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/* Header for fontset handler.
Ver.1.0
Copyright (C) 1995 Free Software Foundation, Inc.
Copyright (C) 1995 Electrotechnical Laboratory, JAPAN.
This file is part of GNU Emacs.
GNU Emacs is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2, or (at your option)
any later version.
GNU Emacs is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GNU Emacs; see the file COPYING. If not, write to
the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
Boston, MA 02111-1307, USA. */
#ifndef _FONTSET_H
#define _FONTSET_H
/*
#define GENERIC_FONT_PTR void
/* This data type is used for the font_table field of window system
depending data area (e.g. struct x_display_info on X window). */
struct font_info
{
/* Pointer to window system dependent font structure. On X window,
this value should be coerced to (XFontStruct *). */
void *font;
/* Index number of the font. */
int font_idx;
/* Name to be used to find the font. */
char *name;
/* Full name of the font given by a window system. */
char *full_name;
/* Charset of characters displayed by the font. */
int charset;
/* Maximum bound width over all existing characters of the font. On
X window, this is same as (font->max_bounds.width) */
int size;
/* Height of the font. On X window, this is same as (font->ascent
+ font->descent). */
int height;
/* Encodings of the font indexed by CHARSET. The value an integer
0, 1, 2, or 3:
0: code points 0x20..0x7F or 0x2020..0x7F7F are used
1: code points 0xA0..0xFF or 0xA0A0..0xFFFF are used
2: code points 0x20A0..0x7FFF are used
3: code points 0xA020..0xFF7F are used
For instance, ASCII and Latin-1 characters may use the same font
but different code points (ASCII uses 0x20..0x7F and Latin-1 uses
0xA0..0xFF).
If the value can't be decided from information of the font, we
consult `font-encoding-alist' to get of the corresponding charset
whose default value is defined in lisp/fontset.el. Since there's
no charset whose id is 1, we use encoding[1] to store the
encoding information decided by the font itself. */
char encoding[MAX_CHARSET];
/* The baseline position of a font is normally `ascent' value of the
font. However, there exists many fonts which don't set `ascent'
an appropriate value to be used as baseline position. This is
typical in such ASCII fonts which are designed to be used with
Chinese, Japanese, Korean characters. When we use mixture of
such fonts and normal fonts (having correct `ascent' value), a
display line gets very ugly. Since we have no way to fix it
automatically, it is users responsibility to supply well designed
fonts or correct `ascent' value of fonts. But, the latter
requires heavy work (modifying all bitmap data in BDF files).
So, Emacs accepts a private font property
`_MULE_BASELINE_OFFSET'. If a font has this property, we
calculate the baseline position by subtracting the value from
`ascent'. In other words, the value indicates how many bits
higher we should draw a character of the font than normal ASCII
text for a better looking.
We also have to consider the fact that the concept of `baseline'
differs among languages to which each character belongs. For
instance, baseline should be at the bottom most position of all
glyphs for Chinese, Japanese, and Korean. But, many of existing
fonts for those characters doesn't have correct `ascent' values
because they are designed to be used with ASCII fonts. To
display characters of different language on the same line, the
best way will be to arrange them in the middle of the line. So,
in such a case, again, we utilize the font property
`_MULE_BASELINE_OFFSET'. If the value is larger than `ascent' we
calculate baseline so that a character is arranged in the middle
of a line. */
int baseline_offset;
/* Non zero means a character should be composed at a position
relative to the height (or depth) of previous glyphs in the
following cases:
(1) The bottom of the character is higher than this value. In
this case, the character is drawn above the previous glyphs.
(2) The top of the character is lower than 0 (i.e. baseline
height). In this case, the character is drawn beneath the
previous glyphs.
This value is take from a private font property
`_MULE_RELATIVE_COMPOSE' which is introduced by Emacs. */
int relative_compose;
/* CCL program to calculate code points of the font. */
struct ccl_program *font_encoder;
};
#define FONT_NOT_OPENED -1
#define FONT_NOT_FOUND -2
struct fontset_info
{
/* Name of the fontset. */
char *name;
/* Size of the fontset. This is the same as the size of ASCII font
of this fontset. */
int size;
/* Height of the tallest font in the fontset. */
int height;
/* Table of font name for each character set. */
char *fontname[MAX_CHARSET];
/* Table of index numbers of fonts indexed by charset. If a font is
not yet loaded, the value is -1 (FONT_NOT_OPENED). If font
loading is failed, the value is -2 (FONT_NOT_FOUND). */
int font_indexes[MAX_CHARSET];
};
/* This data type is used for the fontset_data field of struct frame. */
struct fontset_data
{
/* A table of pointers to all the fontsets. */
struct fontset_info **fontset_table;
/* The current capacity of fontset_table. */
int fontset_table_size;
/* The number of fontsets actually stored in fontset_table.
fontset_table[n] is used and valid iff 0 <= n < n_fontsets.
0 <= n_fontsets <= fontset_table_size. */
int n_fontsets;
};
/* The following six are window system dependent functions.
Initialization routine of each window system should set appropriate
functions to these variables. For instance, in case of X window,
x_term_init does this. */
/* Return a pointer to struct font_info of font FONT_IDX of frame F. */
extern struct font_info *(*get_font_info_func) (/* FRAME_PTR f;
int font_idx */);
/* Return a list of font names which matches PATTERN. See the document of
`x-list-fonts' for more detail. */
extern Lisp_Object (*list_fonts_func) (/* Lisp_Object pattern, face, frame,
width */);
/* Load a font named NAME for frame F and return a pointer to the
information of the loaded font. If loading is failed, return -1. */
extern struct font_info *(*load_font_func) (/* FRAME_PTR f; char *name */);
/* Return a pointer to struct font_info of a font named NAME for frame F.
If no such font is loaded, return NULL. */
extern struct font_info *(*query_font_func) (/* FRAME_PTR f; char *name */);
/* Additional function for setting fontset or changing fontset
contents of frame F. This function may change the coordinate of
the frame. */
extern void (*set_frame_fontset_func) (/* FRAME_PTR f; Lisp_Object arg, oldval */);
/* Check if any window system is used now. */
extern void (*check_window_system_func) ();
extern struct fontset_data *alloc_fontset_data ();
extern void free_fontset_data ();
extern struct font_info *fs_load_font ();
extern Lisp_Object list_fontsets ();
extern Lisp_Object Vglobal_fontset_alist;
extern Lisp_Object Qfontset;
#endif /* _FONTSET_H */
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