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/* Things for GLYPHS and glyph tables.
Copyright (C) 1993 Free Software Foundation, Inc.
This file is part of GNU Emacs.
GNU Emacs is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2, or (at your option)
any later version.
GNU Emacs is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GNU Emacs; see the file COPYING. If not, write to
the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
Boston, MA 02111-1307, USA. */
/* Access the slots of a display-table, according to their purpose. */
#define DISP_TABLE_P(obj) \
(CHAR_TABLE_P (obj) \
&& EQ (XCHAR_TABLE (obj)->purpose, Qdisplay_table) \
&& CHAR_TABLE_EXTRA_SLOTS (XCHAR_TABLE (obj)) == DISP_TABLE_EXTRA_SLOTS)
#define DISP_TABLE_EXTRA_SLOTS 6
#define DISP_TRUNC_GLYPH(dp) ((dp)->extras[0])
#define DISP_CONTINUE_GLYPH(dp) ((dp)->extras[1])
#define DISP_ESCAPE_GLYPH(dp) ((dp)->extras[2])
#define DISP_CTRL_GLYPH(dp) ((dp)->extras[3])
#define DISP_INVIS_VECTOR(dp) ((dp)->extras[4])
#define DISP_BORDER_GLYPH(dp) ((dp)->extras[5])
extern Lisp_Object disp_char_vector P_ ((struct Lisp_Char_Table *, int));
#define DISP_CHAR_VECTOR(dp, c) \
(ASCII_CHAR_P(c) \
? (NILP ((dp)->ascii) \
? (dp)->defalt \
: (SUB_CHAR_TABLE_P ((dp)->ascii) \
? XSUB_CHAR_TABLE ((dp)->ascii)->contents[c] \
: (dp)->ascii)) \
: disp_char_vector ((dp), (c)))
/* Defined in window.c. */
extern struct Lisp_Char_Table *window_display_table P_ ((struct window *));
/* Defined in indent.c. */
extern struct Lisp_Char_Table *buffer_display_table P_ ((void));
/* Display table to use for vectors that don't specify their own. */
extern Lisp_Object Vstandard_display_table;
/* This is the `purpose' slot of a display table. */
extern Lisp_Object Qdisplay_table;
/* Vector of GLYPH definitions. Indexed by GLYPH number,
the contents are a string which is how to output the GLYPH. */
extern Lisp_Object Vglyph_table;
/* Return the current length of the GLYPH table,
or 0 if the table isn't currently valid. */
#define GLYPH_TABLE_LENGTH \
((VECTORP (Vglyph_table)) ? XVECTOR (Vglyph_table)->size : 0)
/* Return the current base (for indexing) of the GLYPH table,
or 0 if the table isn't currently valid. */
#define GLYPH_TABLE_BASE \
((VECTORP (Vglyph_table)) ? XVECTOR (Vglyph_table)->contents : 0)
/* Given BASE and LEN returned by the two previous macros,
return nonzero if the GLYPH code G should be output as a single
character with code G. Return zero if G has a string in the table. */
#define GLYPH_SIMPLE_P(base,len,g) ((g) >= (len) || !STRINGP (base[g]))
/* Given BASE and LEN returned by the two previous macros,
return nonzero if GLYPH code G is aliased to a different code. */
#define GLYPH_ALIAS_P(base,len,g) ((g) < (len) && INTEGERP (base[g]))
/* Assuming that GLYPH_SIMPLE_P (BASE, LEN, G) is 1,
return the alias for G. */
#define GLYPH_ALIAS(base, g) XINT (base[g])
/* Follow all aliases for G in the glyph table given by (BASE,
LENGTH), and set G to the final glyph. */
#define GLYPH_FOLLOW_ALIASES(base, length, g) \
do { \
while (GLYPH_ALIAS_P ((base), (length), (g))) \
(g) = GLYPH_ALIAS ((base), (g)); \
if (!GLYPH_CHAR_VALID_P (FAST_GLYPH_CHAR (g))) \
g = FAST_MAKE_GLYPH (' ', FAST_GLYPH_FACE (g)); \
} while (0)
/* Assuming that GLYPH_SIMPLE_P (BASE, LEN, G) is 0,
return the length and the address of the character-sequence
used for outputting GLYPH G. */
#define GLYPH_LENGTH(base,g) SCHARS (base[g])
#define GLYPH_STRING(base,g) SDATA (base[g])
/* GLYPH for a space character. */
#define SPACEGLYPH 040
#define NULL_GLYPH 00
#define GLYPH_FROM_CHAR(c) (c)
/* arch-tag: d7f792d2-f59c-4904-a91e-91522e3ab349
(do not change this comment) */
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