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authorThiep Ha <thiepha@gmail.com>2017-08-11 14:17:58 +0900
committerThiep Ha <thiepha@gmail.com>2017-08-11 14:20:10 +0900
commit92c26078c779343df12e8bf0f6b2ccc6ef645cb9 (patch)
treef6242297d8896d690d91e3a371250757bc46d491
parentc208e1b8bf27e79fe7af8a6106f2776df6563e71 (diff)
downloadefl-92c26078c779343df12e8bf0f6b2ccc6ef645cb9.tar.gz
common3d: correct converting number to float
-rw-r--r--src/lib/evas/common3d/primitives/solids_of_revolution/cone.c2
-rw-r--r--src/lib/evas/common3d/primitives/solids_of_revolution/cylinder.c6
2 files changed, 4 insertions, 4 deletions
diff --git a/src/lib/evas/common3d/primitives/solids_of_revolution/cone.c b/src/lib/evas/common3d/primitives/solids_of_revolution/cone.c
index 1a27630c21..a2852bb374 100644
--- a/src/lib/evas/common3d/primitives/solids_of_revolution/cone.c
+++ b/src/lib/evas/common3d/primitives/solids_of_revolution/cone.c
@@ -53,7 +53,7 @@ _set_default_cone(Evas_Canvas3D_Mesh *mesh,
tangents[num].z = 0.0;
tex_coord[num].x = i / (float)(vccount - 1) * tex_scale.x;
- tex_coord[num].y = (float)((j + 1) / 2) * tex_scale.y / 2.0;
+ tex_coord[num].y = ((j + 1) / 2.0) * tex_scale.y / 2.0;
}
}
diff --git a/src/lib/evas/common3d/primitives/solids_of_revolution/cylinder.c b/src/lib/evas/common3d/primitives/solids_of_revolution/cylinder.c
index 5b6e593783..fc0d3d1d92 100644
--- a/src/lib/evas/common3d/primitives/solids_of_revolution/cylinder.c
+++ b/src/lib/evas/common3d/primitives/solids_of_revolution/cylinder.c
@@ -26,7 +26,7 @@ _set_default_cylinder(Evas_Canvas3D_Mesh *mesh,
{
num = i + j * vccount;
- vertices[num].z = -0.5 + (float)(j / 3);
+ vertices[num].z = -0.5 + j / 3.0;
if ((j == 0) || (j == 5))
{
vertices[num].x = vertices[num].y = 0.0;
@@ -46,7 +46,7 @@ _set_default_cylinder(Evas_Canvas3D_Mesh *mesh,
else
{
normals[num].x = normals[num].y = 0.0;
- normals[num].z = -1.0 + (float)(j / 2);
+ normals[num].z = -1.0 + j / 2.0;
}
tangents[num].x = cosfi;
@@ -54,7 +54,7 @@ _set_default_cylinder(Evas_Canvas3D_Mesh *mesh,
tangents[num].z = 0.0;
tex_coord[num].x = i / (float)(vccount - 1) * tex_scale.x;
- tex_coord[num].y = (float)((j + 1) / 2) * tex_scale.y / 3.0;
+ tex_coord[num].y = ((j + 1) / 2.0) * tex_scale.y / 3.0;
}
}