a huge ball of fire. The flames
engulf you, and you burn to death.")
(dun-die "burning")))
(if (= dun-current-room red-room)
(if (not (member obj-towel (nth red-room dun-room-objects)))
(setq dun-current-room long-n-s-hallway)
(dun-mprincl "You can't go that way.")))
(if (and (> dir down) (> dun-current-room gamma-computing-center)
(< dun-current-room museum-lobby))
(if (not (member obj-bus (nth dun-current-room dun-room-objects)))
(dun-mprincl "You can't go that way.")
(if (= dir in)
(if dun-inbus
(dun-mprincl
"You are already in the bus!")
(if (member obj-license dun-inventory)
(progn
(dun-mprincl
"You board the bus and get in the driver's seat.")
(setq dun-nomail t)
(setq dun-inbus t))
(dun-mprincl "You are not licensed for this type of vehicle.")))
(if (not dun-inbus)
(dun-mprincl "You are already off the bus!")
(dun-mprincl "You hop off the bus.")
(setq dun-inbus nil))))
(if (= dun-current-room fifth-oaktree-intersection)
(if (not dun-inbus)
(progn
(dun-mprincl "You fall down the cliff and land on your head.")
(dun-die "a cliff"))
(dun-mprincl
"The bus flies off the cliff, and plunges to the bottom, where it explodes.")
(dun-die "a bus accident")))
(if (= dun-current-room main-maple-intersection)
(progn
(if (not dun-inbus)
(dun-mprincl "The gate will not open.")
(dun-mprincl
"As the bus approaches, the gate opens and you drive through.")
(dun-remove-obj-from-room main-maple-intersection obj-bus)
(dun-replace dun-room-objects museum-entrance
(append (nth museum-entrance dun-room-objects)
(list obj-bus)))
(setq dun-current-room museum-entrance)))))
(if (= dun-current-room cave-entrance)
(progn
(dun-mprincl
"As you enter the room you hear a rumbling noise. You look back to see
huge rocks sliding down from the ceiling, and blocking your way out.\n")
(setq dun-current-room misty-room)))))
(defun dun-long (args)
(setq dun-mode "long"))
(defun dun-turn (obj)
(let (objnum direction)
(when (setq objnum (dun-objnum-from-args-std obj))
(if (not (or (member objnum (nth dun-current-room dun-room-objects))
(member objnum (nth dun-current-room dun-room-silents))))
(dun-mprincl "I don't see that here.")
(if (not (= objnum obj-dial))
(dun-mprincl "You can't turn that.")
(setq direction (dun-firstword (cdr obj)))
(if (or (not direction)
(not (or (string= direction "clockwise")
(string= direction "counterclockwise"))))
(dun-mprincl "You must indicate clockwise or counterclockwise.")
(if (string= direction "clockwise")
(setq dun-sauna-level (+ dun-sauna-level 1))
(setq dun-sauna-level (- dun-sauna-level 1)))
(if (< dun-sauna-level 0)
(progn
(dun-mprincl
"The dial will not turn further in that direction.")
(setq dun-sauna-level 0))
(dun-sauna-heat))))))))
(defun dun-sauna-heat ()
(if (= dun-sauna-level 0)
(dun-mprincl
"The temperature has returned to normal room temperature."))
(if (= dun-sauna-level 1)
(dun-mprincl "It is now luke warm in here. You are perspiring."))
(if (= dun-sauna-level 2)
(dun-mprincl "It is pretty hot in here. It is still very comfortable."))
(if (= dun-sauna-level 3)
(progn
(dun-mprincl
"It is now very hot. There is something very refreshing about this.")
(if (or (member obj-rms dun-inventory)
(member obj-rms (nth dun-current-room dun-room-objects)))
(progn
(dun-mprincl
"You notice the wax on your statuette beginning to melt, until it completely
melts off. You are left with a beautiful diamond!")
(if (member obj-rms dun-inventory)
(progn
(dun-remove-obj-from-inven obj-rms)
(setq dun-inventory (append dun-inventory
(list obj-diamond))))
(dun-remove-obj-from-room dun-current-room obj-rms)
(dun-replace dun-room-objects dun-current-room
(append (nth dun-current-room dun-room-objects)
(list obj-diamond))))))
(if (or (member obj-floppy dun-inventory)
(member obj-floppy (nth dun-current-room dun-room-objects)))
(progn
(dun-mprincl
"You notice your floppy disk beginning to melt. As you grab for it, the
disk bursts into flames, and disintegrates.")
(if (member obj-floppy dun-inventory)
(dun-remove-obj-from-inven obj-floppy)
(dun-remove-obj-from-room dun-current-room obj-floppy))))))
(if (= dun-sauna-level 4)
(progn
(dun-mprincl
"As the dial clicks into place, you immediately burst into flames.")
(dun-die "burning"))))
(defun dun-press (obj)
(let (objnum)
(when (setq objnum (dun-objnum-from-args-std obj))
(if (not (or (member objnum (nth dun-current-room dun-room-objects))
(member objnum (nth dun-current-room dun-room-silents))))
(dun-mprincl "I don't see that here.")
(if (not (member objnum (list obj-button obj-switch)))
(progn
(dun-mprinc "You can't ")
(dun-mprinc (car line-list))
(dun-mprincl " that."))
(if (= objnum obj-button)
(dun-mprincl
"As you press the button, you notice a passageway open up, but
as you release it, the passageway closes."))
(if (= objnum obj-switch)
(if dun-black
(progn
(dun-mprincl "The button is now in the off position.")
(setq dun-black nil))
(dun-mprincl "The button is now in the on position.")
(setq dun-black t))))))))
(defun dun-swim (args)
(if (not (member dun-current-room (list lakefront-north lakefront-south)))
(dun-mprincl "I see no water!")
(if (not (member obj-life dun-inventory))
(progn
(dun-mprincl
"You dive in the water, and at first notice it is quite cold. You then
start to get used to it as you realize that you never really learned how
to swim.")
(dun-die "drowning"))
(if (= dun-current-room lakefront-north)
(setq dun-current-room lakefront-south)
(setq dun-current-room lakefront-north)))))
(defun dun-score (args)
(if (not dun-endgame)
(let (total)
(setq total (dun-reg-score))
(dun-mprinc "You have scored ")
(dun-mprinc total)
(dun-mprincl " out of a possible 90 points.") total)
(dun-mprinc "You have scored ")
(dun-mprinc (dun-endgame-score))
(dun-mprincl " endgame points out of a possible 110.")
(if (= (dun-endgame-score) 110)
(dun-mprincl
"\n\nCongratulations. You have won. The wizard password is 'moby'"))))
(defun dun-help (args)
(dun-mprincl
"Welcome to dunnet (2.01), by Ron Schnell (ronnie@driver-aces.com).
Here is some useful information (read carefully because there are one
or more clues in here):
- If you have a key that can open a door, you do not need to explicitly
open it. You may just use 'in' or walk in the direction of the door.
- If you have a lamp, it is always lit.
- You will not get any points until you manage to get treasures to a certain
place. Simply finding the treasures is not good enough. There is more
than one way to get a treasure to the special place. It is also
important that the objects get to the special place *unharmed* and
*untarnished*. You can tell if you have successfully transported the
object by looking at your score, as it changes immediately. Note that
an object can become harmed even after you have received points for it.
If this happens, your score will decrease, and in many cases you can never
get credit for it again.
- You can save your game with the 'save' command, and use restore it
with the 'restore' command.
- There are no limits on lengths of object names.
- Directions are: north,south,east,west,northeast,southeast,northwest,
southwest,up,down,in,out.
- These can be abbreviated: n,s,e,w,ne,se,nw,sw,u,d,in,out.
- If you go down a hole in the floor without an aid such as a ladder,
you probably won't be able to get back up the way you came, if at all.
- To run this game in batch mode (no Emacs window), use:
emacs -batch -l dunnet
NOTE: This game *should* be run in batch mode!
If you have questions or comments, please contact ronnie@driver-aces.com
My home page is http://www.driver-aces.com/ronnie.html
"))
(defun dun-flush (args)
(if (not (= dun-current-room bathroom))
(dun-mprincl "I see nothing to flush.")
(dun-mprincl "Whoooosh!!")
(dun-put-objs-in-treas (nth urinal dun-room-objects))
(dun-replace dun-room-objects urinal nil)))
(defun dun-piss (args)
(if (not (= dun-current-room bathroom))
(dun-mprincl "You can't do that here, don't even bother trying.")
(if (not dun-gottago)
(dun-mprincl "I'm afraid you don't have to go now.")
(dun-mprincl "That was refreshing.")
(setq dun-gottago nil)
(dun-replace dun-room-objects urinal (append
(nth urinal dun-room-objects)
(list obj-URINE))))))
(defun dun-sleep (args)
(if (not (= dun-current-room bedroom))
(dun-mprincl
"You try to go to sleep while standing up here, but can't seem to do it.")
(setq dun-gottago t)
(dun-mprincl
"As soon as you start to doze off you begin dreaming. You see images of
workers digging caves, slaving in the humid heat. Then you see yourself
as one of these workers. While no one is looking, you leave the group
and walk into a room. The room is bare except for a horseshoe
shaped piece of stone in the center. You see yourself digging a hole in
the ground, then putting some kind of treasure in it, and filling the hole
with dirt again. After this, you immediately wake up.")))
(defun dun-break (obj)
(let (objnum)
(if (not (member obj-axe dun-inventory))
(dun-mprincl "You have nothing you can use to break things.")
(when (setq objnum (dun-objnum-from-args-std obj))
(if (member objnum dun-inventory)
(progn
(dun-mprincl
"You take the object in your hands and swing the axe. Unfortunately, you miss
the object and slice off your hand. You bleed to death.")
(dun-die "an axe"))
(if (not (or (member objnum (nth dun-current-room dun-room-objects))
(member objnum
(nth dun-current-room dun-room-silents))))
(dun-mprincl "I don't see that here.")
(if (= objnum obj-cable)
(progn
(dun-mprincl
"As you break the ethernet cable, everything starts to blur. You collapse
for a moment, then straighten yourself up.
")
(dun-replace dun-room-objects gamma-computing-center
(append
(nth gamma-computing-center dun-room-objects)
dun-inventory))
(if (member obj-key dun-inventory)
(progn
(setq dun-inventory (list obj-key))
(dun-remove-obj-from-room
gamma-computing-center obj-key))
(setq dun-inventory nil))
(setq dun-current-room computer-room)
(setq dun-ethernet nil)
(dun-mprincl "Connection closed.")
(dun-unix-interface))
(if (< objnum 0)
(progn
(dun-mprincl "Your axe shatters into a million pieces.")
(dun-remove-obj-from-inven obj-axe))
(dun-mprincl "Your axe breaks it into a million pieces.")
(dun-remove-obj-from-room dun-current-room objnum)))))))))
(defun dun-drive (args)
(if (not dun-inbus)
(dun-mprincl "You cannot drive when you aren't in a vehicle.")
(dun-mprincl "To drive while you are in the bus, just give a direction.")))
(defun dun-superb (args)
(setq dun-mode 'dun-superb))
(defun dun-reg-score ()
(let (total)
(setq total 0)
(dolist (x (nth treasure-room dun-room-objects))
(setq total (+ total (nth x dun-object-pts))))
(if (member obj-URINE (nth treasure-room dun-room-objects))
(setq total 0)) total))
(defun dun-endgame-score ()
(let (total)
(setq total 0)
(dolist (x (nth endgame-treasure-room dun-room-objects))
(setq total (+ total (nth x dun-object-pts)))) total))
(defun dun-answer (args)
(if (not dun-correct-answer)
(dun-mprincl "I don't believe anyone asked you anything.")
(setq args (car args))
(if (not args)
(dun-mprincl "You must give the answer on the same line.")
(if (dun-members args dun-correct-answer)
(progn
(dun-mprincl "Correct.")
(if (= dun-lastdir 0)
(setq dun-current-room (1+ dun-current-room))
(setq dun-current-room (- dun-current-room 1)))
(setq dun-correct-answer nil))
(dun-mprincl "That answer is incorrect.")))))
(defun dun-endgame-question ()
(if (not dun-endgame-questions)
(progn
(dun-mprincl "Your question is:")
(dun-mprincl "No more questions, just do 'answer foo'.")
(setq dun-correct-answer '("foo")))
(let (which i newques)
(setq i 0)
(setq newques nil)
(setq which (random (length dun-endgame-questions)))
(dun-mprincl "Your question is:")
(dun-mprincl (setq dun-endgame-question (car
(nth which
dun-endgame-questions))))
(setq dun-correct-answer (cdr (nth which dun-endgame-questions)))
(while (< i which)
(setq newques (append newques (list (nth i dun-endgame-questions))))
(setq i (1+ i)))
(setq i (1+ which))
(while (< i (length dun-endgame-questions))
(setq newques (append newques (list (nth i dun-endgame-questions))))
(setq i (1+ i)))
(setq dun-endgame-questions newques))))
(defun dun-power (args)
(if (not (= dun-current-room pc-area))
(dun-mprincl "That operation is not applicable here.")
(if (not dun-floppy)
(dun-dos-no-disk)
(dun-dos-interface))))
(defun dun-feed (args)
(let (objnum)
(when (setq objnum (dun-objnum-from-args-std args))
(if (and (= objnum obj-bear)
(member obj-bear (nth dun-current-room dun-room-objects)))
(progn
(if (not (member obj-food dun-inventory))
(dun-mprincl "You have nothing with which to feed it.")
(dun-drop '("food"))))
(if (not (or (member objnum (nth dun-current-room dun-room-objects))
(member objnum dun-inventory)
(member objnum (nth dun-current-room dun-room-silents))))
(dun-mprincl "I don't see that here.")
(dun-mprincl "You cannot feed that."))))))
;;;;
;;;; This section defines various utility functions used
;;;; by dunnet.
;;;;
;;; Function which takes a verb and a list of other words. Calls proper
;;; function associated with the verb, and passes along the other words.
(defun dun-doverb (dun-ignore dun-verblist verb rest)
(if (not verb)
nil
(if (member (intern verb) dun-ignore)
(if (not (car rest)) -1
(dun-doverb dun-ignore dun-verblist (car rest) (cdr rest)))
(if (not (cdr (assq (intern verb) dun-verblist))) -1
(setq dun-numcmds (1+ dun-numcmds))
(eval (list (cdr (assq (intern verb) dun-verblist)) (quote rest)))))))
;;; Function to take a string and change it into a list of lowercase words.
(defun dun-listify-string (strin)
(let (pos ret-list end-pos)
(setq pos 0)
(setq ret-list nil)
(while (setq end-pos (string-match "[ ,:;]" (substring strin pos)))
(setq end-pos (+ end-pos pos))
(if (not (= end-pos pos))
(setq ret-list (append ret-list (list
(downcase
(substring strin pos end-pos))))))
(setq pos (+ end-pos 1))) ret-list))
(defun dun-listify-string2 (strin)
(let (pos ret-list end-pos)
(setq pos 0)
(setq ret-list nil)
(while (setq end-pos (string-match " " (substring strin pos)))
(setq end-pos (+ end-pos pos))
(if (not (= end-pos pos))
(setq ret-list (append ret-list (list
(downcase
(substring strin pos end-pos))))))
(setq pos (+ end-pos 1))) ret-list))
(defun dun-replace (list n number)
(rplaca (nthcdr n list) number))
;;; Get the first non-ignored word from a list.
(defun dun-firstword (list)
(if (not (car list))
nil
(while (and list (member (intern (car list)) dun-ignore))
(setq list (cdr list)))
(car list)))
(defun dun-firstwordl (list)
(if (not (car list))
nil
(while (and list (member (intern (car list)) dun-ignore))
(setq list (cdr list)))
list))
;;; parse a line passed in as a string Call the proper verb with the
;;; rest of the line passed in as a list.
(defun dun-vparse (dun-ignore dun-verblist line)
(dun-mprinc "\n")
(setq line-list (dun-listify-string (concat line " ")))
(dun-doverb dun-ignore dun-verblist (car line-list) (cdr line-list)))
(defun dun-parse2 (dun-ignore dun-verblist line)
(dun-mprinc "\n")
(setq line-list (dun-listify-string2 (concat line " ")))
(dun-doverb dun-ignore dun-verblist (car line-list) (cdr line-list)))
;;; Read a line, in window mode
(defun dun-read-line ()
(let (line)
(setq line (read-string ""))
(dun-mprinc line) line))
;;; Insert something into the window buffer
(defun dun-minsert (string)
(if (stringp string)
(insert string)
(insert (prin1-to-string string))))
;;; Print something out, in window mode
(defun dun-mprinc (string)
(if (stringp string)
(insert string)
(insert (prin1-to-string string))))
;;; In window mode, keep screen from jumping by keeping last line at
;;; the bottom of the screen.
(defun dun-fix-screen ()
(interactive)
(forward-line (- 0 (- (window-height) 2 )))
(set-window-start (selected-window) (point))
(end-of-buffer))
;;; Insert something into the buffer, followed by newline.
(defun dun-minsertl (string)
(dun-minsert string)
(dun-minsert "\n"))
;;; Print something, followed by a newline.
(defun dun-mprincl (string)
(dun-mprinc string)
(dun-mprinc "\n"))
;;; Function which will get an object number given the list of
;;; words in the command, except for the verb.
(defun dun-objnum-from-args (obj)
(let (objnum)
(setq obj (dun-firstword obj))
(if (not obj)
obj-special
(setq objnum (cdr (assq (intern obj) dun-objnames))))))
(defun dun-objnum-from-args-std (obj)
(let (result)
(if (eq (setq result (dun-objnum-from-args obj)) obj-special)
(dun-mprincl "You must supply an object."))
(if (eq result nil)
(dun-mprincl "I don't know what that is."))
(if (eq result obj-special)
nil
result)))
;;; Take a short room description, and change spaces and slashes to dashes.
(defun dun-space-to-hyphen (string)
(let (space)
(if (setq space (string-match "[ /]" string))
(progn
(setq string (concat (substring string 0 space) "-"
(substring string (1+ space))))
(dun-space-to-hyphen string))
string)))
;;; Given a unix style pathname, build a list of path components (recursive)
(defun dun-get-path (dirstring startlist)
(let (slash pos)
(if (= (length dirstring) 0)
startlist
(if (string= (substring dirstring 0 1) "/")
(dun-get-path (substring dirstring 1) (append startlist (list "/")))
(if (not (setq slash (string-match "/" dirstring)))
(append startlist (list dirstring))
(dun-get-path (substring dirstring (1+ slash))
(append startlist
(list (substring dirstring 0 slash)))))))))
;;; Is a string a member of a string list?
(defun dun-members (string string-list)
(let (found)
(setq found nil)
(dolist (x string-list)
(if (string= x string)
(setq found t))) found))
;;; Function to put objects in the treasure room. Also prints current
;;; score to let user know he has scored.
(defun dun-put-objs-in-treas (objlist)
(let (oscore newscore)
(setq oscore (dun-reg-score))
(dun-replace dun-room-objects 0 (append (nth 0 dun-room-objects) objlist))
(setq newscore (dun-reg-score))
(if (not (= oscore newscore))
(dun-score nil))))
;;; Load an encrypted file, and eval it.
(defun dun-load-d (filename)
(let (old-buffer result)
(setq result t)
(setq old-buffer (current-buffer))
(switch-to-buffer (get-buffer-create "*loadc*"))
(erase-buffer)
(condition-case nil
(insert-file-contents filename)
(error (setq result nil)))
(unless (not result)
(condition-case nil
(dun-rot13)
(error (yank)))
(eval-buffer)
(kill-buffer (current-buffer)))
(switch-to-buffer old-buffer)
result))
;;; Functions to remove an object either from a room, or from inventory.
(defun dun-remove-obj-from-room (room objnum)
(let (newroom)
(setq newroom nil)
(dolist (x (nth room dun-room-objects))
(if (not (= x objnum))
(setq newroom (append newroom (list x)))))
(rplaca (nthcdr room dun-room-objects) newroom)))
(defun dun-remove-obj-from-inven (objnum)
(let (new-inven)
(setq new-inven nil)
(dolist (x dun-inventory)
(if (not (= x objnum))
(setq new-inven (append new-inven (list x)))))
(setq dun-inventory new-inven)))
(let ((i 0) (lower "abcdefghijklmnopqrstuvwxyz") upper)
(setq dun-translate-table (make-vector 256 0))
(while (< i 256)
(aset dun-translate-table i i)
(setq i (1+ i)))
(setq lower (concat lower lower))
(setq upper (upcase lower))
(setq i 0)
(while (< i 26)
(aset dun-translate-table (+ ?a i) (aref lower (+ i 13)))
(aset dun-translate-table (+ ?A i) (aref upper (+ i 13)))
(setq i (1+ i))))
(defun dun-rot13 ()
(let (str len (i 0))
(setq str (buffer-substring (point-min) (point-max)))
(setq len (length str))
(while (< i len)
(aset str i (aref dun-translate-table (aref str i)))
(setq i (1+ i)))
(erase-buffer)
(insert str)))
;;;;
;;;; This section defines the globals that are used in dunnet.
;;;;
;;;; IMPORTANT
;;;; All globals which can change must be saved from 'save-game. Add
;;;; all new globals to bottom of file.
(setq dun-visited '(27))
(setq dun-current-room 1)
(setq dun-exitf nil)
(setq dun-badcd nil)
(define-obsolete-variable-alias 'dungeon-mode-map 'dun-mode-map "22.1")
(define-key dun-mode-map "\r" 'dun-parse)
(defvar dungeon-batch-map (make-keymap))
(if (string= (substring emacs-version 0 2) "18")
(let (n)
(setq n 32)
(while (< 0 (setq n (- n 1)))
(aset dungeon-batch-map n 'dungeon-nil)))
(let (n)
(setq n 32)
(while (< 0 (setq n (- n 1)))
(aset (car (cdr dungeon-batch-map)) n 'dungeon-nil))))
(define-key dungeon-batch-map "\r" 'exit-minibuffer)
(define-key dungeon-batch-map "\n" 'exit-minibuffer)
(setq dun-computer nil)
(setq dun-floppy nil)
(setq dun-key-level 0)
(setq dun-hole nil)
(setq dun-correct-answer nil)
(setq dun-lastdir 0)
(setq dun-numsaves 0)
(setq dun-jar nil)
(setq dun-dead nil)
(setq room 0)
(setq dun-numcmds 0)
(setq dun-wizard nil)
(setq dun-endgame-question nil)
(setq dun-logged-in nil)
(setq dungeon-mode 'dungeon)
(setq dun-unix-verbs '((ls . dun-ls) (ftp . dun-ftp) (echo . dun-echo)
(exit . dun-uexit) (cd . dun-cd) (pwd . dun-pwd)
(rlogin . dun-rlogin) (uncompress . dun-uncompress)
(cat . dun-cat) (zippy . dun-zippy)))
(setq dun-dos-verbs '((dir . dun-dos-dir) (type . dun-dos-type)
(exit . dun-dos-exit) (command . dun-dos-spawn)
(b: . dun-dos-invd) (c: . dun-dos-invd)
(a: . dun-dos-nil)))
(setq dun-batch-mode nil)
(setq dun-cdpath "/usr/toukmond")
(setq dun-cdroom -10)
(setq dun-uncompressed nil)
(setq dun-ethernet t)
(setq dun-restricted
'(dun-room-objects dungeon-map dun-rooms
dun-room-silents dun-combination))
(setq dun-ftptype 'ascii)
(setq dun-endgame nil)
(setq dun-gottago t)
(setq dun-black nil)
(setq dun-rooms '(
(
"You are in the treasure room. A door leads out to the north."
"Treasure room"
)
(
"You are at a dead end of a dirt road. The road goes to the east.
In the distance you can see that it will eventually fork off. The
trees here are very tall royal palms, and they are spaced equidistant
from each other."
"Dead end"
)
(
"You are on the continuation of a dirt road. There are more trees on
both sides of you. The road continues to the east and west."
"E/W Dirt road"
)
(
"You are at a fork of two passages, one to the northeast, and one to the
southeast. The ground here seems very soft. You can also go back west."
"Fork"
)
(
"You are on a northeast/southwest road."
"NE/SW road"
)
(
"You are at the end of the road. There is a building in front of you
to the northeast, and the road leads back to the southwest."
"Building front"
)
(
"You are on a southeast/northwest road."
"SE/NW road"
)
(
"You are standing at the end of a road. A passage leads back to the
northwest."
"Bear hangout"
)
(
"You are in the hallway of an old building. There are rooms to the east
and west, and doors leading out to the north and south."
"Old Building hallway"
)
(
"You are in a mailroom. There are many bins where the mail is usually
kept. The exit is to the west."
"Mailroom"
)
(
"You are in a computer room. It seems like most of the equipment has
been removed. There is a VAX 11/780 in front of you, however, with
one of the cabinets wide open. A sign on the front of the machine
says: This VAX is named 'pokey'. To type on the console, use the
'type' command. The exit is to the east."
"Computer room"
)
(
"You are in a meadow in the back of an old building. A small path leads
to the west, and a door leads to the south."
"Meadow"
)
(
"You are in a round, stone room with a door to the east. There
is a sign on the wall that reads: 'receiving room'."
"Receiving room"
)
(
"You are at the south end of a hallway that leads to the north. There
are rooms to the east and west."
"Northbound Hallway"
)
(
"You are in a sauna. There is nothing in the room except for a dial
on the wall. A door leads out to west."
"Sauna"
)
(
"You are at the end of a north/south hallway. You can go back to the south,
or off to a room to the east."
"End of N/S Hallway"
)
(
"You are in an old weight room. All of the equipment is either destroyed
or completely broken. There is a door out to the west, and there is a ladder
leading down a hole in the floor."
"Weight room" ;16
)
(
"You are in a maze of twisty little passages, all alike.
There is a button on the ground here."
"Maze button room"
)
(
"You are in a maze of little twisty passages, all alike."
"Maze"
)
(
"You are in a maze of thirsty little passages, all alike."
"Maze" ;19
)
(
"You are in a maze of twenty little passages, all alike."
"Maze"
)
(
"You are in a daze of twisty little passages, all alike."
"Maze" ;21
)
(
"You are in a maze of twisty little cabbages, all alike."
"Maze" ;22
)
(
"You are in a reception area for a health and fitness center. The place
appears to have been recently ransacked, and nothing is left. There is
a door out to the south, and a crawlspace to the southeast."
"Reception area"
)
(
"You are outside a large building to the north which used to be a health
and fitness center. A road leads to the south."
"Health Club front"
)
(
"You are at the north side of a lake. On the other side you can see
a road which leads to a cave. The water appears very deep."
"Lakefront North"
)
(
"You are at the south side of a lake. A road goes to the south."
"Lakefront South"
)
(
"You are in a well-hidden area off to the side of a road. Back to the
northeast through the brush you can see the bear hangout."
"Hidden area"
)
(
"The entrance to a cave is to the south. To the north, a road leads
towards a deep lake. On the ground nearby there is a chute, with a sign
that says 'put treasures here for points'."
"Cave Entrance" ;28
)
(
"You are in a misty, humid room carved into a mountain.
To the north is the remains of a rockslide. To the east, a small
passage leads away into the darkness." ;29
"Misty Room"
)
(
"You are in an east/west passageway. The walls here are made of
multicolored rock and are quite beautiful."
"Cave E/W passage" ;30
)
(
"You are at the junction of two passages. One goes north/south, and
the other goes west."
"N/S/W Junction" ;31
)
(
"You are at the north end of a north/south passageway. There are stairs
leading down from here. There is also a door leading west."
"North end of cave passage" ;32
)
(
"You are at the south end of a north/south passageway. There is a hole
in the floor here, into which you could probably fit."
"South end of cave passage" ;33
)
(
"You are in what appears to be a worker's bedroom. There is a queen-
sized bed in the middle of the room, and a painting hanging on the
wall. A door leads to another room to the south, and stairways
lead up and down."
"Bedroom" ;34
)
(
"You are in a bathroom built for workers in the cave. There is a
urinal hanging on the wall, and some exposed pipes on the opposite
wall where a sink used to be. To the north is a bedroom."
"Bathroom" ;35
)
(
"This is a marker for the urinal. User will not see this, but it
is a room that can contain objects."
"Urinal" ;36
)
(
"You are at the northeast end of a northeast/southwest passageway.
Stairs lead up out of sight."
"NE end of NE/SW cave passage" ;37
)
(
"You are at the junction of northeast/southwest and east/west passages."
"NE/SW-E/W junction" ;38
)
(
"You are at the southwest end of a northeast/southwest passageway."
"SW end of NE/SW cave passage" ;39
)
(
"You are at the east end of an E/W passage. There are stairs leading up
to a room above."
"East end of E/W cave passage" ;40
)
(
"You are at the west end of an E/W passage. There is a hole on the ground
which leads down out of sight."
"West end of E/W cave passage" ;41
)
(
"You are in a room which is bare, except for a horseshoe shaped boulder
in the center. Stairs lead down from here." ;42
"Horseshoe boulder room"
)
(
"You are in a room which is completely empty. Doors lead out to the north
and east."
"Empty room" ;43
)
(
"You are in an empty room. Interestingly enough, the stones in this
room are painted blue. Doors lead out to the east and south." ;44
"Blue room"
)
(
"You are in an empty room. Interestingly enough, the stones in this
room are painted yellow. Doors lead out to the south and west." ;45
"Yellow room"
)
(
"You are in an empty room. Interestingly enough, the stones in this room
are painted red. Doors lead out to the west and north."
"Red room" ;46
)
(
"You are in the middle of a long north/south hallway." ;47
"Long n/s hallway"
)
(
"You are 3/4 of the way towards the north end of a long north/south hallway."
"3/4 north" ;48
)
(
"You are at the north end of a long north/south hallway. There are stairs
leading upwards."
"North end of long hallway" ;49
)
(
"You are 3/4 of the way towards the south end of a long north/south hallway."
"3/4 south" ;50
)
(
"You are at the south end of a long north/south hallway. There is a hole
to the south."
"South end of long hallway" ;51
)
(
"You are at a landing in a stairwell which continues up and down."
"Stair landing" ;52
)
(
"You are at the continuation of an up/down staircase."
"Up/down staircase" ;53
)
(
"You are at the top of a staircase leading down. A crawlway leads off
to the northeast."
"Top of staircase." ;54
)
(
"You are in a crawlway that leads northeast or southwest."
"NE crawlway" ;55
)
(
"You are in a small crawlspace. There is a hole in the ground here, and
a small passage back to the southwest."
"Small crawlspace" ;56
)
(
"You are in the Gamma Computing Center. An IBM 3090/600s is whirring
away in here. There is an ethernet cable coming out of one of the units,
and going through the ceiling. There is no console here on which you
could type."
"Gamma computing center" ;57
)
(
"You are near the remains of a post office. There is a mail drop on the
face of the building, but you cannot see where it leads. A path leads
back to the east, and a road leads to the north."
"Post office" ;58
)
(
"You are at the intersection of Main Street and Maple Ave. Main street
runs north and south, and Maple Ave runs east off into the distance.
If you look north and east you can see many intersections, but all of
the buildings that used to stand here are gone. Nothing remains except
street signs.
There is a road to the northwest leading to a gate that guards a building."
"Main-Maple intersection" ;59
)
(
"You are at the intersection of Main Street and the west end of Oaktree Ave."
"Main-Oaktree intersection" ;60
)
(
"You are at the intersection of Main Street and the west end of Vermont Ave."
"Main-Vermont intersection" ;61
)
(
"You are at the north end of Main Street at the west end of Sycamore Ave." ;62
"Main-Sycamore intersection"
)
(
"You are at the south end of First Street at Maple Ave." ;63
"First-Maple intersection"
)
(
"You are at the intersection of First Street and Oaktree Ave." ;64
"First-Oaktree intersection"
)
(
"You are at the intersection of First Street and Vermont Ave." ;65
"First-Vermont intersection"
)
(
"You are at the north end of First Street at Sycamore Ave." ;66
"First-Sycamore intersection"
)
(
"You are at the south end of Second Street at Maple Ave." ;67
"Second-Maple intersection"
)
(
"You are at the intersection of Second Street and Oaktree Ave." ;68
"Second-Oaktree intersection"
)
(
"You are at the intersection of Second Street and Vermont Ave." ;69
"Second-Vermont intersection"
)
(
"You are at the north end of Second Street at Sycamore Ave." ;70
"Second-Sycamore intersection"
)
(
"You are at the south end of Third Street at Maple Ave." ;71
"Third-Maple intersection"
)
(
"You are at the intersection of Third Street and Oaktree Ave." ;72
"Third-Oaktree intersection"
)
(
"You are at the intersection of Third Street and Vermont Ave." ;73
"Third-Vermont intersection"
)
(
"You are at the north end of Third Street at Sycamore Ave." ;74
"Third-Sycamore intersection"
)
(
"You are at the south end of Fourth Street at Maple Ave." ;75
"Fourth-Maple intersection"
)
(
"You are at the intersection of Fourth Street and Oaktree Ave." ;76
"Fourth-Oaktree intersection"
)
(
"You are at the intersection of Fourth Street and Vermont Ave." ;77
"Fourth-Vermont intersection"
)
(
"You are at the north end of Fourth Street at Sycamore Ave." ;78
"Fourth-Sycamore intersection"
)
(
"You are at the south end of Fifth Street at the east end of Maple Ave." ;79
"Fifth-Maple intersection"
)
(
"You are at the intersection of Fifth Street and the east end of Oaktree Ave.
There is a cliff off to the east."
"Fifth-Oaktree intersection" ;80
)
(
"You are at the intersection of Fifth Street and the east end of Vermont Ave."
"Fifth-Vermont intersection" ;81
)
(
"You are at the north end of Fifth Street and the east end of Sycamore Ave."
"Fifth-Sycamore intersection" ;82
)
(
"You are in front of the Museum of Natural History. A door leads into
the building to the north, and a road leads to the southeast."
"Museum entrance" ;83
)
(
"You are in the main lobby for the Museum of Natural History. In the center
of the room is the huge skeleton of a dinosaur. Doors lead out to the
south and east."
"Museum lobby" ;84
)
(
"You are in the geological display. All of the objects that used to
be on display are missing. There are rooms to the east, west, and
north."
"Geological display" ;85
)
(
"You are in the marine life area. The room is filled with fish tanks,
which are filled with dead fish that have apparently died due to
starvation. Doors lead out to the south and east."
"Marine life area" ;86
)
(
"You are in some sort of maintenance room for the museum. There is a
switch on the wall labeled 'BL'. There are doors to the west and north."
"Maintenance room" ;87
)
(
"You are in a classroom where school children were taught about natural
history. On the blackboard is written, 'No children allowed downstairs.'
There is a door to the east with an 'exit' sign on it. There is another
door to the west."
"Classroom" ;88
)
(
"You are at the Vermont St. subway station. A train is sitting here waiting."
"Vermont station" ;89
)
(
"You are at the Museum subway stop. A passage leads off to the north."
"Museum station" ;90
)
(
"You are in a north/south tunnel."
"N/S tunnel" ;91
)
(
"You are at the north end of a north/south tunnel. Stairs lead up and
down from here. There is a garbage disposal here."
"North end of N/S tunnel" ;92
)
(
"You are at the top of some stairs near the subway station. There is
a door to the west."
"Top of subway stairs" ;93
)
(
"You are at the bottom of some stairs near the subway station. There is
a room to the northeast."
"Bottom of subway stairs" ;94
)
(
"You are in another computer room. There is a computer in here larger
than you have ever seen. It has no manufacturers name on it, but it
does have a sign that says: This machine's name is 'endgame'. The
exit is to the southwest. There is no console here on which you could
type."
"Endgame computer room" ;95
)
(
"You are in a north/south hallway."
"Endgame N/S hallway" ;96
)
(
"You have reached a question room. You must answer a question correctly in
order to get by. Use the 'answer' command to answer the question."
"Question room 1" ;97
)
(
"You are in a north/south hallway."
"Endgame N/S hallway" ;98
)
(
"You are in a second question room."
"Question room 2" ;99
)
(
"You are in a north/south hallway."
"Endgame N/S hallway" ;100
)
(
"You are in a third question room."
"Question room 3" ;101
)
(
"You are in the endgame treasure room. A door leads out to the north, and
a hallway leads to the south."
"Endgame treasure room" ;102
)
(
"You are in the winner's room. A door leads back to the south."
"Winner's room" ;103
)
(
"You have reached a dead end. There is a PC on the floor here. Above
it is a sign that reads:
Type the 'reset' command to type on the PC.
A hole leads north."
"PC area" ;104
)
))
(setq dun-light-rooms '(0 1 2 3 4 5 6 7 8 9 10 11 12 13 24 25 26 27 28 58 59
60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76
77 78 79 80 81 82 83))
(setq dun-verblist '((die . dun-die) (ne . dun-ne) (north . dun-n)
(south . dun-s) (east . dun-e) (west . dun-w)
(u . dun-up) (d . dun-down) (i . dun-inven)
(inventory . dun-inven) (look . dun-examine) (n . dun-n)
(s . dun-s) (e . dun-e) (w . dun-w) (se . dun-se)
(nw . dun-nw) (sw . dun-sw) (up . dun-up)
(down . dun-down) (in . dun-in) (out . dun-out)
(go . dun-go) (drop . dun-drop) (southeast . dun-se)
(southwest . dun-sw) (northeast . dun-ne)
(northwest . dun-nw) (save . dun-save-game)
(restore . dun-restore) (long . dun-long) (dig . dun-dig)
(shake . dun-shake) (wave . dun-shake)
(examine . dun-examine) (describe . dun-examine)
(climb . dun-climb) (eat . dun-eat) (put . dun-put)
(type . dun-type) (insert . dun-put)
(score . dun-score) (help . dun-help) (quit . dun-quit)
(read . dun-examine) (verbose . dun-long)
(urinate . dun-piss) (piss . dun-piss)
(flush . dun-flush) (sleep . dun-sleep) (lie . dun-sleep)
(x . dun-examine) (break . dun-break) (drive . dun-drive)
(board . dun-in) (enter . dun-in) (turn . dun-turn)
(press . dun-press) (push . dun-press) (swim . dun-swim)
(on . dun-in) (off . dun-out) (chop . dun-break)
(switch . dun-press) (cut . dun-break) (exit . dun-out)
(leave . dun-out) (reset . dun-power) (flick . dun-press)
(superb . dun-superb) (answer . dun-answer)
(throw . dun-drop) (l . dun-examine) (take . dun-take)
(get . dun-take) (feed . dun-feed)))
(setq dun-inbus nil)
(setq dun-nomail nil)
(setq dun-ignore '(the to at))
(setq dun-mode 'moby)
(setq dun-sauna-level 0)
(defconst north 0)
(defconst south 1)
(defconst east 2)
(defconst west 3)
(defconst northeast 4)
(defconst southeast 5)
(defconst northwest 6)
(defconst southwest 7)
(defconst up 8)
(defconst down 9)
(defconst in 10)
(defconst out 11)
(setq dungeon-map '(
; no so ea we ne se nw sw up do in ot
( 96 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 ) ;0
( -1 -1 2 -1 -1 -1 -1 -1 -1 -1 -1 -1 ) ;1
( -1 -1 3 1 -1 -1 -1 -1 -1 -1 -1 -1 ) ;2
( -1 -1 -1 2 4 6 -1 -1 -1 -1 -1 -1 ) ;3
( -1 -1 -1 -1 5 -1 -1 3 -1 -1 -1 -1 ) ;4
( -1 -1 -1 -1 255 -1 -1 4 -1 -1 255 -1 ) ;5
( -1 -1 -1 -1 -1 7 3 -1 -1 -1 -1 -1 ) ;6
( -1 -1 -1 -1 -1 255 6 27 -1 -1 -1 -1 ) ;7
( 255 5 9 10 -1 -1 -1 5 -1 -1 -1 5 ) ;8
( -1 -1 -1 8 -1 -1 -1 -1 -1 -1 -1 -1 ) ;9
( -1 -1 8 -1 -1 -1 -1 -1 -1 -1 -1 -1 ) ;10
( -1 8 -1 58 -1 -1 -1 -1 -1 -1 -1 -1 ) ;11
( -1 -1 13 -1 -1 -1 -1 -1 -1 -1 -1 -1 ) ;12
( 15 -1 14 12 -1 -1 -1 -1 -1 -1 -1 -1 ) ;13
( -1 -1 -1 13 -1 -1 -1 -1 -1 -1 -1 -1 ) ;14
( -1 13 16 -1 -1 -1 -1 -1 -1 -1 -1 -1 ) ;15
( -1 -1 -1 15 -1 -1 -1 -1 -1 17 16 -1 ) ;16
( -1 -1 17 17 17 17 255 17 255 17 -1 -1 ) ;17
( 18 18 18 18 18 -1 18 18 19 18 -1 -1 ) ;18
( -1 18 18 19 19 20 19 19 -1 18 -1 -1 ) ;19
( -1 -1 -1 18 -1 -1 -1 -1 -1 21 -1 -1 ) ;20
( -1 -1 -1 -1 -1 20 22 -1 -1 -1 -1 -1 ) ;21
( 18 18 18 18 16 18 23 18 18 18 18 18 ) ;22
( -1 255 -1 -1 -1 19 -1 -1 -1 -1 -1 -1 ) ;23
( 23 25 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 ) ;24
( 24 255 -1 -1 -1 -1 -1 -1 -1 -1 255 -1 ) ;25
(255 28 -1 -1 -1 -1 -1 -1 -1 -1 255 -1 ) ;26
( -1 -1 -1 -1 7 -1 -1 -1 -1 -1 -1 -1 ) ;27
( 26 255 -1 -1 -1 -1 -1 -1 -1 -1 255 -1 ) ;28
( -1 -1 30 -1 -1 -1 -1 -1 -1 -1 -1 -1 ) ;29
( -1 -1 31 29 -1 -1 -1 -1 -1 -1 -1 -1 ) ;30
( 32 33 -1 30 -1 -1 -1 -1 -1 -1 -1 -1 ) ;31
( -1 31 -1 255 -1 -1 -1 -1 -1 34 -1 -1 ) ;32
( 31 -1 -1 -1 -1 -1 -1 -1 -1 35 -1 -1 ) ;33
( -1 35 -1 -1 -1 -1 -1 -1 32 37 -1 -1 ) ;34
( 34 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 ) ;35
( -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 ) ;36
( -1 -1 -1 -1 -1 -1 -1 38 34 -1 -1 -1 ) ;37
( -1 -1 40 41 37 -1 -1 39 -1 -1 -1 -1 ) ;38
( -1 -1 -1 -1 38 -1 -1 -1 -1 -1 -1 -1 ) ;39
( -1 -1 -1 38 -1 -1 -1 -1 42 -1 -1 -1 ) ;40
( -1 -1 38 -1 -1 -1 -1 -1 -1 43 -1 -1 ) ;41
( -1 -1 -1 -1 -1 -1 -1 -1 -1 40 -1 -1 ) ;42
( 44 -1 46 -1 -1 -1 -1 -1 -1 -1 -1 -1 ) ;43
( -1 43 45 -1 -1 -1 -1 -1 -1 -1 -1 -1 ) ;44
( -1 46 -1 44 -1 -1 -1 -1 -1 -1 -1 -1 ) ;45
( 45 -1 -1 43 -1 -1 -1 -1 -1 255 -1 -1 ) ;46
( 48 50 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 ) ;47
( 49 47 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 ) ;48
( -1 48 -1 -1 -1 -1 -1 -1 52 -1 -1 -1 ) ;49
( 47 51 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 ) ;50
( 50 104 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 ) ;51
( -1 -1 -1 -1 -1 -1 -1 -1 53 49 -1 -1 ) ;52
( -1 -1 -1 -1 -1 -1 -1 -1 54 52 -1 -1 ) ;53
( -1 -1 -1 -1 55 -1 -1 -1 -1 53 -1 -1 ) ;54
( -1 -1 -1 -1 56 -1 -1 54 -1 -1 -1 54 ) ;55
( -1 -1 -1 -1 -1 -1 -1 55 -1 31 -1 -1 ) ;56
( -1 -1 32 -1 -1 -1 -1 -1 -1 -1 -1 -1 ) ;57
( 59 -1 11 -1 -1 -1 -1 -1 -1 -1 255 255) ;58
( 60 58 63 -1 -1 -1 255 -1 -1 -1 255 255) ;59
( 61 59 64 -1 -1 -1 -1 -1 -1 -1 255 255) ;60
( 62 60 65 -1 -1 -1 -1 -1 -1 -1 255 255) ;61
( -1 61 66 -1 -1 -1 -1 -1 -1 -1 255 255) ;62
( 64 -1 67 59 -1 -1 -1 -1 -1 -1 255 255) ;63
( 65 63 68 60 -1 -1 -1 -1 -1 -1 255 255) ;64
( 66 64 69 61 -1 -1 -1 -1 -1 -1 255 255) ;65
( -1 65 70 62 -1 -1 -1 -1 -1 -1 255 255) ;66
( 68 -1 71 63 -1 -1 -1 -1 -1 -1 255 255) ;67
( 69 67 72 64 -1 -1 -1 -1 -1 -1 255 255) ;68
( 70 68 73 65 -1 -1 -1 -1 -1 -1 255 255) ;69
( -1 69 74 66 -1 -1 -1 -1 -1 -1 255 255) ;70
( 72 -1 75 67 -1 -1 -1 -1 -1 -1 255 255) ;71
( 73 71 76 68 -1 -1 -1 -1 -1 -1 255 255) ;72
( 74 72 77 69 -1 -1 -1 -1 -1 -1 255 255) ;73
( -1 73 78 70 -1 -1 -1 -1 -1 -1 255 255) ;74
( 76 -1 79 71 -1 -1 -1 -1 -1 -1 255 255) ;75
( 77 75 80 72 -1 -1 -1 -1 -1 -1 255 255) ;76
( 78 76 81 73 -1 -1 -1 -1 -1 -1 255 255) ;77
( -1 77 82 74 -1 -1 -1 -1 -1 -1 255 255) ;78
( 80 -1 -1 75 -1 -1 -1 -1 -1 -1 255 255) ;79
( 81 79 255 76 -1 -1 -1 -1 -1 -1 255 255) ;80
( 82 80 -1 77 -1 -1 -1 -1 -1 -1 255 255) ;81
( -1 81 -1 78 -1 -1 -1 -1 -1 -1 255 255) ;82
( 84 -1 -1 -1 -1 59 -1 -1 -1 -1 255 255) ;83
( -1 83 85 -1 -1 -1 -1 -1 -1 -1 -1 -1 ) ;84
( 86 -1 87 84 -1 -1 -1 -1 -1 -1 -1 -1 ) ;85
( -1 85 88 -1 -1 -1 -1 -1 -1 -1 -1 -1 ) ;86
( 88 -1 -1 85 -1 -1 -1 -1 -1 -1 -1 -1 ) ;87
( -1 87 255 86 -1 -1 -1 -1 -1 -1 -1 -1 ) ;88
( -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 255 -1 ) ;89
( 91 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 ) ;90
( 92 90 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 ) ;91
( -1 91 -1 -1 -1 -1 -1 -1 93 94 -1 -1 ) ;92
( -1 -1 -1 88 -1 -1 -1 -1 -1 92 -1 -1 ) ;93
( -1 -1 -1 -1 95 -1 -1 -1 92 -1 -1 -1 ) ;94
( -1 -1 -1 -1 -1 -1 -1 94 -1 -1 -1 -1 ) ;95
( 97 0 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 ) ;96
( -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 ) ;97
( 99 97 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 ) ;98
( -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 ) ;99
( 101 99 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 ) ;100
( -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 ) ;101
( 103 101 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 ) ;102
( -1 102 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 ) ;103
( 51 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 ) ;104
)
; no so ea we ne se nw sw up do in ot
)
;;; How the user references *all* objects, permanent and regular.
(setq dun-objnames '(
(shovel . 0)
(lamp . 1)
(cpu . 2) (board . 2) (card . 2) (chip . 2)
(food . 3)
(key . 4)
(paper . 5) (slip . 5)
(rms . 6) (statue . 6) (statuette . 6) (stallman . 6)
(diamond . 7)
(weight . 8)
(life . 9) (preserver . 9)
(bracelet . 10) (emerald . 10)
(gold . 11)
(platinum . 12)
(towel . 13) (beach . 13)
(axe . 14)
(silver . 15)
(license . 16)
(coins . 17)
(egg . 18)
(jar . 19)
(bone . 20)
(acid . 21) (nitric . 21)
(glycerine . 22)
(ruby . 23)
(amethyst . 24)
(mona . 25)
(bill . 26)
(floppy . 27) (disk . 27)
(boulder . -1)
(tree . -2) (trees . -2) (palm . -2)
(bear . -3)
(bin . -4) (bins . -4)
(cabinet . -5) (computer . -5) (vax . -5) (ibm . -5)
(protoplasm . -6)
(dial . -7)
(button . -8)
(chute . -9)
(painting . -10)
(bed . -11)
(urinal . -12)
(URINE . -13)
(pipes . -14) (pipe . -14)
(box . -15) (slit . -15)
(cable . -16) (ethernet . -16)
(mail . -17) (drop . -17)
(bus . -18)
(gate . -19)
(cliff . -20)
(skeleton . -21) (dinosaur . -21)
(fish . -22)
(tanks . -23) (tank . -23)
(switch . -24)
(blackboard . -25)
(disposal . -26) (garbage . -26)
(ladder . -27)
(subway . -28) (train . -28)
(pc . -29) (drive . -29) (coconut . -30) (coconuts . -30)
(lake . -32) (water . -32)
))
(dolist (x dun-objnames)
(let (name)
(setq name (concat "obj-" (prin1-to-string (car x))))
(eval (list 'defconst (intern name) (cdr x)))))
(defconst obj-special 255)
;;; The initial setup of what objects are in each room.
;;; Regular objects have whole numbers lower than 255.
;;; Objects that cannot be taken but might move and are
;;; described during room description are negative.
;;; Stuff that is described and might change are 255, and are
;;; handled specially by 'dun-describe-room.
(setq dun-room-objects (list nil
(list obj-shovel) ;; treasure-room
(list obj-boulder) ;; dead-end
nil nil nil
(list obj-food) ;; se-nw-road
(list obj-bear) ;; bear-hangout
nil nil
(list obj-special) ;; computer-room
(list obj-lamp obj-license obj-silver);; meadow
nil nil
(list obj-special) ;; sauna
nil
(list obj-weight obj-life) ;; weight-room
nil nil
(list obj-rms obj-floppy) ;; thirsty-maze
nil nil nil nil nil nil nil
(list obj-emerald) ;; hidden-area
nil
(list obj-gold) ;; misty-room
nil nil nil nil nil nil nil nil nil nil nil nil nil nil nil nil
(list obj-towel obj-special) ;; red-room
nil nil nil nil nil
(list obj-box) ;; stair-landing
nil nil nil
(list obj-axe) ;; smal-crawlspace
nil nil nil nil nil nil nil nil nil nil nil nil nil nil nil
nil nil nil nil nil
(list obj-special) ;; fourth-vermont-intersection
nil nil
(list obj-coins) ;; fifth-oaktree-intersection
nil
(list obj-bus) ;; fifth-sycamore-intersection
nil
(list obj-bone) ;; museum-lobby
nil
(list obj-jar obj-special obj-ruby) ;; marine-life-area
(list obj-nitric) ;; maintenance-room
(list obj-glycerine) ;; classroom
nil nil nil nil nil
(list obj-amethyst) ;; bottom-of-subway-stairs
nil nil
(list obj-special) ;; question-room-1
nil
(list obj-special) ;; question-room-2
nil
(list obj-special) ;; question-room-three
nil
(list obj-mona) ;; winner's-room
nil nil nil nil nil nil nil nil nil nil nil nil nil nil nil nil nil
nil nil nil nil nil nil nil nil nil nil nil nil nil nil nil nil nil nil nil nil
nil nil nil nil nil nil nil nil nil nil nil nil nil nil nil nil nil nil nil
nil))
;;; These are objects in a room that are only described in the
;;; room description. They are permanent.
(setq dun-room-silents (list nil
(list obj-tree obj-coconut) ;; dead-end
(list obj-tree obj-coconut) ;; e-w-dirt-road
nil nil nil nil nil nil
(list obj-bin) ;; mailroom
(list obj-computer) ;; computer-room
nil nil nil
(list obj-dial) ;; sauna
nil
(list obj-ladder) ;; weight-room
(list obj-button obj-ladder) ;; maze-button-room
nil nil nil
nil nil nil nil
(list obj-lake) ;; lakefront-north
(list obj-lake) ;; lakefront-south
nil
(list obj-chute) ;; cave-entrance
nil nil nil nil nil
(list obj-painting obj-bed) ;; bedroom
(list obj-urinal obj-pipes) ;; bathroom
nil nil nil nil nil nil
(list obj-boulder) ;; horseshoe-boulder-room
nil nil nil nil nil nil nil nil nil nil nil nil nil nil
(list obj-computer obj-cable) ;; gamma-computing-center
(list obj-mail) ;; post-office
(list obj-gate) ;; main-maple-intersection
nil nil nil nil nil nil nil nil nil nil nil nil nil
nil nil nil nil nil nil nil
(list obj-cliff) ;; fifth-oaktree-intersection
nil nil nil
(list obj-dinosaur) ;; museum-lobby
nil
(list obj-fish obj-tanks) ;; marine-life-area
(list obj-switch) ;; maintenance-room
(list obj-blackboard) ;; classroom
(list obj-train) ;; vermont-station
nil nil
(list obj-disposal) ;; north-end-of-n-s-tunnel
nil nil
(list obj-computer) ;; endgame-computer-room
nil nil nil nil nil nil nil nil
(list obj-pc) ;; pc-area
nil nil nil nil nil nil
))
(setq dun-inventory '(1))
;;; Descriptions of objects, as they appear in the room description, and
;;; the inventory.
(setq dun-objects '(
("There is a shovel here." "A shovel") ;0
("There is a lamp nearby." "A lamp") ;1
("There is a CPU card here." "A computer board") ;2
("There is some food here." "Some food") ;3
("There is a shiny brass key here." "A brass key") ;4
("There is a slip of paper here." "A slip of paper") ;5
("There is a wax statuette of Richard Stallman here." ;6
"An RMS statuette")
("There is a shimmering diamond here." "A diamond") ;7
("There is a 10 pound weight here." "A weight") ;8
("There is a life preserver here." "A life preserver");9
("There is an emerald bracelet here." "A bracelet") ;10
("There is a gold bar here." "A gold bar") ;11
("There is a platinum bar here." "A platinum bar") ;12
("There is a beach towel on the ground here." "A beach towel")
("There is an axe here." "An axe") ;14
("There is a silver bar here." "A silver bar") ;15
("There is a bus driver's license here." "A license") ;16
("There are some valuable coins here." "Some valuable coins")
("There is a jewel-encrusted egg here." "A valuable egg") ;18
("There is a glass jar here." "A glass jar") ;19
("There is a dinosaur bone here." "A bone") ;20
("There is a packet of nitric acid here." "Some nitric acid")
("There is a packet of glycerine here." "Some glycerine") ;22
("There is a valuable ruby here." "A ruby") ;23
("There is a valuable amethyst here." "An amethyst") ;24
("The Mona Lisa is here." "The Mona Lisa") ;25
("There is a 100 dollar bill here." "A $100 bill") ;26
("There is a floppy disk here." "A floppy disk") ;27
)
)
;;; Weight of objects
(setq dun-object-lbs
'(2 1 1 1 1 0 2 2 10 3 1 1 1 0 1 1 0 1 1 1 1 0 0 2 2 1 0 0))
(setq dun-object-pts
'(0 0 0 0 0 0 0 10 0 0 10 10 10 0 0 10 0 10 10 0 0 0 0 10 10 10 10 0))
;;; Unix representation of objects.
(setq dun-objfiles '(
"shovel.o" "lamp.o" "cpu.o" "food.o" "key.o" "paper.o"
"rms.o" "diamond.o" "weight.o" "preserver.o" "bracelet.o"
"gold.o" "platinum.o" "towel.o" "axe.o" "silver.o" "license.o"
"coins.o" "egg.o" "jar.o" "bone.o" "nitric.o" "glycerine.o"
"ruby.o" "amethyst.o"
))
;;; These are the descriptions for the negative numbered objects from
;;; dun-room-objects
(setq dun-perm-objects '(
nil
("There is a large boulder here.")
nil
("There is a ferocious bear here!")
nil
nil
("There is a worthless pile of protoplasm here.")
nil
nil
nil
nil
nil
nil
("There is a strange smell in this room.")
nil
(
"There is a box with a slit in it, bolted to the wall here."
)
nil
nil
("There is a bus here.")
nil
nil
nil
))
;;; These are the descriptions the user gets when regular objects are
;;; examined.
(setq dun-physobj-desc '(
"It is a normal shovel with a price tag attached that says $19.99."
"The lamp is hand-crafted by Geppetto."
"The CPU board has a VAX chip on it. It seems to have
2 Megabytes of RAM onboard."
"It looks like some kind of meat. Smells pretty bad."
nil
"The paper says: Don't forget to type 'help' for help. Also, remember
this word: 'worms'"
"The statuette is of the likeness of Richard Stallman, the author of the
famous EMACS editor. You notice that he is not wearing any shoes."
nil
"You observe that the weight is heavy."
"It says S. S. Minnow."
nil
nil
nil
"It has a picture of snoopy on it."
nil
nil
"It has your picture on it!"
"They are old coins from the 19th century."
"It is a valuable Fabrege egg."
"It is a plain glass jar."
nil
nil
nil
nil
nil
)
)
;;; These are the descriptions the user gets when non-regular objects
;;; are examined.
(setq dun-permobj-desc '(
nil
"It is just a boulder. It cannot be moved."
"They are palm trees with a bountiful supply of coconuts in them."
"It looks like a grizzly to me."
"All of the bins are empty. Looking closely you can see that there
are names written at the bottom of each bin, but most of them are
faded away so that you cannot read them. You can only make out three
names:
Jeffrey Collier
Robert Toukmond
Thomas Stock
"
nil
"It is just a garbled mess."
"The dial points to a temperature scale which has long since faded away."
nil
nil
"It is a velvet painting of Elvis Presley. It seems to be nailed to the
wall, and you cannot move it."
"It is a queen sized bed, with a very firm mattress."
"The urinal is very clean compared with everything else in the cave. There
isn't even any rust. Upon close examination you realize that the drain at the
bottom is missing, and there is just a large hole leading down the
pipes into nowhere. The hole is too small for a person to fit in. The
flush handle is so clean that you can see your reflection in it."
nil
nil
"The box has a slit in the top of it, and on it, in sloppy handwriting, is
written: 'For key upgrade, put key in here.'"
nil
"It says 'express mail' on it."
"It is a 35 passenger bus with the company name 'mobytours' on it."
"It is a large metal gate that is too big to climb over."
"It is a HIGH cliff."
"Unfortunately you do not know enough about dinosaurs to tell very much about
it. It is very big, though."
"The fish look like they were once quite beautiful."
nil
nil
nil
nil
"It is a normal ladder that is permanently attached to the hole."
"It is a passenger train that is ready to go."
"It is a personal computer that has only one floppy disk drive."
)
)
(setq dun-diggables
(list nil nil nil (list obj-cpu) nil nil nil nil nil nil nil
nil nil nil nil nil nil nil nil nil nil ;11-20
nil nil nil nil nil nil nil nil nil nil ;21-30
nil nil nil nil nil nil nil nil nil nil ;31-40
nil (list obj-platinum) nil nil nil nil nil nil nil nil))
(setq dun-room-shorts nil)
(dolist (x dun-rooms)
(setq dun-room-shorts
(append dun-room-shorts (list (downcase
(dun-space-to-hyphen
(cadr x)))))))
(setq dun-endgame-questions '(
(
"What is your password on the machine called 'pokey'?" "robert")
(
"What password did you use during anonymous ftp to gamma?" "foo")
(
"Excluding the endgame, how many places are there where you can put
treasures for points?" "4" "four")
(
"What is your login name on the 'endgame' machine?" "toukmond"
)
(
"What is the nearest whole dollar to the price of the shovel?" "20" "twenty")
(
"What is the name of the bus company serving the town?" "mobytours")
(
"Give either of the two last names in the mailroom, other than your own."
"collier" "stock")
(
"What cartoon character is on the towel?" "snoopy")
(
"What is the last name of the author of EMACS?" "stallman")
(
"How many megabytes of memory is on the CPU board for the Vax?" "2")
(
"Which street in town is named after a U.S. state?" "vermont")
(
"How many pounds did the weight weigh?" "ten" "10")
(
"Name the STREET which runs right over the subway stop." "fourth" "4" "4th")
(
"How many corners are there in town (excluding the one with the Post Office)?"
"24" "twentyfour" "twenty-four")
(
"What type of bear was hiding your key?" "grizzly")
(
"Name either of the two objects you found by digging." "cpu" "card" "vax"
"board" "platinum")
(
"What network protocol is used between pokey and gamma?" "tcp/ip" "ip" "tcp")
))
(let (a)
(setq a 0)
(dolist (x dun-room-shorts)
(eval (list 'defconst (intern x) a))
(setq a (+ a 1))))
;;;;
;;;; This section defines the UNIX emulation functions for dunnet.
;;;;
(defun dun-unix-parse (args)
(interactive "*p")
(beginning-of-line)
(let (beg esign)
(setq beg (+ (point) 2))
(end-of-line)
(if (and (not (= beg (point)))
(string= "$" (buffer-substring (- beg 2) (- beg 1))))
(progn
(setq line (downcase (buffer-substring beg (point))))
(princ line)
(if (eq (dun-parse2 nil dun-unix-verbs line) -1)
(progn
(if (setq esign (string-match "=" line))
(dun-doassign line esign)
(dun-mprinc (car line-list))
(dun-mprincl ": not found.")))))
(goto-char (point-max))
(dun-mprinc "\n"))
(if (eq dungeon-mode 'unix)
(progn
(dun-fix-screen)
(dun-mprinc "$ ")))))
(defun dun-doassign (line esign)
(if (not dun-wizard)
(let (passwd)
(dun-mprinc "Enter wizard password: ")
(setq passwd (dun-read-line))
(if (not dun-batch-mode)
(dun-mprinc "\n"))
(if (string= passwd "moby")
(progn
(setq dun-wizard t)
(dun-doassign line esign))
(dun-mprincl "Incorrect.")))
(let (varname epoint afterq i value)
(setq varname (substring line 0 esign))
(if (not (setq epoint (string-match ")" line)))
(if (string= (substring line (1+ esign) (+ esign 2))
"\"")
(progn
(setq afterq (substring line (+ esign 2)))
(setq epoint (+
(string-match "\"" afterq)
(+ esign 3))))
(if (not (setq epoint (string-match " " line)))
(setq epoint (length line))))
(setq epoint (1+ epoint))
(while (and
(not (= epoint (length line)))
(setq i (string-match ")" (substring line epoint))))
(setq epoint (+ epoint i 1))))
(setq value (substring line (1+ esign) epoint))
(dun-eval varname value))))
(defun dun-eval (varname value)
(let (eval-error)
(switch-to-buffer (get-buffer-create "*dungeon-eval*"))
(erase-buffer)
(insert "(setq ")
(insert varname)
(insert " ")
(insert value)
(insert ")")
(setq eval-error nil)
(condition-case nil
(eval-buffer)
(error (setq eval-error t)))
(kill-buffer (current-buffer))
(switch-to-buffer "*dungeon*")
(if eval-error
(dun-mprincl "Invalid syntax."))))
(defun dun-unix-interface ()
(dun-login)
(if dun-logged-in
(progn
(setq dungeon-mode 'unix)
(define-key dun-mode-map "\r" 'dun-unix-parse)
(dun-mprinc "$ "))))
(defun dun-login ()
(let (tries username password)
(setq tries 4)
(while (and (not dun-logged-in) (> (setq tries (- tries 1)) 0))
(dun-mprinc "\n\nUNIX System V, Release 2.2 (pokey)\n\nlogin: ")
(setq username (dun-read-line))
(if (not dun-batch-mode)
(dun-mprinc "\n"))
(dun-mprinc "password: ")
(setq password (dun-read-line))
(if (not dun-batch-mode)
(dun-mprinc "\n"))
(if (or (not (string= username "toukmond"))
(not (string= password "robert")))
(dun-mprincl "login incorrect")
(setq dun-logged-in t)
(dun-mprincl "
Welcome to Unix\n
Please clean up your directories. The filesystem is getting full.
Our tcp/ip link to gamma is a little flaky, but seems to work.
The current version of ftp can only send files from your home
directory, and deletes them after they are sent! Be careful.
Note: Restricted bourne shell in use.\n")))
(setq dungeon-mode 'dungeon)))
(defun dun-ls (args)
(if (car args)
(let (ocdpath ocdroom)
(setq ocdpath dun-cdpath)
(setq ocdroom dun-cdroom)
(if (not (eq (dun-cd args) -2))
(dun-ls nil))
(setq dun-cdpath ocdpath)
(setq dun-cdroom ocdroom))
(if (= dun-cdroom -10)
(dun-ls-inven))
(if (= dun-cdroom -2)
(dun-ls-rooms))
(if (= dun-cdroom -3)
(dun-ls-root))
(if (= dun-cdroom -4)
(dun-ls-usr))
(if (> dun-cdroom 0)
(dun-ls-room))))
(defun dun-ls-root ()
(dun-mprincl "total 4
drwxr-xr-x 3 root staff 512 Jan 1 1970 .
drwxr-xr-x 3 root staff 2048 Jan 1 1970 ..
drwxr-xr-x 3 root staff 2048 Jan 1 1970 usr
drwxr-xr-x 3 root staff 2048 Jan 1 1970 rooms"))
(defun dun-ls-usr ()
(dun-mprincl "total 4
drwxr-xr-x 3 root staff 512 Jan 1 1970 .
drwxr-xr-x 3 root staff 2048 Jan 1 1970 ..
drwxr-xr-x 3 toukmond restricted 512 Jan 1 1970 toukmond"))
(defun dun-ls-rooms ()
(dun-mprincl "total 16
drwxr-xr-x 3 root staff 512 Jan 1 1970 .
drwxr-xr-x 3 root staff 2048 Jan 1 1970 ..")
(dolist (x dun-visited)
(dun-mprinc
"drwxr-xr-x 3 root staff 512 Jan 1 1970 ")
(dun-mprincl (nth x dun-room-shorts))))
(defun dun-ls-room ()
(dun-mprincl "total 4
drwxr-xr-x 3 root staff 512 Jan 1 1970 .
drwxr-xr-x 3 root staff 2048 Jan 1 1970 ..
-rwxr-xr-x 3 root staff 2048 Jan 1 1970 description")
(dolist (x (nth dun-cdroom dun-room-objects))
(if (and (>= x 0) (not (= x 255)))
(progn
(dun-mprinc "-rwxr-xr-x 1 toukmond restricted 0 Jan 1 1970 ")
(dun-mprincl (nth x dun-objfiles))))))
(defun dun-ls-inven ()
(dun-mprinc "total 467
drwxr-xr-x 3 toukmond restricted 512 Jan 1 1970 .
drwxr-xr-x 3 root staff 2048 Jan 1 1970 ..")
(dolist (x dun-unix-verbs)
(if (not (eq (car x) 'IMPOSSIBLE))
(progn
(dun-mprinc"
-rwxr-xr-x 1 toukmond restricted 10423 Jan 1 1970 ")
(dun-mprinc (car x)))))
(dun-mprinc "\n")
(if (not dun-uncompressed)
(dun-mprincl
"-rwxr-xr-x 1 toukmond restricted 0 Jan 1 1970 paper.o.Z"))
(dolist (x dun-inventory)
(dun-mprinc
"-rwxr-xr-x 1 toukmond restricted 0 Jan 1 1970 ")
(dun-mprincl (nth x dun-objfiles))))
(defun dun-echo (args)
(let (nomore var)
(setq nomore nil)
(dolist (x args)
(if (not nomore)
(progn
(if (not (string= (substring x 0 1) "$"))
(progn
(dun-mprinc x)
(dun-mprinc " "))
(setq var (intern (substring x 1)))
(if (not (boundp var))
(dun-mprinc " ")
(if (member var dun-restricted)
(progn
(dun-mprinc var)
(dun-mprinc ": Permission denied")
(setq nomore t))
(eval (list 'dun-mprinc var))
(dun-mprinc " ")))))))
(dun-mprinc "\n")))
(defun dun-ftp (args)
(let (host username passwd ident newlist)
(if (not (car args))
(dun-mprincl "ftp: hostname required on command line.")
(setq host (intern (car args)))
(if (not (member host '(gamma dun-endgame)))
(dun-mprincl "ftp: Unknown host.")
(if (eq host 'dun-endgame)
(dun-mprincl "ftp: connection to endgame not allowed")
(if (not dun-ethernet)
(dun-mprincl "ftp: host not responding.")
(dun-mprincl "Connected to gamma. FTP ver 0.9 00:00:00 01/01/70")
(dun-mprinc "Username: ")
(setq username (dun-read-line))
(if (string= username "toukmond")
(if dun-batch-mode
(dun-mprincl "toukmond ftp access not allowed.")
(dun-mprincl "\ntoukmond ftp access not allowed."))
(if (string= username "anonymous")
(if dun-batch-mode
(dun-mprincl
"Guest login okay, send your user ident as password.")
(dun-mprincl
"\nGuest login okay, send your user ident as password."))
(if dun-batch-mode
(dun-mprinc "Password required for ")
(dun-mprinc "\nPassword required for "))
(dun-mprincl username))
(dun-mprinc "Password: ")
(setq ident (dun-read-line))
(if (not (string= username "anonymous"))
(if dun-batch-mode
(dun-mprincl "Login failed.")
(dun-mprincl "\nLogin failed."))
(if dun-batch-mode
(dun-mprincl
"Guest login okay, user access restrictions apply.")
(dun-mprincl
"\nGuest login okay, user access restrictions apply."))
(dun-ftp-commands)
(setq newlist
'("What password did you use during anonymous ftp to gamma?"))
(setq newlist (append newlist (list ident)))
(rplaca (nthcdr 1 dun-endgame-questions) newlist)))))))))
(defun dun-ftp-commands ()
(setq dun-exitf nil)
(let (line)
(while (not dun-exitf)
(dun-mprinc "ftp> ")
(setq line (dun-read-line))
(if
(eq
(dun-parse2 nil
'((type . dun-ftptype) (binary . dun-bin) (bin . dun-bin)
(send . dun-send) (put . dun-send) (quit . dun-ftpquit)
(help . dun-ftphelp)(ascii . dun-fascii)
) line)
-1)
(dun-mprincl "No such command. Try help.")))
(setq dun-ftptype 'ascii)))
(defun dun-ftptype (args)
(if (not (car args))
(dun-mprincl "Usage: type [binary | ascii]")
(setq args (intern (car args)))
(if (eq args 'binary)
(dun-bin nil)
(if (eq args 'ascii)
(dun-fascii 'nil)
(dun-mprincl "Unknown type.")))))
(defun dun-bin (args)
(dun-mprincl "Type set to binary.")
(setq dun-ftptype 'binary))
(defun dun-fascii (args)
(dun-mprincl "Type set to ascii.")
(setq dun-ftptype 'ascii))
(defun dun-ftpquit (args)
(setq dun-exitf t))
(defun dun-send (args)
(if (not (car args))
(dun-mprincl "Usage: send <filename>")
(setq args (car args))
(let (counter foo)
(setq foo nil)
(setq counter 0)
;;; User can send commands! Stupid user.
(if (assq (intern args) dun-unix-verbs)
(progn
(rplaca (assq (intern args) dun-unix-verbs) 'IMPOSSIBLE)
(dun-mprinc "Sending ")
(dun-mprinc dun-ftptype)
(dun-mprinc " file for ")
(dun-mprincl args)
(dun-mprincl "Transfer complete."))
(dolist (x dun-objfiles)
(if (string= args x)
(progn
(if (not (member counter dun-inventory))
(progn
(dun-mprincl "No such file.")
(setq foo t))
(dun-mprinc "Sending ")
(dun-mprinc dun-ftptype)
(dun-mprinc " file for ")
(dun-mprinc (downcase (cadr (nth counter dun-objects))))
(dun-mprincl ", (0 bytes)")
(if (not (eq dun-ftptype 'binary))
(progn
(if (not (member obj-protoplasm
(nth receiving-room
dun-room-objects)))
(dun-replace dun-room-objects receiving-room
(append (nth receiving-room
dun-room-objects)
(list obj-protoplasm))))
(dun-remove-obj-from-inven counter))
(dun-remove-obj-from-inven counter)
(dun-replace dun-room-objects receiving-room
(append (nth receiving-room dun-room-objects)
(list counter))))
(setq foo t)
(dun-mprincl "Transfer complete."))))
(setq counter (+ 1 counter)))
(if (not foo)
(dun-mprincl "No such file."))))))
(defun dun-ftphelp (args)
(dun-mprincl
"Possible commands are:\nsend quit type ascii binary help"))
(defun dun-uexit (args)
(setq dungeon-mode 'dungeon)
(dun-mprincl "\nYou step back from the console.")
(define-key dun-mode-map "\r" 'dun-parse)
(if (not dun-batch-mode)
(dun-messages)))
(defun dun-pwd (args)
(dun-mprincl dun-cdpath))
(defun dun-uncompress (args)
(if (not (car args))
(dun-mprincl "Usage: uncompress <filename>")
(setq args (car args))
(if (or dun-uncompressed
(and (not (string= args "paper.o"))
(not (string= args "paper.o.z"))))
(dun-mprincl "Uncompress command failed.")
(setq dun-uncompressed t)
(setq dun-inventory (append dun-inventory (list obj-paper))))))
(defun dun-rlogin (args)
(let (passwd)
(if (not (car args))
(dun-mprincl "Usage: rlogin <hostname>")
(setq args (car args))
(if (string= args "endgame")
(dun-rlogin-endgame)
(if (not (string= args "gamma"))
(if (string= args "pokey")
(dun-mprincl "Can't rlogin back to localhost")
(dun-mprincl "No such host."))
(if (not dun-ethernet)
(dun-mprincl "Host not responding.")
(dun-mprinc "Password: ")
(setq passwd (dun-read-line))
(if (not (string= passwd "worms"))
(dun-mprincl "\nlogin incorrect")
(dun-mprinc
"\nYou begin to feel strange for a moment, and you lose your items."
)
(dun-replace dun-room-objects computer-room
(append (nth computer-room dun-room-objects)
dun-inventory))
(setq dun-inventory nil)
(setq dun-current-room receiving-room)
(dun-uexit nil))))))))
(defun dun-cd (args)
(let (tcdpath tcdroom path-elements room-check)
(if (not (car args))
(dun-mprincl "Usage: cd <path>")
(setq tcdpath dun-cdpath)
(setq tcdroom dun-cdroom)
(setq dun-badcd nil)
(condition-case nil
(setq path-elements (dun-get-path (car args) nil))
(error (dun-mprincl "Invalid path")
(setq dun-badcd t)))
(dolist (pe path-elements)
(unless dun-badcd
(if (not (string= pe "."))
(if (string= pe "..")
(progn
(if (> tcdroom 0) ;In a room
(progn
(setq tcdpath "/rooms")
(setq tcdroom -2))
;In /rooms,/usr,root
(if (or
(= tcdroom -2) (= tcdroom -4)
(= tcdroom -3))
(progn
(setq tcdpath "/")
(setq tcdroom -3))
(if (= tcdroom -10) ;In /usr/toukmond
(progn
(setq tcdpath "/usr")
(setq tcdroom -4))))))
(if (string= pe "/")
(progn
(setq tcdpath "/")
(setq tcdroom -3))
(if (= tcdroom -4)
(if (string= pe "toukmond")
(progn
(setq tcdpath "/usr/toukmond")
(setq tcdroom -10))
(dun-nosuchdir))
(if (= tcdroom -10)
(dun-nosuchdir)
(if (> tcdroom 0)
(dun-nosuchdir)
(if (= tcdroom -3)
(progn
(if (string= pe "rooms")
(progn
(setq tcdpath "/rooms")
(setq tcdroom -2))
(if (string= pe "usr")
(progn
(setq tcdpath "/usr")
(setq tcdroom -4))
(dun-nosuchdir))))
(if (= tcdroom -2)
(progn
(dolist (x dun-visited)
(setq room-check
(nth x
dun-room-shorts))
(if (string= room-check pe)
(progn
(setq tcdpath
(concat "/rooms/" room-check))
(setq tcdroom x))))
(if (= tcdroom -2)
(dun-nosuchdir)))))))))))))
(if (not dun-badcd)
(progn
(setq dun-cdpath tcdpath)
(setq dun-cdroom tcdroom)
0)
-2))))
(defun dun-nosuchdir ()
(dun-mprincl "No such directory.")
(setq dun-badcd t))
(defun dun-cat (args)
(let (doto checklist)
(if (not (setq args (car args)))
(dun-mprincl "Usage: cat <ascii-file-name>")
(if (string-match "/" args)
(dun-mprincl "cat: only files in current directory allowed.")
(if (and (> dun-cdroom 0) (string= args "description"))
(dun-mprincl (car (nth dun-cdroom dun-rooms)))
(if (setq doto (string-match "\\.o" args))
(progn
(if (= dun-cdroom -10)
(setq checklist dun-inventory)
(setq checklist (nth dun-cdroom dun-room-objects)))
(if (not (member (cdr
(assq (intern
(substring args 0 doto))
dun-objnames))
checklist))
(dun-mprincl "File not found.")
(dun-mprincl "Ascii files only.")))
(if (assq (intern args) dun-unix-verbs)
(dun-mprincl "Ascii files only.")
(dun-mprincl "File not found."))))))))
(defun dun-zippy (args)
(dun-mprincl (yow)))
(defun dun-rlogin-endgame ()
(if (not (= (dun-score nil) 90))
(dun-mprincl
"You have not achieved enough points to connect to endgame.")
(dun-mprincl"\nWelcome to the endgame. You are a truly noble adventurer.")
(setq dun-current-room treasure-room)
(setq dun-endgame t)
(dun-replace dun-room-objects endgame-treasure-room (list obj-bill))
(dun-uexit nil)))
(random t)
(setq tloc (+ 60 (random 18)))
(dun-replace dun-room-objects tloc
(append (nth tloc dun-room-objects) (list 18)))
(setq tcomb (+ 100 (random 899)))
(setq dun-combination (prin1-to-string tcomb))
;;;;
;;;; This section defines the DOS emulation functions for dunnet
;;;;
(defun dun-dos-parse (args)
(interactive "*p")
(beginning-of-line)
(let (beg)
(setq beg (+ (point) 3))
(end-of-line)
(if (not (= beg (point)))
(let (line)
(setq line (downcase (buffer-substring beg (point))))
(princ line)
(if (eq (dun-parse2 nil dun-dos-verbs line) -1)
(progn
(sleep-for 1)
(dun-mprincl "Bad command or file name"))))
(goto-char (point-max))
(dun-mprinc "\n"))
(if (eq dungeon-mode 'dos)
(progn
(dun-fix-screen)
(dun-dos-prompt)))))
(defun dun-dos-interface ()
(dun-dos-boot-msg)
(setq dungeon-mode 'dos)
(define-key dun-mode-map "\r" 'dun-dos-parse)
(dun-dos-prompt))
(defun dun-dos-type (args)
(sleep-for 2)
(if (setq args (car args))
(if (string= args "foo.txt")
(dun-dos-show-combination)
(if (string= args "command.com")
(dun-mprincl "Cannot type binary files")
(dun-mprinc "File not found - ")
(dun-mprincl (upcase args))))
(dun-mprincl "Must supply file name")))
(defun dun-dos-invd (args)
(sleep-for 1)
(dun-mprincl "Invalid drive specification"))
(defun dun-dos-dir (args)
(sleep-for 1)
(if (or (not (setq args (car args))) (string= args "\\"))
(dun-mprincl "
Volume in drive A is FOO
Volume Serial Number is 1A16-08C9
Directory of A:\\
COMMAND COM 47845 04-09-91 2:00a
FOO TXT 40 01-20-93 1:01a
2 file(s) 47845 bytes
1065280 bytes free
")
(dun-mprincl "
Volume in drive A is FOO
Volume Serial Number is 1A16-08C9
Directory of A:\\
File not found")))
(defun dun-dos-prompt ()
(dun-mprinc "A> "))
(defun dun-dos-boot-msg ()
(sleep-for 3)
(dun-mprinc "Current time is ")
(dun-mprincl (substring (current-time-string) 12 20))
(dun-mprinc "Enter new time: ")
(dun-read-line)
(if (not dun-batch-mode)
(dun-mprinc "\n")))
(defun dun-dos-spawn (args)
(sleep-for 1)
(dun-mprincl "Cannot spawn subshell"))
(defun dun-dos-exit (args)
(setq dungeon-mode 'dungeon)
(dun-mprincl "\nYou power down the machine and step back.")
(define-key dun-mode-map "\r" 'dun-parse)
(if (not dun-batch-mode)
(dun-messages)))
(defun dun-dos-no-disk ()
(sleep-for 3)
(dun-mprincl "Boot sector not found"))
(defun dun-dos-show-combination ()
(sleep-for 2)
(dun-mprinc "\nThe combination is ")
(dun-mprinc dun-combination)
(dun-mprinc ".\n"))
(defun dun-dos-nil (args))
;;;;
;;;; This section defines the save and restore game functions for dunnet.
;;;;
(defun dun-save-game (filename)
(if (not (setq filename (car filename)))
(dun-mprincl "You must supply a filename for the save.")
(if (file-exists-p filename)
(delete-file filename))
(setq dun-numsaves (1+ dun-numsaves))
(dun-make-save-buffer)
(dun-save-val "dun-current-room")
(dun-save-val "dun-computer")
(dun-save-val "dun-combination")
(dun-save-val "dun-visited")
(dun-save-val "dun-diggables")
(dun-save-val "dun-key-level")
(dun-save-val "dun-floppy")
(dun-save-val "dun-numsaves")
(dun-save-val "dun-numcmds")
(dun-save-val "dun-logged-in")
(dun-save-val "dungeon-mode")
(dun-save-val "dun-jar")
(dun-save-val "dun-lastdir")
(dun-save-val "dun-black")
(dun-save-val "dun-nomail")
(dun-save-val "dun-unix-verbs")
(dun-save-val "dun-hole")
(dun-save-val "dun-uncompressed")
(dun-save-val "dun-ethernet")
(dun-save-val "dun-sauna-level")
(dun-save-val "dun-room-objects")
(dun-save-val "dun-room-silents")
(dun-save-val "dun-inventory")
(dun-save-val "dun-endgame-questions")
(dun-save-val "dun-endgame")
(dun-save-val "dun-cdroom")
(dun-save-val "dun-cdpath")
(dun-save-val "dun-correct-answer")
(dun-save-val "dun-inbus")
(if (dun-compile-save-out filename)
(dun-mprincl "Error saving to file.")
(dun-do-logfile 'save nil)
(switch-to-buffer "*dungeon*")
(princ "")
(dun-mprincl "Done."))))
(defun dun-make-save-buffer ()
(switch-to-buffer (get-buffer-create "*save-dungeon*"))
(erase-buffer))
(defun dun-compile-save-out (filename)
(let (ferror)
(setq ferror nil)
(condition-case nil
(dun-rot13)
(error (setq ferror t)))
(if (not ferror)
(progn
(goto-char (point-min))))
(condition-case nil
(write-region 1 (point-max) filename nil 1)
(error (setq ferror t)))
(kill-buffer (current-buffer))
ferror))
(defun dun-save-val (varname)
(let (value)
(setq varname (intern varname))
(setq value (eval varname))
(dun-minsert "(setq ")
(dun-minsert varname)
(dun-minsert " ")
(if (or (listp value)
(symbolp value))
(dun-minsert "'"))
(if (stringp value)
(dun-minsert "\""))
(dun-minsert value)
(if (stringp value)
(dun-minsert "\""))
(dun-minsertl ")")))
(defun dun-restore (args)
(let (file)
(if (not (setq file (car args)))
(dun-mprincl "You must supply a filename.")
(if (not (dun-load-d file))
(dun-mprincl "Could not load restore file.")
(dun-mprincl "Done.")
(setq room 0)))))
(defun dun-do-logfile (type how)
(let (ferror newscore)
(setq ferror nil)
(switch-to-buffer (get-buffer-create "*score*"))
(erase-buffer)
(condition-case nil
(insert-file-contents dun-log-file)
(error (setq ferror t)))
(unless ferror
(goto-char (point-max))
(dun-minsert (current-time-string))
(dun-minsert " ")
(dun-minsert (user-login-name))
(dun-minsert " ")
(if (eq type 'save)
(dun-minsert "saved ")
(if (= (dun-endgame-score) 110)
(dun-minsert "won ")
(if (not how)
(dun-minsert "quit ")
(dun-minsert "killed by ")
(dun-minsert how)
(dun-minsert " "))))
(dun-minsert "at ")
(dun-minsert (cadr (nth (abs room) dun-rooms)))
(dun-minsert ". score: ")
(if (> (dun-endgame-score) 0)
(dun-minsert (setq newscore (+ 90 (dun-endgame-score))))
(dun-minsert (setq newscore (dun-reg-score))))
(dun-minsert " saves: ")
(dun-minsert dun-numsaves)
(dun-minsert " commands: ")
(dun-minsert dun-numcmds)
(dun-minsert "\n")
(write-region 1 (point-max) dun-log-file nil 1))
(kill-buffer (current-buffer))))
;;;;
;;;; These are functions, and function re-definitions so that dungeon can
;;;; be run in batch mode.
(defun dun-batch-mprinc (arg)
(if (stringp arg)
(send-string-to-terminal arg)
(send-string-to-terminal (prin1-to-string arg))))
(defun dun-batch-mprincl (arg)
(if (stringp arg)
(progn
(send-string-to-terminal arg)
(send-string-to-terminal "\n"))
(send-string-to-terminal (prin1-to-string arg))
(send-string-to-terminal "\n")))
(defun dun-batch-parse (dun-ignore dun-verblist line)
(setq line-list (dun-listify-string (concat line " ")))
(dun-doverb dun-ignore dun-verblist (car line-list) (cdr line-list)))
(defun dun-batch-parse2 (dun-ignore dun-verblist line)
(setq line-list (dun-listify-string2 (concat line " ")))
(dun-doverb dun-ignore dun-verblist (car line-list) (cdr line-list)))
(defun dun-batch-read-line ()
(read-from-minibuffer "" nil dungeon-batch-map))
(defun dun-batch-loop ()
(setq dun-dead nil)
(setq room 0)
(while (not dun-dead)
(if (eq dungeon-mode 'dungeon)
(progn
(if (not (= room dun-current-room))
(progn
(dun-describe-room dun-current-room)
(setq room dun-current-room)))
(dun-mprinc ">")
(setq line (downcase (dun-read-line)))
(if (eq (dun-vparse dun-ignore dun-verblist line) -1)
(dun-mprinc "I don't understand that.\n"))))))
(defun dun-batch-dos-interface ()
(dun-dos-boot-msg)
(setq dungeon-mode 'dos)
(while (eq dungeon-mode 'dos)
(dun-dos-prompt)
(setq line (downcase (dun-read-line)))
(if (eq (dun-parse2 nil dun-dos-verbs line) -1)
(progn
(sleep-for 1)
(dun-mprincl "Bad command or file name"))))
(goto-char (point-max))
(dun-mprinc "\n"))
(defun dun-batch-unix-interface ()
(dun-login)
(if dun-logged-in
(progn
(setq dungeon-mode 'unix)
(while (eq dungeon-mode 'unix)
(dun-mprinc "$ ")
(setq line (downcase (dun-read-line)))
(if (eq (dun-parse2 nil dun-unix-verbs line) -1)
(let (esign)
(if (setq esign (string-match "=" line))
(dun-doassign line esign)
(dun-mprinc (car line-list))
(dun-mprincl ": not found.")))))
(goto-char (point-max))
(dun-mprinc "\n"))))
(defun dungeon-nil (arg)
"noop"
(interactive "*p")
nil)
(defun dun-batch-dungeon ()
(load "dun-batch")
(setq dun-visited '(27))
(dun-mprinc "\n")
(dun-batch-loop))
(unless (not noninteractive)
(fset 'dun-mprinc 'dun-batch-mprinc)
(fset 'dun-mprincl 'dun-batch-mprincl)
(fset 'dun-vparse 'dun-batch-parse)
(fset 'dun-parse2 'dun-batch-parse2)
(fset 'dun-read-line 'dun-batch-read-line)
(fset 'dun-dos-interface 'dun-batch-dos-interface)
(fset 'dun-unix-interface 'dun-batch-unix-interface)
(dun-mprinc "\n")
(setq dun-batch-mode t)
(dun-batch-loop))
(provide 'dunnet)
;; arch-tag: 4cc8e47c-d9e1-4ef4-936b-578e7f529558
;;; dunnet.el ends here
|